Hash :
cf9383ed
Author :
Date :
2019-01-31T19:52:49
Optimize VertexArray::bindVertexBufferImpl. Reduces the buffer nullptr checks to a single location. Also optimizes how the transform feedback binding counter is changed. Improves the score of the draw call vertex array change test. Bug: angleproject:3014 Change-Id: I08ff341e08194a407c24143965a3d568e92b97b7 Reviewed-on: https://chromium-review.googlesource.com/c/1406891 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Observer:
// Implements the Observer pattern for sending state change notifications
// from Subject objects to dependent Observer objects.
//
// See design document:
// https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
#include "libANGLE/Observer.h"
#include <algorithm>
#include "common/debug.h"
namespace angle
{
namespace
{} // anonymous namespace
// Observer implementation.
ObserverInterface::~ObserverInterface() = default;
// Subject implementation.
Subject::Subject() {}
Subject::~Subject()
{
resetObservers();
}
bool Subject::hasObservers() const
{
return !mObservers.empty();
}
void Subject::onStateChange(const gl::Context *context, SubjectMessage message) const
{
if (mObservers.empty())
return;
for (const ObserverBindingBase *binding : mObservers)
{
binding->getObserver()->onSubjectStateChange(context, binding->getSubjectIndex(), message);
}
}
void Subject::resetObservers()
{
for (angle::ObserverBindingBase *binding : mObservers)
{
binding->onSubjectReset();
}
mObservers.clear();
}
// ObserverBinding implementation.
ObserverBinding::ObserverBinding(ObserverInterface *observer, SubjectIndex index)
: ObserverBindingBase(observer, index), mSubject(nullptr)
{
ASSERT(observer);
}
ObserverBinding::~ObserverBinding()
{
reset();
}
ObserverBinding::ObserverBinding(const ObserverBinding &other) = default;
ObserverBinding &ObserverBinding::operator=(const ObserverBinding &other) = default;
void ObserverBinding::bind(Subject *subject)
{
ASSERT(getObserver());
if (mSubject)
{
mSubject->removeObserver(this);
}
mSubject = subject;
if (mSubject)
{
mSubject->addObserver(this);
}
}
void ObserverBinding::onStateChange(const gl::Context *context, SubjectMessage message) const
{
getObserver()->onSubjectStateChange(context, getSubjectIndex(), message);
}
void ObserverBinding::onSubjectReset()
{
mSubject = nullptr;
}
} // namespace angle