Hash :
b980c563
Author :
Date :
2018-11-27T11:34:27
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MultiviewTest:
// Implementation of helpers for multiview testing.
//
#ifndef ANGLE_TESTS_TESTUTILS_MULTIVIEWTEST_H_
#define ANGLE_TESTS_TESTUTILS_MULTIVIEWTEST_H_
#include "test_utils/ANGLETest.h"
namespace angle
{
// Creates a simple program that passes through two-dimensional vertices and renders green
// fragments.
GLuint CreateSimplePassthroughProgram(int numViews);
// Create a set of textures to use for multiview rendering. If multiviewLayout is
// GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, then 2D textures are created. If multiviewLayout is
// GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, then 2D texture arrays are created. Texture ids should be
// created beforehand. If depthTexture or stencilTexture is 0, it will not be initialized.
// If samples is 0, then non-multisampled textures are created. Otherwise multisampled textures are
// created with the requested sample count.
void CreateMultiviewBackingTextures(GLenum multiviewLayout,
int samples,
int viewWidth,
int height,
int numLayers,
std::vector<GLuint> colorTextures,
GLuint depthTexture,
GLuint depthStencilTexture);
void CreateMultiviewBackingTextures(GLenum multiviewLayout,
int samples,
int viewWidth,
int height,
int numLayers,
GLuint colorTexture,
GLuint depthTexture,
GLuint depthStencilTexture);
// Attach multiview textures to the framebuffer denoted by target. If there are multiple color
// textures they get attached to different color attachments starting from 0. If multiviewLayout is
// GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, then the viewport offsets are set so that the views
// are tightly packed inside the attachments.
void AttachMultiviewTextures(GLenum target,
GLenum multiviewLayout,
int viewWidth,
int numViews,
int baseViewIndex,
std::vector<GLuint> colorTextures,
GLuint depthTexture,
GLuint depthStencilTexture);
void AttachMultiviewTextures(GLenum target,
GLenum multiviewLayout,
int viewWidth,
int numViews,
int baseViewIndex,
GLuint colorTexture,
GLuint depthTexture,
GLuint depthStencilTexture);
struct MultiviewImplementationParams : public PlatformParameters
{
MultiviewImplementationParams(GLint majorVersion,
GLint minorVersion,
bool forceUseGeometryShaderOnD3D,
const EGLPlatformParameters &eglPlatformParameters)
: PlatformParameters(majorVersion, minorVersion, eglPlatformParameters),
mForceUseGeometryShaderOnD3D(forceUseGeometryShaderOnD3D)
{}
bool mForceUseGeometryShaderOnD3D;
};
std::ostream &operator<<(std::ostream &os, const MultiviewImplementationParams ¶ms);
MultiviewImplementationParams VertexShaderOpenGL(GLint majorVersion, GLint minorVersion);
MultiviewImplementationParams VertexShaderD3D11(GLint majorVersion, GLint minorVersion);
MultiviewImplementationParams GeomShaderD3D11(GLint majorVersion, GLint minorVersion);
class MultiviewTestBase : public ANGLETestBase
{
protected:
MultiviewTestBase(const PlatformParameters ¶ms) : ANGLETestBase(params)
{
setWindowWidth(128);
setWindowHeight(128);
setWebGLCompatibilityEnabled(true);
}
virtual ~MultiviewTestBase() {}
void MultiviewTestBaseSetUp()
{
ANGLETestBase::ANGLETestSetUp();
glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(
eglGetProcAddress("glRequestExtensionANGLE"));
}
void MultiviewTestBaseTearDown() { ANGLETestBase::ANGLETestTearDown(); }
// Requests the ANGLE_multiview extension and returns true if the operation succeeds.
bool requestMultiviewExtension(bool requireMultiviewMultisample)
{
if (extensionRequestable("GL_ANGLE_multiview"))
{
glRequestExtensionANGLE("GL_ANGLE_multiview");
}
if (!extensionEnabled("GL_ANGLE_multiview"))
{
std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl;
return false;
}
if (requireMultiviewMultisample)
{
if (extensionRequestable("GL_OES_texture_storage_multisample_2d_array"))
{
glRequestExtensionANGLE("GL_OES_texture_storage_multisample_2d_array");
}
if (extensionRequestable("GL_ANGLE_multiview_multisample"))
{
glRequestExtensionANGLE("GL_ANGLE_multiview_multisample");
}
if (!extensionEnabled("GL_ANGLE_multiview_multisample"))
{
std::cout << "Test skipped due to missing GL_ANGLE_multiview_multisample."
<< std::endl;
return false;
}
}
return true;
}
bool requestMultiviewExtension() { return requestMultiviewExtension(false); }
PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr;
};
// Base class for multiview tests that don't need specific helper functions.
class MultiviewTest : public MultiviewTestBase,
public ::testing::TestWithParam<MultiviewImplementationParams>
{
protected:
MultiviewTest() : MultiviewTestBase(GetParam()) {}
void SetUp() override { MultiviewTestBase::MultiviewTestBaseSetUp(); }
void TearDown() override { MultiviewTestBase::MultiviewTestBaseTearDown(); }
void overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) final;
};
} // namespace angle
#endif // ANGLE_TESTS_TESTUTILS_MULTIVIEWTEST_H_