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kc3-lang/angle/src/tests/angle_unittests_utils.h

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  • Author : Shahbaz Youssefi
    Date : 2023-08-24 15:29:11
    Hash : bb135f0e
    Message : Make ProgramExecutableImpl managed by ProgramExecutable This change allows both parts of the program executable to be safely backed up and swapped on link. Bug: angleproject:8297 Change-Id: I17e4b6c05e4e481a66a227d6047dbf943d2c2603 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812138 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/angle_unittests_utils.h
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // angle_unittests_utils.h:
    //   Helpers for mocking and unit testing.
    
    #ifndef TESTS_ANGLE_UNITTESTS_UTILS_H_
    #define TESTS_ANGLE_UNITTESTS_UTILS_H_
    
    #include "libANGLE/Surface.h"
    #include "libANGLE/renderer/ContextImpl.h"
    #include "libANGLE/renderer/EGLImplFactory.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    
    namespace rx
    {
    
    // Useful when mocking a part of the GLImplFactory class
    class NullFactory : public GLImplFactory
    {
      public:
        NullFactory() {}
    
        // Shader creation
        CompilerImpl *createCompiler() override { return nullptr; }
        ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; }
        ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; }
        ProgramExecutableImpl *createProgramExecutable(const gl::ProgramExecutable *executable) override
        {
            return nullptr;
        }
    
        // Framebuffer creation
        FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override
        {
            return nullptr;
        }
    
        // Texture creation
        TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; }
    
        // Renderbuffer creation
        RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override
        {
            return nullptr;
        }
    
        // Buffer creation
        BufferImpl *createBuffer(const gl::BufferState &state) override { return nullptr; }
    
        // Vertex Array creation
        VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override
        {
            return nullptr;
        }
    
        // Query and Fence creation
        QueryImpl *createQuery(gl::QueryType type) override { return nullptr; }
        FenceNVImpl *createFenceNV() override { return nullptr; }
        SyncImpl *createSync() override { return nullptr; }
    
        // Transform Feedback creation
        TransformFeedbackImpl *createTransformFeedback(const gl::TransformFeedbackState &state) override
        {
            return nullptr;
        }
    
        // Sampler object creation
        SamplerImpl *createSampler(const gl::SamplerState &state) override { return nullptr; }
    
        // Program Pipeline creation
        ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override
        {
            return nullptr;
        }
    
        SemaphoreImpl *createSemaphore() override { return nullptr; }
    
        OverlayImpl *createOverlay(const gl::OverlayState &state) override { return nullptr; }
    };
    
    // A class with all the factory methods mocked.
    class MockGLFactory : public GLImplFactory
    {
      public:
        MOCK_METHOD1(createContext, ContextImpl *(const gl::State &));
        MOCK_METHOD0(createCompiler, CompilerImpl *());
        MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &));
        MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
        MOCK_METHOD1(createProgramExecutable, ProgramExecutableImpl *(const gl::ProgramExecutable *));
        MOCK_METHOD1(createProgramPipeline, ProgramPipelineImpl *(const gl::ProgramPipelineState &));
        MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
        MOCK_METHOD0(createMemoryObject, MemoryObjectImpl *());
        MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &));
        MOCK_METHOD1(createRenderbuffer, RenderbufferImpl *(const gl::RenderbufferState &));
        MOCK_METHOD1(createBuffer, BufferImpl *(const gl::BufferState &));
        MOCK_METHOD1(createVertexArray, VertexArrayImpl *(const gl::VertexArrayState &));
        MOCK_METHOD1(createQuery, QueryImpl *(gl::QueryType type));
        MOCK_METHOD0(createFenceNV, FenceNVImpl *());
        MOCK_METHOD0(createSync, SyncImpl *());
        MOCK_METHOD1(createTransformFeedback,
                     TransformFeedbackImpl *(const gl::TransformFeedbackState &));
        MOCK_METHOD1(createSampler, SamplerImpl *(const gl::SamplerState &));
        MOCK_METHOD0(createSemaphore, SemaphoreImpl *());
        MOCK_METHOD1(createOverlay, OverlayImpl *(const gl::OverlayState &));
    };
    
    class MockEGLFactory : public EGLImplFactory
    {
      public:
        MOCK_METHOD3(createWindowSurface,
                     SurfaceImpl *(const egl::SurfaceState &,
                                   EGLNativeWindowType,
                                   const egl::AttributeMap &));
        MOCK_METHOD2(createPbufferSurface,
                     SurfaceImpl *(const egl::SurfaceState &, const egl::AttributeMap &));
        MOCK_METHOD4(createPbufferFromClientBuffer,
                     SurfaceImpl *(const egl::SurfaceState &,
                                   EGLenum,
                                   EGLClientBuffer,
                                   const egl::AttributeMap &));
        MOCK_METHOD3(createPixmapSurface,
                     SurfaceImpl *(const egl::SurfaceState &,
                                   NativePixmapType,
                                   const egl::AttributeMap &));
        MOCK_METHOD4(createImage,
                     ImageImpl *(const egl::ImageState &,
                                 const gl::Context *,
                                 EGLenum,
                                 const egl::AttributeMap &));
        MOCK_METHOD5(createContext,
                     ContextImpl *(const gl::State &,
                                   gl::ErrorSet *,
                                   const egl::Config *,
                                   const gl::Context *,
                                   const egl::AttributeMap &));
        MOCK_METHOD2(createStreamProducerD3DTexture,
                     StreamProducerImpl *(egl::Stream::ConsumerType, const egl::AttributeMap &));
        MOCK_METHOD1(createShareGroup, ShareGroupImpl *(const egl::ShareGroupState &));
    };
    
    }  // namespace rx
    
    #endif  // TESTS_ANGLE_UNITTESTS_UTILS_H_