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kc3-lang/angle/src/libANGLE/Uniform.cpp

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  • Author : Corentin Wallez
    Date : 2016-11-03 17:06:39
    Hash : 15ac534a
    Message : Program: clamp the number of uniforms to be copied Reland with a temporary test suppression. BUG=661413 Change-Id: I552b64de754b326dcd499b84d9f337b9d015dc8e Reviewed-on: https://chromium-review.googlesource.com/411473 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/Uniform.cpp
  • //
    // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "libANGLE/Uniform.h"
    
    #include "common/utilities.h"
    
    #include <cstring>
    
    namespace gl
    {
    
    LinkedUniform::LinkedUniform()
        : blockIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
    {
    }
    
    LinkedUniform::LinkedUniform(GLenum typeIn,
                                 GLenum precisionIn,
                                 const std::string &nameIn,
                                 unsigned int arraySizeIn,
                                 const int blockIndexIn,
                                 const sh::BlockMemberInfo &blockInfoIn)
        : blockIndex(blockIndexIn), blockInfo(blockInfoIn)
    {
        type      = typeIn;
        precision = precisionIn;
        name      = nameIn;
        arraySize = arraySizeIn;
    }
    
    LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
        : sh::Uniform(uniform), blockIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
    {
    }
    
    LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
        : sh::Uniform(uniform), blockIndex(uniform.blockIndex), blockInfo(uniform.blockInfo)
    {
        // This function is not intended to be called during runtime.
        ASSERT(uniform.mLazyData.empty());
    }
    
    LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
    {
        // This function is not intended to be called during runtime.
        ASSERT(uniform.mLazyData.empty());
    
        sh::Uniform::operator=(uniform);
        blockIndex           = uniform.blockIndex;
        blockInfo            = uniform.blockInfo;
    
        return *this;
    }
    
    LinkedUniform::~LinkedUniform()
    {
    }
    
    bool LinkedUniform::isInDefaultBlock() const
    {
        return blockIndex == -1;
    }
    
    size_t LinkedUniform::dataSize() const
    {
        ASSERT(type != GL_STRUCT_ANGLEX);
        if (mLazyData.empty())
        {
            mLazyData.resize(VariableExternalSize(type) * elementCount());
            ASSERT(!mLazyData.empty());
        }
    
        return mLazyData.size();
    }
    
    uint8_t *LinkedUniform::data()
    {
        if (mLazyData.empty())
        {
            // dataSize() will init the data store.
            size_t size = dataSize();
            memset(mLazyData.data(), 0, size);
        }
    
        return mLazyData.data();
    }
    
    const uint8_t *LinkedUniform::data() const
    {
        return const_cast<LinkedUniform *>(this)->data();
    }
    
    bool LinkedUniform::isSampler() const
    {
        return IsSamplerType(type);
    }
    
    bool LinkedUniform::isField() const
    {
        return name.find('.') != std::string::npos;
    }
    
    size_t LinkedUniform::getElementSize() const
    {
        return VariableExternalSize(type);
    }
    
    size_t LinkedUniform::getElementComponents() const
    {
        return VariableComponentCount(type);
    }
    
    uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex)
    {
        ASSERT((!isArray() && elementIndex == 0) || (isArray() && elementIndex < arraySize));
        return data() + getElementSize() * elementIndex;
    }
    
    const uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex) const
    {
        return const_cast<LinkedUniform *>(this)->getDataPtrToElement(elementIndex);
    }
    
    UniformBlock::UniformBlock()
        : isArray(false),
          arrayElement(0),
          dataSize(0),
          vertexStaticUse(false),
          fragmentStaticUse(false),
          computeStaticUse(false)
    {
    }
    
    UniformBlock::UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn)
        : name(nameIn),
          isArray(isArrayIn),
          arrayElement(arrayElementIn),
          dataSize(0),
          vertexStaticUse(false),
          fragmentStaticUse(false),
          computeStaticUse(false)
    {
    }
    
    std::string UniformBlock::nameWithArrayIndex() const
    {
        std::stringstream fullNameStr;
        fullNameStr << name;
        if (isArray)
        {
            fullNameStr << "[" << arrayElement << "]";
        }
    
        return fullNameStr.str();
    }
    }