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kc3-lang/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt

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  • Author : Jamie Madill
    Date : 2016-11-22 08:40:37
    Hash : 907e4a61
    Message : Suppress Win/AMD/D3D11 dEQP-GLES3 failures. BUG=angleproject:1633 Change-Id: If8273747ade1cd3530b96006f2445e1dce0ccf00 Reviewed-on: https://chromium-review.googlesource.com/413231 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/tests/deqp_support/deqp_gles3_test_expectations.txt
  • // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    
    // This file contains a list of defective dEQP conformance tests. The expected
    // format is:
    //  {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
    //
    // MODIFIERS can be a combination of the below list:
    //  WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION
    //  MAVERICKS
    //  NVIDIA AMD INTEL
    //  0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor.
    //  DEBUG RELEASE
    // TODO(jmadill): Add ANGLE Renderer selection modifiers
    //
    // TEST_NAME can be a specific test name, or have a '*' in the end, which
    // indicates a prefix matching.
    //
    // Examples:
    //  91530 MAC WIN LINUX : context_lost_restored = TIMEOUT
    //  91533 WIN : gl_min_uniforms = FAIL
    //  91531 MAC WIN LINUX : conformance_more_* = SKIP
    //  91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL
    
    // Don't run these tests for faster turnover
    998 WIN LINUX : dEQP-GLES3.performance.* = SKIP
    998 WIN LINUX : dEQP-GLES3.stress.* = SKIP
    1101 WIN LINUX : dEQP-GLES3.functional.flush_finish.* = SKIP
    
    // TODO(jmadill): Figure out why these fail on the bots, but not locally.
    1108 WIN : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL
    1094 WIN : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL
    1094 WIN : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL
    
    // We can't support distinct texture sizes in D3D11.
    1097 WIN : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL
    
    // Fail because we support these formats through the ANGLE_depth_texture extension instead of OES_depth_texture
    605754 MAC WIN LINUX : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_short = FAIL
    605754 MAC WIN LINUX : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_int = FAIL
    
    // Tests that we fail because they're not in line with the WebGL spec
    1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2* = FAIL
    1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test* = FAIL
    1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef* = FAIL
    1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined* = FAIL
    1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_outside_if* = FAIL
    
    ////////////////////////////////////////////////////////////////////////////////
    //
    //  Temporary entries: they should be removed once the bugs are fixed.
    //
    ////////////////////////////////////////////////////////////////////////////////
    
    // TODO(jmadill): Find why this fails when run in a certain sequence, but not singly.
    1098 WIN : dEQP-GLES3.functional.uniform_api.random.50 = FAIL
    
    // Missing the SampleCmp instruction in vertex shaders.
    1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL
    1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL
    1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_vertex = FAIL
    1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex = FAIL
    
    // SampleCmp is missing gradient/offset parameters in HLSL.
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_vertex = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL
    1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL
    
    // TODO(jmadill, cwallez): triage the failures below into permanent and temporary failures
    
    // Windows and Linux failures
    
    1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d = FAIL
    1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_size = FAIL
    1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d = FAIL
    1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL
    1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_clamp = FAIL
    1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_repeat = FAIL
    1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_mirror = FAIL
    1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_clamp = FAIL
    1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_repeat = FAIL
    1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_mirror = FAIL
    
    // Windows only failure
    
    1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar = FAIL
    1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2 = FAIL
    1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3 = FAIL
    1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4 = FAIL
    1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar = FAIL
    1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2 = FAIL
    1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 = FAIL
    1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4 = FAIL
    1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment = FAIL
    1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment = FAIL
    1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment = FAIL
    1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_float_fragment = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.random.* = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL
    1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL
    1098 WIN : dEQP-GLES3.functional.uniform_api.random.8 = FAIL
    1098 WIN : dEQP-GLES3.functional.uniform_api.random.81 = FAIL
    1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL
    1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL
    1101 WIN : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL
    
    // Windows AMD specific failures
    1633 WIN AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_scale = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r11f_g11f_b10f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg32f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r32f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg8 = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb10_a2 = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgba16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba32f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r11f_g11f_b10f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg32f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r8 = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb10_a2 = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb16f = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb10_a2_nearest_mipmap_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb565_nearest_mipmap_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgba16f_nearest_mipmap_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL
    1633 WIN AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL
    
    // Windows Intel-specific failures
    
    1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.isamplercube_* = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_* = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.0 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.2 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.4 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.7 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.8 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.4 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.0 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.1 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.2 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.6 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.7 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.8 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.9 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.4 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.6 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.7 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.only_cube.* = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.2 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.3 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.4 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.6 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.7 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.only_cube.* = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.2 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.3 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.4 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.6 = FAIL
    1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.7 = FAIL
    
    // Linux only failures
    
    // UBO tests trigger crashes when getting the program info log, skip them until this is fixed.
    1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP
    
    1323 LINUX : dEQP-GLES3.functional.draw.random.210 = FAIL
    1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL
    1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL
    1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL
    1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL
    1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
    1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL
    1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
    1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
    1323 LINUX : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL
    1323 LINUX : dEQP-GLES3.functional.state_query.integers64.max_server_wait_timeout_getfloat = FAIL
    1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_clamp = FAIL
    1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror = FAIL
    1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat = FAIL
    1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL
    1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL
    1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL
    1098 LINUX : dEQP-GLES3.functional.uniform_api.random.6 = FAIL
    
    // While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers)
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL
    1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL