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kc3-lang/angle/extensions/EGL_ANGLE_platform_angle_d3d11on12.txt

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  • Author : Nathan Zabriskie
    Date : 2019-09-17 15:36:25
    Hash : 5d9c4ee3
    Message : Add D3D11on12 device option This CL adds a new D3D11on12 device option which runs the D3D11 API on top of D3D12. This is done to aid in preliminary investigations into the feasibility of creating a full D3D12 backend implementation. Bug: angleproject:3919 Change-Id: I0ad4250eb3c93b0b74274c904aac74f03753c7ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1814404 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • extensions/EGL_ANGLE_platform_angle_d3d11on12.txt
  • Name
    
        ANGLE_platform_angle_d3d11on12
    
    Name Strings
    
        EGL_ANGLE_platform_angle_d3d11on12
    
    Contributors
    
        Nathan Zabriskie, Microsoft
    
    Contacts
    
        Nathan Zabriskie, Microsoft (nazabris 'at' microsoft 'dot' com)
    
    Status
    
        Draft
    
    Version
    
        Version 1, 2019-10-07
    
    Number
    
        EGL Extension XXX
    
    Extension Type
    
        EGL client extension
    
    Dependencies
    
        Requires ANGLE_platform_angle_d3d.
    
    Overview
    
        This extension enables the creation of a D3D11on12 display.
    
    New Types
    
        None
    
    New Procedures and Functions
    
        None
    
    New Tokens
    
        Accepted as an attribute name in the <attrib_list> argument of
        eglGetPlatformDisplayEXT:
    
            EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE          0x3488
    
    Additions to the EGL Specification
    
        None.
    
    New Behavior
    
        To request a D3D11on12 display the value of
        EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE should be set to EGL_TRUE.
    
        If EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE is included in the
        <attrib_list> argument of eglGetPlatformDisplayEXT and
        EGL_PLATFORM_ANGLE_TYPE_ANGLE is not set to
        EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, an EGL_BAD_ATTRIBUTE error is
        generated and EGL_NO_DISPLAY is returned.
    
        EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE can be combined with
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE if it is set to
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE or
        EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE. Other device types
        will generate an EGL_BAD_ATTRIBUTE error and return
        EGL_NO_DISPLAY.
    
    Revision History
    
        Version 1, 2019-10-07 (Nathan Zabriskie)
          - Initial draft