Hash :
5fd73782
Author :
Date :
2019-08-09T11:46:46
Vulkan: Use volk to load vk* func ptrs Thanks to Jamie Madill for some fixes to get all CI test passing w/ volk. This change updates all ANGLE targets that use Vulkan to dyanmically link all of the VK entrypoints using the volk OSS library from https://github.com/zeux/volk. It's only two source files so baking them directly into ANGLE repo. Also it's used in both the tests and libANGLE trees so added to src/common/third_party/volk dir. Updated volk and the renderer to track latest instance and device that were loaded and renderer will refresh vk* function pointers if the current and previous device and/or instance don't match. This prevents errors in the test framework as we transition between backends, especially between VK HW & SwiftShader ICDs. This change rolls the Vulkan Loader forward to use the latest loader version which no longer allows static linking but requires dynamic linking. Bug: angleproject:3740 Bug: angleproject:4092 Bug: angleproject:4162 Bug: angleproject:4210 Bug: angleproject:4225 Change-Id: I8a0b7d24c9545bbfdfaa4b9357a9bfe6793e0140 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1965640 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#include "volk.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "platform/FeaturesVk.h"
#include <array>
namespace gl
{
struct SwizzleState;
class TextureCapsMap;
} // namespace gl
namespace rx
{
class RendererVk;
class ContextVk;
namespace vk
{
// VkFormat values in range [0, kNumVkFormats) are used as indices in various tables.
constexpr uint32_t kNumVkFormats = 185;
struct ImageFormatInitInfo final
{
angle::FormatID format;
VkFormat vkFormat;
InitializeTextureDataFunction initializer;
};
struct BufferFormatInitInfo final
{
angle::FormatID format;
VkFormat vkFormat;
bool vkFormatIsPacked;
VertexCopyFunction vertexLoadFunction;
bool vertexLoadRequiresConversion;
};
// Describes a Vulkan format. For more information on formats in the Vulkan back-end please see
// https://chromium.googlesource.com/angle/angle/+/master/src/libANGLE/renderer/vulkan/doc/FormatTablesAndEmulation.md
struct Format final : private angle::NonCopyable
{
Format();
bool valid() const { return internalFormat != 0; }
// The intended format is the front-end format. For Textures this usually correponds to a
// GLenum in the headers. Buffer formats don't always have a corresponding GLenum type.
// Some Surface formats and unsized types also don't have a corresponding GLenum.
const angle::Format &intendedFormat() const { return angle::Format::Get(intendedFormatID); }
// The actual Image format is used to implement the front-end format for Texture/Renderbuffers.
const angle::Format &actualImageFormat() const
{
return angle::Format::Get(actualImageFormatID);
}
// The actual Buffer format is used to implement the front-end format for Buffers.
const angle::Format &actualBufferFormat() const
{
return angle::Format::Get(actualBufferFormatID);
}
// The |internalFormat| always correponds to a valid GLenum type. For types that don't have a
// corresponding GLenum we do our best to specify a GLenum that is "close".
const gl::InternalFormat &getInternalFormatInfo(GLenum type) const
{
return gl::GetInternalFormatInfo(internalFormat, type);
}
// Returns buffer alignment for image-copy operations (to or from a buffer).
size_t getImageCopyBufferAlignment() const;
// Returns true if the Image format has more channels than the ANGLE format.
bool hasEmulatedImageChannels() const;
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(RendererVk *renderer, const angle::Format &angleFormat);
// These are used in the format table init.
void initImageFallback(RendererVk *renderer, const ImageFormatInitInfo *info, int numInfo);
void initBufferFallback(RendererVk *renderer, const BufferFormatInitInfo *info, int numInfo);
angle::FormatID intendedFormatID;
GLenum internalFormat;
angle::FormatID actualImageFormatID;
VkFormat vkImageFormat;
angle::FormatID actualBufferFormatID;
VkFormat vkBufferFormat;
InitializeTextureDataFunction imageInitializerFunction;
LoadFunctionMap textureLoadFunctions;
VertexCopyFunction vertexLoadFunction;
bool vertexLoadRequiresConversion;
bool vkBufferFormatIsPacked;
bool vkFormatIsInt;
bool vkFormatIsUnsigned;
};
bool operator==(const Format &lhs, const Format &rhs);
bool operator!=(const Format &lhs, const Format &rhs);
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
// Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
void initialize(RendererVk *renderer,
gl::TextureCapsMap *outTextureCapsMap,
std::vector<GLenum> *outCompressedTextureFormats);
ANGLE_INLINE const Format &operator[](GLenum internalFormat) const
{
angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
return mFormatData[static_cast<size_t>(formatID)];
}
ANGLE_INLINE const Format &operator[](angle::FormatID formatID) const
{
return mFormatData[static_cast<size_t>(formatID)];
}
private:
// The table data is indexed by angle::FormatID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
// This will return a reference to a VkFormatProperties with the feature flags supported
// if the format is a mandatory format described in section 31.3.3. Required Format Support
// of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
// initialized to 0.
const VkFormatProperties &GetMandatoryFormatSupport(VkFormat vkFormat);
VkImageUsageFlags GetMaximalImageUsageFlags(RendererVk *renderer, VkFormat format);
} // namespace vk
// Checks if a vkFormat supports all the features needed to use it as a GL texture format
bool HasFullTextureFormatSupport(RendererVk *renderer, VkFormat vkFormat);
// Checks if a vkFormat supports all the features except texture filtering
bool HasNonFilterableTextureFormatSupport(RendererVk *renderer, VkFormat vkFormat);
// Checks if a vkFormat supports all the features except rendering
bool HasNonRenderableTextureFormatSupport(RendererVk *renderer, VkFormat vkFormat);
// Returns the alignment for a buffer to be used with the vertex input stage in Vulkan. This
// calculation is listed in the Vulkan spec at the end of the section 'Vertex Input Description'.
size_t GetVertexInputAlignment(const vk::Format &format);
void MapSwizzleState(const ContextVk *contextVk,
const vk::Format &format,
const bool sized,
const gl::SwizzleState &swizzleState,
gl::SwizzleState *swizzleStateOut);
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_