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kc3-lang/angle/src/libGLESv2/entry_points_gles_2_0_ext.h

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  • Author : Geoff Lang
    Date : 2015-07-21 13:03:16
    Hash : dcab33be
    Message : Add stubs for EGL image entry points and validation. BUG=angleproject:970 Change-Id: Ic3b9f9f60146920571e0e5f00fac2273c35fff2f Reviewed-on: https://chromium-review.googlesource.com/287162 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/entry_points_gles_2_0_ext.h
  • //
    // Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points.
    
    #ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_
    #define LIBGLESV2_ENTRYPOINTGLES20EXT_H_
    
    #include <GLES2/gl2.h>
    #include <GLES2/gl2ext.h>
    #include <export.h>
    
    namespace gl
    {
    
    // GL_ANGLE_framebuffer_blit
    ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    
    // GL_ANGLE_framebuffer_multisample
    ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
    
    // GL_EXT_discard_framebuffer
    ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
    
    // GL_NV_fence
    ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences);
    ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence);
    ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence);
    ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence);
    ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition);
    
    // GL_ANGLE_translated_shader_source
    ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
    
    // GL_EXT_texture_storage
    ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    
    // GL_EXT_robustness
    ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void);
    ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
    ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
    ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
    
    // GL_EXT_occlusion_query_boolean
    ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids);
    ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id);
    ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id);
    ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target);
    ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
    
    // GL_EXT_draw_buffers
    ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs);
    
    // GL_ANGLE_instanced_arrays
    ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
    
    // GL_OES_get_program_binary
    ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
    ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
    
    // GL_OES_mapbuffer
    ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access);
    ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target);
    ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params);
    
    // GL_EXT_map_buffer_range
    ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
    ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
    
    // GL_EXT_debug_marker
    ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker);
    ANGLE_EXPORT void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker);
    ANGLE_EXPORT void GL_APIENTRY PopGroupMarkerEXT();
    
    // GL_OES_EGL_image
    ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
    ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target,
                                                                       GLeglImageOES image);
    }
    
    #endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_