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kc3-lang/angle/src/libANGLE/formatutils.cpp

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  • Author : Olli Etuaho
    Date : 2017-06-06 14:43:30
    Hash : 50c562de
    Message : Re-land: Don't expose non-conformant multisampling modes on GL Re-landing with a fallback for failed internal format queries to work around issue seen on Shield TV. Also fixed wrong handling of integer RG formats in isRequiredRenderbufferFormat. Some NVIDIA GL drivers expose non-conformant multisampling modes. The conformance of multisampling modes can be queried using the extension NV_internalformat_sample_query. Use it to filter out the non-conformant modes from the modes that are exposed by ANGLE. The MAX_SAMPLES value and other similar values stored in caps also need to be lowered to match the maximum number of samples exposed for required formats. There seems to be an NVIDIA driver bug related to querying STENCIL_INDEX8 multisample format. Work around this by querying DEPTH24_STENCIL8 instead. There's also some confusion around whether RGB9_E5 should be renderable. Once the floating point texture extensions got rolled into the core GL spec, it was eventually made clear that RGB9_E5 is intended not to be renderable. The extension specs that predate float textures in the core spec do suggest that it would be renderable, but in practice drivers that advertise the extension strings don't reliably implement RGB9_E5 as renderable. Solve this by disabling it as a renderable format and adding an explanatory comment. BUG=chromium:682815 TEST=angle_end2end_tests, dEQP-GLES31.functional.state_query.internal_format.renderbuffer.* Change-Id: I727f03045a1534d6764b571e6d839243705d25b3 Reviewed-on: https://chromium-review.googlesource.com/551957 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/formatutils.cpp
  • //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.cpp: Queries for GL image formats.
    
    #include "libANGLE/formatutils.h"
    
    #include "common/mathutil.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Framebuffer.h"
    
    using namespace angle;
    
    namespace gl
    {
    
    // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
    // can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
    // format and type combinations.
    GLenum GetSizedFormatInternal(GLenum format, GLenum type);
    
    namespace
    {
    using InternalFormatInfoMap =
        std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>;
    
    }  // anonymous namespace
    
    FormatType::FormatType() : format(GL_NONE), type(GL_NONE)
    {
    }
    
    FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_)
    {
    }
    
    bool FormatType::operator<(const FormatType &other) const
    {
        if (format != other.format)
            return format < other.format;
        return type < other.type;
    }
    
    Type::Type()
        : bytes(0),
          bytesShift(0),
          specialInterpretation(false)
    {
    }
    
    static Type GenTypeInfo(GLuint bytes, bool specialInterpretation)
    {
        Type info;
        info.bytes = bytes;
        GLuint i = 0;
        while ((1u << i) < bytes)
        {
            ++i;
        }
        info.bytesShift = i;
        ASSERT((1u << info.bytesShift) == bytes);
        info.specialInterpretation = specialInterpretation;
        return info;
    }
    
    bool operator<(const Type& a, const Type& b)
    {
        return memcmp(&a, &b, sizeof(Type)) < 0;
    }
    
    // Information about internal formats
    static bool AlwaysSupported(const Version &, const Extensions &)
    {
        return true;
    }
    
    static bool NeverSupported(const Version &, const Extensions &)
    {
        return false;
    }
    
    template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
    static bool RequireES(const Version &clientVersion, const Extensions &)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
    }
    
    // Pointer to a boolean memeber of the Extensions struct
    typedef bool(Extensions::*ExtensionBool);
    
    // Check support for a single extension
    template <ExtensionBool bool1>
    static bool RequireExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1;
    }
    
    // Check for a minimum client version or a single extension
    template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
    static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               extensions.*bool1;
    }
    
    // Check for a minimum client version or two extensions
    template <GLuint minCoreGLMajorVersion,
              GLuint minCoreGLMinorVersion,
              ExtensionBool bool1,
              ExtensionBool bool2>
    static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               (extensions.*bool1 && extensions.*bool2);
    }
    
    // Check for a minimum client version or at least one of two extensions
    template <GLuint minCoreGLMajorVersion,
              GLuint minCoreGLMinorVersion,
              ExtensionBool bool1,
              ExtensionBool bool2>
    static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
               extensions.*bool1 || extensions.*bool2;
    }
    
    // Check support for two extensions
    template <ExtensionBool bool1, ExtensionBool bool2>
    static bool RequireExtAndExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1 && extensions.*bool2;
    }
    
    // Check support for either of two extensions
    template <ExtensionBool bool1, ExtensionBool bool2>
    static bool RequireExtOrExt(const Version &, const Extensions &extensions)
    {
        return extensions.*bool1 || extensions.*bool2;
    }
    
    // Special function for half float formats with three or four channels.
    static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) || extensions.textureHalfFloat;
    }
    
    static bool HalfFloatRGBRenderableSupport(const Version &clientVersion,
                                              const Extensions &extensions)
    {
        return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
    }
    
    static bool HalfFloatRGBARenderableSupport(const Version &clientVersion,
                                               const Extensions &extensions)
    {
        return HalfFloatSupport(clientVersion, extensions) &&
               (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
    }
    
    // Special function for half float formats with one or two channels.
    
    // R16F, RG16F
    static bool HalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG);
    }
    
    // R16F, RG16F
    static bool HalfFloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
    {
        // It's unclear if EXT_color_buffer_half_float gives renderability to non-OES half float
        // textures
        return HalfFloatRGSupport(clientVersion, extensions) &&
               (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
    }
    
    // RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
    static bool UnsizedHalfFloatOESRGSupport(const Version &, const Extensions &extensions)
    {
        return extensions.textureHalfFloat && extensions.textureRG;
    }
    
    // RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
    static bool UnsizedHalfFloatOESRGRenderableSupport(const Version &clientVersion,
                                                       const Extensions &extensions)
    {
        return UnsizedHalfFloatOESRGSupport(clientVersion, extensions) &&
               extensions.colorBufferHalfFloat;
    }
    
    // RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
    static bool UnsizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return extensions.textureHalfFloat;
    }
    
    // RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
    static bool UnsizedHalfFloatOESRenderableSupport(const Version &clientVersion,
                                                     const Extensions &extensions)
    {
        return UnsizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
    }
    
    // Special function for float formats with three or four channels.
    
    // RGB32F, RGBA32F
    static bool FloatSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) || extensions.textureFloat;
    }
    
    // RGB32F
    static bool FloatRGBRenderableSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return FloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
    }
    
    // RGBA32F
    static bool FloatRGBARenderableSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return FloatSupport(clientVersion, extensions) &&
               (extensions.colorBufferFloat || extensions.colorBufferFloatRGBA);
    }
    
    // RGB + FLOAT, RGBA + FLOAT
    static bool UnsizedFloatSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return extensions.textureFloat;
    }
    
    // RGB + FLOAT
    static bool UnsizedFloatRGBRenderableSupport(const Version &clientVersion,
                                                 const Extensions &extensions)
    {
        return UnsizedFloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
    }
    
    // RGBA + FLOAT
    static bool UnsizedFloatRGBARenderableSupport(const Version &clientVersion,
                                                  const Extensions &extensions)
    {
        return UnsizedFloatSupport(clientVersion, extensions) &&
               (extensions.colorBufferFloatRGBA || extensions.colorBufferFloat);
    }
    
    // Special function for float formats with one or two channels.
    
    // R32F, RG32F
    static bool FloatRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG);
    }
    
    // R32F, RG32F
    static bool FloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
    }
    
    // RED + FLOAT, RG + FLOAT
    static bool UnsizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
    {
        return extensions.textureFloat && extensions.textureRG;
    }
    
    // RED + FLOAT, RG + FLOAT
    static bool UnsizedFloatRGRenderableSupport(const Version &clientVersion,
                                                const Extensions &extensions)
    {
        return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
    }
    
    InternalFormat::InternalFormat()
        : internalFormat(GL_NONE),
          sized(false),
          sizedInternalFormat(GL_NONE),
          redBits(0),
          greenBits(0),
          blueBits(0),
          luminanceBits(0),
          alphaBits(0),
          sharedBits(0),
          depthBits(0),
          stencilBits(0),
          pixelBytes(0),
          componentCount(0),
          compressed(false),
          compressedBlockWidth(0),
          compressedBlockHeight(0),
          format(GL_NONE),
          type(GL_NONE),
          componentType(GL_NONE),
          colorEncoding(GL_NONE),
          textureSupport(NeverSupported),
          renderSupport(NeverSupported),
          filterSupport(NeverSupported)
    {
    }
    
    bool InternalFormat::isLUMA() const
    {
        return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
                (luminanceBits + alphaBits) > 0);
    }
    
    GLenum InternalFormat::getReadPixelsFormat() const
    {
        return format;
    }
    
    GLenum InternalFormat::getReadPixelsType() const
    {
        switch (type)
        {
            case GL_HALF_FLOAT:
                // The internal format may have a type of GL_HALF_FLOAT but when exposing this type as
                // the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
                // OES_texture_half_float
                return GL_HALF_FLOAT_OES;
    
            default:
                return type;
        }
    }
    
    bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
    {
        // GLES 3.0.5 section 4.4.2.2:
        // "Implementations are required to support the same internal formats for renderbuffers as the
        // required formats for textures enumerated in section 3.8.3.1, with the exception of the color
        // formats labelled "texture-only"."
        if (!sized || compressed)
        {
            return false;
        }
    
        // Luma formats.
        if (isLUMA())
        {
            return false;
        }
    
        // Depth/stencil formats.
        if (depthBits > 0 || stencilBits > 0)
        {
            // GLES 2.0.25 table 4.5.
            // GLES 3.0.5 section 3.8.3.1.
            // GLES 3.1 table 8.14.
    
            // Required formats in all versions.
            switch (internalFormat)
            {
                case GL_DEPTH_COMPONENT16:
                case GL_STENCIL_INDEX8:
                    // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
                    // is in section 4.4.2.2.
                    return true;
                default:
                    break;
            }
            if (version.major < 3)
            {
                return false;
            }
            // Required formats in GLES 3.0 and up.
            switch (internalFormat)
            {
                case GL_DEPTH_COMPONENT32F:
                case GL_DEPTH_COMPONENT24:
                case GL_DEPTH32F_STENCIL8:
                case GL_DEPTH24_STENCIL8:
                    return true;
                default:
                    return false;
            }
        }
    
        // RGBA formats.
        // GLES 2.0.25 table 4.5.
        // GLES 3.0.5 section 3.8.3.1.
        // GLES 3.1 table 8.13.
    
        // Required formats in all versions.
        switch (internalFormat)
        {
            case GL_RGBA4:
            case GL_RGB5_A1:
            case GL_RGB565:
                return true;
            default:
                break;
        }
        if (version.major < 3)
        {
            return false;
        }
    
        if (format == GL_BGRA_EXT)
        {
            return false;
        }
    
        switch (componentType)
        {
            case GL_SIGNED_NORMALIZED:
            case GL_FLOAT:
                return false;
            case GL_UNSIGNED_INT:
            case GL_INT:
                // Integer RGB formats are not required renderbuffer formats.
                if (alphaBits == 0 && blueBits != 0)
                {
                    return false;
                }
                // All integer R and RG formats are required.
                // Integer RGBA formats including RGB10_A2_UI are required.
                return true;
            case GL_UNSIGNED_NORMALIZED:
                if (internalFormat == GL_SRGB8)
                {
                    return false;
                }
                return true;
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat))
    {
    }
    
    Format::Format(const InternalFormat &internalFormat) : info(&internalFormat)
    {
    }
    
    Format::Format(GLenum internalFormat, GLenum type)
        : info(&GetInternalFormatInfo(internalFormat, type))
    {
    }
    
    Format::Format(const Format &other) = default;
    Format &Format::operator=(const Format &other) = default;
    
    bool Format::valid() const
    {
        return info->internalFormat != GL_NONE;
    }
    
    // static
    bool Format::SameSized(const Format &a, const Format &b)
    {
        return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
    }
    
    // static
    Format Format::Invalid()
    {
        static Format invalid(GL_NONE, GL_NONE);
        return invalid;
    }
    
    std::ostream &operator<<(std::ostream &os, const Format &fmt)
    {
        // TODO(ynovikov): return string representation when available
        return FmtHexShort(os, fmt.info->sizedInternalFormat);
    }
    
    bool InternalFormat::operator==(const InternalFormat &other) const
    {
        // We assume all internal formats are unique if they have the same internal format and type
        return internalFormat == other.internalFormat && type == other.type;
    }
    
    bool InternalFormat::operator!=(const InternalFormat &other) const
    {
        return !(*this == other);
    }
    
    void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
    {
        ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
        ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
        (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
    }
    
    void AddRGBAFormat(InternalFormatInfoMap *map,
                       GLenum internalFormat,
                       bool sized,
                       GLuint red,
                       GLuint green,
                       GLuint blue,
                       GLuint alpha,
                       GLuint shared,
                       GLenum format,
                       GLenum type,
                       GLenum componentType,
                       bool srgb,
                       InternalFormat::SupportCheckFunction textureSupport,
                       InternalFormat::SupportCheckFunction renderSupport,
                       InternalFormat::SupportCheckFunction filterSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.redBits = red;
        formatInfo.greenBits = green;
        formatInfo.blueBits = blue;
        formatInfo.alphaBits = alpha;
        formatInfo.sharedBits = shared;
        formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
        formatInfo.componentCount =
            ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
        formatInfo.format = format;
        formatInfo.type = type;
        formatInfo.componentType = componentType;
        formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
        formatInfo.textureSupport = textureSupport;
        formatInfo.renderSupport = renderSupport;
        formatInfo.filterSupport = filterSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    static void AddLUMAFormat(InternalFormatInfoMap *map,
                              GLenum internalFormat,
                              bool sized,
                              GLuint luminance,
                              GLuint alpha,
                              GLenum format,
                              GLenum type,
                              GLenum componentType,
                              InternalFormat::SupportCheckFunction textureSupport,
                              InternalFormat::SupportCheckFunction renderSupport,
                              InternalFormat::SupportCheckFunction filterSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.luminanceBits = luminance;
        formatInfo.alphaBits = alpha;
        formatInfo.pixelBytes = (luminance + alpha) / 8;
        formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
        formatInfo.format = format;
        formatInfo.type = type;
        formatInfo.componentType = componentType;
        formatInfo.colorEncoding = GL_LINEAR;
        formatInfo.textureSupport = textureSupport;
        formatInfo.renderSupport = renderSupport;
        formatInfo.filterSupport = filterSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    void AddDepthStencilFormat(InternalFormatInfoMap *map,
                               GLenum internalFormat,
                               bool sized,
                               GLuint depthBits,
                               GLuint stencilBits,
                               GLuint unusedBits,
                               GLenum format,
                               GLenum type,
                               GLenum componentType,
                               InternalFormat::SupportCheckFunction textureSupport,
                               InternalFormat::SupportCheckFunction renderSupport,
                               InternalFormat::SupportCheckFunction filterSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat = internalFormat;
        formatInfo.sized          = sized;
        formatInfo.sizedInternalFormat =
            sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
        formatInfo.depthBits = depthBits;
        formatInfo.stencilBits = stencilBits;
        formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
        formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
        formatInfo.format = format;
        formatInfo.type = type;
        formatInfo.componentType = componentType;
        formatInfo.colorEncoding = GL_LINEAR;
        formatInfo.textureSupport = textureSupport;
        formatInfo.renderSupport = renderSupport;
        formatInfo.filterSupport = filterSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    void AddCompressedFormat(InternalFormatInfoMap *map,
                             GLenum internalFormat,
                             GLuint compressedBlockWidth,
                             GLuint compressedBlockHeight,
                             GLuint compressedBlockSize,
                             GLuint componentCount,
                             GLenum format,
                             GLenum type,
                             bool srgb,
                             InternalFormat::SupportCheckFunction textureSupport,
                             InternalFormat::SupportCheckFunction renderSupport,
                             InternalFormat::SupportCheckFunction filterSupport)
    {
        InternalFormat formatInfo;
        formatInfo.internalFormat        = internalFormat;
        formatInfo.sized                 = true;
        formatInfo.sizedInternalFormat   = internalFormat;
        formatInfo.compressedBlockWidth = compressedBlockWidth;
        formatInfo.compressedBlockHeight = compressedBlockHeight;
        formatInfo.pixelBytes = compressedBlockSize / 8;
        formatInfo.componentCount = componentCount;
        formatInfo.format = format;
        formatInfo.type = type;
        formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
        formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
        formatInfo.compressed = true;
        formatInfo.textureSupport = textureSupport;
        formatInfo.renderSupport = renderSupport;
        formatInfo.filterSupport = filterSupport;
    
        InsertFormatInfo(map, formatInfo);
    }
    
    static InternalFormatInfoMap BuildInternalFormatInfoMap()
    {
        InternalFormatInfoMap map;
    
        // From ES 3.0.1 spec, table 3.12
        map[GL_NONE][GL_NONE] = InternalFormat();
    
        // clang-format off
    
        //                 | Internal format    |sized| R | G | B | A |S | Format         | Type                           | Component type        | SRGB | Texture supported                           | Renderable                                  | Filterable    |
        AddRGBAFormat(&map, GL_R8,               true,  8,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
        AddRGBAFormat(&map, GL_R8_SNORM,         true,  8,  0,  0,  0, 0, GL_RED,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
        AddRGBAFormat(&map, GL_RG8,              true,  8,  8,  0,  0, 0, GL_RG,           GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
        AddRGBAFormat(&map, GL_RG8_SNORM,        true,  8,  8,  0,  0, 0, GL_RG,           GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB8,             true,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB8_SNORM,       true,  8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB565,           true,  5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_6_5,         GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA4,            true,  4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,       GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB5_A1,          true,  5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,       GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA8,            true,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA8_SNORM,      true,  8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB10_A2,         true, 10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,  GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>,                              RequireES<3, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB10_A2UI,       true, 10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV,  GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_SRGB8,            true,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  RequireESOrExt<3, 0, &Extensions::sRGB>,      NeverSupported,                               AlwaysSupported);
        AddRGBAFormat(&map, GL_SRGB8_ALPHA8,     true,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  RequireESOrExt<3, 0, &Extensions::sRGB>,      RequireESOrExt<3, 0, &Extensions::sRGB>,      AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB9_E5,          true,  9,  9,  9,  0, 5, GL_RGB,          GL_UNSIGNED_INT_5_9_9_9_REV,     GL_FLOAT,               false, RequireES<3, 0>,                              NeverSupported,                               AlwaysSupported);
        AddRGBAFormat(&map, GL_R8I,              true,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                         GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_R8UI,             true,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_R16I,             true, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                        GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_R16UI,            true, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_R32I,             true, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                          GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_R32UI,            true, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RG8I,             true,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                         GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RG8UI,            true,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RG16I,            true, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                        GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RG16UI,           true, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RG32I,            true, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                          GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_R11F_G11F_B10F,   true, 11, 11, 10,  0, 0, GL_RGB,          GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT,               false, RequireES<3, 0>,                              RequireExt<&Extensions::colorBufferFloat>,    AlwaysSupported);
        AddRGBAFormat(&map, GL_RG32UI,           true, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RGB8I,            true,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                         GL_INT,                 false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
        AddRGBAFormat(&map, GL_RGB8UI,           true,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
        AddRGBAFormat(&map, GL_RGB16I,           true, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                        GL_INT,                 false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
        AddRGBAFormat(&map, GL_RGB16UI,          true, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
        AddRGBAFormat(&map, GL_RGB32I,           true, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                          GL_INT,                 false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
        AddRGBAFormat(&map, GL_RGB32UI,          true, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              NeverSupported,                               NeverSupported);
        AddRGBAFormat(&map, GL_RGBA8I,           true,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                         GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RGBA8UI,          true,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,                GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RGBA16I,          true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                        GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RGBA16UI,         true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,               GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RGBA32I,          true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                          GL_INT,                 false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
        AddRGBAFormat(&map, GL_RGBA32UI,         true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                 GL_UNSIGNED_INT,        false, RequireES<3, 0>,                              RequireES<3, 0>,                              NeverSupported);
    
        AddRGBAFormat(&map, GL_BGRA8_EXT,        true,  8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
        AddRGBAFormat(&map, GL_BGRA4_ANGLEX,     true,  4,  4,  4,  4, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
        AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX,   true,  5,  5,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
    
        // Special format which is not really supported, so always false for all supports.
        AddRGBAFormat(&map, GL_BGR565_ANGLEX,    true,  5,  6,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_5_6_5,           GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported);
    
        // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
        //                 | Internal format    |sized| D |S | Format             | Type                                   | Comp   | SRGB |  Texture supported | Renderable                    | Filterable                                    |
        //                 |                    |     |   |  |                    |                                        | type   |      |                    |                               |                                               |
        AddRGBAFormat(&map, GL_R16F,             true, 16,  0,  0,  0, 0, GL_RED,          GL_HALF_FLOAT,                   GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport,   RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddRGBAFormat(&map, GL_RG16F,            true, 16, 16,  0,  0, 0, GL_RG,           GL_HALF_FLOAT,                   GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport,   RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddRGBAFormat(&map, GL_RGB16F,           true, 16, 16, 16,  0, 0, GL_RGB,          GL_HALF_FLOAT,                   GL_FLOAT, false, HalfFloatSupport,   HalfFloatRGBRenderableSupport,  RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddRGBAFormat(&map, GL_RGBA16F,          true, 16, 16, 16, 16, 0, GL_RGBA,         GL_HALF_FLOAT,                   GL_FLOAT, false, HalfFloatSupport,   HalfFloatRGBARenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddRGBAFormat(&map, GL_R32F,             true, 32,  0,  0,  0, 0, GL_RED,          GL_FLOAT,                        GL_FLOAT, false, FloatRGSupport,     FloatRGRenderableSupport,       RequireExt<&Extensions::textureFloatLinear>              );
        AddRGBAFormat(&map, GL_RG32F,            true, 32, 32,  0,  0, 0, GL_RG,           GL_FLOAT,                        GL_FLOAT, false, FloatRGSupport,     FloatRGRenderableSupport,       RequireExt<&Extensions::textureFloatLinear>              );
        AddRGBAFormat(&map, GL_RGB32F,           true, 32, 32, 32,  0, 0, GL_RGB,          GL_FLOAT,                        GL_FLOAT, false, FloatSupport,       FloatRGBRenderableSupport,      RequireExt<&Extensions::textureFloatLinear>              );
        AddRGBAFormat(&map, GL_RGBA32F,          true, 32, 32, 32, 32, 0, GL_RGBA,         GL_FLOAT,                        GL_FLOAT, false, FloatSupport,       FloatRGBARenderableSupport,     RequireExt<&Extensions::textureFloatLinear>              );
    
        // Depth stencil formats
        //                         | Internal format         |sized| D |S | X | Format            | Type                             | Component type        | Supported                                       | Renderable                                                                            | Filterable                                  |
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16,     true, 16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                                  RequireES<2, 0>,                                                                        RequireESOrExt<3, 0, &Extensions::depthTextures>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24,     true, 24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireES<3, 0>,                                  RequireES<3, 0>,                                                                        RequireESOrExt<3, 0, &Extensions::depthTextures>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F,    true, 32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               RequireES<3, 0>,                                  RequireES<3, 0>,                                                                        RequireESOrExt<3, 0, &Extensions::depthTextures>);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>,     AlwaysSupported                                 );
        AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8,      true, 24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported                                 );
        AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8,     true, 32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               RequireES<3, 0>,                                  RequireES<3, 0>,                                                                        AlwaysSupported                                 );
        // STENCIL_INDEX8 is special-cased, see around the bottom of the list.
    
        // Luminance alpha formats
        //                | Internal format           |sized| L | A | Format            | Type             | Component type        | Supported                                                                   | Renderable    | Filterable    |
        AddLUMAFormat(&map, GL_ALPHA8_EXT,             true,  0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      NeverSupported, AlwaysSupported);
        AddLUMAFormat(&map, GL_LUMINANCE8_EXT,         true,  8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      NeverSupported, AlwaysSupported);
        AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT,  true,  8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>,                                      NeverSupported, AlwaysSupported);
        AddLUMAFormat(&map, GL_ALPHA16F_EXT,           true,  0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddLUMAFormat(&map, GL_LUMINANCE16F_EXT,       true, 16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddLUMAFormat(&map, GL_ALPHA32F_EXT,           true,  0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
        AddLUMAFormat(&map, GL_LUMINANCE32F_EXT,       true, 32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
    
        // Compressed formats, From ES 3.0.1 spec, table 3.16
        //                       | Internal format                             |W |H | BS |CC| Format | Type            | SRGB | Supported      | Renderable    | Filterable    |
        AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC,                        4, 4,  64, 1, GL_RED,  GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC,                 4, 4,  64, 1, GL_RED,  GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC,                       4, 4, 128, 2, GL_RG,   GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC,                4, 4, 128, 2, GL_RG,   GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2,                      4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2,                     4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, true,  RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, true,  RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC,                 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireES<3, 0>, NeverSupported, AlwaysSupported);
    
        // From GL_EXT_texture_compression_dxt1
        //                       | Internal format                   |W |H | BS |CC| Format | Type            | SRGB | Supported                                         | Renderable    | Filterable    |
        AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>,    NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   4, 4,  64, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>,    NeverSupported, AlwaysSupported);
    
        // From GL_ANGLE_texture_compression_dxt3
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>,    NeverSupported, AlwaysSupported);
    
        // From GL_ANGLE_texture_compression_dxt5
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>,    NeverSupported, AlwaysSupported);
    
        // From GL_OES_compressed_ETC1_RGB8_texture
        AddCompressedFormat(&map, GL_ETC1_RGB8_OES,                   4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported);
    
        // From GL_EXT_texture_compression_s3tc_srgb
        //                       | Internal format                       |W |H | BS |CC| Format | Type            | SRGB | Supported                                         | Renderable    | Filterable    |
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,       4, 4,  64, 3, GL_RGB,  GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4,  64, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
    
        // From KHR_texture_compression_astc_hdr
        //                       | Internal format                          | W | H | BS |CC| Format | Type            | SRGB | Supported                                                                                     | Renderable     | Filterable    |
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR,            4,  4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,            5,  4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR,            5,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,            6,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR,            6,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,            8,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR,            8,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,            8,  8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR,          10,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,          10,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR,          10,  8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,         10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR,         12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,         12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,    4,  4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,    5,  4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,    5,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,    6,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,    6,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,    8,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,    8,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,    8,  8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,  10,  5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,  10,  6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,  10,  8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
    
        // For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
        // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
        // - All other stencil formats (all depth-stencil) are either float or normalized
        // - It affects only validation of internalformat in RenderbufferStorageMultisample.
        //                         | Internal format  |sized|D |S |X | Format    | Type            | Component type        | Supported      | Renderable     | Filterable   |
        AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
    
        // From GL_ANGLE_lossy_etc_decode
        //                       | Internal format                                                |W |H |BS |CC| Format | Type            | SRGB | Supported                                                                                     | Renderable     | Filterable    |
        AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,                                 4, 4, 64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE,                      4, 4, 64, 3, GL_RGB,  GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE,                     4, 4, 64, 3, GL_RGB,  GL_UNSIGNED_BYTE, true,  RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,  4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
        AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, true,  RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
    
        // From GL_EXT_texture_norm16
        //                 | Internal format    |sized| R | G | B | A |S | Format         | Type                           | Component type        | SRGB | Texture supported                        | Renderable                               | Filterable    |
        AddRGBAFormat(&map, GL_R16_EXT,          true, 16,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_SHORT,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,    RequireExt<&Extensions::textureNorm16>,    AlwaysSupported);
        AddRGBAFormat(&map, GL_R16_SNORM_EXT,    true, 16,  0,  0,  0, 0, GL_RED,          GL_SHORT,                        GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
        AddRGBAFormat(&map, GL_RG16_EXT,         true, 16, 16,  0,  0, 0, GL_RG,           GL_UNSIGNED_SHORT,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,    RequireExt<&Extensions::textureNorm16>,    AlwaysSupported);
        AddRGBAFormat(&map, GL_RG16_SNORM_EXT,   true, 16, 16,  0,  0, 0, GL_RG,           GL_SHORT,                        GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB16_EXT,        true, 16, 16, 16,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB16_SNORM_EXT,  true, 16, 16, 16,  0, 0, GL_RGB,          GL_SHORT,                        GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA16_EXT,       true, 16, 16, 16, 16, 0, GL_RGBA,         GL_UNSIGNED_SHORT,               GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>,    RequireExt<&Extensions::textureNorm16>,    AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA,         GL_SHORT,                        GL_SIGNED_NORMALIZED,   false, RequireExt<&Extensions::textureNorm16>,    NeverSupported,                            AlwaysSupported);
    
        // Unsized formats
        //                 | Internal format    |sized | R | G | B | A |S | Format         | Type                           | Component type        | SRGB | Texture supported                           | Renderable                                  | Filterable    |
        AddRGBAFormat(&map, GL_RED,              false,  8,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>,           AlwaysSupported,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RED,              false,  8,  0,  0,  0, 0, GL_RED,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, NeverSupported,                               NeverSupported,                               NeverSupported );
        AddRGBAFormat(&map, GL_RG,               false,  8,  8,  0,  0, 0, GL_RG,           GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>,           AlwaysSupported,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RG,               false,  8,  8,  0,  0, 0, GL_RG,           GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, NeverSupported,                               NeverSupported,                               NeverSupported );
        AddRGBAFormat(&map, GL_RGB,              false,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB,              false,  5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_6_5,         GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGB,              false,  8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, NeverSupported,                               NeverSupported,                               NeverSupported );
        AddRGBAFormat(&map, GL_RGBA,             false,  4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,       GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA,             false,  5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,       GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA,             false,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA,             false, 10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,  GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>,                              RequireES<2, 0>,                              AlwaysSupported);
        AddRGBAFormat(&map, GL_RGBA,             false,  8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                         GL_SIGNED_NORMALIZED,   false, NeverSupported,                               NeverSupported,                               NeverSupported );
        AddRGBAFormat(&map, GL_SRGB,             false,  8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGB>,                NeverSupported,                               AlwaysSupported);
        AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT,   false,  8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, true,  RequireExt<&Extensions::sRGB>,                RequireExt<&Extensions::sRGB>,                AlwaysSupported);
    
        AddRGBAFormat(&map, GL_BGRA_EXT,         false,  8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
    
        // Unsized integer formats
        //                 |Internal format |sized | R | G | B | A |S | Format         | Type                          | Component type | SRGB | Texture        | Renderable    | Filterable   |
        AddRGBAFormat(&map, GL_RED_INTEGER,  false,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                        GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false,  8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                       GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                         GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RED_INTEGER,  false, 32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                        GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false,  8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                       GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                         GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RG_INTEGER,   false, 32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                        GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false,  8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                       GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                         GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGB_INTEGER,  false, 32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                        GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false,  8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,               GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                       GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,              GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                         GL_INT,          false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
        AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10,  2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
    
        // Unsized floating point formats
        //                 |Internal format |sized | R | G | B | A |S | Format         | Type                           | Comp    | SRGB | Texture supported           | Renderable                            | Filterable                                              |
        AddRGBAFormat(&map, GL_RED,          false, 16,  0,  0,  0, 0, GL_RED,          GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
        AddRGBAFormat(&map, GL_RG,           false, 16, 16,  0,  0, 0, GL_RG,           GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
        AddRGBAFormat(&map, GL_RGB,          false, 16, 16, 16,  0, 0, GL_RGB,          GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
        AddRGBAFormat(&map, GL_RGBA,         false, 16, 16, 16, 16, 0, GL_RGBA,         GL_HALF_FLOAT,                   GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
        AddRGBAFormat(&map, GL_RED,          false, 16,  0,  0,  0, 0, GL_RED,          GL_HALF_FLOAT_OES,               GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddRGBAFormat(&map, GL_RG,           false, 16, 16,  0,  0, 0, GL_RG,           GL_HALF_FLOAT_OES,               GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddRGBAFormat(&map, GL_RGB,          false, 16, 16, 16,  0, 0, GL_RGB,          GL_HALF_FLOAT_OES,               GL_FLOAT, false, UnsizedHalfFloatOESSupport,   UnsizedHalfFloatOESRenderableSupport,   RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddRGBAFormat(&map, GL_RGBA,         false, 16, 16, 16, 16, 0, GL_RGBA,         GL_HALF_FLOAT_OES,               GL_FLOAT, false, UnsizedHalfFloatOESSupport,   UnsizedHalfFloatOESRenderableSupport,   RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
        AddRGBAFormat(&map, GL_RED,          false, 32,  0,  0,  0, 0, GL_RED,          GL_FLOAT,                        GL_FLOAT, false, UnsizedFloatRGSupport,        UnsizedFloatRGRenderableSupport,        RequireExt<&Extensions::textureFloatLinear>              );
        AddRGBAFormat(&map, GL_RG,           false, 32, 32,  0,  0, 0, GL_RG,           GL_FLOAT,                        GL_FLOAT, false, UnsizedFloatRGSupport,        UnsizedFloatRGRenderableSupport,        RequireExt<&Extensions::textureFloatLinear>              );
        AddRGBAFormat(&map, GL_RGB,          false, 32, 32, 32,  0, 0, GL_RGB,          GL_FLOAT,                        GL_FLOAT, false, UnsizedFloatSupport,          UnsizedFloatRGBRenderableSupport,       RequireExt<&Extensions::textureFloatLinear>              );
        AddRGBAFormat(&map, GL_RGB,          false,  9,  9,  9,  0, 5, GL_RGB,          GL_UNSIGNED_INT_5_9_9_9_REV,     GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
        AddRGBAFormat(&map, GL_RGB,          false, 11, 11, 10,  0, 0, GL_RGB,          GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported,               NeverSupported,                         NeverSupported                                           );
        AddRGBAFormat(&map, GL_RGBA,         false, 32, 32, 32, 32, 0, GL_RGBA,         GL_FLOAT,                        GL_FLOAT, false, UnsizedFloatSupport,          UnsizedFloatRGBARenderableSupport,      RequireExt<&Extensions::textureFloatLinear>              );
    
        // Unsized luminance alpha formats
        //                | Internal format    |sized | L | A | Format            | Type             | Component type        | Supported                                | Renderable    | Filterable                                    |
        AddLUMAFormat(&map, GL_ALPHA,           false,  0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                           NeverSupported, AlwaysSupported                                );
        AddLUMAFormat(&map, GL_LUMINANCE,       false,  8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                           NeverSupported, AlwaysSupported                                );
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false,  8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,  GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                           NeverSupported, AlwaysSupported                                );
        AddLUMAFormat(&map, GL_ALPHA,           false,  0, 16, GL_ALPHA,           GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
        AddLUMAFormat(&map, GL_LUMINANCE,       false, 16,  0, GL_LUMINANCE,       GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA ,false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT,               RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
        AddLUMAFormat(&map, GL_ALPHA,           false,  0, 32, GL_ALPHA,           GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>    );
        AddLUMAFormat(&map, GL_LUMINANCE,       false, 32,  0, GL_LUMINANCE,       GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>    );
        AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,          GL_FLOAT,               RequireExt<&Extensions::textureFloat>,     NeverSupported, RequireExt<&Extensions::textureFloatLinear>    );
    
        // Unsized depth stencil formats
        //                         | Internal format        |sized | D |S | X | Format            | Type                             | Component type        | Supported                                            | Renderable                                           | Filterable    |
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT,      false, 16, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                                       RequireES<2, 0>,                                       AlwaysSupported);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT,      false, 24, 0,  0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,                   GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                                       RequireES<2, 0>,                                       AlwaysSupported);
        AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT,      false, 32, 0,  0, GL_DEPTH_COMPONENT, GL_FLOAT,                          GL_FLOAT,               RequireES<2, 0>,                                       RequireES<2, 0>,                                       AlwaysSupported);
        AddDepthStencilFormat(&map, GL_DEPTH_STENCIL,        false, 24, 8,  0, GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
        AddDepthStencilFormat(&map, GL_DEPTH_STENCIL,        false, 32, 8, 24, GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT,               RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
        AddDepthStencilFormat(&map, GL_STENCIL,              false,  0, 8,  0, GL_STENCIL,         GL_UNSIGNED_BYTE,                  GL_UNSIGNED_NORMALIZED, RequireES<2, 0>,                                       RequireES<2, 0>,                                       NeverSupported);
        // clang-format on
    
        return map;
    }
    
    static const InternalFormatInfoMap &GetInternalFormatMap()
    {
        static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
        return formatMap;
    }
    
    static FormatSet BuildAllSizedInternalFormatSet()
    {
        FormatSet result;
    
        for (const auto &internalFormat : GetInternalFormatMap())
        {
            for (const auto &type : internalFormat.second)
            {
                if (type.second.sized)
                {
                    // TODO(jmadill): Fix this hack.
                    if (internalFormat.first == GL_BGR565_ANGLEX)
                        continue;
    
                    result.insert(internalFormat.first);
                }
            }
        }
    
        return result;
    }
    
    const Type &GetTypeInfo(GLenum type)
    {
        switch (type)
        {
          case GL_UNSIGNED_BYTE:
          case GL_BYTE:
            {
                static const Type info = GenTypeInfo(1, false);
                return info;
            }
          case GL_UNSIGNED_SHORT:
          case GL_SHORT:
          case GL_HALF_FLOAT:
          case GL_HALF_FLOAT_OES:
            {
                static const Type info = GenTypeInfo(2, false);
                return info;
            }
          case GL_UNSIGNED_INT:
          case GL_INT:
          case GL_FLOAT:
            {
                static const Type info = GenTypeInfo(4, false);
                return info;
            }
          case GL_UNSIGNED_SHORT_5_6_5:
          case GL_UNSIGNED_SHORT_4_4_4_4:
          case GL_UNSIGNED_SHORT_5_5_5_1:
          case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
          case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
            {
                static const Type info = GenTypeInfo(2, true);
                return info;
            }
          case GL_UNSIGNED_INT_2_10_10_10_REV:
          case GL_UNSIGNED_INT_24_8:
          case GL_UNSIGNED_INT_10F_11F_11F_REV:
          case GL_UNSIGNED_INT_5_9_9_9_REV:
            {
                ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
                static const Type info = GenTypeInfo(4, true);
                return info;
            }
          case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
            {
                static const Type info = GenTypeInfo(8, true);
                return info;
            }
          default:
            {
                static const Type defaultInfo;
                return defaultInfo;
            }
        }
    }
    
    const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
    {
        static const InternalFormat defaultInternalFormat;
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
        auto iter                              = formatMap.find(internalFormat);
    
        // Sized internal formats only have one type per entry
        if (iter == formatMap.end() || iter->second.size() != 1)
        {
            return defaultInternalFormat;
        }
    
        const InternalFormat &internalFormatInfo = iter->second.begin()->second;
        if (!internalFormatInfo.sized)
        {
            return defaultInternalFormat;
        }
    
        return internalFormatInfo;
    }
    
    const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
    {
        static const InternalFormat defaultInternalFormat;
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
    
        auto internalFormatIter = formatMap.find(internalFormat);
        if (internalFormatIter == formatMap.end())
        {
            return defaultInternalFormat;
        }
    
        // If the internal format is sized, simply return it without the type check.
        if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
        {
            return internalFormatIter->second.begin()->second;
        }
    
        auto typeIter = internalFormatIter->second.find(type);
        if (typeIter == internalFormatIter->second.end())
        {
            return defaultInternalFormat;
        }
    
        return typeIter->second;
    }
    
    GLuint InternalFormat::computePixelBytes(GLenum formatType) const
    {
        const auto &typeInfo = GetTypeInfo(formatType);
        GLuint components    = typeInfo.specialInterpretation ? 1u : componentCount;
        return components * typeInfo.bytes;
    }
    
    ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType,
                                                              GLsizei width,
                                                              GLint alignment,
                                                              GLint rowLength) const
    {
        // Compressed images do not use pack/unpack parameters.
        if (compressed)
        {
            ASSERT(rowLength == 0);
            return computeCompressedImageSize(formatType, Extents(width, 1, 1));
        }
    
        CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
        CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);
    
        ASSERT(alignment > 0 && isPow2(alignment));
        CheckedNumeric<GLuint> checkedAlignment(alignment);
        auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
        ANGLE_TRY_CHECKED_MATH(aligned);
        return aligned.ValueOrDie();
    }
    
    ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height,
                                                            GLint imageHeight,
                                                            GLuint rowPitch) const
    {
        GLuint rows =
            (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height));
        CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
    
        auto depthPitch = checkedRowPitch * rows;
        ANGLE_TRY_CHECKED_MATH(depthPitch);
        return depthPitch.ValueOrDie();
    }
    
    ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType,
                                                                GLsizei width,
                                                                GLsizei height,
                                                                GLint alignment,
                                                                GLint rowLength,
                                                                GLint imageHeight) const
    {
        GLuint rowPitch = 0;
        ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch);
        return computeDepthPitch(height, imageHeight, rowPitch);
    }
    
    ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(GLenum formatType,
                                                                         const Extents &size) const
    {
        CheckedNumeric<GLuint> checkedWidth(size.width);
        CheckedNumeric<GLuint> checkedHeight(size.height);
        CheckedNumeric<GLuint> checkedDepth(size.depth);
        CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
        CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
    
        ASSERT(compressed);
        auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
        auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
        auto bytes         = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
        ANGLE_TRY_CHECKED_MATH(bytes);
        return bytes.ValueOrDie();
    }
    
    ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch,
                                                               GLuint depthPitch,
                                                               const PixelStoreStateBase &state,
                                                               bool is3D) const
    {
        CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
        CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
        CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
        CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
        CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
        CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes);
        auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
        if (!is3D)
        {
            checkedSkipImagesBytes = 0;
        }
        auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
                         checkedSkipPixels * checkedPixelBytes;
        ANGLE_TRY_CHECKED_MATH(skipBytes);
        return skipBytes.ValueOrDie();
    }
    
    ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte(
        GLenum formatType,
        const Extents &size,
        const PixelStoreStateBase &state,
        bool is3D) const
    {
        GLuint rowPitch = 0;
        ANGLE_TRY_RESULT(computeRowPitch(formatType, size.width, state.alignment, state.rowLength),
                         rowPitch);
    
        GLuint depthPitch = 0;
        if (is3D)
        {
            ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch);
        }
    
        CheckedNumeric<GLuint> checkedCopyBytes = 0;
        if (compressed)
        {
            ANGLE_TRY_RESULT(computeCompressedImageSize(formatType, size), checkedCopyBytes);
        }
        else if (size.height != 0 && (!is3D || size.depth != 0))
        {
            CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
            checkedCopyBytes += size.width * bytes;
    
            CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
            checkedCopyBytes += heightMinusOne * rowPitch;
    
            if (is3D)
            {
                CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
                checkedCopyBytes += depthMinusOne * depthPitch;
            }
        }
    
        CheckedNumeric<GLuint> checkedSkipBytes = 0;
        ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), checkedSkipBytes);
    
        CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes;
    
        ANGLE_TRY_CHECKED_MATH(endByte);
        return endByte.ValueOrDie();
    }
    
    GLenum GetUnsizedFormat(GLenum internalFormat)
    {
        auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (sizedFormatInfo.internalFormat != GL_NONE)
        {
            return sizedFormatInfo.format;
        }
    
        return internalFormat;
    }
    
    const FormatSet &GetAllSizedInternalFormats()
    {
        static FormatSet formatSet = BuildAllSizedInternalFormatSet();
        return formatSet;
    }
    
    AttributeType GetAttributeType(GLenum enumValue)
    {
        switch (enumValue)
        {
            case GL_FLOAT:
                return ATTRIBUTE_FLOAT;
            case GL_FLOAT_VEC2:
                return ATTRIBUTE_VEC2;
            case GL_FLOAT_VEC3:
                return ATTRIBUTE_VEC3;
            case GL_FLOAT_VEC4:
                return ATTRIBUTE_VEC4;
            case GL_INT:
                return ATTRIBUTE_INT;
            case GL_INT_VEC2:
                return ATTRIBUTE_IVEC2;
            case GL_INT_VEC3:
                return ATTRIBUTE_IVEC3;
            case GL_INT_VEC4:
                return ATTRIBUTE_IVEC4;
            case GL_UNSIGNED_INT:
                return ATTRIBUTE_UINT;
            case GL_UNSIGNED_INT_VEC2:
                return ATTRIBUTE_UVEC2;
            case GL_UNSIGNED_INT_VEC3:
                return ATTRIBUTE_UVEC3;
            case GL_UNSIGNED_INT_VEC4:
                return ATTRIBUTE_UVEC4;
            case GL_FLOAT_MAT2:
                return ATTRIBUTE_MAT2;
            case GL_FLOAT_MAT3:
                return ATTRIBUTE_MAT3;
            case GL_FLOAT_MAT4:
                return ATTRIBUTE_MAT4;
            case GL_FLOAT_MAT2x3:
                return ATTRIBUTE_MAT2x3;
            case GL_FLOAT_MAT2x4:
                return ATTRIBUTE_MAT2x4;
            case GL_FLOAT_MAT3x2:
                return ATTRIBUTE_MAT3x2;
            case GL_FLOAT_MAT3x4:
                return ATTRIBUTE_MAT3x4;
            case GL_FLOAT_MAT4x2:
                return ATTRIBUTE_MAT4x2;
            case GL_FLOAT_MAT4x3:
                return ATTRIBUTE_MAT4x3;
            default:
                UNREACHABLE();
                return ATTRIBUTE_FLOAT;
        }
    }
    
    VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
    {
        switch (type)
        {
            case GL_BYTE:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return VERTEX_FORMAT_SBYTE1_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SBYTE1_NORM;
                        return VERTEX_FORMAT_SBYTE1;
                    case 2:
                        if (pureInteger)
                            return VERTEX_FORMAT_SBYTE2_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SBYTE2_NORM;
                        return VERTEX_FORMAT_SBYTE2;
                    case 3:
                        if (pureInteger)
                            return VERTEX_FORMAT_SBYTE3_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SBYTE3_NORM;
                        return VERTEX_FORMAT_SBYTE3;
                    case 4:
                        if (pureInteger)
                            return VERTEX_FORMAT_SBYTE4_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SBYTE4_NORM;
                        return VERTEX_FORMAT_SBYTE4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_UNSIGNED_BYTE:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return VERTEX_FORMAT_UBYTE1_INT;
                        if (normalized)
                            return VERTEX_FORMAT_UBYTE1_NORM;
                        return VERTEX_FORMAT_UBYTE1;
                    case 2:
                        if (pureInteger)
                            return VERTEX_FORMAT_UBYTE2_INT;
                        if (normalized)
                            return VERTEX_FORMAT_UBYTE2_NORM;
                        return VERTEX_FORMAT_UBYTE2;
                    case 3:
                        if (pureInteger)
                            return VERTEX_FORMAT_UBYTE3_INT;
                        if (normalized)
                            return VERTEX_FORMAT_UBYTE3_NORM;
                        return VERTEX_FORMAT_UBYTE3;
                    case 4:
                        if (pureInteger)
                            return VERTEX_FORMAT_UBYTE4_INT;
                        if (normalized)
                            return VERTEX_FORMAT_UBYTE4_NORM;
                        return VERTEX_FORMAT_UBYTE4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_SHORT:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return VERTEX_FORMAT_SSHORT1_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SSHORT1_NORM;
                        return VERTEX_FORMAT_SSHORT1;
                    case 2:
                        if (pureInteger)
                            return VERTEX_FORMAT_SSHORT2_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SSHORT2_NORM;
                        return VERTEX_FORMAT_SSHORT2;
                    case 3:
                        if (pureInteger)
                            return VERTEX_FORMAT_SSHORT3_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SSHORT3_NORM;
                        return VERTEX_FORMAT_SSHORT3;
                    case 4:
                        if (pureInteger)
                            return VERTEX_FORMAT_SSHORT4_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SSHORT4_NORM;
                        return VERTEX_FORMAT_SSHORT4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_UNSIGNED_SHORT:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return VERTEX_FORMAT_USHORT1_INT;
                        if (normalized)
                            return VERTEX_FORMAT_USHORT1_NORM;
                        return VERTEX_FORMAT_USHORT1;
                    case 2:
                        if (pureInteger)
                            return VERTEX_FORMAT_USHORT2_INT;
                        if (normalized)
                            return VERTEX_FORMAT_USHORT2_NORM;
                        return VERTEX_FORMAT_USHORT2;
                    case 3:
                        if (pureInteger)
                            return VERTEX_FORMAT_USHORT3_INT;
                        if (normalized)
                            return VERTEX_FORMAT_USHORT3_NORM;
                        return VERTEX_FORMAT_USHORT3;
                    case 4:
                        if (pureInteger)
                            return VERTEX_FORMAT_USHORT4_INT;
                        if (normalized)
                            return VERTEX_FORMAT_USHORT4_NORM;
                        return VERTEX_FORMAT_USHORT4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_INT:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return VERTEX_FORMAT_SINT1_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SINT1_NORM;
                        return VERTEX_FORMAT_SINT1;
                    case 2:
                        if (pureInteger)
                            return VERTEX_FORMAT_SINT2_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SINT2_NORM;
                        return VERTEX_FORMAT_SINT2;
                    case 3:
                        if (pureInteger)
                            return VERTEX_FORMAT_SINT3_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SINT3_NORM;
                        return VERTEX_FORMAT_SINT3;
                    case 4:
                        if (pureInteger)
                            return VERTEX_FORMAT_SINT4_INT;
                        if (normalized)
                            return VERTEX_FORMAT_SINT4_NORM;
                        return VERTEX_FORMAT_SINT4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_UNSIGNED_INT:
                switch (components)
                {
                    case 1:
                        if (pureInteger)
                            return VERTEX_FORMAT_UINT1_INT;
                        if (normalized)
                            return VERTEX_FORMAT_UINT1_NORM;
                        return VERTEX_FORMAT_UINT1;
                    case 2:
                        if (pureInteger)
                            return VERTEX_FORMAT_UINT2_INT;
                        if (normalized)
                            return VERTEX_FORMAT_UINT2_NORM;
                        return VERTEX_FORMAT_UINT2;
                    case 3:
                        if (pureInteger)
                            return VERTEX_FORMAT_UINT3_INT;
                        if (normalized)
                            return VERTEX_FORMAT_UINT3_NORM;
                        return VERTEX_FORMAT_UINT3;
                    case 4:
                        if (pureInteger)
                            return VERTEX_FORMAT_UINT4_INT;
                        if (normalized)
                            return VERTEX_FORMAT_UINT4_NORM;
                        return VERTEX_FORMAT_UINT4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_FLOAT:
                switch (components)
                {
                    case 1:
                        return VERTEX_FORMAT_FLOAT1;
                    case 2:
                        return VERTEX_FORMAT_FLOAT2;
                    case 3:
                        return VERTEX_FORMAT_FLOAT3;
                    case 4:
                        return VERTEX_FORMAT_FLOAT4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_HALF_FLOAT:
                switch (components)
                {
                    case 1:
                        return VERTEX_FORMAT_HALF1;
                    case 2:
                        return VERTEX_FORMAT_HALF2;
                    case 3:
                        return VERTEX_FORMAT_HALF3;
                    case 4:
                        return VERTEX_FORMAT_HALF4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_FIXED:
                switch (components)
                {
                    case 1:
                        return VERTEX_FORMAT_FIXED1;
                    case 2:
                        return VERTEX_FORMAT_FIXED2;
                    case 3:
                        return VERTEX_FORMAT_FIXED3;
                    case 4:
                        return VERTEX_FORMAT_FIXED4;
                    default:
                        UNREACHABLE();
                        break;
                }
            case GL_INT_2_10_10_10_REV:
                if (pureInteger)
                    return VERTEX_FORMAT_SINT210_INT;
                if (normalized)
                    return VERTEX_FORMAT_SINT210_NORM;
                return VERTEX_FORMAT_SINT210;
            case GL_UNSIGNED_INT_2_10_10_10_REV:
                if (pureInteger)
                    return VERTEX_FORMAT_UINT210_INT;
                if (normalized)
                    return VERTEX_FORMAT_UINT210_NORM;
                return VERTEX_FORMAT_UINT210;
            default:
                UNREACHABLE();
                break;
        }
        return VERTEX_FORMAT_UBYTE1;
    }
    
    VertexFormatType GetVertexFormatType(const VertexAttribute &attrib)
    {
        return GetVertexFormatType(attrib.type, attrib.normalized, attrib.size, attrib.pureInteger);
    }
    
    VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType)
    {
        if (!attrib.enabled)
        {
            return GetVertexFormatType(currentValueType, GL_FALSE, 4, (currentValueType != GL_FLOAT));
        }
        return GetVertexFormatType(attrib);
    }
    
    const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType)
    {
        switch (vertexFormatType)
        {
            case VERTEX_FORMAT_SBYTE1:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_SBYTE1_NORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_SBYTE2:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_SBYTE2_NORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_SBYTE3:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_SBYTE3_NORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_SBYTE4:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SBYTE4_NORM:
            {
                static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_UBYTE1:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_UBYTE1_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_UBYTE2:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_UBYTE2_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_UBYTE3:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_UBYTE3_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_UBYTE4:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_UBYTE4_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SSHORT1:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_SSHORT1_NORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_SSHORT2:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_SSHORT2_NORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_SSHORT3:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_SSHORT3_NORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_SSHORT4:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SSHORT4_NORM:
            {
                static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_USHORT1:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_USHORT1_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_USHORT2:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_USHORT2_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_USHORT3:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_USHORT3_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_USHORT4:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_USHORT4_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SINT1:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_SINT1_NORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_SINT2:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_SINT2_NORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_SINT3:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_SINT3_NORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_SINT4:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SINT4_NORM:
            {
                static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_UINT1:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_UINT1_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_UINT2:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_UINT2_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_UINT3:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_UINT3_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_UINT4:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_UINT4_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SBYTE1_INT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
                return format;
            }
            case VERTEX_FORMAT_SBYTE2_INT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
                return format;
            }
            case VERTEX_FORMAT_SBYTE3_INT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
                return format;
            }
            case VERTEX_FORMAT_SBYTE4_INT:
            {
                static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
                return format;
            }
            case VERTEX_FORMAT_UBYTE1_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
                return format;
            }
            case VERTEX_FORMAT_UBYTE2_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
                return format;
            }
            case VERTEX_FORMAT_UBYTE3_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
                return format;
            }
            case VERTEX_FORMAT_UBYTE4_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
                return format;
            }
            case VERTEX_FORMAT_SSHORT1_INT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
                return format;
            }
            case VERTEX_FORMAT_SSHORT2_INT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
                return format;
            }
            case VERTEX_FORMAT_SSHORT3_INT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
                return format;
            }
            case VERTEX_FORMAT_SSHORT4_INT:
            {
                static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
                return format;
            }
            case VERTEX_FORMAT_USHORT1_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
                return format;
            }
            case VERTEX_FORMAT_USHORT2_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
                return format;
            }
            case VERTEX_FORMAT_USHORT3_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
                return format;
            }
            case VERTEX_FORMAT_USHORT4_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
                return format;
            }
            case VERTEX_FORMAT_SINT1_INT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
                return format;
            }
            case VERTEX_FORMAT_SINT2_INT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
                return format;
            }
            case VERTEX_FORMAT_SINT3_INT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
                return format;
            }
            case VERTEX_FORMAT_SINT4_INT:
            {
                static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
                return format;
            }
            case VERTEX_FORMAT_UINT1_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
                return format;
            }
            case VERTEX_FORMAT_UINT2_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
                return format;
            }
            case VERTEX_FORMAT_UINT3_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
                return format;
            }
            case VERTEX_FORMAT_UINT4_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
                return format;
            }
            case VERTEX_FORMAT_FIXED1:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_FIXED2:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_FIXED3:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_FIXED4:
            {
                static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_HALF1:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_HALF2:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_HALF3:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_HALF4:
            {
                static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_FLOAT1:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
                return format;
            }
            case VERTEX_FORMAT_FLOAT2:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
                return format;
            }
            case VERTEX_FORMAT_FLOAT3:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
                return format;
            }
            case VERTEX_FORMAT_FLOAT4:
            {
                static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SINT210:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_UINT210:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SINT210_NORM:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_UINT210_NORM:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
                return format;
            }
            case VERTEX_FORMAT_SINT210_INT:
            {
                static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
                return format;
            }
            case VERTEX_FORMAT_UINT210_INT:
            {
                static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
                return format;
            }
            default:
            {
                static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
                return format;
            }
        }
    }
    
    size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType)
    {
        switch (vertexFormatType)
        {
            case VERTEX_FORMAT_SBYTE1:
            case VERTEX_FORMAT_SBYTE1_NORM:
            case VERTEX_FORMAT_UBYTE1:
            case VERTEX_FORMAT_UBYTE1_NORM:
            case VERTEX_FORMAT_SBYTE1_INT:
            case VERTEX_FORMAT_UBYTE1_INT:
                return 1;
    
            case VERTEX_FORMAT_SBYTE2:
            case VERTEX_FORMAT_SBYTE2_NORM:
            case VERTEX_FORMAT_UBYTE2:
            case VERTEX_FORMAT_UBYTE2_NORM:
            case VERTEX_FORMAT_SBYTE2_INT:
            case VERTEX_FORMAT_UBYTE2_INT:
            case VERTEX_FORMAT_SSHORT1:
            case VERTEX_FORMAT_SSHORT1_NORM:
            case VERTEX_FORMAT_USHORT1:
            case VERTEX_FORMAT_USHORT1_NORM:
            case VERTEX_FORMAT_SSHORT1_INT:
            case VERTEX_FORMAT_USHORT1_INT:
            case VERTEX_FORMAT_HALF1:
                return 2;
    
            case VERTEX_FORMAT_SBYTE3:
            case VERTEX_FORMAT_SBYTE3_NORM:
            case VERTEX_FORMAT_UBYTE3:
            case VERTEX_FORMAT_UBYTE3_NORM:
            case VERTEX_FORMAT_SBYTE3_INT:
            case VERTEX_FORMAT_UBYTE3_INT:
                return 3;
    
            case VERTEX_FORMAT_SBYTE4:
            case VERTEX_FORMAT_SBYTE4_NORM:
            case VERTEX_FORMAT_UBYTE4:
            case VERTEX_FORMAT_UBYTE4_NORM:
            case VERTEX_FORMAT_SBYTE4_INT:
            case VERTEX_FORMAT_UBYTE4_INT:
            case VERTEX_FORMAT_SSHORT2:
            case VERTEX_FORMAT_SSHORT2_NORM:
            case VERTEX_FORMAT_USHORT2:
            case VERTEX_FORMAT_USHORT2_NORM:
            case VERTEX_FORMAT_SSHORT2_INT:
            case VERTEX_FORMAT_USHORT2_INT:
            case VERTEX_FORMAT_SINT1:
            case VERTEX_FORMAT_SINT1_NORM:
            case VERTEX_FORMAT_UINT1:
            case VERTEX_FORMAT_UINT1_NORM:
            case VERTEX_FORMAT_SINT1_INT:
            case VERTEX_FORMAT_UINT1_INT:
            case VERTEX_FORMAT_HALF2:
            case VERTEX_FORMAT_FIXED1:
            case VERTEX_FORMAT_FLOAT1:
            case VERTEX_FORMAT_SINT210:
            case VERTEX_FORMAT_UINT210:
            case VERTEX_FORMAT_SINT210_NORM:
            case VERTEX_FORMAT_UINT210_NORM:
            case VERTEX_FORMAT_SINT210_INT:
            case VERTEX_FORMAT_UINT210_INT:
                return 4;
    
            case VERTEX_FORMAT_SSHORT3:
            case VERTEX_FORMAT_SSHORT3_NORM:
            case VERTEX_FORMAT_USHORT3:
            case VERTEX_FORMAT_USHORT3_NORM:
            case VERTEX_FORMAT_SSHORT3_INT:
            case VERTEX_FORMAT_USHORT3_INT:
            case VERTEX_FORMAT_HALF3:
                return 6;
    
            case VERTEX_FORMAT_SSHORT4:
            case VERTEX_FORMAT_SSHORT4_NORM:
            case VERTEX_FORMAT_USHORT4:
            case VERTEX_FORMAT_USHORT4_NORM:
            case VERTEX_FORMAT_SSHORT4_INT:
            case VERTEX_FORMAT_USHORT4_INT:
            case VERTEX_FORMAT_SINT2:
            case VERTEX_FORMAT_SINT2_NORM:
            case VERTEX_FORMAT_UINT2:
            case VERTEX_FORMAT_UINT2_NORM:
            case VERTEX_FORMAT_SINT2_INT:
            case VERTEX_FORMAT_UINT2_INT:
            case VERTEX_FORMAT_HALF4:
            case VERTEX_FORMAT_FIXED2:
            case VERTEX_FORMAT_FLOAT2:
                return 8;
    
            case VERTEX_FORMAT_SINT3:
            case VERTEX_FORMAT_SINT3_NORM:
            case VERTEX_FORMAT_UINT3:
            case VERTEX_FORMAT_UINT3_NORM:
            case VERTEX_FORMAT_SINT3_INT:
            case VERTEX_FORMAT_UINT3_INT:
            case VERTEX_FORMAT_FIXED3:
            case VERTEX_FORMAT_FLOAT3:
                return 12;
    
            case VERTEX_FORMAT_SINT4:
            case VERTEX_FORMAT_SINT4_NORM:
            case VERTEX_FORMAT_UINT4:
            case VERTEX_FORMAT_UINT4_NORM:
            case VERTEX_FORMAT_SINT4_INT:
            case VERTEX_FORMAT_UINT4_INT:
            case VERTEX_FORMAT_FIXED4:
            case VERTEX_FORMAT_FLOAT4:
                return 16;
    
            case VERTEX_FORMAT_INVALID:
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    bool ValidES3InternalFormat(GLenum internalFormat)
    {
        const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
        return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
    }
    
    VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn)
        : type(typeIn),
          normalized(normalizedIn),
          components(componentsIn),
          pureInteger(pureIntegerIn)
    {
        // float -> !normalized
        ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) || normalized == GL_FALSE);
    }
    
    }