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kc3-lang/angle/src/libANGLE/ErrorStrings.h

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  • Author : Xinghua Cao
    Date : 2017-12-06 17:59:58
    Hash : 9c8e1a36
    Message : ES31: Implement image state query BUG=angleproject:2278 TEST=dEQP-GLES31.functional.state_query.indexed.image_binding* Change-Id: Ia624d55ccf1fdf92188d9e710265bdffe96a23c6 Reviewed-on: https://chromium-review.googlesource.com/810465 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/ErrorStrings.h
  • //
    // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ErrorStrings.h: Contains mapping of commonly used error messages
    
    #ifndef LIBANGLE_ERRORSTRINGS_H_
    #define LIBANGLE_ERRORSTRINGS_H_
    
    #define ERRMSG(name, message) \
        static const constexpr char *kError##name = static_cast<const char *>(message);
    #define ANGLE_VALIDATION_ERR(context, error, errorName) \
        context->handleError(error << kError##errorName)
    
    namespace gl
    {
    ERRMSG(BufferNotBound, "A buffer must be bound.");
    ERRMSG(CompressedTextureDimensionsMustMatchData,
           "Compressed texture dimensions must exactly match the dimensions of the data passed in.");
    ERRMSG(CompressedTexturesNotAttachable, "Compressed textures cannot be attached to a framebuffer.");
    ERRMSG(CubemapFacesEqualDimensions, "Each cubemap face must have equal width and height.");
    ERRMSG(CubemapIncomplete,
           "Texture is not cubemap complete. All cubemaps faces must be defined and be the same size.");
    ERRMSG(DefaultFramebufferInvalidAttachment,
           "Invalid attachment when the default framebuffer is bound.");
    ERRMSG(DefaultFramebufferTarget, "It is invalid to change default FBO's attachments");
    ERRMSG(DrawBufferTypeMismatch,
           "Fragment shader output type does not match the bound framebuffer attachment type.");
    ERRMSG(EnumNotSupported, "Enum is not currently supported.");
    ERRMSG(EnumRequiresGLES31, "Enum requires GLES 3.1");
    ERRMSG(ES31Required, "OpenGL ES 3.1 Required");
    ERRMSG(ES3Required, "OpenGL ES 3.0 Required.");
    ERRMSG(ExceedsMaxElement, "Element value exceeds maximum element index.");
    ERRMSG(ExpectedProgramName, "Expected a program name, but found a shader name.");
    ERRMSG(ExpectedShaderName, "Expected a shader name, but found a program name.");
    ERRMSG(ExtensionNotEnabled, "Extension is not enabled.");
    ERRMSG(FeedbackLoop, "Feedback loop formed between Framebuffer and active Texture.");
    ERRMSG(FramebufferIncompleteAttachment,
           "Attachment type must be compatible with attachment object.");
    ERRMSG(GenerateMipmapNotAllowed, "Texture format does not support mipmap generation.");
    ERRMSG(IndexExceedsMaxActiveUniform, "Index exceeds program active uniform count.");
    ERRMSG(IndexExceedsMaxDrawBuffer, "Index exceeds MAX_DRAW_BUFFERS.");
    ERRMSG(IndexExceedsMaxVertexAttribute, "Index exceeds MAX_VERTEX_ATTRIBS.");
    ERRMSG(InsufficientBufferSize, "Insufficient buffer size.");
    ERRMSG(InsufficientVertexBufferSize, "Vertex buffer is not big enough for the draw call");
    ERRMSG(IntegerOverflow, "Integer overflow.");
    ERRMSG(InvalidAttachment, "Invalid Attachment Type.");
    ERRMSG(InvalidBlendEquation, "Invalid blend equation.");
    ERRMSG(InvalidBlendFunction, "Invalid blend function.");
    ERRMSG(InvalidBorder, "Border must be 0.");
    ERRMSG(InvalidBufferTypes, "Invalid buffer target enum.");
    ERRMSG(InvalidBufferUsage, "Invalid buffer usage enum.");
    ERRMSG(InvalidClearMask, "Invalid mask bits.");
    ERRMSG(InvalidConstantColor,
           "CONSTANT_COLOR (or ONE_MINUS_CONSTANT_COLOR) and CONSTANT_ALPHA (or "
           "ONE_MINUS_CONSTANT_ALPHA) cannot be used together as source and destination factors in the "
           "blend function.");
    ERRMSG(InvalidCoverMode, "Invalid cover mode.");
    ERRMSG(InvalidCullMode, "Cull mode not recognized.");
    ERRMSG(InvalidDebugSeverity, "Invalid debug severity.");
    ERRMSG(InvalidDebugSource, "Invalid debug source.");
    ERRMSG(InvalidDebugType, "Invalid debug type.");
    ERRMSG(InvalidDepthRange, "Near value cannot be greater than far.");
    ERRMSG(InvalidDrawMode, "Invalid draw mode.");
    ERRMSG(InvalidDrawModeTransformFeedback,
           "Draw mode must match current transform feedback object's draw mode.");
    ERRMSG(InvalidFillMode, "Invalid fill mode.");
    ERRMSG(InvalidFilterTexture, "Texture only supports NEAREST and LINEAR filtering.");
    ERRMSG(InvalidFormat, "Invalid format.");
    ERRMSG(InvalidFramebufferTarget, "Invalid framebuffer target.");
    ERRMSG(InvalidFramebufferTextureLevel, "Mipmap level must be 0 when attaching a texture.");
    ERRMSG(InvalidFramebufferAttachmentParameter, "Invalid parameter name for framebuffer attachment.");
    ERRMSG(InvalidImageUnit,
           "Image unit cannot be greater than or equal to the value of MAX_IMAGE_UNITS.");
    ERRMSG(InvalidInternalFormat, "Invalid internal format.");
    ERRMSG(InvalidMatrixMode, "Invalid matrix mode.");
    ERRMSG(InvalidMipLevel, "Level of detail outside of range.");
    ERRMSG(InvalidName, "Invalid name.");
    ERRMSG(InvalidNameCharacters, "Name contains invalid characters.");
    ERRMSG(InvalidPname, "Invalid pname.");
    ERRMSG(InvalidPrecision, "Invalid or unsupported precision type.");
    ERRMSG(InvalidProgramName, "Program object expected.");
    ERRMSG(InvalidQueryId, "Invalid query Id.");
    ERRMSG(InvalidQueryTarget, "Invalid query target.");
    ERRMSG(InvalidQueryType, "Invalid query type.");
    ERRMSG(InvalidRange, "Invalid range.");
    ERRMSG(InvalidRenderbufferInternalFormat, "Invalid renderbuffer internalformat.");
    ERRMSG(InvalidRenderbufferTarget, "Invalid renderbuffer target.");
    ERRMSG(InvalidRenderbufferTextureParameter, "Invalid parameter name for renderbuffer attachment.");
    ERRMSG(InvalidRenderbufferWidthHeight,
           "Renderbuffer width and height cannot be negative and cannot exceed maximum texture size.");
    ERRMSG(InvalidSampleMaskNumber,
           "MaskNumber cannot be greater than or equal to the value of MAX_SAMPLE_MASK_WORDS.");
    ERRMSG(InvalidSampler, "Sampler is not valid");
    ERRMSG(InvalidShaderName, "Shader object expected.");
    ERRMSG(InvalidShaderType, "Invalid shader type.");
    ERRMSG(InvalidStencil, "Invalid stencil.");
    ERRMSG(InvalidStencilBitMask, "Invalid stencil bit mask.");
    ERRMSG(InvalidTarget, "Invalid target.");
    ERRMSG(InvalidTextureFilterParam, "Texture filter not recognized.");
    ERRMSG(InvalidTextureRange, "Cannot be less than 0 or greater than maximum number of textures.");
    ERRMSG(InvalidTextureTarget, "Invalid or unsupported texture target.");
    ERRMSG(InvalidTextureWrap, "Texture wrap mode not recognized.");
    ERRMSG(InvalidType, "Invalid type.");
    ERRMSG(InvalidTypePureInt, "Invalid type, should be integer");
    ERRMSG(InvalidUnpackAlignment, "Unpack alignment must be 1, 2, 4, or 8.");
    ERRMSG(InvalidVertexAttrSize, "Vertex attribute size must be 1, 2, 3, or 4.");
    ERRMSG(InvalidWidth, "Invalid width.");
    ERRMSG(InvalidWrapModeTexture, "Invalid wrap mode for texture type.");
    ERRMSG(LevelNotZero, "Texture level must be zero.");
    ERRMSG(MismatchedByteCountType, "Buffer size does not align with data type.");
    ERRMSG(MismatchedFormat, "Format must match internal format.");
    ERRMSG(MismatchedTargetAndFormat, "Invalid texture target and format combination.");
    ERRMSG(MismatchedTypeAndFormat, "Invalid format and type combination.");
    ERRMSG(MismatchedVariableProgram, "Variable is not part of the current program.");
    ERRMSG(MissingReadAttachment, "Missing read attachment.");
    ERRMSG(MustHaveElementArrayBinding, "Must have element array buffer binding.");
    ERRMSG(NameBeginsWithGL, "Attributes that begin with 'gl_' are not allowed.");
    ERRMSG(NegativeAttachments, "Negative number of attachments.");
    ERRMSG(NegativeBufferSize, "Negative buffer size.");
    ERRMSG(NegativeCount, "Negative count.");
    ERRMSG(NegativeLength, "Negative length.");
    ERRMSG(NegativeMaxCount, "Negative maxcount.");
    ERRMSG(NegativeOffset, "Negative offset.");
    ERRMSG(NegativePrimcount, "Primcount must be greater than or equal to zero.");
    ERRMSG(NegativeSize, "Cannot have negative height or width.");
    ERRMSG(NegativeStart, "Cannot have negative start.");
    ERRMSG(NegativeStride, "Cannot have negative stride.");
    ERRMSG(NoSuchPath, "No such path object.");
    ERRMSG(NoTransformFeedbackOutputVariables,
        "The active program has specified no output variables to record.");
    ERRMSG(NoZeroDivisor, "At least one enabled attribute must have a divisor of zero.");
    ERRMSG(ObjectNotGenerated, "Object cannot be used because it has not been generated.");
    ERRMSG(OffsetMustBeMultipleOfType, "Offset must be a multiple of the passed in datatype.");
    ERRMSG(OutsideOfBounds, "Parameter outside of bounds.");
    ERRMSG(ParamOverflow, "The provided parameters overflow with the provided buffer.");
    ERRMSG(PixelDataNotNull, "Pixel data must be null.");
    ERRMSG(PixelDataNull, "Pixel data cannot be null.");
    ERRMSG(ProgramDoesNotExist, "Program doesn't exist.");
    ERRMSG(ProgramNotBound, "A program must be bound.");
    ERRMSG(ProgramNotLinked, "Program not linked.");
    ERRMSG(QueryActive, "Query is active.");
    ERRMSG(QueryExtensionNotEnabled, "Query extension not enabled.");
    ERRMSG(ReadBufferNone, "Read buffer is GL_NONE.");
    ERRMSG(RenderbufferNotBound, "A renderbuffer must be bound.");
    ERRMSG(ResourceMaxTextureSize, "Desired resource size is greater than max texture size.");
    ERRMSG(ShaderAttachmentHasShader, "Shader attachment already has a shader.");
    ERRMSG(ShaderSourceInvalidCharacters, "Shader source contains invalid characters.");
    ERRMSG(ShaderToDetachMustBeAttached,
           "Shader to be detached must be currently attached to the program.");
    ERRMSG(SourceTextureTooSmall, "The specified dimensions are outside of the bounds of the texture.");
    ERRMSG(StencilReferenceMaskOrMismatch,
           "Stencil reference and mask values must be the same for front facing and back facing "
           "triangles.");
    ERRMSG(StrideMustBeMultipleOfType, "Stride must be a multiple of the passed in datatype.");
    ERRMSG(TextureNotBound, "A texture must be bound.");
    ERRMSG(TextureNotPow2, "The texture is a non-power-of-two texture.");
    ERRMSG(TransformFeedbackDoesNotExist, "Transform feedback object that does not exist.");
    ERRMSG(TypeMismatch,
           "Passed in texture target and format must match the one originally used to define the "
           "texture.");
    ERRMSG(TypeNotUnsignedShortByte, "Only UNSIGNED_SHORT and UNSIGNED_BYTE types are supported.");
    ERRMSG(UniformSizeMismatch, "Uniform size does not match uniform method.");
    ERRMSG(UnknownParameter, "Unknown parameter value.");
    ERRMSG(VertexArrayNoBuffer, "An enabled vertex array has no buffer.");
    ERRMSG(VertexArrayNoBufferPointer, "An enabled vertex array has no buffer and no pointer.");
    ERRMSG(ViewportNegativeSize, "Viewport size cannot be negative.");
    ERRMSG(Webgl2NameLengthLimitExceeded, "Location lengths must not be greater than 1024 characters.");
    ERRMSG(WebglBindAttribLocationReservedPrefix,
           "Attributes that begin with 'webgl_', or '_webgl_' are not allowed.");
    ERRMSG(WebglNameLengthLimitExceeded,
           "Location name lengths must not be greater than 256 characters.");
    }
    #undef ERRMSG
    #endif  // LIBANGLE_ERRORSTRINGS_H_