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  • Hash : 5bf9ff4a
    Author : Jamie Madill
    Date : 2016-02-01T11:13:03

    Fix leak with binding Framebuffers directly.
    
    Using BindFramebuffer(1) then GenFramebuffers would return 1.
    This leads to a memory leak and was something that was obscuring
    debugging a bug in my ReadPixels fix for ES3.
    
    This also fixes a bug where running the texture tests along produces
    some random failures.
    
    BUG=angleproject:1290
    BUG=angleproject:1299
    
    Change-Id: If11e8c743d2ddde725b12749ac012f670cd290e1
    Reviewed-on: https://chromium-review.googlesource.com/324820
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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