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kc3-lang/angle/src/common/Color.h

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  • Author : Till Rathmann
    Date : 2018-10-02 19:46:14
    Hash : b8543630
    Message : Support GL_OES_texture_border_clamp Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends. For integer textures in OpenGLES3 contexts these additional entry points are available now: void glTexParameterIivOES(enum target, enum pname, const int *params); void glTexParameterIuivOES(enum target, enum pname, const uint *params); void glGetTexParameterIivOES(enum target, enum pname, int *params); void glGetTexParameterIuivOES(enum target, enum pname, uint *params); void glSamplerParameterIivOES(uint sampler, enum pname, const int *params); void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params); void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params); void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params); BUG=angleproject:2890 TEST=angle_end2end_tests.TextureBorderClamp* Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828 Reviewed-on: https://chromium-review.googlesource.com/c/1257824 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/common/Color.h
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Color.h : Defines the Color type used throughout the ANGLE libraries
    
    #ifndef COMMON_COLOR_H_
    #define COMMON_COLOR_H_
    
    #include <cstdint>
    
    namespace angle
    {
    
    template <typename T>
    struct Color
    {
        Color();
        Color(T r, T g, T b, T a);
    
        const T *data() const { return &red; }
        T *ptr() { return &red; }
    
        static Color fromData(const T *data) { return Color(data[0], data[1], data[2], data[3]); }
        void writeData(T *data) const
        {
            data[0] = red;
            data[1] = green;
            data[2] = blue;
            data[3] = alpha;
        }
    
        T red;
        T green;
        T blue;
        T alpha;
    };
    
    template <typename T>
    bool operator==(const Color<T> &a, const Color<T> &b);
    
    template <typename T>
    bool operator!=(const Color<T> &a, const Color<T> &b);
    
    typedef Color<float> ColorF;
    typedef Color<int> ColorI;
    typedef Color<unsigned int> ColorUI;
    
    struct ColorGeneric
    {
        inline ColorGeneric();
        inline ColorGeneric(const ColorF &color);
        inline ColorGeneric(const ColorI &color);
        inline ColorGeneric(const ColorUI &color);
    
        enum class Type : uint8_t
        {
            Float = 0,
            Int   = 1,
            UInt  = 2
        };
    
        union {
            ColorF colorF;
            ColorI colorI;
            ColorUI colorUI;
        };
    
        Type type;
    };
    
    inline bool operator==(const ColorGeneric &a, const ColorGeneric &b);
    
    inline bool operator!=(const ColorGeneric &a, const ColorGeneric &b);
    
    struct DepthStencil
    {
        DepthStencil() : depth(0), stencil(0) {}
    
        // Double is needed to represent the 32-bit integer range of GL_DEPTH_COMPONENT32.
        double depth;
        uint32_t stencil;
    };
    }  // namespace angle
    
    // TODO: Move this fully into the angle namespace
    namespace gl
    {
    
    template <typename T>
    using Color        = angle::Color<T>;
    using ColorF       = angle::ColorF;
    using ColorI       = angle::ColorI;
    using ColorUI      = angle::ColorUI;
    using ColorGeneric = angle::ColorGeneric;
    
    }  // namespace gl
    
    #include "Color.inl"
    
    #endif  // COMMON_COLOR_H_