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kc3-lang/angle/src/compiler/translator/HashNames.h

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  • Author : Olli Etuaho
    Date : 2018-01-19 16:26:59
    Hash : fbb1c792
    Message : Store symbol names as a ImmutableString This will enable compile-time initialization of built-in symbols as well as reducing copying strings. Most of the code that deals with names is changed to use ImmutableString where it makes sense to avoid conversions. The lexer/parser now allocate const char pointers into pool memory instead of allocating TStrings. These are then converted to ImmutableString upon entering TParseContext. BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c Reviewed-on: https://chromium-review.googlesource.com/881561 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/compiler/translator/HashNames.h
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_HASHNAMES_H_
    #define COMPILER_TRANSLATOR_HASHNAMES_H_
    
    #include <map>
    
    #include "GLSLANG/ShaderLang.h"
    #include "compiler/translator/Common.h"
    
    namespace sh
    {
    
    typedef std::map<TPersistString, TPersistString> NameMap;
    
    class ImmutableString;
    class TSymbol;
    
    ImmutableString HashName(const ImmutableString &name,
                             ShHashFunction64 hashFunction,
                             NameMap *nameMap);
    
    // Hash user-defined name for GLSL output, with special handling for internal names.
    // The nameMap parameter is optional and is used to cache hashed names if set.
    ImmutableString HashName(const TSymbol *symbol, ShHashFunction64 hashFunction, NameMap *nameMap);
    
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_HASHNAMES_H_