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kc3-lang/angle/src/compiler/translator/OutputGLSL.h

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  • Author : Olli Etuaho
    Date : 2018-01-19 16:26:59
    Hash : fbb1c792
    Message : Store symbol names as a ImmutableString This will enable compile-time initialization of built-in symbols as well as reducing copying strings. Most of the code that deals with names is changed to use ImmutableString where it makes sense to avoid conversions. The lexer/parser now allocate const char pointers into pool memory instead of allocating TStrings. These are then converted to ImmutableString upon entering TParseContext. BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c Reviewed-on: https://chromium-review.googlesource.com/881561 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/compiler/translator/OutputGLSL.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
    #define COMPILER_TRANSLATOR_OUTPUTGLSL_H_
    
    #include "compiler/translator/OutputGLSLBase.h"
    
    namespace sh
    {
    
    class TOutputGLSL : public TOutputGLSLBase
    {
      public:
        TOutputGLSL(TInfoSinkBase &objSink,
                    ShArrayIndexClampingStrategy clampingStrategy,
                    ShHashFunction64 hashFunction,
                    NameMap &nameMap,
                    TSymbolTable *symbolTable,
                    sh::GLenum shaderType,
                    int shaderVersion,
                    ShShaderOutput output,
                    ShCompileOptions compileOptions);
    
      protected:
        bool writeVariablePrecision(TPrecision) override;
        void visitSymbol(TIntermSymbol *node) override;
        ImmutableString translateTextureFunction(const ImmutableString &name) override;
    };
    
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_OUTPUTGLSL_H_