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kc3-lang/angle/src/compiler/translator/TranslatorHLSL.h

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  • Author : Qin Jiajia
    Date : 2018-09-11 14:40:24
    Hash : a602f906
    Message : ES31: Support shader storage buffer in D3D-API side. Bug: angleproject:1951 Test: angle_end2end_tests Change-Id: I0d8a4f8cf00fc7fd2d85315138e2b7457fd0b90c Reviewed-on: https://chromium-review.googlesource.com/1242846 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/TranslatorHLSL.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
    #define COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
    
    #include "compiler/translator/Compiler.h"
    
    namespace sh
    {
    
    class TranslatorHLSL : public TCompiler
    {
      public:
        TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
        TranslatorHLSL *getAsTranslatorHLSL() override { return this; }
    
        bool hasShaderStorageBlock(const std::string &interfaceBlockName) const;
        unsigned int getShaderStorageBlockRegister(const std::string &interfaceBlockName) const;
    
        bool hasUniformBlock(const std::string &interfaceBlockName) const;
        unsigned int getUniformBlockRegister(const std::string &interfaceBlockName) const;
    
        const std::map<std::string, unsigned int> *getUniformRegisterMap() const;
    
      protected:
        void translate(TIntermBlock *root,
                       ShCompileOptions compileOptions,
                       PerformanceDiagnostics *perfDiagnostics) override;
        bool shouldFlattenPragmaStdglInvariantAll() override;
    
        // collectVariables needs to be run always so registers can be assigned.
        bool shouldCollectVariables(ShCompileOptions compileOptions) override { return true; }
    
        std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap;
        std::map<std::string, unsigned int> mUniformBlockRegisterMap;
        std::map<std::string, unsigned int> mUniformRegisterMap;
    };
    
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_TRANSLATORHLSL_H_