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kc3-lang/angle/src/libANGLE/validationES.cpp

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  • Author : Jamie Madill
    Date : 2018-10-26 22:48:39
    Hash : c1fd7376
    Message : Move index range calculations into VertexArray. This is in preparation for removing the entire DrawCallParams struct. This struct was big enough to cause a performance hit on draw call perf tests just by virtue of initializing the fields. Also dereferencing the struct members is slower than reading function parameters since it adds an indirection. Also includes some error refactoring to enable moving code to a shared location. In total this patch series reduces overhead by up to 5%. Bug: angleproject:2933 Change-Id: Ib663f2538c14ac30d4c31fd10d6350be469626e2 Reviewed-on: https://chromium-review.googlesource.com/c/1298380 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/validationES.cpp
  • //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES.h: Validation functions for generic OpenGL ES entry point parameters
    
    #include "libANGLE/validationES.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/ErrorStrings.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/Query.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/TransformFeedback.h"
    #include "libANGLE/VertexArray.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/queryconversions.h"
    #include "libANGLE/queryutils.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    using namespace angle;
    
    namespace gl
    {
    namespace
    {
    bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
    {
        // List of compressed format that require that the texture size is smaller than or a multiple of
        // the compressed block size.
        switch (internalFormat)
        {
            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
            case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
            case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
            case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
            case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
            case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
            case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
            case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
            case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
            case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
            case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
            case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
            case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
                return true;
    
            default:
                return false;
        }
    }
    bool CompressedSubTextureFormatRequiresExactSize(GLenum internalFormat)
    {
        // Compressed sub textures have additional formats that requires exact size.
        // ES 3.1, Section 8.7, Page 171
        return CompressedTextureFormatRequiresExactSize(internalFormat) ||
               IsETC2EACFormat(internalFormat);
    }
    
    bool DifferenceCanOverflow(GLint a, GLint b)
    {
        CheckedNumeric<GLint> checkedA(a);
        checkedA -= b;
        // Use negation to make sure that the difference can't overflow regardless of the order.
        checkedA = -checkedA;
        return !checkedA.IsValid();
    }
    
    bool ValidateDrawAttribsImpl(Context *context, GLint primcount, GLint maxVertex)
    {
        // If we're drawing zero vertices, we have enough data.
        ASSERT(primcount > 0);
    
        // An overflow can happen when adding the offset. Check against a special constant.
        if (context->getStateCache().getNonInstancedVertexElementLimit() ==
                VertexAttribute::kIntegerOverflow ||
            context->getStateCache().getInstancedVertexElementLimit() ==
                VertexAttribute::kIntegerOverflow)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        // [OpenGL ES 3.0.2] section 2.9.4 page 40:
        // We can return INVALID_OPERATION if our buffer does not have enough backing data.
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientVertexBufferSize);
        return false;
    }
    
    ANGLE_INLINE bool ValidateDrawAttribs(Context *context, GLint primcount, GLint maxVertex)
    {
        if (maxVertex <= context->getStateCache().getNonInstancedVertexElementLimit() &&
            (primcount - 1) <= context->getStateCache().getInstancedVertexElementLimit())
        {
            return true;
        }
        else
        {
            return ValidateDrawAttribsImpl(context, primcount, maxVertex);
        }
    }
    
    bool ValidReadPixelsTypeEnum(Context *context, GLenum type)
    {
        switch (type)
        {
            // Types referenced in Table 3.4 of the ES 2.0.25 spec
            case GL_UNSIGNED_BYTE:
            case GL_UNSIGNED_SHORT_4_4_4_4:
            case GL_UNSIGNED_SHORT_5_5_5_1:
            case GL_UNSIGNED_SHORT_5_6_5:
                return context->getClientVersion() >= ES_2_0;
    
            // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
            case GL_BYTE:
            case GL_INT:
            case GL_SHORT:
            case GL_UNSIGNED_INT:
            case GL_UNSIGNED_INT_10F_11F_11F_REV:
            case GL_UNSIGNED_INT_24_8:
            case GL_UNSIGNED_INT_2_10_10_10_REV:
            case GL_UNSIGNED_INT_5_9_9_9_REV:
            case GL_UNSIGNED_SHORT:
            case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
            case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
                return context->getClientVersion() >= ES_3_0;
    
            case GL_FLOAT:
                return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat ||
                       context->getExtensions().colorBufferHalfFloat;
    
            case GL_HALF_FLOAT:
                return context->getClientVersion() >= ES_3_0 ||
                       context->getExtensions().textureHalfFloat;
    
            case GL_HALF_FLOAT_OES:
                return context->getExtensions().colorBufferHalfFloat;
    
            default:
                return false;
        }
    }
    
    bool ValidReadPixelsFormatEnum(Context *context, GLenum format)
    {
        switch (format)
        {
            // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
            case GL_RGBA:
            case GL_RGB:
            case GL_ALPHA:
                return context->getClientVersion() >= ES_2_0;
    
            // Formats referenced in Table 3.2 of the ES 3.0.5 spec
            case GL_RG:
            case GL_RED:
            case GL_RGBA_INTEGER:
            case GL_RGB_INTEGER:
            case GL_RG_INTEGER:
            case GL_RED_INTEGER:
                return context->getClientVersion() >= ES_3_0;
    
            case GL_SRGB_ALPHA_EXT:
            case GL_SRGB_EXT:
                return context->getExtensions().sRGB;
    
            case GL_BGRA_EXT:
                return context->getExtensions().readFormatBGRA;
    
            default:
                return false;
        }
    }
    
    bool ValidReadPixelsFormatType(Context *context,
                                   GLenum framebufferComponentType,
                                   GLenum format,
                                   GLenum type)
    {
        switch (framebufferComponentType)
        {
            case GL_UNSIGNED_NORMALIZED:
                // TODO(geofflang): Don't accept BGRA here.  Some chrome internals appear to try to use
                // ReadPixels with BGRA even if the extension is not present
                return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
                       (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
                        type == GL_UNSIGNED_BYTE);
    
            case GL_SIGNED_NORMALIZED:
                return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
    
            case GL_INT:
                return (format == GL_RGBA_INTEGER && type == GL_INT);
    
            case GL_UNSIGNED_INT:
                return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
    
            case GL_FLOAT:
                return (format == GL_RGBA && type == GL_FLOAT);
    
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    template <typename ParamType>
    bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool restrictedWrapModes)
    {
        switch (ConvertToGLenum(params[0]))
        {
            case GL_CLAMP_TO_EDGE:
                break;
    
            case GL_CLAMP_TO_BORDER:
                if (!context->getExtensions().textureBorderClamp)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_REPEAT:
            case GL_MIRRORED_REPEAT:
                if (restrictedWrapModes)
                {
                    // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidWrapModeTexture);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureWrap);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureMinFilterValue(Context *context, ParamType *params, bool restrictedMinFilter)
    {
        switch (ConvertToGLenum(params[0]))
        {
            case GL_NEAREST:
            case GL_LINEAR:
                break;
    
            case GL_NEAREST_MIPMAP_NEAREST:
            case GL_LINEAR_MIPMAP_NEAREST:
            case GL_NEAREST_MIPMAP_LINEAR:
            case GL_LINEAR_MIPMAP_LINEAR:
                if (restrictedMinFilter)
                {
                    // OES_EGL_image_external specifies this error.
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFilterTexture);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
    {
        switch (ConvertToGLenum(params[0]))
        {
            case GL_NEAREST:
            case GL_LINEAR:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
    {
        // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
        switch (ConvertToGLenum(params[0]))
        {
            case GL_NONE:
            case GL_COMPARE_REF_TO_TEXTURE:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
    {
        // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
        switch (ConvertToGLenum(params[0]))
        {
            case GL_LEQUAL:
            case GL_GEQUAL:
            case GL_LESS:
            case GL_GREATER:
            case GL_EQUAL:
            case GL_NOTEQUAL:
            case GL_ALWAYS:
            case GL_NEVER:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
                return false;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
    {
        if (!context->getExtensions().textureSRGBDecode)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
            return false;
        }
    
        switch (ConvertToGLenum(params[0]))
        {
            case GL_DECODE_EXT:
            case GL_SKIP_DECODE_EXT:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
                return false;
        }
    
        return true;
    }
    
    bool ValidateTextureMaxAnisotropyExtensionEnabled(Context *context)
    {
        if (!context->getExtensions().textureFilterAnisotropic)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
            return false;
        }
    
        return true;
    }
    
    bool ValidateTextureMaxAnisotropyValue(Context *context, GLfloat paramValue)
    {
        if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
        {
            return false;
        }
    
        GLfloat largest = context->getExtensions().maxTextureAnisotropy;
    
        if (paramValue < 1 || paramValue > largest)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), OutsideOfBounds);
            return false;
        }
    
        return true;
    }
    
    bool ValidateFragmentShaderColorBufferTypeMatch(Context *context)
    {
        const Program *program         = context->getGLState().getLinkedProgram(context);
        const Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
    
        return ComponentTypeMask::Validate(program->getDrawBufferTypeMask().to_ulong(),
                                           framebuffer->getDrawBufferTypeMask().to_ulong(),
                                           program->getActiveOutputVariables().to_ulong(),
                                           framebuffer->getDrawBufferMask().to_ulong());
    }
    
    bool ValidateVertexShaderAttributeTypeMatch(Context *context)
    {
        const auto &glState    = context->getGLState();
        const Program *program = context->getGLState().getLinkedProgram(context);
        const VertexArray *vao = context->getGLState().getVertexArray();
    
        unsigned long stateCurrentValuesTypeBits = glState.getCurrentValuesTypeMask().to_ulong();
        unsigned long vaoAttribTypeBits          = vao->getAttributesTypeMask().to_ulong();
        unsigned long vaoAttribEnabledMask       = vao->getAttributesMask().to_ulong();
    
        vaoAttribEnabledMask |= vaoAttribEnabledMask << MAX_COMPONENT_TYPE_MASK_INDEX;
        vaoAttribTypeBits = (vaoAttribEnabledMask & vaoAttribTypeBits);
        vaoAttribTypeBits |= (~vaoAttribEnabledMask & stateCurrentValuesTypeBits);
    
        return ComponentTypeMask::Validate(program->getAttributesTypeMask().to_ulong(),
                                           vaoAttribTypeBits, program->getAttributesMask().to_ulong(),
                                           0xFFFF);
    }
    
    bool IsCompatibleDrawModeWithGeometryShader(PrimitiveMode drawMode,
                                                PrimitiveMode geometryShaderInputPrimitiveType)
    {
        // [EXT_geometry_shader] Section 11.1gs.1, Geometry Shader Input Primitives
        switch (drawMode)
        {
            case PrimitiveMode::Points:
                return geometryShaderInputPrimitiveType == PrimitiveMode::Points;
            case PrimitiveMode::Lines:
            case PrimitiveMode::LineStrip:
            case PrimitiveMode::LineLoop:
                return geometryShaderInputPrimitiveType == PrimitiveMode::Lines;
            case PrimitiveMode::LinesAdjacency:
            case PrimitiveMode::LineStripAdjacency:
                return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency;
            case PrimitiveMode::Triangles:
            case PrimitiveMode::TriangleFan:
            case PrimitiveMode::TriangleStrip:
                return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles;
            case PrimitiveMode::TrianglesAdjacency:
            case PrimitiveMode::TriangleStripAdjacency:
                return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency;
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    // GLES1 texture parameters are a small subset of the others
    bool IsValidGLES1TextureParameter(GLenum pname)
    {
        switch (pname)
        {
            case GL_TEXTURE_MAG_FILTER:
            case GL_TEXTURE_MIN_FILTER:
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
            case GL_GENERATE_MIPMAP:
            case GL_TEXTURE_CROP_RECT_OES:
                return true;
            default:
                return false;
        }
    }
    
    unsigned int GetSamplerParameterCount(GLenum pname)
    {
        return pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1;
    }
    
    }  // anonymous namespace
    
    void SetRobustLengthParam(GLsizei *length, GLsizei value)
    {
        if (length)
        {
            *length = value;
        }
    }
    
    bool IsETC2EACFormat(const GLenum format)
    {
        // ES 3.1, Table 8.19
        switch (format)
        {
            case GL_COMPRESSED_R11_EAC:
            case GL_COMPRESSED_SIGNED_R11_EAC:
            case GL_COMPRESSED_RG11_EAC:
            case GL_COMPRESSED_SIGNED_RG11_EAC:
            case GL_COMPRESSED_RGB8_ETC2:
            case GL_COMPRESSED_SRGB8_ETC2:
            case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
            case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
            case GL_COMPRESSED_RGBA8_ETC2_EAC:
            case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
                return true;
    
            default:
                return false;
        }
    }
    
    bool ValidTextureTarget(const Context *context, TextureType type)
    {
        switch (type)
        {
            case TextureType::_2D:
            case TextureType::CubeMap:
                return true;
    
            case TextureType::Rectangle:
                return context->getExtensions().textureRectangle;
    
            case TextureType::_3D:
            case TextureType::_2DArray:
                return (context->getClientMajorVersion() >= 3);
    
            case TextureType::_2DMultisample:
                return (context->getClientVersion() >= Version(3, 1) ||
                        context->getExtensions().textureMultisample);
            case TextureType::_2DMultisampleArray:
                return context->getExtensions().textureStorageMultisample2DArray;
    
            default:
                return false;
        }
    }
    
    bool ValidTexture2DTarget(const Context *context, TextureType type)
    {
        switch (type)
        {
            case TextureType::_2D:
            case TextureType::CubeMap:
                return true;
    
            case TextureType::Rectangle:
                return context->getExtensions().textureRectangle;
    
            default:
                return false;
        }
    }
    
    bool ValidTexture3DTarget(const Context *context, TextureType target)
    {
        switch (target)
        {
            case TextureType::_3D:
            case TextureType::_2DArray:
                return (context->getClientMajorVersion() >= 3);
    
            default:
                return false;
        }
    }
    
    // Most texture GL calls are not compatible with external textures, so we have a separate validation
    // function for use in the GL calls that do
    bool ValidTextureExternalTarget(const Context *context, TextureType target)
    {
        return (target == TextureType::External) &&
               (context->getExtensions().eglImageExternal ||
                context->getExtensions().eglStreamConsumerExternal);
    }
    
    // This function differs from ValidTextureTarget in that the target must be
    // usable as the destination of a 2D operation-- so a cube face is valid, but
    // GL_TEXTURE_CUBE_MAP is not.
    // Note: duplicate of IsInternalTextureTarget
    bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target)
    {
        switch (target)
        {
            case TextureTarget::_2D:
            case TextureTarget::CubeMapNegativeX:
            case TextureTarget::CubeMapNegativeY:
            case TextureTarget::CubeMapNegativeZ:
            case TextureTarget::CubeMapPositiveX:
            case TextureTarget::CubeMapPositiveY:
            case TextureTarget::CubeMapPositiveZ:
                return true;
            case TextureTarget::Rectangle:
                return context->getExtensions().textureRectangle;
            default:
                return false;
        }
    }
    
    bool ValidateTransformFeedbackPrimitiveMode(const Context *context,
                                                PrimitiveMode transformFeedbackPrimitiveMode,
                                                PrimitiveMode renderPrimitiveMode)
    {
        ASSERT(context);
    
        if (!context->getExtensions().geometryShader)
        {
            // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
            // that does not match the current transform feedback object's draw mode (if transform
            // feedback is active), (3.0.2, section 2.14, pg 86)
            return transformFeedbackPrimitiveMode == renderPrimitiveMode;
        }
    
        // [GL_EXT_geometry_shader] Table 12.1gs
        switch (renderPrimitiveMode)
        {
            case PrimitiveMode::Points:
                return transformFeedbackPrimitiveMode == PrimitiveMode::Points;
            case PrimitiveMode::Lines:
            case PrimitiveMode::LineStrip:
            case PrimitiveMode::LineLoop:
                return transformFeedbackPrimitiveMode == PrimitiveMode::Lines;
            case PrimitiveMode::Triangles:
            case PrimitiveMode::TriangleFan:
            case PrimitiveMode::TriangleStrip:
                return transformFeedbackPrimitiveMode == PrimitiveMode::Triangles;
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    bool ValidateDrawElementsInstancedBase(Context *context,
                                           PrimitiveMode mode,
                                           GLsizei count,
                                           GLenum type,
                                           const GLvoid *indices,
                                           GLsizei primcount)
    {
        if (primcount < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
            return false;
        }
    
        if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawArraysInstancedBase(Context *context,
                                         PrimitiveMode mode,
                                         GLint first,
                                         GLsizei count,
                                         GLsizei primcount)
    {
        if (primcount < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
            return false;
        }
    
        if (!ValidateDrawArraysCommon(context, mode, first, count, primcount))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawInstancedANGLE(Context *context)
    {
        // Verify there is at least one active attribute with a divisor of zero
        const State &state = context->getGLState();
    
        Program *program = state.getLinkedProgram(context);
    
        const auto &attribs  = state.getVertexArray()->getVertexAttributes();
        const auto &bindings = state.getVertexArray()->getVertexBindings();
        for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
        {
            const VertexAttribute &attrib = attribs[attributeIndex];
            const VertexBinding &binding  = bindings[attrib.bindingIndex];
            if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
            {
                return true;
            }
        }
    
        ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoZeroDivisor);
        return false;
    }
    
    bool ValidTexture3DDestinationTarget(const Context *context, TextureType target)
    {
        switch (target)
        {
            case TextureType::_3D:
            case TextureType::_2DArray:
                return true;
            default:
                return false;
        }
    }
    
    bool ValidTexLevelDestinationTarget(const Context *context, TextureType type)
    {
        switch (type)
        {
            case TextureType::_2D:
            case TextureType::_2DArray:
            case TextureType::_2DMultisample:
            case TextureType::CubeMap:
            case TextureType::_3D:
                return true;
            case TextureType::Rectangle:
                return context->getExtensions().textureRectangle;
            case TextureType::_2DMultisampleArray:
                return context->getExtensions().textureStorageMultisample2DArray;
            default:
                return false;
        }
    }
    
    bool ValidFramebufferTarget(const Context *context, GLenum target)
    {
        static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
                          GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
                      "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
    
        switch (target)
        {
            case GL_FRAMEBUFFER:
                return true;
    
            case GL_READ_FRAMEBUFFER:
            case GL_DRAW_FRAMEBUFFER:
                return (context->getExtensions().framebufferBlit ||
                        context->getClientMajorVersion() >= 3);
    
            default:
                return false;
        }
    }
    
    bool ValidMipLevel(const Context *context, TextureType type, GLint level)
    {
        const auto &caps    = context->getCaps();
        size_t maxDimension = 0;
        switch (type)
        {
            case TextureType::_2D:
            case TextureType::_2DArray:
            case TextureType::_2DMultisample:
            case TextureType::_2DMultisampleArray:
                // TODO(http://anglebug.com/2775): It's a bit unclear what the "maximum allowable
                // level-of-detail" for multisample textures should be. Could maybe make it zero.
                maxDimension = caps.max2DTextureSize;
                break;
            case TextureType::CubeMap:
                maxDimension = caps.maxCubeMapTextureSize;
                break;
            case TextureType::Rectangle:
                return level == 0;
            case TextureType::_3D:
                maxDimension = caps.max3DTextureSize;
                break;
            default:
                UNREACHABLE();
        }
    
        return level <= log2(static_cast<int>(maxDimension)) && level >= 0;
    }
    
    bool ValidImageSizeParameters(Context *context,
                                  TextureType target,
                                  GLint level,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  bool isSubImage)
    {
        if (width < 0 || height < 0 || depth < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
            return false;
        }
        // TexSubImage parameters can be NPOT without textureNPOT extension,
        // as long as the destination texture is POT.
        bool hasNPOTSupport =
            context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0);
        if (!isSubImage && !hasNPOTSupport &&
            (level != 0 && (!isPow2(width) || !isPow2(height) || !isPow2(depth))))
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureNotPow2);
            return false;
        }
    
        if (!ValidMipLevel(context, target, level))
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
            return false;
        }
    
        return true;
    }
    
    bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed)
    {
        return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) ||
               (size % blockSize == 0);
    }
    
    bool ValidCompressedImageSize(const Context *context,
                                  GLenum internalFormat,
                                  GLint level,
                                  GLsizei width,
                                  GLsizei height)
    {
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (!formatInfo.compressed)
        {
            return false;
        }
    
        if (width < 0 || height < 0)
        {
            return false;
        }
    
        if (CompressedTextureFormatRequiresExactSize(internalFormat))
        {
            // The ANGLE extensions allow specifying compressed textures with sizes smaller than the
            // block size for level 0 but WebGL disallows this.
            bool smallerThanBlockSizeAllowed =
                level > 0 || !context->getExtensions().webglCompatibility;
    
            if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth,
                                          smallerThanBlockSizeAllowed) ||
                !ValidCompressedDimension(height, formatInfo.compressedBlockHeight,
                                          smallerThanBlockSizeAllowed))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidCompressedSubImageSize(const Context *context,
                                     GLenum internalFormat,
                                     GLint xoffset,
                                     GLint yoffset,
                                     GLsizei width,
                                     GLsizei height,
                                     size_t textureWidth,
                                     size_t textureHeight)
    {
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (!formatInfo.compressed)
        {
            return false;
        }
    
        if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
        {
            return false;
        }
    
        if (CompressedSubTextureFormatRequiresExactSize(internalFormat))
        {
            if (xoffset % formatInfo.compressedBlockWidth != 0 ||
                yoffset % formatInfo.compressedBlockHeight != 0)
            {
                return false;
            }
    
            // Allowed to either have data that is a multiple of block size or is smaller than the block
            // size but fills the entire mip
            bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
                                  static_cast<size_t>(width) == textureWidth &&
                                  static_cast<size_t>(height) == textureHeight;
            bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
                                           (height % formatInfo.compressedBlockHeight) == 0;
            if (!sizeMultipleOfBlockSize && !fillsEntireMip)
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidImageDataSize(Context *context,
                            TextureType texType,
                            GLsizei width,
                            GLsizei height,
                            GLsizei depth,
                            GLenum format,
                            GLenum type,
                            const void *pixels,
                            GLsizei imageSize)
    {
        Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
        if (pixelUnpackBuffer == nullptr && imageSize < 0)
        {
            // Checks are not required
            return true;
        }
    
        // ...the data would be unpacked from the buffer object such that the memory reads required
        // would exceed the data store size.
        const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
        ASSERT(formatInfo.internalFormat != GL_NONE);
        const Extents size(width, height, depth);
        const auto &unpack = context->getGLState().getUnpackState();
    
        bool targetIs3D = texType == TextureType::_3D || texType == TextureType::_2DArray;
        GLuint endByte  = 0;
        if (!formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D, &endByte))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        if (pixelUnpackBuffer)
        {
            CheckedNumeric<size_t> checkedEndByte(endByte);
            CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
            checkedEndByte += checkedOffset;
    
            if (!checkedEndByte.IsValid() ||
                (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
            {
                // Overflow past the end of the buffer
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
                return false;
            }
            if (context->getExtensions().webglCompatibility &&
                pixelUnpackBuffer->isBoundForTransformFeedbackAndOtherUse())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     PixelUnpackBufferBoundForTransformFeedback);
                return false;
            }
        }
        else
        {
            ASSERT(imageSize >= 0);
            if (pixels == nullptr && imageSize != 0)
            {
                context->handleError(InvalidOperation()
                                     << "imageSize must be 0 if no texture data is provided.");
                return false;
            }
    
            if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
            {
                context->handleError(InvalidOperation() << "imageSize must be at least " << endByte);
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidQueryType(const Context *context, QueryType queryType)
    {
        switch (queryType)
        {
            case QueryType::AnySamples:
            case QueryType::AnySamplesConservative:
                return context->getClientMajorVersion() >= 3 ||
                       context->getExtensions().occlusionQueryBoolean;
            case QueryType::TransformFeedbackPrimitivesWritten:
                return (context->getClientMajorVersion() >= 3);
            case QueryType::TimeElapsed:
                return context->getExtensions().disjointTimerQuery;
            case QueryType::CommandsCompleted:
                return context->getExtensions().syncQuery;
            case QueryType::PrimitivesGenerated:
                return context->getExtensions().geometryShader;
            default:
                return false;
        }
    }
    
    bool ValidateWebGLVertexAttribPointer(Context *context,
                                          GLenum type,
                                          GLboolean normalized,
                                          GLsizei stride,
                                          const void *ptr,
                                          bool pureInteger)
    {
        ASSERT(context->getExtensions().webglCompatibility);
        // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
        // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
        // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
        // parameter exceeds 255.
        constexpr GLsizei kMaxWebGLStride = 255;
        if (stride > kMaxWebGLStride)
        {
            context->handleError(InvalidValue()
                                 << "Stride is over the maximum stride allowed by WebGL.");
            return false;
        }
    
        // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
        // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
        // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
        // or an INVALID_OPERATION error is generated.
        angle::FormatID internalType = GetVertexFormatID(type, normalized, 1, pureInteger);
        size_t typeSize              = GetVertexFormatSize(internalType);
    
        ASSERT(isPow2(typeSize) && typeSize > 0);
        size_t sizeMask = (typeSize - 1);
        if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
            return false;
        }
    
        if ((stride & sizeMask) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), StrideMustBeMultipleOfType);
            return false;
        }
    
        return true;
    }
    
    Program *GetValidProgramNoResolve(Context *context, GLuint id)
    {
        // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
        // generate the error INVALID_VALUE if the provided name is not the name of either a shader
        // or program object and INVALID_OPERATION if the provided name identifies an object
        // that is not the expected type."
    
        Program *validProgram = context->getProgramNoResolveLink(id);
    
        if (!validProgram)
        {
            if (context->getShader(id))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
            }
            else
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
            }
        }
    
        return validProgram;
    }
    
    Program *GetValidProgram(Context *context, GLuint id)
    {
        Program *program = GetValidProgramNoResolve(context, id);
        if (program)
        {
            program->resolveLink(context);
        }
        return program;
    }
    
    Shader *GetValidShader(Context *context, GLuint id)
    {
        // See ValidProgram for spec details.
    
        Shader *validShader = context->getShader(id);
    
        if (!validShader)
        {
            if (context->getProgramNoResolveLink(id))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedShaderName);
            }
            else
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidShaderName);
            }
        }
    
        return validShader;
    }
    
    bool ValidateAttachmentTarget(Context *context, GLenum attachment)
    {
        if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
        {
            if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                return false;
            }
    
            // Color attachment 0 is validated below because it is always valid
            const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
            if (colorAttachment >= context->getCaps().maxColorAttachments)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                return false;
            }
        }
        else
        {
            switch (attachment)
            {
                case GL_COLOR_ATTACHMENT0:
                case GL_DEPTH_ATTACHMENT:
                case GL_STENCIL_ATTACHMENT:
                    break;
    
                case GL_DEPTH_STENCIL_ATTACHMENT:
                    if (!context->getExtensions().webglCompatibility &&
                        context->getClientMajorVersion() < 3)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                        return false;
                    }
                    break;
    
                default:
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
            }
        }
    
        return true;
    }
    
    bool ValidateRenderbufferStorageParametersBase(Context *context,
                                                   GLenum target,
                                                   GLsizei samples,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height)
    {
        switch (target)
        {
            case GL_RENDERBUFFER:
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
                return false;
        }
    
        if (width < 0 || height < 0 || samples < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRenderbufferWidthHeight);
            return false;
        }
    
        // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
        GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
        if (!formatCaps.renderbuffer)
        {
            context->handleError(InvalidEnum());
            return false;
        }
    
        // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
        // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
        // only sized internal formats.
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(convertedInternalFormat);
        if (formatInfo.internalFormat == GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferInternalFormat);
            return false;
        }
    
        if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
        {
            context->handleError(InvalidValue());
            return false;
        }
    
        GLuint handle = context->getGLState().getRenderbufferId();
        if (handle == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
            return false;
        }
    
        return true;
    }
    
    bool ValidateFramebufferRenderbufferParameters(Context *context,
                                                   GLenum target,
                                                   GLenum attachment,
                                                   GLenum renderbuffertarget,
                                                   GLuint renderbuffer)
    {
        if (!ValidFramebufferTarget(context, target))
        {
            context->handleError(InvalidEnum());
            return false;
        }
    
        Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
    
        ASSERT(framebuffer);
        if (framebuffer->id() == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
            return false;
        }
    
        if (!ValidateAttachmentTarget(context, attachment))
        {
            return false;
        }
    
        // [OpenGL ES 2.0.25] Section 4.4.3 page 112
        // [OpenGL ES 3.0.2] Section 4.4.2 page 201
        // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
        // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
        if (renderbuffer != 0)
        {
            if (!context->getRenderbuffer(renderbuffer))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateBlitFramebufferParameters(Context *context,
                                           GLint srcX0,
                                           GLint srcY0,
                                           GLint srcX1,
                                           GLint srcY1,
                                           GLint dstX0,
                                           GLint dstY0,
                                           GLint dstX1,
                                           GLint dstY1,
                                           GLbitfield mask,
                                           GLenum filter)
    {
        switch (filter)
        {
            case GL_NEAREST:
                break;
            case GL_LINEAR:
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), BlitInvalidFilter);
                return false;
        }
    
        if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), BlitInvalidMask);
            return false;
        }
    
        // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
        // color buffer, leaving only nearest being unfiltered from above
        if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitOnlyNearestForNonColor);
            return false;
        }
    
        const auto &glState          = context->getGLState();
        Framebuffer *readFramebuffer = glState.getReadFramebuffer();
        Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
    
        if (!readFramebuffer || !drawFramebuffer)
        {
            ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitFramebufferMissing);
            return false;
        }
    
        if (!ValidateFramebufferComplete(context, readFramebuffer))
        {
            return false;
        }
    
        if (!ValidateFramebufferComplete(context, drawFramebuffer))
        {
            return false;
        }
    
        if (readFramebuffer->id() == drawFramebuffer->id())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitFeedbackLoop);
            return false;
        }
    
        if (!ValidateFramebufferNotMultisampled(context, drawFramebuffer))
        {
            return false;
        }
    
        // This validation is specified in the WebGL 2.0 spec and not in the GLES 3.0.5 spec, but we
        // always run it in order to avoid triggering driver bugs.
        if (DifferenceCanOverflow(srcX0, srcX1) || DifferenceCanOverflow(srcY0, srcY1) ||
            DifferenceCanOverflow(dstX0, dstX1) || DifferenceCanOverflow(dstY0, dstY1))
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), BlitDimensionsOutOfRange);
            return false;
        }
    
        bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
    
        if (mask & GL_COLOR_BUFFER_BIT)
        {
            const FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
            const Extensions &extensions                 = context->getExtensions();
    
            if (readColorBuffer)
            {
                const Format &readFormat = readColorBuffer->getFormat();
    
                for (size_t drawbufferIdx = 0;
                     drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
                {
                    const FramebufferAttachment *attachment =
                        drawFramebuffer->getDrawBuffer(drawbufferIdx);
                    if (attachment)
                    {
                        const Format &drawFormat = attachment->getFormat();
    
                        // The GL ES 3.0.2 spec (pg 193) states that:
                        // 1) If the read buffer is fixed point format, the draw buffer must be as well
                        // 2) If the read buffer is an unsigned integer format, the draw buffer must be
                        // as well
                        // 3) If the read buffer is a signed integer format, the draw buffer must be as
                        // well
                        // Changes with EXT_color_buffer_float:
                        // Case 1) is changed to fixed point OR floating point
                        GLenum readComponentType = readFormat.info->componentType;
                        GLenum drawComponentType = drawFormat.info->componentType;
                        bool readFixedPoint      = (readComponentType == GL_UNSIGNED_NORMALIZED ||
                                               readComponentType == GL_SIGNED_NORMALIZED);
                        bool drawFixedPoint      = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
                                               drawComponentType == GL_SIGNED_NORMALIZED);
    
                        if (extensions.colorBufferFloat)
                        {
                            bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
                            bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
    
                            if (readFixedOrFloat != drawFixedOrFloat)
                            {
                                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                     BlitTypeMismatchFixedOrFloat);
                                return false;
                            }
                        }
                        else if (readFixedPoint != drawFixedPoint)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                 BlitTypeMismatchFixedPoint);
                            return false;
                        }
    
                        if (readComponentType == GL_UNSIGNED_INT &&
                            drawComponentType != GL_UNSIGNED_INT)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                 BlitTypeMismatchUnsignedInteger);
                            return false;
                        }
    
                        if (readComponentType == GL_INT && drawComponentType != GL_INT)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                 BlitTypeMismatchSignedInteger);
                            return false;
                        }
    
                        if (readColorBuffer->getSamples() > 0 &&
                            (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                                 BlitMultisampledFormatOrBoundsMismatch);
                            return false;
                        }
    
                        if (context->getExtensions().webglCompatibility &&
                            *readColorBuffer == *attachment)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitSameImageColor);
                            return false;
                        }
                    }
                }
    
                if ((readFormat.info->componentType == GL_INT ||
                     readFormat.info->componentType == GL_UNSIGNED_INT) &&
                    filter == GL_LINEAR)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitIntegerWithLinearFilter);
                    return false;
                }
            }
            // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
            // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
            // attachment and WebGL defines it to be an error. We do the check unconditionally as the
            // situation is an application error that would lead to a crash in ANGLE.
            else if (drawFramebuffer->hasEnabledDrawBuffer())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitMissingColor);
                return false;
            }
        }
    
        GLenum masks[]       = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
        GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
        for (size_t i = 0; i < 2; i++)
        {
            if (mask & masks[i])
            {
                const FramebufferAttachment *readBuffer =
                    readFramebuffer->getAttachment(context, attachments[i]);
                const FramebufferAttachment *drawBuffer =
                    drawFramebuffer->getAttachment(context, attachments[i]);
    
                if (readBuffer && drawBuffer)
                {
                    if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                             BlitDepthOrStencilFormatMismatch);
                        return false;
                    }
    
                    if (readBuffer->getSamples() > 0 && !sameBounds)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                             BlitMultisampledBoundsMismatch);
                        return false;
                    }
    
                    if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitSameImageDepthOrStencil);
                        return false;
                    }
                }
                // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
                else if (drawBuffer)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitMissingDepthOrStencil);
                    return false;
                }
            }
        }
    
        // ANGLE_multiview, Revision 1:
        // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
        // multi-view layout of the current draw framebuffer is not NONE, or if the multi-view layout of
        // the current read framebuffer is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of
        // views in the current read framebuffer is more than one.
        if (readFramebuffer->readDisallowedByMultiview())
        {
            ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitFromMultiview);
            return false;
        }
        if (drawFramebuffer->getMultiviewLayout() != GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitToMultiview);
            return false;
        }
    
        return true;
    }
    
    bool ValidateReadPixelsRobustANGLE(Context *context,
                                       GLint x,
                                       GLint y,
                                       GLsizei width,
                                       GLsizei height,
                                       GLenum format,
                                       GLenum type,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLsizei *columns,
                                       GLsizei *rows,
                                       void *pixels)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength  = 0;
        GLsizei writeColumns = 0;
        GLsizei writeRows    = 0;
    
        if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength,
                                    &writeColumns, &writeRows, pixels))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
        SetRobustLengthParam(columns, writeColumns);
        SetRobustLengthParam(rows, writeRows);
    
        return true;
    }
    
    bool ValidateReadnPixelsEXT(Context *context,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                void *pixels)
    {
        if (bufSize < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
            return false;
        }
    
        return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
                                      nullptr, nullptr, pixels);
    }
    
    bool ValidateReadnPixelsRobustANGLE(Context *context,
                                        GLint x,
                                        GLint y,
                                        GLsizei width,
                                        GLsizei height,
                                        GLenum format,
                                        GLenum type,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLsizei *columns,
                                        GLsizei *rows,
                                        void *data)
    {
        GLsizei writeLength  = 0;
        GLsizei writeColumns = 0;
        GLsizei writeRows    = 0;
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength,
                                    &writeColumns, &writeRows, data))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
        SetRobustLengthParam(columns, writeColumns);
        SetRobustLengthParam(rows, writeRows);
    
        return true;
    }
    
    bool ValidateGenQueriesEXT(Context *context, GLsizei n, GLuint *ids)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateDeleteQueriesEXT(Context *context, GLsizei n, const GLuint *ids)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateIsQueryEXT(Context *context, GLuint id)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return true;
    }
    
    bool ValidateBeginQueryBase(Context *context, QueryType target, GLuint id)
    {
        if (!ValidQueryType(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
            return false;
        }
    
        if (id == 0)
        {
            context->handleError(InvalidOperation() << "Query id is 0");
            return false;
        }
    
        // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
        // of zero, if the active query object name for <target> is non-zero (for the
        // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
        // the active query for either target is non-zero), if <id> is the name of an
        // existing query object whose type does not match <target>, or if <id> is the
        // active query object name for any query type, the error INVALID_OPERATION is
        // generated.
    
        // Ensure no other queries are active
        // NOTE: If other queries than occlusion are supported, we will need to check
        // separately that:
        //    a) The query ID passed is not the current active query for any target/type
        //    b) There are no active queries for the requested target (and in the case
        //       of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
        //       no query may be active for either if glBeginQuery targets either.
    
        if (context->getGLState().isQueryActive(target))
        {
            context->handleError(InvalidOperation() << "Other query is active");
            return false;
        }
    
        Query *queryObject = context->getQuery(id, true, target);
    
        // check that name was obtained with glGenQueries
        if (!queryObject)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
            return false;
        }
    
        // check for type mismatch
        if (queryObject->getType() != target)
        {
            context->handleError(InvalidOperation() << "Query type does not match target");
            return false;
        }
    
        return true;
    }
    
    bool ValidateBeginQueryEXT(Context *context, QueryType target, GLuint id)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return ValidateBeginQueryBase(context, target, id);
    }
    
    bool ValidateEndQueryBase(Context *context, QueryType target)
    {
        if (!ValidQueryType(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
            return false;
        }
    
        const Query *queryObject = context->getGLState().getActiveQuery(target);
    
        if (queryObject == nullptr)
        {
            context->handleError(InvalidOperation() << "Query target not active");
            return false;
        }
    
        return true;
    }
    
    bool ValidateEndQueryEXT(Context *context, QueryType target)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
            return false;
        }
    
        return ValidateEndQueryBase(context, target);
    }
    
    bool ValidateQueryCounterEXT(Context *context, GLuint id, QueryType target)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->handleError(InvalidOperation() << "Disjoint timer query not enabled");
            return false;
        }
    
        if (target != QueryType::Timestamp)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryTarget);
            return false;
        }
    
        Query *queryObject = context->getQuery(id, true, target);
        if (queryObject == nullptr)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
            return false;
        }
    
        if (context->getGLState().isQueryActive(queryObject))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetQueryivBase(Context *context, QueryType target, GLenum pname, GLsizei *numParams)
    {
        if (numParams)
        {
            *numParams = 0;
        }
    
        if (!ValidQueryType(context, target) && target != QueryType::Timestamp)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
            return false;
        }
    
        switch (pname)
        {
            case GL_CURRENT_QUERY_EXT:
                if (target == QueryType::Timestamp)
                {
                    context->handleError(InvalidEnum() << "Cannot use current query for timestamp");
                    return false;
                }
                break;
            case GL_QUERY_COUNTER_BITS_EXT:
                if (!context->getExtensions().disjointTimerQuery ||
                    (target != QueryType::Timestamp && target != QueryType::TimeElapsed))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
                return false;
        }
    
        if (numParams)
        {
            // All queries return only one value
            *numParams = 1;
        }
    
        return true;
    }
    
    bool ValidateGetQueryivEXT(Context *context, QueryType target, GLenum pname, GLint *params)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        return ValidateGetQueryivBase(context, target, pname, nullptr);
    }
    
    bool ValidateGetQueryivRobustANGLE(Context *context,
                                       QueryType target,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryivBase(context, target, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
    {
        if (numParams)
        {
            *numParams = 0;
        }
    
        Query *queryObject = context->getQuery(id, false, QueryType::InvalidEnum);
    
        if (!queryObject)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
            return false;
        }
    
        if (context->getGLState().isQueryActive(queryObject))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
            return false;
        }
    
        switch (pname)
        {
            case GL_QUERY_RESULT_EXT:
            case GL_QUERY_RESULT_AVAILABLE_EXT:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (numParams)
        {
            *numParams = 1;
        }
    
        return true;
    }
    
    bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->handleError(InvalidOperation() << "Timer query extension not enabled");
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
    }
    
    bool ValidateGetQueryObjectivRobustANGLE(Context *context,
                                             GLuint id,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             GLsizei *length,
                                             GLint *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->handleError(InvalidOperation() << "Timer query extension not enabled");
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
    {
        if (!context->getExtensions().disjointTimerQuery &&
            !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
    }
    
    bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
                                              GLuint id,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLuint *params)
    {
        if (!context->getExtensions().disjointTimerQuery &&
            !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
    }
    
    bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
                                               GLuint id,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
    }
    
    bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
                                                GLuint id,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateUniformCommonBase(Context *context,
                                   Program *program,
                                   GLint location,
                                   GLsizei count,
                                   const LinkedUniform **uniformOut)
    {
        // TODO(Jiajia): Add image uniform check in future.
        if (count < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
    
        if (!program)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidProgramName);
            return false;
        }
    
        if (!program->isLinked())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
            return false;
        }
    
        if (location == -1)
        {
            // Silently ignore the uniform command
            return false;
        }
    
        const auto &uniformLocations = program->getUniformLocations();
        size_t castedLocation        = static_cast<size_t>(location);
        if (castedLocation >= uniformLocations.size())
        {
            context->handleError(InvalidOperation() << "Invalid uniform location");
            return false;
        }
    
        const auto &uniformLocation = uniformLocations[castedLocation];
        if (uniformLocation.ignored)
        {
            // Silently ignore the uniform command
            return false;
        }
    
        if (!uniformLocation.used())
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        const auto &uniform = program->getUniformByIndex(uniformLocation.index);
    
        // attempting to write an array to a non-array uniform is an INVALID_OPERATION
        if (count > 1 && !uniform.isArray())
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        *uniformOut = &uniform;
        return true;
    }
    
    bool ValidateUniform1ivValue(Context *context,
                                 GLenum uniformType,
                                 GLsizei count,
                                 const GLint *value)
    {
        // Value type is GL_INT, because we only get here from glUniform1i{v}.
        // It is compatible with INT or BOOL.
        // Do these cheap tests first, for a little extra speed.
        if (GL_INT == uniformType || GL_BOOL == uniformType)
        {
            return true;
        }
    
        if (IsSamplerType(uniformType))
        {
            // Check that the values are in range.
            const GLint max = context->getCaps().maxCombinedTextureImageUnits;
            for (GLsizei i = 0; i < count; ++i)
            {
                if (value[i] < 0 || value[i] >= max)
                {
                    context->handleError(InvalidValue() << "sampler uniform value out of range");
                    return false;
                }
            }
            return true;
        }
    
        context->handleError(InvalidOperation() << "wrong type of value for uniform");
        return false;
    }
    
    bool ValidateUniformMatrixValue(Context *context, GLenum valueType, GLenum uniformType)
    {
        // Check that the value type is compatible with uniform type.
        if (valueType == uniformType)
        {
            return true;
        }
    
        context->handleError(InvalidOperation() << "wrong type of value for uniform");
        return false;
    }
    
    bool ValidateUniform(Context *context, GLenum valueType, GLint location, GLsizei count)
    {
        const LinkedUniform *uniform = nullptr;
        Program *programObject       = context->getGLState().getLinkedProgram(context);
        return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
               ValidateUniformValue(context, valueType, uniform->type);
    }
    
    bool ValidateUniform1iv(Context *context, GLint location, GLsizei count, const GLint *value)
    {
        const LinkedUniform *uniform = nullptr;
        Program *programObject       = context->getGLState().getLinkedProgram(context);
        return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
               ValidateUniform1ivValue(context, uniform->type, count, value);
    }
    
    bool ValidateUniformMatrix(Context *context,
                               GLenum valueType,
                               GLint location,
                               GLsizei count,
                               GLboolean transpose)
    {
        if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
        {
            context->handleError(InvalidValue());
            return false;
        }
    
        const LinkedUniform *uniform = nullptr;
        Program *programObject       = context->getGLState().getLinkedProgram(context);
        return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
               ValidateUniformMatrixValue(context, valueType, uniform->type);
    }
    
    bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
    {
        if (!context->getQueryParameterInfo(pname, nativeType, numParams))
        {
            context->handleError(InvalidEnum());
            return false;
        }
    
        const Caps &caps = context->getCaps();
    
        if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
        {
            unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
    
            if (colorAttachment >= caps.maxDrawBuffers)
            {
                context->handleError(InvalidOperation());
                return false;
            }
        }
    
        switch (pname)
        {
            case GL_TEXTURE_BINDING_2D:
            case GL_TEXTURE_BINDING_CUBE_MAP:
            case GL_TEXTURE_BINDING_3D:
            case GL_TEXTURE_BINDING_2D_ARRAY:
            case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
                break;
            case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
                if (!context->getExtensions().textureStorageMultisample2DArray)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), MultisampleArrayExtensionRequired);
                    return false;
                }
                break;
            case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
                if (!context->getExtensions().textureRectangle)
                {
                    context->handleError(InvalidEnum()
                                         << "ANGLE_texture_rectangle extension not present");
                    return false;
                }
                break;
            case GL_TEXTURE_BINDING_EXTERNAL_OES:
                if (!context->getExtensions().eglStreamConsumerExternal &&
                    !context->getExtensions().eglImageExternal)
                {
                    context->handleError(InvalidEnum() << "Neither NV_EGL_stream_consumer_external "
                                                          "nor GL_OES_EGL_image_external "
                                                          "extensions enabled");
                    return false;
                }
                break;
    
            case GL_IMPLEMENTATION_COLOR_READ_TYPE:
            case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
            {
                Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
                ASSERT(readFramebuffer);
    
                if (!ValidateFramebufferComplete<InvalidOperation>(context, readFramebuffer))
                {
                    return false;
                }
    
                if (readFramebuffer->getReadBufferState() == GL_NONE)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
                    return false;
                }
    
                const FramebufferAttachment *attachment = readFramebuffer->getReadColorbuffer();
                if (!attachment)
                {
                    context->handleError(InvalidOperation());
                    return false;
                }
            }
            break;
    
            default:
                break;
        }
    
        // pname is valid, but there are no parameters to return
        if (*numParams == 0)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetBooleanvRobustANGLE(Context *context,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLboolean *params)
    {
        GLenum nativeType;
        unsigned int numParams = 0;
    
        if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetFloatvRobustANGLE(Context *context,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLfloat *params)
    {
        GLenum nativeType;
        unsigned int numParams = 0;
    
        if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetIntegervRobustANGLE(Context *context,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLint *data)
    {
        GLenum nativeType;
        unsigned int numParams = 0;
    
        if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetInteger64vRobustANGLE(Context *context,
                                          GLenum pname,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLint64 *data)
    {
        GLenum nativeType;
        unsigned int numParams = 0;
    
        if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
        {
            return false;
        }
    
        if (nativeType == GL_INT_64_ANGLEX)
        {
            CastStateValues(context, nativeType, pname, numParams, data);
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateRobustStateQuery(Context *context,
                                  GLenum pname,
                                  GLsizei bufSize,
                                  GLenum *nativeType,
                                  unsigned int *numParams)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (!ValidateStateQuery(context, pname, nativeType, numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, *numParams))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateCopyTexImageParametersBase(Context *context,
                                            TextureTarget target,
                                            GLint level,
                                            GLenum internalformat,
                                            bool isSubImage,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLint zoffset,
                                            GLint x,
                                            GLint y,
                                            GLsizei width,
                                            GLsizei height,
                                            GLint border,
                                            Format *textureFormatOut)
    {
        TextureType texType = TextureTargetToType(target);
    
        if (xoffset < 0 || yoffset < 0 || zoffset < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
            return false;
        }
    
        if (width < 0 || height < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
            return false;
        }
    
        if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
            std::numeric_limits<GLsizei>::max() - yoffset < height)
        {
            context->handleError(InvalidValue());
            return false;
        }
    
        if (border != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
            return false;
        }
    
        if (!ValidMipLevel(context, texType, level))
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
            return false;
        }
    
        const State &state           = context->getGLState();
        Framebuffer *readFramebuffer = state.getReadFramebuffer();
        if (!ValidateFramebufferComplete(context, readFramebuffer))
        {
            return false;
        }
    
        if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer))
        {
            return false;
        }
    
        if (readFramebuffer->getReadBufferState() == GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
            return false;
        }
    
        // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
        // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
        // attachment and WebGL defines it to be an error. We do the check unconditionally as the
        // situation is an application error that would lead to a crash in ANGLE.
        const FramebufferAttachment *source = readFramebuffer->getReadColorbuffer();
        if (source == nullptr)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
            return false;
        }
    
        // ANGLE_multiview spec, Revision 1:
        // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
        // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
        // is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of views in the current read
        // framebuffer is more than one.
        if (readFramebuffer->readDisallowedByMultiview())
        {
            context->handleError(InvalidFramebufferOperation()
                                 << "The active read framebuffer object has multiview attachments.");
            return false;
        }
    
        const Caps &caps = context->getCaps();
    
        GLuint maxDimension = 0;
        switch (texType)
        {
            case TextureType::_2D:
                maxDimension = caps.max2DTextureSize;
                break;
    
            case TextureType::CubeMap:
                maxDimension = caps.maxCubeMapTextureSize;
                break;
    
            case TextureType::Rectangle:
                maxDimension = caps.maxRectangleTextureSize;
                break;
    
            case TextureType::_2DArray:
                maxDimension = caps.max2DTextureSize;
                break;
    
            case TextureType::_3D:
                maxDimension = caps.max3DTextureSize;
                break;
    
            default:
                context->handleError(InvalidEnum());
                return false;
        }
    
        Texture *texture = state.getTargetTexture(texType);
        if (!texture)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
            return false;
        }
    
        if (texture->getImmutableFormat() && !isSubImage)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        const InternalFormat &formatInfo =
            isSubImage ? *texture->getFormat(target, level).info
                       : GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
    
        if (formatInfo.depthBits > 0 || formatInfo.compressed)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        if (isSubImage)
        {
            if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
                static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
                static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
            {
                context->handleError(InvalidValue());
                return false;
            }
        }
        else
        {
            if (texType == TextureType::CubeMap && width != height)
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapIncomplete);
                return false;
            }
    
            if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
            }
    
            int maxLevelDimension = (maxDimension >> level);
            if (static_cast<int>(width) > maxLevelDimension ||
                static_cast<int>(height) > maxLevelDimension)
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
                return false;
            }
        }
    
        if (textureFormatOut)
        {
            *textureFormatOut = texture->getFormat(target, level);
        }
    
        // Detect texture copying feedback loops for WebGL.
        if (context->getExtensions().webglCompatibility)
        {
            if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
                return false;
            }
        }
    
        return true;
    }
    
    // Note all errors returned from this function are INVALID_OPERATION except for the draw framebuffer
    // completeness check.
    const char *ValidateDrawStates(Context *context)
    {
        const Extensions &extensions = context->getExtensions();
        const State &state           = context->getGLState();
    
        // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
        // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
        // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
        VertexArray *vertexArray = state.getVertexArray();
        ASSERT(vertexArray);
    
        if (!extensions.webglCompatibility && vertexArray->hasMappedEnabledArrayBuffer())
        {
            return kErrorBufferMapped;
        }
    
        // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
        // Section 6.10 of the WebGL 1.0 spec.
        Framebuffer *framebuffer = state.getDrawFramebuffer();
        ASSERT(framebuffer);
    
        if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility)
        {
            ASSERT(framebuffer);
            const FramebufferAttachment *dsAttachment =
                framebuffer->getStencilOrDepthStencilAttachment();
            const GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
            ASSERT(stencilBits <= 8);
    
            const DepthStencilState &depthStencilState = state.getDepthStencilState();
            if (depthStencilState.stencilTest && stencilBits > 0)
            {
                GLuint maxStencilValue = (1 << stencilBits) - 1;
    
                bool differentRefs =
                    clamp(state.getStencilRef(), 0, static_cast<GLint>(maxStencilValue)) !=
                    clamp(state.getStencilBackRef(), 0, static_cast<GLint>(maxStencilValue));
                bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) !=
                                           (depthStencilState.stencilBackWritemask & maxStencilValue);
                bool differentMasks = (depthStencilState.stencilMask & maxStencilValue) !=
                                      (depthStencilState.stencilBackMask & maxStencilValue);
    
                if (differentRefs || differentWritemasks || differentMasks)
                {
                    if (!extensions.webglCompatibility)
                    {
                        WARN() << "This ANGLE implementation does not support separate front/back "
                                  "stencil writemasks, reference values, or stencil mask values.";
                    }
                    return kErrorStencilReferenceMaskOrMismatch;
                }
            }
        }
    
        if (!framebuffer->isComplete(context))
        {
            // Note: this error should be generated as INVALID_FRAMEBUFFER_OPERATION.
            return kErrorDrawFramebufferIncomplete;
        }
    
        if (context->getStateCache().hasAnyEnabledClientAttrib())
        {
            if (context->getExtensions().webglCompatibility || !state.areClientArraysEnabled())
            {
                // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
                // If a vertex attribute is enabled as an array via enableVertexAttribArray but no
                // buffer is bound to that attribute via bindBuffer and vertexAttribPointer, then calls
                // to drawArrays or drawElements will generate an INVALID_OPERATION error.
                return kErrorVertexArrayNoBuffer;
            }
    
            if (state.getVertexArray()->hasEnabledNullPointerClientArray())
            {
                // This is an application error that would normally result in a crash, but we catch it
                // and return an error
                return kErrorVertexArrayNoBufferPointer;
            }
        }
    
        // If we are running GLES1, there is no current program.
        if (context->getClientVersion() >= Version(2, 0))
        {
            Program *program = state.getLinkedProgram(context);
            if (!program)
            {
                return kErrorProgramNotBound;
            }
    
            // In OpenGL ES spec for UseProgram at section 7.3, trying to render without
            // vertex shader stage or fragment shader stage is a undefined behaviour.
            // But ANGLE should clearly generate an INVALID_OPERATION error instead of
            // produce undefined result.
            if (!program->hasLinkedShaderStage(ShaderType::Vertex) ||
                !program->hasLinkedShaderStage(ShaderType::Fragment))
            {
                return kErrorNoActiveGraphicsShaderStage;
            }
    
            if (!program->validateSamplers(nullptr, context->getCaps()))
            {
                return kErrorTextureTypeConflict;
            }
    
            if (extensions.multiview)
            {
                const int programNumViews     = program->usesMultiview() ? program->getNumViews() : 1;
                const int framebufferNumViews = framebuffer->getNumViews();
                if (framebufferNumViews != programNumViews)
                {
                    return kErrorMultiviewMismatch;
                }
    
                const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
                if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
                    framebufferNumViews > 1)
                {
                    return kErrorMultiviewTransformFeedback;
                }
    
                if (extensions.disjointTimerQuery && framebufferNumViews > 1 &&
                    state.isQueryActive(QueryType::TimeElapsed))
                {
                    return kErrorMultiviewTimerQuery;
                }
            }
    
            // Uniform buffer validation
            for (unsigned int uniformBlockIndex = 0;
                 uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
            {
                const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
                GLuint blockBinding                = program->getUniformBlockBinding(uniformBlockIndex);
                const OffsetBindingPointer<Buffer> &uniformBuffer =
                    state.getIndexedUniformBuffer(blockBinding);
    
                if (uniformBuffer.get() == nullptr)
                {
                    // undefined behaviour
                    return kErrorUniformBufferUnbound;
                }
    
                size_t uniformBufferSize = GetBoundBufferAvailableSize(uniformBuffer);
                if (uniformBufferSize < uniformBlock.dataSize)
                {
                    // undefined behaviour
                    return kErrorUniformBufferTooSmall;
                }
    
                if (extensions.webglCompatibility &&
                    uniformBuffer->isBoundForTransformFeedbackAndOtherUse())
                {
                    return kErrorUniformBufferBoundForTransformFeedback;
                }
            }
    
            // Do some additonal WebGL-specific validation
            if (extensions.webglCompatibility)
            {
                const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
                if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
                    transformFeedbackObject->buffersBoundForOtherUse())
                {
                    return kErrorTransformFeedbackBufferDoubleBound;
                }
    
                // Detect rendering feedback loops for WebGL.
                if (framebuffer->formsRenderingFeedbackLoopWith(state))
                {
                    return kErrorFeedbackLoop;
                }
    
                // Detect that the vertex shader input types match the attribute types
                if (!ValidateVertexShaderAttributeTypeMatch(context))
                {
                    return kErrorVertexShaderTypeMismatch;
                }
    
                // Detect that the color buffer types match the fragment shader output types
                if (!ValidateFragmentShaderColorBufferTypeMatch(context))
                {
                    return kErrorDrawBufferTypeMismatch;
                }
    
                const VertexArray *vao = context->getGLState().getVertexArray();
                if (vao->hasTransformFeedbackBindingConflict(context))
                {
                    return kErrorVertexBufferBoundForTransformFeedback;
                }
            }
        }
    
        return nullptr;
    }
    
    bool ValidateDrawMode(Context *context, PrimitiveMode mode)
    {
        const Extensions &extensions = context->getExtensions();
    
        switch (mode)
        {
            case PrimitiveMode::Points:
            case PrimitiveMode::Lines:
            case PrimitiveMode::LineLoop:
            case PrimitiveMode::LineStrip:
            case PrimitiveMode::Triangles:
            case PrimitiveMode::TriangleStrip:
            case PrimitiveMode::TriangleFan:
                break;
    
            case PrimitiveMode::LinesAdjacency:
            case PrimitiveMode::LineStripAdjacency:
            case PrimitiveMode::TrianglesAdjacency:
            case PrimitiveMode::TriangleStripAdjacency:
                if (!extensions.geometryShader)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDrawMode);
                return false;
        }
    
        // If we are running GLES1, there is no current program.
        if (context->getClientVersion() >= Version(2, 0))
        {
            const State &state = context->getGLState();
    
            Program *program = state.getLinkedProgram(context);
            ASSERT(program);
    
            // Do geometry shader specific validations
            if (program->hasLinkedShaderStage(ShaderType::Geometry))
            {
                if (!IsCompatibleDrawModeWithGeometryShader(
                        mode, program->getGeometryShaderInputPrimitiveType()))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                         IncompatibleDrawModeAgainstGeometryShader);
                    return false;
                }
            }
        }
    
        return true;
    }
    
    bool ValidateDrawBase(Context *context, PrimitiveMode mode, GLsizei count)
    {
        if (!context->getStateCache().isValidDrawMode(mode))
        {
            return ValidateDrawMode(context, mode);
        }
    
        if (count < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
    
        intptr_t drawStatesError = context->getStateCache().getBasicDrawStatesError(context);
        if (drawStatesError)
        {
            const char *errorMessage = reinterpret_cast<const char *>(drawStatesError);
    
            // All errors from ValidateDrawStates should return INVALID_OPERATION except Framebuffer
            // Incomplete.
            GLenum errorCode =
                (errorMessage == kErrorDrawFramebufferIncomplete ? GL_INVALID_FRAMEBUFFER_OPERATION
                                                                 : GL_INVALID_OPERATION);
            context->handleError(Error(errorCode, errorMessage));
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawArraysCommon(Context *context,
                                  PrimitiveMode mode,
                                  GLint first,
                                  GLsizei count,
                                  GLsizei primcount)
    {
        if (first < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStart);
            return false;
        }
    
        if (count < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
    
        const State &state                      = context->getGLState();
        TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isActive() &&
            !curTransformFeedback->isPaused())
        {
            if (!ValidateTransformFeedbackPrimitiveMode(context,
                                                        curTransformFeedback->getPrimitiveMode(), mode))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
                return false;
            }
    
            if (!curTransformFeedback->checkBufferSpaceForDraw(count, primcount))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), TransformFeedbackBufferTooSmall);
                return false;
            }
        }
    
        if (!context->getStateCache().isValidDrawMode(mode))
        {
            return ValidateDrawMode(context, mode);
        }
    
        intptr_t drawStatesError = context->getStateCache().getBasicDrawStatesError(context);
        if (drawStatesError)
        {
            const char *errorMessage = reinterpret_cast<const char *>(drawStatesError);
    
            // All errors from ValidateDrawStates should return INVALID_OPERATION except Framebuffer
            // Incomplete.
            GLenum errorCode =
                (errorMessage == kErrorDrawFramebufferIncomplete ? GL_INVALID_FRAMEBUFFER_OPERATION
                                                                 : GL_INVALID_OPERATION);
            context->handleError(Error(errorCode, errorMessage));
            return false;
        }
    
        // Check the computation of maxVertex doesn't overflow.
        // - first < 0 has been checked as an error condition.
        // - if count < 0, skip validating no-op draw calls.
        // From this we know maxVertex will be positive, and only need to check if it overflows GLint.
        ASSERT(first >= 0);
        if (count > 0 && primcount > 0)
        {
            int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1;
            if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
                return false;
            }
    
            if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex)))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateDrawArraysInstancedANGLE(Context *context,
                                          PrimitiveMode mode,
                                          GLint first,
                                          GLsizei count,
                                          GLsizei primcount)
    {
        if (!context->getExtensions().instancedArrays)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
        {
            return false;
        }
    
        return ValidateDrawInstancedANGLE(context);
    }
    
    bool ValidateDrawElementsBase(Context *context, PrimitiveMode mode, GLenum type)
    {
        switch (type)
        {
            case GL_UNSIGNED_BYTE:
            case GL_UNSIGNED_SHORT:
                break;
            case GL_UNSIGNED_INT:
                if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
                return false;
        }
    
        const State &state = context->getGLState();
    
        TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isActive() &&
            !curTransformFeedback->isPaused())
        {
            // EXT_geometry_shader allows transform feedback to work with all draw commands.
            // [EXT_geometry_shader] Section 12.1, "Transform Feedback"
            if (context->getExtensions().geometryShader)
            {
                if (!ValidateTransformFeedbackPrimitiveMode(
                        context, curTransformFeedback->getPrimitiveMode(), mode))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
                    return false;
                }
            }
            else
            {
                // It is an invalid operation to call DrawElements, DrawRangeElements or
                // DrawElementsInstanced while transform feedback is active, (3.0.2, section 2.14, pg
                // 86)
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     UnsupportedDrawModeForTransformFeedback);
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateDrawElementsCommon(Context *context,
                                    PrimitiveMode mode,
                                    GLsizei count,
                                    GLenum type,
                                    const void *indices,
                                    GLsizei primcount)
    {
        if (!ValidateDrawElementsBase(context, mode, type))
            return false;
    
        const State &state = context->getGLState();
    
        if (!ValidateDrawBase(context, mode, count))
        {
            return false;
        }
    
        const VertexArray *vao     = state.getVertexArray();
        Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
    
        GLuint typeBytes = GetTypeInfo(type).bytes;
    
        if (context->getExtensions().webglCompatibility)
        {
            ASSERT(isPow2(typeBytes) && typeBytes > 0);
            if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0)
            {
                // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
                // The offset arguments to drawElements and [...], must be a multiple of the size of the
                // data type passed to the call, or an INVALID_OPERATION error is generated.
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
                return false;
            }
    
            // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
            // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE
            // error is generated.
            if (reinterpret_cast<intptr_t>(indices) < 0)
            {
                ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
                return false;
            }
        }
        else if (elementArrayBuffer && elementArrayBuffer->isMapped())
        {
            // WebGL buffers cannot be mapped/unmapped because the MapBufferRange,
            // FlushMappedBufferRange, and UnmapBuffer entry points are removed from the WebGL 2.0 API.
            // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
            context->handleError(InvalidOperation() << "Index buffer is mapped.");
            return false;
        }
    
        if (context->getExtensions().webglCompatibility ||
            !context->getGLState().areClientArraysEnabled())
        {
            if (!elementArrayBuffer)
            {
                // [WebGL 1.0] Section 6.2 No Client Side Arrays
                // If an indexed draw command (drawElements) is called and no WebGLBuffer is bound to
                // the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), MustHaveElementArrayBinding);
                return false;
            }
        }
    
        if (count > 0 && !elementArrayBuffer && !indices)
        {
            // This is an application error that would normally result in a crash, but we catch it and
            // return an error
            context->handleError(InvalidOperation() << "No element array buffer and no pointer.");
            return false;
        }
    
        if (count > 0 && elementArrayBuffer)
        {
            // The max possible type size is 8 and count is on 32 bits so doing the multiplication
            // in a 64 bit integer is safe. Also we are guaranteed that here count > 0.
            static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type");
            constexpr uint64_t kMaxTypeSize = 8;
            constexpr uint64_t kIntMax      = std::numeric_limits<int>::max();
            constexpr uint64_t kUint64Max   = std::numeric_limits<uint64_t>::max();
            static_assert(kIntMax < kUint64Max / kMaxTypeSize, "");
    
            uint64_t typeSize     = typeBytes;
            uint64_t elementCount = static_cast<uint64_t>(count);
            ASSERT(elementCount > 0 && typeSize <= kMaxTypeSize);
    
            // Doing the multiplication here is overflow-safe
            uint64_t elementDataSizeNoOffset = typeSize * elementCount;
    
            // The offset can be any value, check for overflows
            uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices));
            if (elementDataSizeNoOffset > kUint64Max - offset)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
                return false;
            }
    
            uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset;
            if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
                return false;
            }
    
            ASSERT(isPow2(typeSize) && typeSize > 0);
            if ((elementArrayBuffer->getSize() & (typeSize - 1)) != 0)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedByteCountType);
                return false;
            }
    
            if (context->getExtensions().webglCompatibility &&
                elementArrayBuffer->isBoundForTransformFeedbackAndOtherUse())
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                     ElementArrayBufferBoundForTransformFeedback);
                return false;
            }
        }
    
        if (!context->getExtensions().robustBufferAccessBehavior && count > 0 && primcount > 0)
        {
            // Use the parameter buffer to retrieve and cache the index range.
            IndexRange indexRange;
            ANGLE_VALIDATION_TRY(vao->getIndexRange(context, type, count, indices, &indexRange));
    
            // If we use an index greater than our maximum supported index range, return an error.
            // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
            // return an error if possible here.
            if (static_cast<GLuint64>(indexRange.end) >= context->getCaps().maxElementIndex)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExceedsMaxElement);
                return false;
            }
    
            if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRange.end)))
            {
                return false;
            }
    
            // No op if there are no real indices in the index data (all are primitive restart).
            return (indexRange.vertexIndexCount > 0);
        }
    
        return true;
    }
    
    bool ValidateDrawElementsInstancedCommon(Context *context,
                                             PrimitiveMode mode,
                                             GLsizei count,
                                             GLenum type,
                                             const void *indices,
                                             GLsizei primcount)
    {
        return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount);
    }
    
    bool ValidateDrawElementsInstancedANGLE(Context *context,
                                            PrimitiveMode mode,
                                            GLsizei count,
                                            GLenum type,
                                            const void *indices,
                                            GLsizei primcount)
    {
        if (!context->getExtensions().instancedArrays)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
        {
            return false;
        }
    
        return ValidateDrawInstancedANGLE(context);
    }
    
    bool ValidateFramebufferTextureBase(Context *context,
                                        GLenum target,
                                        GLenum attachment,
                                        GLuint texture,
                                        GLint level)
    {
        if (!ValidFramebufferTarget(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
            return false;
        }
    
        if (!ValidateAttachmentTarget(context, attachment))
        {
            return false;
        }
    
        if (texture != 0)
        {
            Texture *tex = context->getTexture(texture);
    
            if (tex == nullptr)
            {
                context->handleError(InvalidOperation());
                return false;
            }
    
            if (level < 0)
            {
                context->handleError(InvalidValue());
                return false;
            }
        }
    
        const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
        ASSERT(framebuffer);
    
        if (framebuffer->id() == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
    {
        if (program == 0)
        {
            context->handleError(InvalidValue());
            return false;
        }
    
        Program *programObject = GetValidProgram(context, program);
        if (!programObject)
        {
            return false;
        }
    
        if (!programObject || !programObject->isLinked())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
            return false;
        }
    
        if (!programObject->isValidUniformLocation(location))
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        return true;
    }
    
    static bool ValidateSizedGetUniform(Context *context,
                                        GLuint program,
                                        GLint location,
                                        GLsizei bufSize,
                                        GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (!ValidateGetUniformBase(context, program, location))
        {
            return false;
        }
    
        if (bufSize < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
            return false;
        }
    
        Program *programObject = context->getProgramResolveLink(program);
        ASSERT(programObject);
    
        // sized queries -- ensure the provided buffer is large enough
        const LinkedUniform &uniform = programObject->getUniformByLocation(location);
        size_t requiredBytes         = VariableExternalSize(uniform.type);
        if (static_cast<size_t>(bufSize) < requiredBytes)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
            return false;
        }
    
        if (length)
        {
            *length = VariableComponentCount(uniform.type);
        }
    
        return true;
    }
    
    bool ValidateGetnUniformfvEXT(Context *context,
                                  GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLfloat *params)
    {
        return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
    }
    
    bool ValidateGetnUniformfvRobustANGLE(Context *context,
                                          GLuint program,
                                          GLint location,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLfloat *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetnUniformivEXT(Context *context,
                                  GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLint *params)
    {
        return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
    }
    
    bool ValidateGetnUniformivRobustANGLE(Context *context,
                                          GLuint program,
                                          GLint location,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetnUniformuivRobustANGLE(Context *context,
                                           GLuint program,
                                           GLint location,
                                           GLsizei bufSize,
                                           GLsizei *length,
                                           GLuint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetUniformfvRobustANGLE(Context *context,
                                         GLuint program,
                                         GLint location,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        // bufSize is validated in ValidateSizedGetUniform
        if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetUniformivRobustANGLE(Context *context,
                                         GLuint program,
                                         GLint location,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        // bufSize is validated in ValidateSizedGetUniform
        if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetUniformuivRobustANGLE(Context *context,
                                          GLuint program,
                                          GLint location,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLuint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        GLsizei writeLength = 0;
    
        // bufSize is validated in ValidateSizedGetUniform
        if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateDiscardFramebufferBase(Context *context,
                                        GLenum target,
                                        GLsizei numAttachments,
                                        const GLenum *attachments,
                                        bool defaultFramebuffer)
    {
        if (numAttachments < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeAttachments);
            return false;
        }
    
        for (GLsizei i = 0; i < numAttachments; ++i)
        {
            if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
            {
                if (defaultFramebuffer)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), DefaultFramebufferInvalidAttachment);
                    return false;
                }
    
                if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
                {
                    context->handleError(InvalidOperation() << "Requested color attachment is "
                                                               "greater than the maximum supported "
                                                               "color attachments");
                    return false;
                }
            }
            else
            {
                switch (attachments[i])
                {
                    case GL_DEPTH_ATTACHMENT:
                    case GL_STENCIL_ATTACHMENT:
                    case GL_DEPTH_STENCIL_ATTACHMENT:
                        if (defaultFramebuffer)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                                 DefaultFramebufferInvalidAttachment);
                            return false;
                        }
                        break;
                    case GL_COLOR:
                    case GL_DEPTH:
                    case GL_STENCIL:
                        if (!defaultFramebuffer)
                        {
                            ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                                 DefaultFramebufferInvalidAttachment);
                            return false;
                        }
                        break;
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                        return false;
                }
            }
        }
    
        return true;
    }
    
    bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
    {
        if (!context->getExtensions().debugMarker)
        {
            // The debug marker calls should not set error state
            // However, it seems reasonable to set an error state if the extension is not enabled
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        // Note that debug marker calls must not set error state
        if (length < 0)
        {
            return false;
        }
    
        if (marker == nullptr)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
    {
        if (!context->getExtensions().debugMarker)
        {
            // The debug marker calls should not set error state
            // However, it seems reasonable to set an error state if the extension is not enabled
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
            return false;
        }
    
        // Note that debug marker calls must not set error state
        if (length < 0)
        {
            return false;
        }
    
        if (length > 0 && marker == nullptr)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateEGLImageTargetTexture2DOES(Context *context, TextureType type, GLeglImageOES image)
    {
        if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        switch (type)
        {
            case TextureType::_2D:
                if (!context->getExtensions().eglImage)
                {
                    context->handleError(InvalidEnum()
                                         << "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.");
                }
                break;
    
            case TextureType::External:
                if (!context->getExtensions().eglImageExternal)
                {
                    context->handleError(InvalidEnum() << "GL_TEXTURE_EXTERNAL_OES texture target "
                                                          "requires GL_OES_EGL_image_external.");
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
                return false;
        }
    
        egl::Image *imageObject = static_cast<egl::Image *>(image);
    
        ASSERT(context->getCurrentDisplay());
        if (!context->getCurrentDisplay()->isValidImage(imageObject))
        {
            context->handleError(InvalidValue() << "EGL image is not valid.");
            return false;
        }
    
        if (imageObject->getSamples() > 0)
        {
            context->handleError(InvalidOperation()
                                 << "cannot create a 2D texture from a multisampled EGL image.");
            return false;
        }
    
        if (!imageObject->isTexturable(context))
        {
            context->handleError(InvalidOperation()
                                 << "EGL image internal format is not supported as a texture.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
                                                      GLenum target,
                                                      GLeglImageOES image)
    {
        if (!context->getExtensions().eglImage)
        {
            context->handleError(InvalidOperation());
            return false;
        }
    
        switch (target)
        {
            case GL_RENDERBUFFER:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
                return false;
        }
    
        egl::Image *imageObject = static_cast<egl::Image *>(image);
    
        ASSERT(context->getCurrentDisplay());
        if (!context->getCurrentDisplay()->isValidImage(imageObject))
        {
            context->handleError(InvalidValue() << "EGL image is not valid.");
            return false;
        }
    
        if (!imageObject->isRenderable(context))
        {
            context->handleError(InvalidOperation()
                                 << "EGL image internal format is not supported as a renderbuffer.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateBindVertexArrayBase(Context *context, GLuint array)
    {
        if (!context->isVertexArrayGenerated(array))
        {
            // The default VAO should always exist
            ASSERT(array != 0);
            context->handleError(InvalidOperation());
            return false;
        }
    
        return true;
    }
    
    bool ValidateProgramBinaryBase(Context *context,
                                   GLuint program,
                                   GLenum binaryFormat,
                                   const void *binary,
                                   GLint length)
    {
        Program *programObject = GetValidProgram(context, program);
        if (programObject == nullptr)
        {
            return false;
        }
    
        const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
        if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
            programBinaryFormats.end())
        {
            context->handleError(InvalidEnum() << "Program binary format is not valid.");
            return false;
        }
    
        if (context->hasActiveTransformFeedback(program))
        {
            // ES 3.0.4 section 2.15 page 91
            context->handleError(InvalidOperation() << "Cannot change program binary while program "
                                                       "is associated with an active transform "
                                                       "feedback object.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetProgramBinaryBase(Context *context,
                                      GLuint program,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLenum *binaryFormat,
                                      void *binary)
    {
        Program *programObject = GetValidProgram(context, program);
        if (programObject == nullptr)
        {
            return false;
        }
    
        if (!programObject->isLinked())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
            return false;
        }
    
        if (context->getCaps().programBinaryFormats.empty())
        {
            context->handleError(InvalidOperation() << "No program binary formats supported.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawBuffersBase(Context *context, GLsizei n, const GLenum *bufs)
    {
        // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
        if (n < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
        if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxDrawBuffer);
            return false;
        }
    
        ASSERT(context->getGLState().getDrawFramebuffer());
        GLuint frameBufferId      = context->getGLState().getDrawFramebuffer()->id();
        GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
    
        // This should come first before the check for the default frame buffer
        // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
        // rather than INVALID_OPERATION
        for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
        {
            const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
    
            if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
                (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
                 bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
            {
                // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
                // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
                // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
                // 3.1 is still a bit ambiguous about the error, but future specs are
                // expected to clarify that GL_INVALID_ENUM is the correct error.
                context->handleError(InvalidEnum() << "Invalid buffer value");
                return false;
            }
            else if (bufs[colorAttachment] >= maxColorAttachment)
            {
                context->handleError(InvalidOperation()
                                     << "Buffer value is greater than MAX_DRAW_BUFFERS");
                return false;
            }
            else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
                     frameBufferId != 0)
            {
                // INVALID_OPERATION-GL is bound to buffer and ith argument
                // is not COLOR_ATTACHMENTi or NONE
                context->handleError(InvalidOperation()
                                     << "Ith value does not match COLOR_ATTACHMENTi or NONE");
                return false;
            }
        }
    
        // INVALID_OPERATION is generated if GL is bound to the default framebuffer
        // and n is not 1 or bufs is bound to value other than BACK and NONE
        if (frameBufferId == 0)
        {
            if (n != 1)
            {
                context->handleError(InvalidOperation()
                                     << "n must be 1 when GL is bound to the default framebuffer");
                return false;
            }
    
            if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
            {
                context->handleError(
                    InvalidOperation()
                    << "Only NONE or BACK are valid values when drawing to the default framebuffer");
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateGetBufferPointervBase(Context *context,
                                       BufferBinding target,
                                       GLenum pname,
                                       GLsizei *length,
                                       void **params)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
        {
            context->handleError(
                InvalidOperation()
                << "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled.");
            return false;
        }
    
        if (!context->isValidBufferBinding(target))
        {
            context->handleError(InvalidEnum() << "Buffer target not valid");
            return false;
        }
    
        switch (pname)
        {
            case GL_BUFFER_MAP_POINTER:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
        // target bound to zero generate an INVALID_OPERATION error."
        // GLES 3.1 section 6.6 explicitly specifies this error.
        if (context->getGLState().getTargetBuffer(target) == nullptr)
        {
            context->handleError(InvalidOperation()
                                 << "Can not get pointer for reserved buffer name zero.");
            return false;
        }
    
        if (length)
        {
            *length = 1;
        }
    
        return true;
    }
    
    bool ValidateUnmapBufferBase(Context *context, BufferBinding target)
    {
        if (!context->isValidBufferBinding(target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
            return false;
        }
    
        Buffer *buffer = context->getGLState().getTargetBuffer(target);
    
        if (buffer == nullptr || !buffer->isMapped())
        {
            context->handleError(InvalidOperation() << "Buffer not mapped.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateMapBufferRangeBase(Context *context,
                                    BufferBinding target,
                                    GLintptr offset,
                                    GLsizeiptr length,
                                    GLbitfield access)
    {
        if (!context->isValidBufferBinding(target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
            return false;
        }
    
        if (offset < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
            return false;
        }
    
        if (length < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
            return false;
        }
    
        Buffer *buffer = context->getGLState().getTargetBuffer(target);
    
        if (!buffer)
        {
            context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
            return false;
        }
    
        // Check for buffer overflow
        CheckedNumeric<size_t> checkedOffset(offset);
        auto checkedSize = checkedOffset + length;
    
        if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
        {
            context->handleError(InvalidValue() << "Mapped range does not fit into buffer dimensions.");
            return false;
        }
    
        // Check for invalid bits in the mask
        GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
                                   GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
                                   GL_MAP_UNSYNCHRONIZED_BIT;
    
        if (access & ~(allAccessBits))
        {
            context->handleError(InvalidValue()
                                 << "Invalid access bits: 0x" << std::hex << std::uppercase << access);
            return false;
        }
    
        if (length == 0)
        {
            context->handleError(InvalidOperation() << "Buffer mapping length is zero.");
            return false;
        }
    
        if (buffer->isMapped())
        {
            context->handleError(InvalidOperation() << "Buffer is already mapped.");
            return false;
        }
    
        // Check for invalid bit combinations
        if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
        {
            context->handleError(InvalidOperation()
                                 << "Need to map buffer for either reading or writing.");
            return false;
        }
    
        GLbitfield writeOnlyBits =
            GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
    
        if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
        {
            context->handleError(InvalidOperation()
                                 << "Invalid access bits when mapping buffer for reading: 0x"
                                 << std::hex << std::uppercase << access);
            return false;
        }
    
        if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
        {
            context->handleError(
                InvalidOperation()
                << "The explicit flushing bit may only be set if the buffer is mapped for writing.");
            return false;
        }
    
        return ValidateMapBufferBase(context, target);
    }
    
    bool ValidateFlushMappedBufferRangeBase(Context *context,
                                            BufferBinding target,
                                            GLintptr offset,
                                            GLsizeiptr length)
    {
        if (offset < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
            return false;
        }
    
        if (length < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
            return false;
        }
    
        if (!context->isValidBufferBinding(target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
            return false;
        }
    
        Buffer *buffer = context->getGLState().getTargetBuffer(target);
    
        if (buffer == nullptr)
        {
            context->handleError(InvalidOperation() << "Attempted to flush buffer object zero.");
            return false;
        }
    
        if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
        {
            context->handleError(InvalidOperation()
                                 << "Attempted to flush a buffer not mapped for explicit flushing.");
            return false;
        }
    
        // Check for buffer overflow
        CheckedNumeric<size_t> checkedOffset(offset);
        auto checkedSize = checkedOffset + length;
    
        if (!checkedSize.IsValid() ||
            checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
        {
            context->handleError(InvalidValue()
                                 << "Flushed range does not fit into buffer mapping dimensions.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateGenOrDelete(Context *context, GLint n)
    {
        if (n < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
            return false;
        }
        return true;
    }
    
    bool ValidateRobustEntryPoint(Context *context, GLsizei bufSize)
    {
        if (!context->getExtensions().robustClientMemory)
        {
            context->handleError(InvalidOperation()
                                 << "GL_ANGLE_robust_client_memory is not available.");
            return false;
        }
    
        if (bufSize < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
            return false;
        }
    
        return true;
    }
    
    bool ValidateRobustBufferSize(Context *context, GLsizei bufSize, GLsizei numParams)
    {
        if (bufSize < numParams)
        {
            context->handleError(InvalidOperation() << numParams << " parameters are required but "
                                                    << bufSize << " were provided.");
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetFramebufferAttachmentParameterivBase(Context *context,
                                                         GLenum target,
                                                         GLenum attachment,
                                                         GLenum pname,
                                                         GLsizei *numParams)
    {
        if (!ValidFramebufferTarget(context, target))
        {
            context->handleError(InvalidEnum());
            return false;
        }
    
        int clientVersion = context->getClientMajorVersion();
    
        switch (pname)
        {
            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
            case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
                if (clientVersion < 3 || !context->getExtensions().multiview)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
                }
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                if (clientVersion < 3 && !context->getExtensions().sRGB)
                {
                    context->handleError(InvalidEnum());
                    return false;
                }
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
            case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
            case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                if (clientVersion < 3)
                {
                    context->handleError(InvalidEnum());
                    return false;
                }
                break;
    
            case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
                if (!context->getExtensions().geometryShader)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                context->handleError(InvalidEnum());
                return false;
        }
    
        // Determine if the attachment is a valid enum
        switch (attachment)
        {
            case GL_BACK:
            case GL_DEPTH:
            case GL_STENCIL:
                if (clientVersion < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
                }
                break;
    
            case GL_DEPTH_STENCIL_ATTACHMENT:
                if (clientVersion < 3 && !context->isWebGL1())
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
                }
                break;
    
            case GL_COLOR_ATTACHMENT0:
            case GL_DEPTH_ATTACHMENT:
            case GL_STENCIL_ATTACHMENT:
                break;
    
            default:
                if ((clientVersion < 3 && !context->getExtensions().drawBuffers) ||
                    attachment < GL_COLOR_ATTACHMENT0_EXT ||
                    (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
                    return false;
                }
                break;
        }
    
        const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
        ASSERT(framebuffer);
    
        if (framebuffer->id() == 0)
        {
            if (clientVersion < 3)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
                return false;
            }
    
            switch (attachment)
            {
                case GL_BACK:
                case GL_DEPTH:
                case GL_STENCIL:
                    break;
    
                default:
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                    return false;
            }
        }
        else
        {
            if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
            {
                // Valid attachment query
            }
            else
            {
                switch (attachment)
                {
                    case GL_DEPTH_ATTACHMENT:
                    case GL_STENCIL_ATTACHMENT:
                        break;
    
                    case GL_DEPTH_STENCIL_ATTACHMENT:
                        if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
                        {
                            context->handleError(InvalidOperation());
                            return false;
                        }
                        break;
    
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                        return false;
                }
            }
        }
    
        const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment);
        if (attachmentObject)
        {
            ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
                   attachmentObject->type() == GL_TEXTURE ||
                   attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
    
            switch (pname)
            {
                case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (attachmentObject->type() != GL_RENDERBUFFER &&
                        attachmentObject->type() != GL_TEXTURE)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                        return false;
                    }
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                        return false;
                    }
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                        return false;
                    }
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
                    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
                        return false;
                    }
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
                        return false;
                    }
                    break;
    
                default:
                    break;
            }
        }
        else
        {
            // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
            // is NONE, then querying any other pname will generate INVALID_ENUM.
    
            // ES 3.0.2 spec pg 235 states that if the attachment type is none,
            // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
            // INVALID_OPERATION for all other pnames
    
            switch (pname)
            {
                case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                    break;
    
                case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (clientVersion < 3)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                             InvalidFramebufferAttachmentParameter);
                        return false;
                    }
                    break;
    
                default:
                    if (clientVersion < 3)
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                             InvalidFramebufferAttachmentParameter);
                        return false;
                    }
                    else
                    {
                        ANGLE_VALIDATION_ERR(context, InvalidOperation(),
                                             InvalidFramebufferAttachmentParameter);
                        return false;
                    }
            }
        }
    
        if (numParams)
        {
            if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE)
            {
                // Only when the viewport offsets are queried we can have a varying number of output
                // parameters.
                const int numViews = attachmentObject ? attachmentObject->getNumViews() : 1;
                *numParams         = numViews * 2;
            }
            else
            {
                // For all other queries we can have only one output parameter.
                *numParams = 1;
            }
        }
    
        return true;
    }
    
    bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(Context *context,
                                                                GLenum target,
                                                                GLenum attachment,
                                                                GLenum pname,
                                                                GLsizei bufSize,
                                                                GLsizei *length,
                                                                GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
        if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
                                                             &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetBufferParameterivRobustANGLE(Context *context,
                                                 BufferBinding target,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 GLsizei *length,
                                                 GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateGetBufferParameteri64vRobustANGLE(Context *context,
                                                   BufferBinding target,
                                                   GLenum pname,
                                                   GLsizei bufSize,
                                                   GLsizei *length,
                                                   GLint64 *params)
    {
        GLsizei numParams = 0;
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetProgramivBase(Context *context, GLuint program, GLenum pname, GLsizei *numParams)
    {
        // Currently, all GetProgramiv queries return 1 parameter
        if (numParams)
        {
            *numParams = 1;
        }
    
        // Special case for GL_COMPLETION_STATUS_KHR: don't resolve the link. Otherwise resolve it now.
        Program *programObject = (pname == GL_COMPLETION_STATUS_KHR)
                                     ? GetValidProgramNoResolve(context, program)
                                     : GetValidProgram(context, program);
        if (!programObject)
        {
            return false;
        }
    
        switch (pname)
        {
            case GL_DELETE_STATUS:
            case GL_LINK_STATUS:
            case GL_VALIDATE_STATUS:
            case GL_INFO_LOG_LENGTH:
            case GL_ATTACHED_SHADERS:
            case GL_ACTIVE_ATTRIBUTES:
            case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
            case GL_ACTIVE_UNIFORMS:
            case GL_ACTIVE_UNIFORM_MAX_LENGTH:
                break;
    
            case GL_PROGRAM_BINARY_LENGTH:
                if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
                {
                    context->handleError(InvalidEnum() << "Querying GL_PROGRAM_BINARY_LENGTH "
                                                          "requires GL_OES_get_program_binary or "
                                                          "ES 3.0.");
                    return false;
                }
                break;
    
            case GL_ACTIVE_UNIFORM_BLOCKS:
            case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
            case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
            case GL_TRANSFORM_FEEDBACK_VARYINGS:
            case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
            case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
                if (context->getClientMajorVersion() < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
                    return false;
                }
                break;
    
            case GL_PROGRAM_SEPARABLE:
            case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
                if (context->getClientVersion() < Version(3, 1))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
                    return false;
                }
                break;
    
            case GL_COMPUTE_WORK_GROUP_SIZE:
                if (context->getClientVersion() < Version(3, 1))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
                    return false;
                }
    
                // [OpenGL ES 3.1] Chapter 7.12 Page 122
                // An INVALID_OPERATION error is generated if COMPUTE_WORK_GROUP_SIZE is queried for a
                // program which has not been linked successfully, or which does not contain objects to
                // form a compute shader.
                if (!programObject->isLinked())
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
                    return false;
                }
                if (!programObject->hasLinkedShaderStage(ShaderType::Compute))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveComputeShaderStage);
                    return false;
                }
                break;
    
            case GL_GEOMETRY_LINKED_INPUT_TYPE_EXT:
            case GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT:
            case GL_GEOMETRY_LINKED_VERTICES_OUT_EXT:
            case GL_GEOMETRY_SHADER_INVOCATIONS_EXT:
                if (!context->getExtensions().geometryShader)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled);
                    return false;
                }
    
                // [EXT_geometry_shader] Chapter 7.12
                // An INVALID_OPERATION error is generated if GEOMETRY_LINKED_VERTICES_OUT_EXT,
                // GEOMETRY_LINKED_INPUT_TYPE_EXT, GEOMETRY_LINKED_OUTPUT_TYPE_EXT, or
                // GEOMETRY_SHADER_INVOCATIONS_EXT are queried for a program which has not been linked
                // successfully, or which does not contain objects to form a geometry shader.
                if (!programObject->isLinked())
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
                    return false;
                }
                if (!programObject->hasLinkedShaderStage(ShaderType::Geometry))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveGeometryShaderStage);
                    return false;
                }
                break;
    
            case GL_COMPLETION_STATUS_KHR:
                if (!context->getExtensions().parallelShaderCompile)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        return true;
    }
    
    bool ValidateGetProgramivRobustANGLE(Context *context,
                                         GLuint program,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetProgramivBase(context, program, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
                                                       GLenum target,
                                                       GLenum pname,
                                                       GLsizei bufSize,
                                                       GLsizei *length,
                                                       GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetRenderbufferParameterivBase(context, target, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetShaderivRobustANGLE(Context *context,
                                        GLuint shader,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetShaderivBase(context, shader, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetTexParameterfvRobustANGLE(Context *context,
                                              TextureType target,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetTexParameterBase(context, target, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateGetTexParameterivRobustANGLE(Context *context,
                                              TextureType target,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLint *params)
    {
    
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
        GLsizei numParams = 0;
        if (!ValidateGetTexParameterBase(context, target, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateGetTexParameterIivRobustANGLE(Context *context,
                                               TextureType target,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetTexParameterIuivRobustANGLE(Context *context,
                                                TextureType target,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateTexParameterfvRobustANGLE(Context *context,
                                           TextureType target,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           const GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        return ValidateTexParameterBase(context, target, pname, bufSize, true, params);
    }
    
    bool ValidateTexParameterivRobustANGLE(Context *context,
                                           TextureType target,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           const GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        return ValidateTexParameterBase(context, target, pname, bufSize, true, params);
    }
    
    bool ValidateTexParameterIivRobustANGLE(Context *context,
                                            TextureType target,
                                            GLenum pname,
                                            GLsizei bufSize,
                                            const GLint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateTexParameterIuivRobustANGLE(Context *context,
                                             TextureType target,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             const GLuint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
                                                  GLuint sampler,
                                                  GLenum pname,
                                                  GLuint bufSize,
                                                  GLsizei *length,
                                                  GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
                                                  GLuint sampler,
                                                  GLenum pname,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
        return true;
    }
    
    bool ValidateGetSamplerParameterIivRobustANGLE(Context *context,
                                                   GLuint sampler,
                                                   GLenum pname,
                                                   GLsizei bufSize,
                                                   GLsizei *length,
                                                   GLint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetSamplerParameterIuivRobustANGLE(Context *context,
                                                    GLuint sampler,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLuint *params)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateSamplerParameterfvRobustANGLE(Context *context,
                                               GLuint sampler,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               const GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        return ValidateSamplerParameterBase(context, sampler, pname, bufSize, true, params);
    }
    
    bool ValidateSamplerParameterivRobustANGLE(Context *context,
                                               GLuint sampler,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               const GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        return ValidateSamplerParameterBase(context, sampler, pname, bufSize, true, params);
    }
    
    bool ValidateSamplerParameterIivRobustANGLE(Context *context,
                                                GLuint sampler,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                const GLint *param)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateSamplerParameterIuivRobustANGLE(Context *context,
                                                 GLuint sampler,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 const GLuint *param)
    {
        UNIMPLEMENTED();
        return false;
    }
    
    bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
                                              GLuint index,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLfloat *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
        return true;
    }
    
    bool ValidateGetVertexAttribivRobustANGLE(Context *context,
                                              GLuint index,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
                                                    GLuint index,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    void **pointer)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, true, false))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
                                               GLuint index,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
                                                GLuint index,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
                                                    GLuint program,
                                                    GLuint uniformBlockIndex,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei writeLength = 0;
    
        if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname,
                                                 &writeLength))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, writeLength))
        {
            return false;
        }
    
        SetRobustLengthParam(length, writeLength);
    
        return true;
    }
    
    bool ValidateGetInternalformativRobustANGLE(Context *context,
                                                GLenum target,
                                                GLenum internalformat,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLint *params)
    {
        if (!ValidateRobustEntryPoint(context, bufSize))
        {
            return false;
        }
    
        GLsizei numParams = 0;
    
        if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize,
                                             &numParams))
        {
            return false;
        }
    
        if (!ValidateRobustBufferSize(context, bufSize, numParams))
        {
            return false;
        }
    
        SetRobustLengthParam(length, numParams);
    
        return true;
    }
    
    bool ValidateVertexFormatBase(Context *context,
                                  GLuint attribIndex,
                                  GLint size,
                                  GLenum type,
                                  GLboolean pureInteger)
    {
        const Caps &caps = context->getCaps();
        if (attribIndex >= caps.maxVertexAttributes)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
            return false;
        }
    
        if (size < 1 || size > 4)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidVertexAttrSize);
            return false;
        }
    
        switch (type)
        {
            case GL_BYTE:
            case GL_UNSIGNED_BYTE:
            case GL_SHORT:
            case GL_UNSIGNED_SHORT:
                break;
    
            case GL_INT:
            case GL_UNSIGNED_INT:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(InvalidEnum()
                                         << "Vertex type not supported before OpenGL ES 3.0.");
                    return false;
                }
                break;
    
            case GL_FIXED:
            case GL_FLOAT:
                if (pureInteger)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                    return false;
                }
                break;
    
            case GL_HALF_FLOAT:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(InvalidEnum()
                                         << "Vertex type not supported before OpenGL ES 3.0.");
                    return false;
                }
                if (pureInteger)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                    return false;
                }
                break;
    
            case GL_INT_2_10_10_10_REV:
            case GL_UNSIGNED_INT_2_10_10_10_REV:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(InvalidEnum()
                                         << "Vertex type not supported before OpenGL ES 3.0.");
                    return false;
                }
                if (pureInteger)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
                    return false;
                }
                if (size != 4)
                {
                    context->handleError(InvalidOperation() << "Type is INT_2_10_10_10_REV or "
                                                               "UNSIGNED_INT_2_10_10_10_REV and "
                                                               "size is not 4.");
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
                return false;
        }
    
        return true;
    }
    
    // Perform validation from WebGL 2 section 5.10 "Invalid Clears":
    // In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
    // specified clear value and the type of a buffer that is being cleared generates an
    // INVALID_OPERATION error instead of producing undefined results
    bool ValidateWebGLFramebufferAttachmentClearType(Context *context,
                                                     GLint drawbuffer,
                                                     const GLenum *validComponentTypes,
                                                     size_t validComponentTypeCount)
    {
        const FramebufferAttachment *attachment =
            context->getGLState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
        if (attachment)
        {
            GLenum componentType = attachment->getFormat().info->componentType;
            const GLenum *end    = validComponentTypes + validComponentTypeCount;
            if (std::find(validComponentTypes, end, componentType) == end)
            {
                context->handleError(
                    InvalidOperation()
                    << "No defined conversion between clear value and attachment format.");
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateRobustCompressedTexImageBase(Context *context, GLsizei imageSize, GLsizei dataSize)
    {
        if (!ValidateRobustEntryPoint(context, dataSize))
        {
            return false;
        }
    
        Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
        if (pixelUnpackBuffer == nullptr)
        {
            if (dataSize < imageSize)
            {
                context->handleError(InvalidOperation() << "dataSize must be at least " << imageSize);
            }
        }
        return true;
    }
    
    bool ValidateGetBufferParameterBase(Context *context,
                                        BufferBinding target,
                                        GLenum pname,
                                        bool pointerVersion,
                                        GLsizei *numParams)
    {
        if (numParams)
        {
            *numParams = 0;
        }
    
        if (!context->isValidBufferBinding(target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
            return false;
        }
    
        const Buffer *buffer = context->getGLState().getTargetBuffer(target);
        if (!buffer)
        {
            // A null buffer means that "0" is bound to the requested buffer target
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
            return false;
        }
    
        const Extensions &extensions = context->getExtensions();
    
        switch (pname)
        {
            case GL_BUFFER_USAGE:
            case GL_BUFFER_SIZE:
                break;
    
            case GL_BUFFER_ACCESS_OES:
                if (!extensions.mapBuffer)
                {
                    context->handleError(InvalidEnum()
                                         << "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer.");
                    return false;
                }
                break;
    
            case GL_BUFFER_MAPPED:
                static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
                if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
                    !extensions.mapBufferRange)
                {
                    context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0, "
                                                          "GL_OES_mapbuffer or "
                                                          "GL_EXT_map_buffer_range.");
                    return false;
                }
                break;
    
            case GL_BUFFER_MAP_POINTER:
                if (!pointerVersion)
                {
                    context->handleError(
                        InvalidEnum()
                        << "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.");
                    return false;
                }
                break;
    
            case GL_BUFFER_ACCESS_FLAGS:
            case GL_BUFFER_MAP_OFFSET:
            case GL_BUFFER_MAP_LENGTH:
                if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
                {
                    context->handleError(InvalidEnum()
                                         << "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.");
                    return false;
                }
                break;
    
            case GL_MEMORY_SIZE_ANGLE:
                if (!context->getExtensions().memorySize)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        // All buffer parameter queries return one value.
        if (numParams)
        {
            *numParams = 1;
        }
    
        return true;
    }
    
    bool ValidateGetRenderbufferParameterivBase(Context *context,
                                                GLenum target,
                                                GLenum pname,
                                                GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (target != GL_RENDERBUFFER)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
            return false;
        }
    
        Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
        if (renderbuffer == nullptr)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), RenderbufferNotBound);
            return false;
        }
    
        switch (pname)
        {
            case GL_RENDERBUFFER_WIDTH:
            case GL_RENDERBUFFER_HEIGHT:
            case GL_RENDERBUFFER_INTERNAL_FORMAT:
            case GL_RENDERBUFFER_RED_SIZE:
            case GL_RENDERBUFFER_GREEN_SIZE:
            case GL_RENDERBUFFER_BLUE_SIZE:
            case GL_RENDERBUFFER_ALPHA_SIZE:
            case GL_RENDERBUFFER_DEPTH_SIZE:
            case GL_RENDERBUFFER_STENCIL_SIZE:
                break;
    
            case GL_RENDERBUFFER_SAMPLES_ANGLE:
                if (!context->getExtensions().framebufferMultisample)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_MEMORY_SIZE_ANGLE:
                if (!context->getExtensions().memorySize)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            *length = 1;
        }
        return true;
    }
    
    bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (GetValidShader(context, shader) == nullptr)
        {
            return false;
        }
    
        switch (pname)
        {
            case GL_SHADER_TYPE:
            case GL_DELETE_STATUS:
            case GL_COMPILE_STATUS:
            case GL_INFO_LOG_LENGTH:
            case GL_SHADER_SOURCE_LENGTH:
                break;
    
            case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
                if (!context->getExtensions().translatedShaderSource)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_COMPLETION_STATUS_KHR:
                if (!context->getExtensions().parallelShaderCompile)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            *length = 1;
        }
        return true;
    }
    
    bool ValidateGetTexParameterBase(Context *context,
                                     TextureType target,
                                     GLenum pname,
                                     GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
            return false;
        }
    
        if (context->getTargetTexture(target) == nullptr)
        {
            // Should only be possible for external textures
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
            return false;
        }
    
        if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_MAG_FILTER:
            case GL_TEXTURE_MIN_FILTER:
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
                break;
    
            case GL_TEXTURE_USAGE_ANGLE:
                if (!context->getExtensions().textureUsage)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_IMMUTABLE_FORMAT:
                if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_TEXTURE_WRAP_R:
            case GL_TEXTURE_IMMUTABLE_LEVELS:
            case GL_TEXTURE_SWIZZLE_R:
            case GL_TEXTURE_SWIZZLE_G:
            case GL_TEXTURE_SWIZZLE_B:
            case GL_TEXTURE_SWIZZLE_A:
            case GL_TEXTURE_BASE_LEVEL:
            case GL_TEXTURE_MAX_LEVEL:
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
            case GL_TEXTURE_COMPARE_MODE:
            case GL_TEXTURE_COMPARE_FUNC:
                if (context->getClientMajorVersion() < 3)
                {
                    context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0.");
                    return false;
                }
                break;
    
            case GL_TEXTURE_SRGB_DECODE_EXT:
                if (!context->getExtensions().textureSRGBDecode)
                {
                    context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
                    return false;
                }
                break;
    
            case GL_DEPTH_STENCIL_TEXTURE_MODE:
                if (context->getClientVersion() < Version(3, 1))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
                    return false;
                }
                break;
    
            case GL_GENERATE_MIPMAP:
            case GL_TEXTURE_CROP_RECT_OES:
                // TODO(lfy@google.com): Restrict to GL_OES_draw_texture
                // after GL_OES_draw_texture functionality implemented
                if (context->getClientMajorVersion() > 1)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only);
                    return false;
                }
                break;
    
            case GL_MEMORY_SIZE_ANGLE:
                if (!context->getExtensions().memorySize)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            case GL_TEXTURE_BORDER_COLOR:
                if (!context->getExtensions().textureBorderClamp)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            *length = GetTexParameterCount(pname);
        }
        return true;
    }
    
    bool ValidateGetVertexAttribBase(Context *context,
                                     GLuint index,
                                     GLenum pname,
                                     GLsizei *length,
                                     bool pointer,
                                     bool pureIntegerEntryPoint)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
        {
            context->handleError(InvalidOperation() << "Context does not support OpenGL ES 3.0.");
            return false;
        }
    
        if (index >= context->getCaps().maxVertexAttributes)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
            return false;
        }
    
        if (pointer)
        {
            if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
            }
        }
        else
        {
            switch (pname)
            {
                case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
                case GL_VERTEX_ATTRIB_ARRAY_SIZE:
                case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
                case GL_VERTEX_ATTRIB_ARRAY_TYPE:
                case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
                case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
                case GL_CURRENT_VERTEX_ATTRIB:
                    break;
    
                case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
                    static_assert(
                        GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
                        "ANGLE extension enums not equal to GL enums.");
                    if (context->getClientMajorVersion() < 3 &&
                        !context->getExtensions().instancedArrays)
                    {
                        context->handleError(InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_DIVISOR "
                                                              "requires OpenGL ES 3.0 or "
                                                              "GL_ANGLE_instanced_arrays.");
                        return false;
                    }
                    break;
    
                case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
                    if (context->getClientMajorVersion() < 3)
                    {
                        context->handleError(
                            InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_INTEGER requires OpenGL ES 3.0.");
                        return false;
                    }
                    break;
    
                case GL_VERTEX_ATTRIB_BINDING:
                case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
                    if (context->getClientVersion() < ES_3_1)
                    {
                        context->handleError(InvalidEnum()
                                             << "Vertex Attrib Bindings require OpenGL ES 3.1.");
                        return false;
                    }
                    break;
    
                default:
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
            }
        }
    
        if (length)
        {
            if (pname == GL_CURRENT_VERTEX_ATTRIB)
            {
                *length = 4;
            }
            else
            {
                *length = 1;
            }
        }
    
        return true;
    }
    
    bool ValidateReadPixelsBase(Context *context,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                GLsizei *length,
                                GLsizei *columns,
                                GLsizei *rows,
                                void *pixels)
    {
        if (length != nullptr)
        {
            *length = 0;
        }
        if (rows != nullptr)
        {
            *rows = 0;
        }
        if (columns != nullptr)
        {
            *columns = 0;
        }
    
        if (width < 0 || height < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
            return false;
        }
    
        Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
    
        if (!ValidateFramebufferComplete(context, readFramebuffer))
        {
            return false;
        }
    
        if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer))
        {
            return false;
        }
    
        Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
        ASSERT(framebuffer);
    
        if (framebuffer->getReadBufferState() == GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
            return false;
        }
    
        const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
        // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
        // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
        // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the
        // situation is an application error that would lead to a crash in ANGLE.
        if (readBuffer == nullptr)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
            return false;
        }
    
        // ANGLE_multiview, Revision 1:
        // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the
        // current read framebuffer is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of views
        // in the current read framebuffer is more than one.
        if (framebuffer->readDisallowedByMultiview())
        {
            context->handleError(InvalidFramebufferOperation()
                                 << "Attempting to read from a multi-view framebuffer.");
            return false;
        }
    
        if (context->getExtensions().webglCompatibility)
        {
            // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
            // excluding formats LUMINANCE and LUMINANCE_ALPHA.".  This requires validating the format
            // and type before validating the combination of format and type.  However, the
            // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
            // verifies that GL_INVALID_OPERATION is generated.
            // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
            // dEQP/WebGL.
            if (!ValidReadPixelsFormatEnum(context, format))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
                return false;
            }
    
            if (!ValidReadPixelsTypeEnum(context, type))
            {
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
                return false;
            }
        }
    
        GLenum currentFormat = GL_NONE;
        ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadFormat(context, &currentFormat));
    
        GLenum currentType = GL_NONE;
        ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadType(context, &currentType));
    
        GLenum currentComponentType = readBuffer->getFormat().info->componentType;
    
        bool validFormatTypeCombination =
            ValidReadPixelsFormatType(context, currentComponentType, format, type);
    
        if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
            return false;
        }
    
        // Check for pixel pack buffer related API errors
        Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelPack);
        if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
        {
            // ...the buffer object's data store is currently mapped.
            context->handleError(InvalidOperation() << "Pixel pack buffer is mapped.");
            return false;
        }
        if (context->getExtensions().webglCompatibility && pixelPackBuffer != nullptr &&
            pixelPackBuffer->isBoundForTransformFeedbackAndOtherUse())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), PixelPackBufferBoundForTransformFeedback);
            return false;
        }
    
        // ..  the data would be packed to the buffer object such that the memory writes required
        // would exceed the data store size.
        const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
        const Extents size(width, height, 1);
        const auto &pack = context->getGLState().getPackState();
    
        GLuint endByte = 0;
        if (!formatInfo.computePackUnpackEndByte(type, size, pack, false, &endByte))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        if (bufSize >= 0)
        {
            if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
                return false;
            }
        }
    
        if (pixelPackBuffer != nullptr)
        {
            CheckedNumeric<size_t> checkedEndByte(endByte);
            CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
            checkedEndByte += checkedOffset;
    
            if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
            {
                // Overflow past the end of the buffer
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), ParamOverflow);
                return false;
            }
        }
    
        if (pixelPackBuffer == nullptr && length != nullptr)
        {
            if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
            {
                ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
                return false;
            }
    
            *length = static_cast<GLsizei>(endByte);
        }
    
        auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize, GLsizei *outExtent) {
            angle::CheckedNumeric<int> clippedExtent(length);
            if (start < 0)
            {
                // "subtract" the area that is less than 0
                clippedExtent += start;
            }
    
            angle::CheckedNumeric<int> readExtent = start;
            readExtent += length;
            if (!readExtent.IsValid())
            {
                return false;
            }
    
            if (readExtent.ValueOrDie() > bufferSize)
            {
                // Subtract the region to the right of the read buffer
                clippedExtent -= (readExtent - bufferSize);
            }
    
            if (!clippedExtent.IsValid())
            {
                return false;
            }
    
            *outExtent = std::max(clippedExtent.ValueOrDie(), 0);
            return true;
        };
    
        GLsizei writtenColumns = 0;
        if (!getClippedExtent(x, width, readBuffer->getSize().width, &writtenColumns))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        GLsizei writtenRows = 0;
        if (!getClippedExtent(y, height, readBuffer->getSize().height, &writtenRows))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
            return false;
        }
    
        if (columns != nullptr)
        {
            *columns = writtenColumns;
        }
    
        if (rows != nullptr)
        {
            *rows = writtenRows;
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateTexParameterBase(Context *context,
                                  TextureType target,
                                  GLenum pname,
                                  GLsizei bufSize,
                                  bool vectorParams,
                                  const ParamType *params)
    {
        if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
            return false;
        }
    
        if (context->getTargetTexture(target) == nullptr)
        {
            // Should only be possible for external textures
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
            return false;
        }
    
        const GLsizei minBufSize = GetTexParameterCount(pname);
        if (bufSize >= 0 && bufSize < minBufSize)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
            return false;
        }
    
        if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname))
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_R:
            case GL_TEXTURE_SWIZZLE_R:
            case GL_TEXTURE_SWIZZLE_G:
            case GL_TEXTURE_SWIZZLE_B:
            case GL_TEXTURE_SWIZZLE_A:
            case GL_TEXTURE_BASE_LEVEL:
            case GL_TEXTURE_MAX_LEVEL:
            case GL_TEXTURE_COMPARE_MODE:
            case GL_TEXTURE_COMPARE_FUNC:
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
                if (context->getClientMajorVersion() < 3)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
                    return false;
                }
                if (target == TextureType::External && !context->getExtensions().eglImageExternalEssl3)
                {
                    context->handleError(InvalidEnum() << "ES3 texture parameters are not "
                                                          "available without "
                                                          "GL_OES_EGL_image_external_essl3.");
                    return false;
                }
                break;
    
            case GL_GENERATE_MIPMAP:
            case GL_TEXTURE_CROP_RECT_OES:
                if (context->getClientMajorVersion() > 1)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only);
                    return false;
                }
                break;
            default:
                break;
        }
    
        if (target == TextureType::_2DMultisample || target == TextureType::_2DMultisampleArray)
        {
            switch (pname)
            {
                case GL_TEXTURE_MIN_FILTER:
                case GL_TEXTURE_MAG_FILTER:
                case GL_TEXTURE_WRAP_S:
                case GL_TEXTURE_WRAP_T:
                case GL_TEXTURE_WRAP_R:
                case GL_TEXTURE_MIN_LOD:
                case GL_TEXTURE_MAX_LOD:
                case GL_TEXTURE_COMPARE_MODE:
                case GL_TEXTURE_COMPARE_FUNC:
                case GL_TEXTURE_BORDER_COLOR:
                    context->handleError(InvalidEnum()
                                         << "Invalid parameter for 2D multisampled textures.");
                    return false;
            }
        }
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
            {
                bool restrictedWrapModes =
                    target == TextureType::External || target == TextureType::Rectangle;
                if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes))
                {
                    return false;
                }
            }
            break;
    
            case GL_TEXTURE_MIN_FILTER:
            {
                bool restrictedMinFilter =
                    target == TextureType::External || target == TextureType::Rectangle;
                if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter))
                {
                    return false;
                }
            }
            break;
    
            case GL_TEXTURE_MAG_FILTER:
                if (!ValidateTextureMagFilterValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_USAGE_ANGLE:
                if (!context->getExtensions().textureUsage)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                    return false;
                }
    
                switch (ConvertToGLenum(params[0]))
                {
                    case GL_NONE:
                    case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
                        break;
    
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                        return false;
                }
                break;
    
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            {
                GLfloat paramValue = static_cast<GLfloat>(params[0]);
                if (!ValidateTextureMaxAnisotropyValue(context, paramValue))
                {
                    return false;
                }
                ASSERT(static_cast<ParamType>(paramValue) == params[0]);
            }
            break;
    
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
                // any value is permissible
                break;
    
            case GL_TEXTURE_COMPARE_MODE:
                if (!ValidateTextureCompareModeValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_COMPARE_FUNC:
                if (!ValidateTextureCompareFuncValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_SWIZZLE_R:
            case GL_TEXTURE_SWIZZLE_G:
            case GL_TEXTURE_SWIZZLE_B:
            case GL_TEXTURE_SWIZZLE_A:
                switch (ConvertToGLenum(params[0]))
                {
                    case GL_RED:
                    case GL_GREEN:
                    case GL_BLUE:
                    case GL_ALPHA:
                    case GL_ZERO:
                    case GL_ONE:
                        break;
    
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                        return false;
                }
                break;
    
            case GL_TEXTURE_BASE_LEVEL:
                if (ConvertToGLint(params[0]) < 0)
                {
                    context->handleError(InvalidValue() << "Base level must be at least 0.");
                    return false;
                }
                if (target == TextureType::External && static_cast<GLuint>(params[0]) != 0)
                {
                    context->handleError(InvalidOperation()
                                         << "Base level must be 0 for external textures.");
                    return false;
                }
                if ((target == TextureType::_2DMultisample ||
                     target == TextureType::_2DMultisampleArray) &&
                    static_cast<GLuint>(params[0]) != 0)
                {
                    context->handleError(InvalidOperation()
                                         << "Base level must be 0 for multisampled textures.");
                    return false;
                }
                if (target == TextureType::Rectangle && static_cast<GLuint>(params[0]) != 0)
                {
                    context->handleError(InvalidOperation()
                                         << "Base level must be 0 for rectangle textures.");
                    return false;
                }
                break;
    
            case GL_TEXTURE_MAX_LEVEL:
                if (ConvertToGLint(params[0]) < 0)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
                    return false;
                }
                break;
    
            case GL_DEPTH_STENCIL_TEXTURE_MODE:
                if (context->getClientVersion() < Version(3, 1))
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
                    return false;
                }
                switch (ConvertToGLenum(params[0]))
                {
                    case GL_DEPTH_COMPONENT:
                    case GL_STENCIL_INDEX:
                        break;
    
                    default:
                        ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                        return false;
                }
                break;
    
            case GL_TEXTURE_SRGB_DECODE_EXT:
                if (!ValidateTextureSRGBDecodeValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_GENERATE_MIPMAP:
                if (context->getClientMajorVersion() > 1)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only);
                    return false;
                }
                break;
    
            case GL_TEXTURE_CROP_RECT_OES:
                if (context->getClientMajorVersion() > 1)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only);
                    return false;
                }
                if (!vectorParams)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
                    return false;
                }
                break;
    
            case GL_TEXTURE_BORDER_COLOR:
                if (!context->getExtensions().textureBorderClamp)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                if (!vectorParams)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InsufficientBufferSize);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        return true;
    }
    
    template bool ValidateTexParameterBase(Context *,
                                           TextureType,
                                           GLenum,
                                           GLsizei,
                                           bool,
                                           const GLfloat *);
    template bool ValidateTexParameterBase(Context *,
                                           TextureType,
                                           GLenum,
                                           GLsizei,
                                           bool,
                                           const GLint *);
    template bool ValidateTexParameterBase(Context *,
                                           TextureType,
                                           GLenum,
                                           GLsizei,
                                           bool,
                                           const GLuint *);
    
    bool ValidateVertexAttribIndex(Context *context, GLuint index)
    {
        if (index >= MAX_VERTEX_ATTRIBS)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetActiveUniformBlockivBase(Context *context,
                                             GLuint program,
                                             GLuint uniformBlockIndex,
                                             GLenum pname,
                                             GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        Program *programObject = GetValidProgram(context, program);
        if (!programObject)
        {
            return false;
        }
    
        if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
        {
            context->handleError(InvalidValue()
                                 << "uniformBlockIndex exceeds active uniform block count.");
            return false;
        }
    
        switch (pname)
        {
            case GL_UNIFORM_BLOCK_BINDING:
            case GL_UNIFORM_BLOCK_DATA_SIZE:
            case GL_UNIFORM_BLOCK_NAME_LENGTH:
            case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
            case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
            case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
            case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
            {
                const InterfaceBlock &uniformBlock =
                    programObject->getUniformBlockByIndex(uniformBlockIndex);
                *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
            }
            else
            {
                *length = 1;
            }
        }
    
        return true;
    }
    
    template <typename ParamType>
    bool ValidateSamplerParameterBase(Context *context,
                                      GLuint sampler,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      bool vectorParams,
                                      ParamType *params)
    {
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        if (!context->isSampler(sampler))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
            return false;
        }
    
        const GLsizei minBufSize = GetSamplerParameterCount(pname);
        if (bufSize >= 0 && bufSize < minBufSize)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
                if (!ValidateTextureWrapModeValue(context, params, false))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_MIN_FILTER:
                if (!ValidateTextureMinFilterValue(context, params, false))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_MAG_FILTER:
                if (!ValidateTextureMagFilterValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
                // any value is permissible
                break;
    
            case GL_TEXTURE_COMPARE_MODE:
                if (!ValidateTextureCompareModeValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_COMPARE_FUNC:
                if (!ValidateTextureCompareFuncValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_SRGB_DECODE_EXT:
                if (!ValidateTextureSRGBDecodeValue(context, params))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            {
                GLfloat paramValue = static_cast<GLfloat>(params[0]);
                if (!ValidateTextureMaxAnisotropyValue(context, paramValue))
                {
                    return false;
                }
            }
            break;
    
            case GL_TEXTURE_BORDER_COLOR:
                if (!context->getExtensions().textureBorderClamp)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                if (!vectorParams)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), InsufficientBufferSize);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        return true;
    }
    
    template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, bool, GLfloat *);
    template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, bool, GLint *);
    template bool ValidateSamplerParameterBase(Context *,
                                               GLuint,
                                               GLenum,
                                               GLsizei,
                                               bool,
                                               const GLuint *);
    
    bool ValidateGetSamplerParameterBase(Context *context,
                                         GLuint sampler,
                                         GLenum pname,
                                         GLsizei *length)
    {
        if (length)
        {
            *length = 0;
        }
    
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        if (!context->isSampler(sampler))
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
            return false;
        }
    
        switch (pname)
        {
            case GL_TEXTURE_WRAP_S:
            case GL_TEXTURE_WRAP_T:
            case GL_TEXTURE_WRAP_R:
            case GL_TEXTURE_MIN_FILTER:
            case GL_TEXTURE_MAG_FILTER:
            case GL_TEXTURE_MIN_LOD:
            case GL_TEXTURE_MAX_LOD:
            case GL_TEXTURE_COMPARE_MODE:
            case GL_TEXTURE_COMPARE_FUNC:
                break;
    
            case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                if (!ValidateTextureMaxAnisotropyExtensionEnabled(context))
                {
                    return false;
                }
                break;
    
            case GL_TEXTURE_SRGB_DECODE_EXT:
                if (!context->getExtensions().textureSRGBDecode)
                {
                    context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
                    return false;
                }
                break;
    
            case GL_TEXTURE_BORDER_COLOR:
                if (!context->getExtensions().textureBorderClamp)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
                    return false;
                }
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (length)
        {
            *length = GetSamplerParameterCount(pname);
        }
        return true;
    }
    
    bool ValidateGetInternalFormativBase(Context *context,
                                         GLenum target,
                                         GLenum internalformat,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei *numParams)
    {
        if (numParams)
        {
            *numParams = 0;
        }
    
        if (context->getClientMajorVersion() < 3)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
            return false;
        }
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
        if (!formatCaps.renderbuffer)
        {
            context->handleError(InvalidEnum() << "Internal format is not renderable.");
            return false;
        }
    
        switch (target)
        {
            case GL_RENDERBUFFER:
                break;
    
            case GL_TEXTURE_2D_MULTISAMPLE:
                if (context->getClientVersion() < ES_3_1 &&
                    !context->getExtensions().textureMultisample)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(),
                                         MultisampleTextureExtensionOrES31Required);
                    return false;
                }
                break;
            case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES:
                if (!context->getExtensions().textureStorageMultisample2DArray)
                {
                    ANGLE_VALIDATION_ERR(context, InvalidEnum(), MultisampleArrayExtensionRequired);
                    return false;
                }
                break;
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget);
                return false;
        }
    
        if (bufSize < 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
            return false;
        }
    
        GLsizei maxWriteParams = 0;
        switch (pname)
        {
            case GL_NUM_SAMPLE_COUNTS:
                maxWriteParams = 1;
                break;
    
            case GL_SAMPLES:
                maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
                break;
    
            default:
                ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
                return false;
        }
    
        if (numParams)
        {
            // glGetInternalFormativ will not overflow bufSize
            *numParams = std::min(bufSize, maxWriteParams);
        }
    
        return true;
    }
    
    bool ValidateFramebufferNotMultisampled(Context *context, Framebuffer *framebuffer)
    {
        if (framebuffer->getSamples(context) != 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidMultisampledFramebufferOperation);
            return false;
        }
        return true;
    }
    
    bool ValidateMultitextureUnit(Context *context, GLenum texture)
    {
        if (texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + context->getCaps().maxMultitextureUnits)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMultitextureUnit);
            return false;
        }
        return true;
    }
    
    bool ValidateTexStorageMultisample(Context *context,
                                       TextureType target,
                                       GLsizei samples,
                                       GLint internalFormat,
                                       GLsizei width,
                                       GLsizei height)
    {
        const Caps &caps = context->getCaps();
        if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
            static_cast<GLuint>(height) > caps.max2DTextureSize)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureWidthOrHeightOutOfRange);
            return false;
        }
    
        if (samples == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), SamplesZero);
            return false;
        }
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
        if (!formatCaps.textureAttachment)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), RenderableInternalFormat);
            return false;
        }
    
        // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
        // is one of the unsized base internalformats listed in table 8.11.
        const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
        if (formatInfo.internalFormat == GL_NONE)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnsizedInternalFormatUnsupported);
            return false;
        }
    
        if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), SamplesOutOfRange);
            return false;
        }
    
        Texture *texture = context->getTargetTexture(target);
        if (!texture || texture->id() == 0)
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ZeroBoundToTarget);
            return false;
        }
    
        if (texture->getImmutableFormat())
        {
            ANGLE_VALIDATION_ERR(context, InvalidOperation(), ImmutableTextureBound);
            return false;
        }
        return true;
    }
    
    bool ValidateTexStorage2DMultisampleBase(Context *context,
                                             TextureType target,
                                             GLsizei samples,
                                             GLint internalFormat,
                                             GLsizei width,
                                             GLsizei height)
    {
        if (target != TextureType::_2DMultisample)
        {
            ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget);
            return false;
        }
    
        if (width < 1 || height < 1)
        {
            ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
            return false;
        }
    
        return ValidateTexStorageMultisample(context, target, samples, internalFormat, width, height);
    }
    }  // namespace gl