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kc3-lang/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h

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  • Author : Jamie Madill
    Date : 2018-01-02 13:39:00
    Hash : c8c9a24a
    Message : Entry Points: Refactor generator script. This cleans up some of the organization of the python generator. It will make the extension entry point generation simpler. It also changes the header guards to use more underscores, which produces a small diff. Also updates the copyright year in a few generated files. Bug: angleproject:2263 Change-Id: I42f061c24a6cfcd8328c56c57eaed9ca6c7bb293 Reviewed-on: https://chromium-review.googlesource.com/846306 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/entry_points_gles_3_1_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_3_1_autogen.h:
    //   Defines the GLES 3.1 entry points.
    
    #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
    #define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
    
    #include <GLES3/gl31.h>
    #include <export.h>
    #include "common/platform.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
    ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
                                                   GLuint texture,
                                                   GLint level,
                                                   GLboolean layered,
                                                   GLint layer,
                                                   GLenum access,
                                                   GLenum format);
    ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
                                                   GLuint buffer,
                                                   GLintptr offset,
                                                   GLsizei stride);
    ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
                                                         GLsizei count,
                                                         const GLchar *const *strings);
    ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x,
                                                  GLuint num_groups_y,
                                                  GLuint num_groups_z);
    ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect);
    ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
    ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param);
    ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
    ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
    ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
                                                        GLenum programInterface,
                                                        GLenum pname,
                                                        GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
                                                            GLsizei bufSize,
                                                            GLsizei *length,
                                                            GLchar *infoLog);
    ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
    ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
                                                            GLenum programInterface,
                                                            const GLchar *name);
    ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
                                                              GLenum programInterface,
                                                              const GLchar *name);
    ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program,
                                                         GLenum programInterface,
                                                         GLuint index,
                                                         GLsizei bufSize,
                                                         GLsizei *length,
                                                         GLchar *name);
    ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program,
                                                       GLenum programInterface,
                                                       GLuint index,
                                                       GLsizei propCount,
                                                       const GLenum *props,
                                                       GLsizei bufSize,
                                                       GLsizei *length,
                                                       GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
                                                         GLint level,
                                                         GLenum pname,
                                                         GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
                                                         GLint level,
                                                         GLenum pname,
                                                         GLint *params);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
    ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program,
                                                   GLint location,
                                                   GLfloat v0,
                                                   GLfloat v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program,
                                                    GLint location,
                                                    GLuint v0,
                                                    GLuint v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
    ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target,
                                                          GLsizei samples,
                                                          GLenum internalformat,
                                                          GLsizei width,
                                                          GLsizei height,
                                                          GLboolean fixedsamplelocations);
    ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
    ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
                                                     GLint size,
                                                     GLenum type,
                                                     GLboolean normalized,
                                                     GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
                                                      GLint size,
                                                      GLenum type,
                                                      GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
    }  // namespace gl
    
    #endif  // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_