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kc3-lang/angle/src/tests/perf_tests/DrawElementsPerf.cpp

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  • Author : Jamie Madill
    Date : 2018-10-30 15:14:52
    Hash : 3402d523
    Message : Try to reduce variance in angle_perftests. This change does a few things: - make perf test runner script print % variation instead of stddev This makes it a bit more clear how much variance there is. - stabilize CPU in the render perf tests Setting a thread affinity and priority should stop from switching cores during the run. Hopefully can prevent background noise from changing the test results. - warm up the benchmark with a few iterations This should hopefully make the test results a bit more stable. - output a new normalized perf result value The new result is normalized against the number of iterations. So it should hopefully be stable even if the number of iterations is changed. - increases the iteration count in the draw call perf tests. These tests were completely dominated by SwapBuffers time. Increasing the iterations per step means we actually are bottlenecked on CPU time instead. Bug: angleproject:2923 Change-Id: I5ee347cf93df239ac33b83dc5effe4c21e066736 Reviewed-on: https://chromium-review.googlesource.com/c/1303679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/tests/perf_tests/DrawElementsPerf.cpp
  • //
    // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // DrawElementsPerf:
    //   Performance tests for ANGLE DrawElements call overhead.
    //
    
    #include <sstream>
    
    #include "ANGLEPerfTest.h"
    #include "DrawCallPerfParams.h"
    #include "common/utilities.h"
    #include "test_utils/draw_call_perf_utils.h"
    
    namespace
    {
    
    GLuint CreateElementArrayBuffer(size_t count, GLenum type, GLenum usage)
    {
        GLuint buffer = 0u;
        glGenBuffers(1, &buffer);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
        glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(type), nullptr, usage);
    
        return buffer;
    }
    
    struct DrawElementsPerfParams final : public DrawCallPerfParams
    {
        // Common default options
        DrawElementsPerfParams()
        {
            runTimeSeconds = 5.0;
            numTris        = 2;
        }
    
        std::string suffix() const override
        {
            std::stringstream strstr;
    
            strstr << DrawCallPerfParams::suffix();
    
            if (indexBufferChanged)
            {
                strstr << "_index_buffer_changed";
            }
    
            if (type == GL_UNSIGNED_SHORT)
            {
                strstr << "_ushort";
            }
    
            return strstr.str();
        }
    
        GLenum type             = GL_UNSIGNED_INT;
        bool indexBufferChanged = false;
    };
    
    std::ostream &operator<<(std::ostream &os, const DrawElementsPerfParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class DrawElementsPerfBenchmark : public ANGLERenderTest,
                                      public ::testing::WithParamInterface<DrawElementsPerfParams>
    {
      public:
        DrawElementsPerfBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mProgram     = 0;
        GLuint mBuffer      = 0;
        GLuint mIndexBuffer = 0;
        GLuint mFBO         = 0;
        GLuint mTexture     = 0;
        GLsizei mBufferSize = 0;
        int mCount          = 3 * GetParam().numTris;
        std::vector<GLuint> mIntIndexData;
        std::vector<GLushort> mShortIndexData;
    };
    
    DrawElementsPerfBenchmark::DrawElementsPerfBenchmark()
        : ANGLERenderTest("DrawElementsPerf", GetParam())
    {
        mRunTimeSeconds = GetParam().runTimeSeconds;
    
        if (GetParam().type == GL_UNSIGNED_INT)
        {
            addExtensionPrerequisite("GL_OES_element_index_uint");
        }
    }
    
    void DrawElementsPerfBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        mProgram = SetupSimpleDrawProgram();
        ASSERT_NE(0u, mProgram);
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        mBuffer      = Create2DTriangleBuffer(params.numTris, GL_STATIC_DRAW);
        mIndexBuffer = CreateElementArrayBuffer(mCount, params.type, GL_STATIC_DRAW);
    
        for (int i = 0; i < mCount; i++)
        {
            ASSERT_GE(std::numeric_limits<GLushort>::max(), mCount);
            mShortIndexData.push_back(static_cast<GLushort>(rand() % mCount));
            mIntIndexData.push_back(rand() % mCount);
        }
    
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
    
        mBufferSize = gl::ElementTypeSize(params.type) * mCount;
    
        if (params.type == GL_UNSIGNED_INT)
        {
            glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, mIntIndexData.data());
        }
        else
        {
            glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, mShortIndexData.data());
        }
    
        glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
        glEnableVertexAttribArray(0);
    
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        if (params.useFBO)
        {
            CreateColorFBO(getWindow()->getWidth(), getWindow()->getHeight(), &mTexture, &mFBO);
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    void DrawElementsPerfBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mBuffer);
        glDeleteBuffers(1, &mIndexBuffer);
        glDeleteTextures(1, &mTexture);
        glDeleteFramebuffers(1, &mFBO);
    }
    
    void DrawElementsPerfBenchmark::drawBenchmark()
    {
        // This workaround fixes a huge queue of graphics commands accumulating on the GL
        // back-end. The GL back-end doesn't have a proper NULL device at the moment.
        // TODO(jmadill): Remove this when/if we ever get a proper OpenGL NULL device.
        const auto &eglParams = GetParam().eglParameters;
        if (eglParams.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE ||
            (eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE &&
             eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
        {
            glClear(GL_COLOR_BUFFER_BIT);
        }
    
        const DrawElementsPerfParams &params = GetParam();
    
        if (params.indexBufferChanged)
        {
            const void *bufferData = (params.type == GL_UNSIGNED_INT)
                                         ? static_cast<GLvoid *>(mIntIndexData.data())
                                         : static_cast<GLvoid *>(mShortIndexData.data());
            for (unsigned int it = 0; it < params.iterationsPerStep; it++)
            {
                glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, bufferData);
                glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCount), params.type, 0);
            }
        }
        else
        {
            for (unsigned int it = 0; it < params.iterationsPerStep; it++)
            {
                glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCount), params.type, 0);
            }
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    DrawElementsPerfParams DrawElementsPerfD3D11Params(bool indexBufferChanged,
                                                       bool useNullDevice,
                                                       GLenum indexType)
    {
        DrawElementsPerfParams params;
        params.eglParameters =
            useNullDevice ? angle::egl_platform::D3D11_NULL() : angle::egl_platform::D3D11();
        params.indexBufferChanged = indexBufferChanged;
        params.type               = indexType;
        return params;
    }
    
    DrawElementsPerfParams DrawElementsPerfD3D9Params(bool indexBufferChanged)
    {
        DrawElementsPerfParams params;
        params.eglParameters      = angle::egl_platform::D3D9();
        params.indexBufferChanged = indexBufferChanged;
        return params;
    }
    
    DrawElementsPerfParams DrawElementsPerfOpenGLOrGLESParams(bool indexBufferChanged, GLenum indexType)
    {
        DrawElementsPerfParams params;
        params.eglParameters      = angle::egl_platform::OPENGL_OR_GLES(false);
        params.indexBufferChanged = indexBufferChanged;
        params.type               = indexType;
        return params;
    }
    
    DrawElementsPerfParams DrawElementsPerfVulkanParams(bool indexBufferChanged,
                                                        bool useNullDevice,
                                                        GLenum indexType)
    {
        DrawElementsPerfParams params;
        params.eglParameters =
            useNullDevice ? angle::egl_platform::VULKAN_NULL() : angle::egl_platform::VULKAN();
        params.indexBufferChanged = indexBufferChanged;
        params.type               = indexType;
        return params;
    }
    
    TEST_P(DrawElementsPerfBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(DrawElementsPerfBenchmark,
                           DrawElementsPerfD3D9Params(false),
                           DrawElementsPerfD3D9Params(true),
                           DrawElementsPerfD3D11Params(false, true, GL_UNSIGNED_INT),
                           DrawElementsPerfD3D11Params(true, true, GL_UNSIGNED_INT),
                           DrawElementsPerfD3D11Params(false, false, GL_UNSIGNED_INT),
                           DrawElementsPerfD3D11Params(true, false, GL_UNSIGNED_INT),
                           DrawElementsPerfD3D11Params(false, false, GL_UNSIGNED_SHORT),
                           DrawElementsPerfD3D11Params(false, true, GL_UNSIGNED_SHORT),
                           DrawElementsPerfOpenGLOrGLESParams(false, GL_UNSIGNED_SHORT),
                           DrawElementsPerfOpenGLOrGLESParams(true, GL_UNSIGNED_SHORT),
                           DrawElementsPerfOpenGLOrGLESParams(false, GL_UNSIGNED_INT),
                           DrawElementsPerfOpenGLOrGLESParams(true, GL_UNSIGNED_INT),
                           DrawElementsPerfVulkanParams(false, false, GL_UNSIGNED_SHORT),
                           DrawElementsPerfVulkanParams(false, true, GL_UNSIGNED_SHORT),
                           DrawElementsPerfVulkanParams(false, false, GL_UNSIGNED_INT),
                           DrawElementsPerfVulkanParams(false, true, GL_UNSIGNED_INT));
    
    }  // anonymous namespace