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kc3-lang/angle/src/tests/perf_tests/IndexDataManagerTest.cpp

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  • Author : Jamie Madill
    Date : 2018-10-30 15:14:52
    Hash : 3402d523
    Message : Try to reduce variance in angle_perftests. This change does a few things: - make perf test runner script print % variation instead of stddev This makes it a bit more clear how much variance there is. - stabilize CPU in the render perf tests Setting a thread affinity and priority should stop from switching cores during the run. Hopefully can prevent background noise from changing the test results. - warm up the benchmark with a few iterations This should hopefully make the test results a bit more stable. - output a new normalized perf result value The new result is normalized against the number of iterations. So it should hopefully be stable even if the number of iterations is changed. - increases the iteration count in the draw call perf tests. These tests were completely dominated by SwapBuffers time. Increasing the iterations per step means we actually are bottlenecked on CPU time instead. Bug: angleproject:2923 Change-Id: I5ee347cf93df239ac33b83dc5effe4c21e066736 Reviewed-on: https://chromium-review.googlesource.com/c/1303679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/tests/perf_tests/IndexDataManagerTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // IndexDataManagerPerfTest:
    //   Performance test for index buffer management.
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <gmock/gmock.h>
    
    #include "angle_unittests_utils.h"
    #include "libANGLE/renderer/d3d/BufferD3D.h"
    #include "libANGLE/renderer/d3d/IndexBuffer.h"
    #include "libANGLE/renderer/d3d/IndexDataManager.h"
    
    using namespace testing;
    
    namespace
    {
    constexpr unsigned int kIterationsPerStep = 100;
    
    class MockIndexBuffer : public rx::IndexBuffer
    {
      public:
        MockIndexBuffer(unsigned int bufferSize, GLenum indexType)
            : mBufferSize(bufferSize), mIndexType(indexType)
        {
        }
    
        MOCK_METHOD4(initialize, angle::Result(const gl::Context *, unsigned int, GLenum, bool));
        MOCK_METHOD4(mapBuffer,
                     angle::Result(const gl::Context *, unsigned int, unsigned int, void **));
        MOCK_METHOD1(unmapBuffer, angle::Result(const gl::Context *));
        MOCK_METHOD1(discard, angle::Result(const gl::Context *));
        MOCK_METHOD3(setSize, angle::Result(const gl::Context *, unsigned int, GLenum));
    
        // inlined for speed
        GLenum getIndexType() const override { return mIndexType; }
        unsigned int getBufferSize() const override { return mBufferSize; }
    
      private:
        unsigned int mBufferSize;
        GLenum mIndexType;
    };
    
    class MockBufferFactoryD3D : public rx::BufferFactoryD3D
    {
      public:
        MockBufferFactoryD3D(unsigned int bufferSize, GLenum indexType)
            : mBufferSize(bufferSize), mIndexType(indexType)
        {
        }
    
        MOCK_METHOD0(createVertexBuffer, rx::VertexBuffer *());
        MOCK_CONST_METHOD1(getVertexConversionType, rx::VertexConversionType(angle::FormatID));
        MOCK_CONST_METHOD1(getVertexComponentType, GLenum(angle::FormatID));
        MOCK_CONST_METHOD6(getVertexSpaceRequired,
                           angle::Result(const gl::Context *,
                                         const gl::VertexAttribute &,
                                         const gl::VertexBinding &,
                                         size_t,
                                         GLsizei,
                                         unsigned int *));
    
        // Dependency injection
        rx::IndexBuffer *createIndexBuffer() override
        {
            return new MockIndexBuffer(mBufferSize, mIndexType);
        }
    
      private:
        unsigned int mBufferSize;
        GLenum mIndexType;
    };
    
    class MockBufferD3D : public rx::BufferD3D
    {
      public:
        MockBufferD3D(rx::BufferFactoryD3D *factory) : BufferD3D(mockState, factory), mData() {}
    
        // BufferImpl
        angle::Result setData(const gl::Context *context,
                              gl::BufferBinding target,
                              const void *data,
                              size_t size,
                              gl::BufferUsage) override
        {
            mData.resize(size);
            if (data && size > 0)
            {
                memcpy(&mData[0], data, size);
            }
            return angle::Result::Continue();
        }
    
        MOCK_METHOD5(
            setSubData,
            angle::Result(const gl::Context *, gl::BufferBinding, const void *, size_t, size_t));
        MOCK_METHOD5(copySubData,
                     angle::Result(const gl::Context *, BufferImpl *, GLintptr, GLintptr, GLsizeiptr));
        MOCK_METHOD3(map, angle::Result(const gl::Context *context, GLenum, void **));
        MOCK_METHOD5(mapRange, angle::Result(const gl::Context *, size_t, size_t, GLbitfield, void **));
        MOCK_METHOD2(unmap, angle::Result(const gl::Context *context, GLboolean *));
    
        // BufferD3D
        MOCK_METHOD1(markTransformFeedbackUsage, angle::Result(const gl::Context *));
    
        // inlined for speed
        bool supportsDirectBinding() const override { return false; }
        size_t getSize() const override { return mData.size(); }
    
        angle::Result getData(const gl::Context *context, const uint8_t **outData) override
        {
            *outData = &mData[0];
            return angle::Result::Continue();
        }
    
      private:
        gl::BufferState mockState;
        std::vector<uint8_t> mData;
    };
    
    class MockGLFactoryD3D : public rx::MockGLFactory
    {
      public:
        MockGLFactoryD3D(MockBufferFactoryD3D *bufferFactory) : mBufferFactory(bufferFactory) {}
    
        rx::BufferImpl *createBuffer(const gl::BufferState &state) override
        {
            MockBufferD3D *mockBufferD3D = new MockBufferD3D(mBufferFactory);
    
            EXPECT_CALL(*mBufferFactory, createVertexBuffer())
                .WillOnce(Return(nullptr))
                .RetiresOnSaturation();
            mockBufferD3D->initializeStaticData(nullptr);
    
            return mockBufferD3D;
        }
    
        MockBufferFactoryD3D *mBufferFactory;
    };
    
    class IndexDataManagerPerfTest : public ANGLEPerfTest
    {
      public:
        IndexDataManagerPerfTest();
    
        void step() override;
    
        rx::IndexDataManager mIndexDataManager;
        GLsizei mIndexCount;
        unsigned int mBufferSize;
        MockBufferFactoryD3D mMockBufferFactory;
        MockGLFactoryD3D mMockGLFactory;
        gl::Buffer mIndexBuffer;
    };
    
    IndexDataManagerPerfTest::IndexDataManagerPerfTest()
        : ANGLEPerfTest("IndexDataManger", "_run", kIterationsPerStep),
          mIndexDataManager(&mMockBufferFactory),
          mIndexCount(4000),
          mBufferSize(mIndexCount * sizeof(GLushort)),
          mMockBufferFactory(mBufferSize, GL_UNSIGNED_SHORT),
          mMockGLFactory(&mMockBufferFactory),
          mIndexBuffer(&mMockGLFactory, 1)
    {
        std::vector<GLushort> indexData(mIndexCount);
        for (GLsizei index = 0; index < mIndexCount; ++index)
        {
            indexData[index] = static_cast<GLushort>(index);
        }
        EXPECT_FALSE(mIndexBuffer
                         .bufferData(nullptr, gl::BufferBinding::Array, &indexData[0],
                                     indexData.size() * sizeof(GLushort), gl::BufferUsage::StaticDraw)
                         .isError());
    }
    
    void IndexDataManagerPerfTest::step()
    {
        rx::TranslatedIndexData translatedIndexData;
        gl::IndexRange indexRange;
        for (unsigned int iteration = 0; iteration < kIterationsPerStep; ++iteration)
        {
            (void)mIndexBuffer.getIndexRange(nullptr, GL_UNSIGNED_SHORT, 0, mIndexCount, false,
                                             &indexRange);
            (void)mIndexDataManager.prepareIndexData(nullptr, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT,
                                                     mIndexCount, &mIndexBuffer, nullptr,
                                                     &translatedIndexData);
        }
    }
    
    TEST_F(IndexDataManagerPerfTest, Run)
    {
        run();
    }
    
    }  // anonymous namespace