Edit

kc3-lang/angle/src/compiler/translator/InitializeVariables.h

Branch :

  • Show log

    Commit

  • Author : Zhenyao Mo
    Date : 2016-11-09 15:49:51
    Hash : d7490967
    Message : Fix linkage.html failures on Mac. The failure is due to when we initialize variables to 0, we re-create the struct TType, and it contains a different unique id from the original struct TType, thus leading to a different hashed name. BUG=chromium:641129 TEST=webgl_conformance,webgl2_conformance Change-Id: I267b97fa496f55ea59dacee93af8f6a90f3e66cb Reviewed-on: https://chromium-review.googlesource.com/409602 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/InitializeVariables.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
    #define COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
    
    #include <GLSLANG/ShaderLang.h>
    
    namespace sh
    {
    class TIntermNode;
    class TSymbolTable;
    
    typedef std::vector<sh::ShaderVariable> InitVariableList;
    
    // Currently this function is only capable of initializing variables of basic types,
    // array of basic types, or struct of basic types.
    // For now it is used for the following two scenarios:
    //   1. initializing gl_Position;
    //   2. initializing ESSL 3.00 shaders' output variables (which might be structs).
    // Specifically, it's not feasible to make it work for local variables because if their
    // types are structs, we can't look into TSymbolTable to find the TType data.
    void InitializeVariables(TIntermNode *root,
                             const InitVariableList &vars,
                             const TSymbolTable &symbolTable);
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_