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kc3-lang/angle/src/compiler/translator/UniformHLSL.h

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  • Author : Jamie Madill
    Date : 2016-12-12 14:42:19
    Hash : d7b1ab58
    Message : Fix up translator style. Using git cl format. BUG=angleproject:650 Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761 Reviewed-on: https://chromium-review.googlesource.com/419059 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/UniformHLSL.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // UniformHLSL.h:
    //   Methods for GLSL to HLSL translation for uniforms and interface blocks.
    //
    
    #ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_
    #define COMPILER_TRANSLATOR_UNIFORMHLSL_H_
    
    #include "compiler/translator/OutputHLSL.h"
    #include "compiler/translator/UtilsHLSL.h"
    
    namespace sh
    {
    class StructureHLSL;
    
    class UniformHLSL : angle::NonCopyable
    {
      public:
        UniformHLSL(StructureHLSL *structureHLSL,
                    ShShaderOutput outputType,
                    const std::vector<Uniform> &uniforms);
    
        void reserveUniformRegisters(unsigned int registerCount);
        void reserveInterfaceBlockRegisters(unsigned int registerCount);
        void uniformsHeader(TInfoSinkBase &out,
                            ShShaderOutput outputType,
                            const ReferencedSymbols &referencedUniforms);
    
        // Must be called after uniformsHeader
        void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg);
    
        TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
    
        // Used for direct index references
        static TString interfaceBlockInstanceString(const TInterfaceBlock &interfaceBlock,
                                                    unsigned int arrayIndex);
    
        const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
        {
            return mInterfaceBlockRegisterMap;
        }
        const std::map<std::string, unsigned int> &getUniformRegisterMap() const
        {
            return mUniformRegisterMap;
        }
    
      private:
        TString interfaceBlockString(const TInterfaceBlock &interfaceBlock,
                                     unsigned int registerIndex,
                                     unsigned int arrayIndex);
        TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock,
                                            TLayoutBlockStorage blockStorage);
        TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
        const Uniform *findUniformByName(const TString &name) const;
    
        void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
                                        const TType &type,
                                        const TName &name,
                                        const unsigned int registerIndex);
    
        void outputUniform(TInfoSinkBase &out,
                           const TType &type,
                           const TName &name,
                           const unsigned int registerIndex);
    
        // Returns the uniform's register index
        unsigned int assignUniformRegister(const TType &type,
                                           const TString &name,
                                           unsigned int *outRegisterCount);
        unsigned int assignSamplerInStructUniformRegister(const TType &type,
                                                          const TString &name,
                                                          unsigned int *outRegisterCount);
    
        void outputHLSLSamplerUniformGroup(
            TInfoSinkBase &out,
            const HLSLTextureSamplerGroup textureGroup,
            const TVector<const TIntermSymbol *> &group,
            const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
            unsigned int *groupTextureRegisterIndex);
    
        unsigned int mUniformRegister;
        unsigned int mInterfaceBlockRegister;
        unsigned int mSamplerRegister;
        StructureHLSL *mStructureHLSL;
        ShShaderOutput mOutputType;
    
        const std::vector<Uniform> &mUniforms;
        std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
        std::map<std::string, unsigned int> mUniformRegisterMap;
    };
    }
    
    #endif  // COMPILER_TRANSLATOR_UNIFORMHLSL_H_