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kc3-lang/angle/src/compiler/translator/UtilsHLSL.cpp

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  • Author : Jamie Madill
    Date : 2016-12-12 14:42:19
    Hash : d7b1ab58
    Message : Fix up translator style. Using git cl format. BUG=angleproject:650 Change-Id: I7d3f98d2b0dcfb0a8de6c35327db74e55c28d761 Reviewed-on: https://chromium-review.googlesource.com/419059 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/UtilsHLSL.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // UtilsHLSL.cpp:
    //   Utility methods for GLSL to HLSL translation.
    //
    
    #include "compiler/translator/UtilsHLSL.h"
    #include "compiler/translator/IntermNode.h"
    #include "compiler/translator/StructureHLSL.h"
    #include "compiler/translator/SymbolTable.h"
    
    namespace sh
    {
    
    TString SamplerString(const TBasicType type)
    {
        if (IsShadowSampler(type))
        {
            return "SamplerComparisonState";
        }
        else
        {
            return "SamplerState";
        }
    }
    
    TString SamplerString(HLSLTextureSamplerGroup type)
    {
        if (type >= HLSL_COMPARISON_SAMPLER_GROUP_BEGIN && type <= HLSL_COMPARISON_SAMPLER_GROUP_END)
        {
            return "SamplerComparisonState";
        }
        else
        {
            return "SamplerState";
        }
    }
    
    HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
    {
        switch (type)
        {
            case EbtSampler2D:
                return HLSL_TEXTURE_2D;
            case EbtSamplerCube:
                return HLSL_TEXTURE_CUBE;
            case EbtSamplerExternalOES:
                return HLSL_TEXTURE_2D;
            case EbtSampler2DArray:
                return HLSL_TEXTURE_2D_ARRAY;
            case EbtSampler3D:
                return HLSL_TEXTURE_3D;
            case EbtISampler2D:
                return HLSL_TEXTURE_2D_INT4;
            case EbtISampler3D:
                return HLSL_TEXTURE_3D_INT4;
            case EbtISamplerCube:
                return HLSL_TEXTURE_2D_ARRAY_INT4;
            case EbtISampler2DArray:
                return HLSL_TEXTURE_2D_ARRAY_INT4;
            case EbtUSampler2D:
                return HLSL_TEXTURE_2D_UINT4;
            case EbtUSampler3D:
                return HLSL_TEXTURE_3D_UINT4;
            case EbtUSamplerCube:
                return HLSL_TEXTURE_2D_ARRAY_UINT4;
            case EbtUSampler2DArray:
                return HLSL_TEXTURE_2D_ARRAY_UINT4;
            case EbtSampler2DShadow:
                return HLSL_TEXTURE_2D_COMPARISON;
            case EbtSamplerCubeShadow:
                return HLSL_TEXTURE_CUBE_COMPARISON;
            case EbtSampler2DArrayShadow:
                return HLSL_TEXTURE_2D_ARRAY_COMPARISON;
            default:
                UNREACHABLE();
        }
        return HLSL_TEXTURE_UNKNOWN;
    }
    
    TString TextureString(const HLSLTextureSamplerGroup type)
    {
        switch (type)
        {
            case HLSL_TEXTURE_2D:
                return "Texture2D";
            case HLSL_TEXTURE_CUBE:
                return "TextureCube";
            case HLSL_TEXTURE_2D_ARRAY:
                return "Texture2DArray";
            case HLSL_TEXTURE_3D:
                return "Texture3D";
            case HLSL_TEXTURE_2D_INT4:
                return "Texture2D<int4>";
            case HLSL_TEXTURE_3D_INT4:
                return "Texture3D<int4>";
            case HLSL_TEXTURE_2D_ARRAY_INT4:
                return "Texture2DArray<int4>";
            case HLSL_TEXTURE_2D_UINT4:
                return "Texture2D<uint4>";
            case HLSL_TEXTURE_3D_UINT4:
                return "Texture3D<uint4>";
            case HLSL_TEXTURE_2D_ARRAY_UINT4:
                return "Texture2DArray<uint4>";
            case HLSL_TEXTURE_2D_COMPARISON:
                return "Texture2D";
            case HLSL_TEXTURE_CUBE_COMPARISON:
                return "TextureCube";
            case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
                return "Texture2DArray";
            default:
                UNREACHABLE();
        }
    
        return "<unknown texture type>";
    }
    
    TString TextureString(const TBasicType type)
    {
        return TextureString(TextureGroup(type));
    }
    
    TString TextureGroupSuffix(const HLSLTextureSamplerGroup type)
    {
        switch (type)
        {
            case HLSL_TEXTURE_2D:
                return "2D";
            case HLSL_TEXTURE_CUBE:
                return "Cube";
            case HLSL_TEXTURE_2D_ARRAY:
                return "2DArray";
            case HLSL_TEXTURE_3D:
                return "3D";
            case HLSL_TEXTURE_2D_INT4:
                return "2D_int4_";
            case HLSL_TEXTURE_3D_INT4:
                return "3D_int4_";
            case HLSL_TEXTURE_2D_ARRAY_INT4:
                return "2DArray_int4_";
            case HLSL_TEXTURE_2D_UINT4:
                return "2D_uint4_";
            case HLSL_TEXTURE_3D_UINT4:
                return "3D_uint4_";
            case HLSL_TEXTURE_2D_ARRAY_UINT4:
                return "2DArray_uint4_";
            case HLSL_TEXTURE_2D_COMPARISON:
                return "2D_comparison";
            case HLSL_TEXTURE_CUBE_COMPARISON:
                return "Cube_comparison";
            case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
                return "2DArray_comparison";
            default:
                UNREACHABLE();
        }
    
        return "<unknown texture type>";
    }
    
    TString TextureGroupSuffix(const TBasicType type)
    {
        return TextureGroupSuffix(TextureGroup(type));
    }
    
    TString TextureTypeSuffix(const TBasicType type)
    {
        switch (type)
        {
            case EbtISamplerCube:
                return "Cube_int4_";
            case EbtUSamplerCube:
                return "Cube_uint4_";
            case EbtSamplerExternalOES:
                return "_External";
            default:
                // All other types are identified by their group suffix
                return TextureGroupSuffix(type);
        }
    }
    
    TString DecorateUniform(const TName &name, const TType &type)
    {
        return DecorateIfNeeded(name);
    }
    
    TString DecorateField(const TString &string, const TStructure &structure)
    {
        if (structure.name().compare(0, 3, "gl_") != 0)
        {
            return Decorate(string);
        }
    
        return string;
    }
    
    TString DecoratePrivate(const TString &privateText)
    {
        return "dx_" + privateText;
    }
    
    TString Decorate(const TString &string)
    {
        if (string.compare(0, 3, "gl_") != 0)
        {
            return "_" + string;
        }
    
        return string;
    }
    
    TString DecorateIfNeeded(const TName &name)
    {
        if (name.isInternal())
        {
            return name.getString();
        }
        else
        {
            return Decorate(name.getString());
        }
    }
    
    TString DecorateFunctionIfNeeded(const TName &name)
    {
        if (name.isInternal())
        {
            return TFunction::unmangleName(name.getString());
        }
        else
        {
            return Decorate(TFunction::unmangleName(name.getString()));
        }
    }
    
    TString TypeString(const TType &type)
    {
        const TStructure *structure = type.getStruct();
        if (structure)
        {
            const TString &typeName = structure->name();
            if (typeName != "")
            {
                return StructNameString(*structure);
            }
            else  // Nameless structure, define in place
            {
                return StructureHLSL::defineNameless(*structure);
            }
        }
        else if (type.isMatrix())
        {
            int cols = type.getCols();
            int rows = type.getRows();
            return "float" + str(cols) + "x" + str(rows);
        }
        else
        {
            switch (type.getBasicType())
            {
                case EbtFloat:
                    switch (type.getNominalSize())
                    {
                        case 1:
                            return "float";
                        case 2:
                            return "float2";
                        case 3:
                            return "float3";
                        case 4:
                            return "float4";
                    }
                case EbtInt:
                    switch (type.getNominalSize())
                    {
                        case 1:
                            return "int";
                        case 2:
                            return "int2";
                        case 3:
                            return "int3";
                        case 4:
                            return "int4";
                    }
                case EbtUInt:
                    switch (type.getNominalSize())
                    {
                        case 1:
                            return "uint";
                        case 2:
                            return "uint2";
                        case 3:
                            return "uint3";
                        case 4:
                            return "uint4";
                    }
                case EbtBool:
                    switch (type.getNominalSize())
                    {
                        case 1:
                            return "bool";
                        case 2:
                            return "bool2";
                        case 3:
                            return "bool3";
                        case 4:
                            return "bool4";
                    }
                case EbtVoid:
                    return "void";
                case EbtSampler2D:
                case EbtISampler2D:
                case EbtUSampler2D:
                case EbtSampler2DArray:
                case EbtISampler2DArray:
                case EbtUSampler2DArray:
                    return "sampler2D";
                case EbtSamplerCube:
                case EbtISamplerCube:
                case EbtUSamplerCube:
                    return "samplerCUBE";
                case EbtSamplerExternalOES:
                    return "sampler2D";
                default:
                    break;
            }
        }
    
        UNREACHABLE();
        return "<unknown type>";
    }
    
    TString StructNameString(const TStructure &structure)
    {
        if (structure.name().empty())
        {
            return "";
        }
    
        // For structures at global scope we use a consistent
        // translation so that we can link between shader stages.
        if (structure.atGlobalScope())
        {
            return Decorate(structure.name());
        }
    
        return "ss" + str(structure.uniqueId()) + "_" + structure.name();
    }
    
    TString QualifiedStructNameString(const TStructure &structure,
                                      bool useHLSLRowMajorPacking,
                                      bool useStd140Packing)
    {
        if (structure.name() == "")
        {
            return "";
        }
    
        TString prefix = "";
    
        // Structs packed with row-major matrices in HLSL are prefixed with "rm"
        // GLSL column-major maps to HLSL row-major, and the converse is true
    
        if (useStd140Packing)
        {
            prefix += "std_";
        }
    
        if (useHLSLRowMajorPacking)
        {
            prefix += "rm_";
        }
    
        return prefix + StructNameString(structure);
    }
    
    TString InterpolationString(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqVaryingIn:
                return "";
            case EvqFragmentIn:
                return "";
            case EvqSmoothIn:
                return "linear";
            case EvqFlatIn:
                return "nointerpolation";
            case EvqCentroidIn:
                return "centroid";
            case EvqVaryingOut:
                return "";
            case EvqVertexOut:
                return "";
            case EvqSmoothOut:
                return "linear";
            case EvqFlatOut:
                return "nointerpolation";
            case EvqCentroidOut:
                return "centroid";
            default:
                UNREACHABLE();
        }
    
        return "";
    }
    
    TString QualifierString(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqIn:
                return "in";
            case EvqOut:
                return "inout";  // 'out' results in an HLSL error if not all fields are written, for
                                 // GLSL it's undefined
            case EvqInOut:
                return "inout";
            case EvqConstReadOnly:
                return "const";
            default:
                UNREACHABLE();
        }
    
        return "";
    }
    
    TString DisambiguateFunctionName(const TIntermSequence *parameters)
    {
        TString disambiguatingString;
        for (auto parameter : *parameters)
        {
            const TType &paramType = parameter->getAsTyped()->getType();
            // Disambiguation is needed for float2x2 and float4 parameters. These are the only parameter
            // types that HLSL thinks are identical. float2x3 and float3x2 are different types, for
            // example. Other parameter types are not added to function names to avoid making function
            // names longer.
            if (paramType.getObjectSize() == 4 && paramType.getBasicType() == EbtFloat)
            {
                disambiguatingString += "_" + TypeString(paramType);
            }
        }
        return disambiguatingString;
    }
    
    }  // namespace sh