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kc3-lang/angle/src/libANGLE/HandleRangeAllocator.h

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  • Author : Jamie Madill
    Date : 2017-11-21 19:22:44
    Hash : acf2f3ad
    Message : Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/HandleRangeAllocator.h
  • //
    // Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // HandleRangeAllocator.h: Defines the gl::HandleRangeAllocator class, which is used to
    // allocate contiguous ranges of GL path handles.
    
    #ifndef LIBANGLE_HANDLERANGEALLOCATOR_H_
    #define LIBANGLE_HANDLERANGEALLOCATOR_H_
    
    #include <map>
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    
    namespace gl
    {
    
    // Allocates contiguous ranges of path object handles.
    class HandleRangeAllocator final : angle::NonCopyable
    {
      public:
        static const GLuint kInvalidHandle;
    
        HandleRangeAllocator();
        ~HandleRangeAllocator();
    
        // Allocates a new path handle.
        GLuint allocate();
    
        // Allocates a handle starting at or above the value of |wanted|.
        // Note: may wrap if it starts near limit.
        GLuint allocateAtOrAbove(GLuint wanted);
    
        // Allocates |range| amount of contiguous paths.
        // Returns the first id to |first_id| or |kInvalidHandle| if
        // allocation failed.
        GLuint allocateRange(GLuint range);
    
        // Marks an id as used. Returns false if handle was already used.
        bool markAsUsed(GLuint handle);
    
        // Release handle.
        void release(GLuint handle);
    
        // Release a |range| amount of contiguous handles, starting from |first|
        void releaseRange(GLuint first, GLuint range);
    
        // Checks whether or not a resource ID is in use.
        bool isUsed(GLuint handle) const;
    
      private:
        std::map<GLuint, GLuint> mUsed;
    };
    
    }  // namespace gl
    
    #endif  // LIBANGLE_HANDLERANGEALLOCATOR_H_