Hash :
856a0e03
Author :
Date :
2021-09-01T18:09:14
Vulkan: Make vk::Format from struct to class With all the recent changes that there are two actualImageFormatIDs, retrieve the actual format requires pass in a renderable boolean. And the vertex format also has a similar requirement to the real format may differ depends on if it is compressed or not. This struct no longer safe to expose the underline data members directly. This CL turns it into a class and expose the actual format via method that requires renderable or compressed boolean. Bug: b/196456356 Change-Id: Ie2f8308cc408bde1b0787e0b392e143187cc4425 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3139236 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#include "common/vulkan/vk_headers.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "platform/FeaturesVk.h"
#include <array>
namespace gl
{
struct SwizzleState;
class TextureCapsMap;
} // namespace gl
namespace rx
{
class RendererVk;
class ContextVk;
namespace vk
{
// VkFormat values in range [0, kNumVkFormats) are used as indices in various tables.
constexpr uint32_t kNumVkFormats = 185;
enum ImageAccess
{
SampleOnly,
Renderable,
};
struct ImageFormatInitInfo final
{
angle::FormatID format;
InitializeTextureDataFunction initializer;
};
struct BufferFormatInitInfo final
{
angle::FormatID format;
bool vkFormatIsPacked;
VertexCopyFunction vertexLoadFunction;
bool vertexLoadRequiresConversion;
};
VkFormat GetVkFormatFromFormatID(angle::FormatID actualFormatID);
angle::FormatID GetFormatIDFromVkFormat(VkFormat vkFormat);
// Returns buffer alignment for image-copy operations (to or from a buffer).
size_t GetImageCopyBufferAlignment(angle::FormatID actualFormatID);
size_t GetValidImageCopyBufferAlignment(angle::FormatID intendedFormatID,
angle::FormatID actualFormatID);
bool HasEmulatedImageChannels(const angle::Format &intendedFormat,
const angle::Format &actualFormat);
// Returns true if the image has a different image format than intended.
bool HasEmulatedImageFormat(angle::FormatID intendedFormatID, angle::FormatID actualFormatID);
// Describes a Vulkan format. For more information on formats in the Vulkan back-end please see
// https://chromium.googlesource.com/angle/angle/+/main/src/libANGLE/renderer/vulkan/doc/FormatTablesAndEmulation.md
class Format final : private angle::NonCopyable
{
public:
Format();
bool valid() const { return mIntendedGLFormat != 0; }
// The intended format is the front-end format. For Textures this usually correponds to a
// GLenum in the headers. Buffer formats don't always have a corresponding GLenum type.
// Some Surface formats and unsized types also don't have a corresponding GLenum.
angle::FormatID getIntendedFormatID() const { return mIntendedFormatID; }
const angle::Format &getIntendedFormat() const { return angle::Format::Get(mIntendedFormatID); }
// The actual Image format is used to implement the front-end format for Texture/Renderbuffers.
const angle::Format &getActualImageFormat(ImageAccess access) const
{
return angle::Format::Get(getActualImageFormatID(access));
}
angle::FormatID getActualRenderableImageFormatID() const
{
return mActualRenderableImageFormatID;
}
const angle::Format &getActualRenderableImageFormat() const
{
return angle::Format::Get(mActualRenderableImageFormatID);
}
VkFormat getActualRenderableImageVkFormat() const
{
return GetVkFormatFromFormatID(mActualRenderableImageFormatID);
}
angle::FormatID getActualImageFormatID(ImageAccess access) const
{
return ImageAccess::Renderable == access ? mActualRenderableImageFormatID
: mActualSampleOnlyImageFormatID;
}
VkFormat getActualImageVkFormat(ImageAccess access) const
{
return GetVkFormatFromFormatID(getActualImageFormatID(access));
}
LoadImageFunctionInfo getTextureLoadFunction(ImageAccess access, GLenum type) const
{
return ImageAccess::Renderable == access ? mRenderableTextureLoadFunctions(type)
: mTextureLoadFunctions(type);
}
LoadTextureBorderFunctionInfo getTextureBorderLoadFunctions() const
{
return mTextureBorderLoadFunctions();
}
// The actual Buffer format is used to implement the front-end format for Buffers. This format
// is used by vertex buffers as well as texture buffers. Note that all formats required for
// GL_EXT_texture_buffer have mandatory support for vertex buffers in Vulkan, so they won't be
// using an emulated format.
const angle::Format &getActualBufferFormat(bool compressed) const
{
return angle::Format::Get(compressed ? mActualCompressedBufferFormatID
: mActualBufferFormatID);
}
VkFormat getActualBufferVkFormat(bool compressed) const
{
return GetVkFormatFromFormatID(compressed ? mActualCompressedBufferFormatID
: mActualBufferFormatID);
}
VertexCopyFunction getVertexLoadFunction(bool compressed) const
{
return compressed ? mCompressedVertexLoadFunction : mVertexLoadFunction;
}
bool getVertexLoadRequiresConversion(bool compressed) const
{
return compressed ? mCompressedVertexLoadRequiresConversion : mVertexLoadRequiresConversion;
}
// |intendedGLFormat| always correponds to a valid GLenum type. For types that don't have a
// corresponding GLenum we do our best to specify a GLenum that is "close".
const gl::InternalFormat &getInternalFormatInfo(GLenum type) const
{
return gl::GetInternalFormatInfo(mIntendedGLFormat, type);
}
bool hasRenderableImageFallbackFormat() const
{
return mActualSampleOnlyImageFormatID != mActualRenderableImageFormatID;
}
bool canCompressBufferData() const
{
return mActualCompressedBufferFormatID != angle::FormatID::NONE &&
mActualBufferFormatID != mActualCompressedBufferFormatID;
}
// Returns the alignment for a buffer to be used with the vertex input stage in Vulkan. This
// calculation is listed in the Vulkan spec at the end of the section 'Vertex Input
// Description'.
size_t getVertexInputAlignment(bool compressed) const;
private:
friend class FormatTable;
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(RendererVk *renderer, const angle::Format &intendedAngleFormat);
// These are used in the format table init.
void initImageFallback(RendererVk *renderer, const ImageFormatInitInfo *info, int numInfo);
void initBufferFallback(RendererVk *renderer,
const BufferFormatInitInfo *fallbackInfo,
int numInfo,
int compressedStartIndex);
angle::FormatID mIntendedFormatID;
GLenum mIntendedGLFormat;
angle::FormatID mActualSampleOnlyImageFormatID;
angle::FormatID mActualRenderableImageFormatID;
angle::FormatID mActualBufferFormatID;
angle::FormatID mActualCompressedBufferFormatID;
InitializeTextureDataFunction mImageInitializerFunction;
LoadFunctionMap mTextureLoadFunctions;
LoadTextureBorderFunctionMap mTextureBorderLoadFunctions;
LoadFunctionMap mRenderableTextureLoadFunctions;
VertexCopyFunction mVertexLoadFunction;
VertexCopyFunction mCompressedVertexLoadFunction;
bool mVertexLoadRequiresConversion;
bool mCompressedVertexLoadRequiresConversion;
bool mVkBufferFormatIsPacked;
bool mVkCompressedBufferFormatIsPacked;
bool mVkFormatIsInt;
bool mVkFormatIsUnsigned;
};
bool operator==(const Format &lhs, const Format &rhs);
bool operator!=(const Format &lhs, const Format &rhs);
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
// Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
void initialize(RendererVk *renderer,
gl::TextureCapsMap *outTextureCapsMap,
std::vector<GLenum> *outCompressedTextureFormats);
ANGLE_INLINE const Format &operator[](GLenum internalFormat) const
{
angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
return mFormatData[static_cast<size_t>(formatID)];
}
ANGLE_INLINE const Format &operator[](angle::FormatID formatID) const
{
return mFormatData[static_cast<size_t>(formatID)];
}
private:
// The table data is indexed by angle::FormatID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
// This will return a reference to a VkFormatProperties with the feature flags supported
// if the format is a mandatory format described in section 31.3.3. Required Format Support
// of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
// initialized to 0.
const VkFormatProperties &GetMandatoryFormatSupport(angle::FormatID formatID);
VkImageUsageFlags GetMaximalImageUsageFlags(RendererVk *renderer, angle::FormatID formatID);
} // namespace vk
// Checks if a Vulkan format supports all the features needed to use it as a GL texture format.
bool HasFullTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
// Checks if a Vulkan format supports all the features except rendering.
bool HasNonRenderableTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
// Get the swizzle state based on format's requirements and emulations.
gl::SwizzleState GetFormatSwizzle(const ContextVk *contextVk,
const angle::Format &angleFormat,
const bool sized);
// Apply application's swizzle to the swizzle implied by format as received from GetFormatSwizzle.
gl::SwizzleState ApplySwizzle(const gl::SwizzleState &formatSwizzle,
const gl::SwizzleState &toApply);
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_