Hash :
926b43e7
Author :
Date :
2022-01-06T13:31:54
Reland: Frontend: separate lock in swap prep Swapchain-based backends like Vulkan might block a lot in vkAcquireNextImageKHR, which is bad for overall fast progress if we also hold the global EGL lock there. This CL starts to split the global EGL lock. We release the EGL lock when performing vkAcquireNextImageKHR, and only maintain a lock for surfaces. This is done via a new custom entry point, EGL_PrepareSwapBuffers, so that we can control how the global lock is used throughout the entire call. Bug: angleproject:6851 Change-Id: I095cd8b3bdbb13c842cab0a46148e2122582cdfd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3373426 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// global_state.h : Defines functions for querying the thread-local GL and EGL state.
#ifndef LIBGLESV2_GLOBALSTATE_H_
#define LIBGLESV2_GLOBALSTATE_H_
#include "libANGLE/Context.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Thread.h"
#include "libANGLE/features.h"
#if defined(ANGLE_PLATFORM_APPLE) || (ANGLE_PLATFORM_ANDROID)
# include "common/tls.h"
#endif
#include <mutex>
namespace angle
{
using GlobalMutex = std::recursive_mutex;
// - TLS_SLOT_OPENGL and TLS_SLOT_OPENGL_API: These two aren't used by bionic
// itself, but allow the graphics code to access TLS directly rather than
// using the pthread API.
//
// Choose the TLS_SLOT_OPENGL TLS slot with the value that matches value in the header file in
// bionic(tls_defines.h)
constexpr size_t kAndroidOpenGLTlsSlot = 3;
#if defined(ANGLE_PLATFORM_ANDROID)
// The following ASM variant provides a much more performant store/retrieve interface
// compared to those provided by the pthread library. These have been derived from code
// in the bionic module of Android ->
// https://cs.android.com/android/platform/superproject/+/master:bionic/libc/platform/bionic/tls.h;l=30
# if defined(__aarch64__)
# define ANGLE_ANDROID_GET_GL_TLS() \
({ \
void **__val; \
__asm__("mrs %0, tpidr_el0" : "=r"(__val)); \
__val; \
})
# elif defined(__arm__)
# define ANGLE_ANDROID_GET_GL_TLS() \
({ \
void **__val; \
__asm__("mrc p15, 0, %0, c13, c0, 3" : "=r"(__val)); \
__val; \
})
# elif defined(__mips__)
// On mips32r1, this goes via a kernel illegal instruction trap that's
// optimized for v1
# define ANGLE_ANDROID_GET_GL_TLS() \
({ \
register void **__val asm("v1"); \
__asm__( \
".set push\n" \
".set mips32r2\n" \
"rdhwr %0,$29\n" \
".set pop\n" \
: "=r"(__val)); \
__val; \
})
# elif defined(__i386__)
# define ANGLE_ANDROID_GET_GL_TLS() \
({ \
void **__val; \
__asm__("movl %%gs:0, %0" : "=r"(__val)); \
__val; \
})
# elif defined(__x86_64__)
# define ANGLE_ANDROID_GET_GL_TLS() \
({ \
void **__val; \
__asm__("mov %%fs:0, %0" : "=r"(__val)); \
__val; \
})
# else
# error unsupported architecture
# endif
#endif // ANGLE_PLATFORM_ANDROID
} // namespace angle
namespace egl
{
class Debug;
class Thread;
#if defined(ANGLE_PLATFORM_APPLE)
extern Thread *GetCurrentThreadTLS();
extern void SetCurrentThreadTLS(Thread *thread);
#else
extern thread_local Thread *gCurrentThread;
#endif
angle::GlobalMutex &GetGlobalMutex();
angle::GlobalMutex &GetGlobalSurfaceMutex();
gl::Context *GetGlobalLastContext();
void SetGlobalLastContext(gl::Context *context);
Thread *GetCurrentThread();
Debug *GetDebug();
// Sync the current context from Thread to global state.
class ScopedSyncCurrentContextFromThread
{
public:
ScopedSyncCurrentContextFromThread(egl::Thread *thread);
~ScopedSyncCurrentContextFromThread();
private:
egl::Thread *const mThread;
};
} // namespace egl
#define ANGLE_GLOBAL_SURFACE_LOCK_VAR_NAME globalSurfaceMutexLock
#define ANGLE_SCOPED_GLOBAL_SURFACE_LOCK() \
std::lock_guard<angle::GlobalMutex> ANGLE_GLOBAL_SURFACE_LOCK_VAR_NAME( \
egl::GetGlobalSurfaceMutex())
#define ANGLE_GLOBAL_LOCK_VAR_NAME globalMutexLock
#define ANGLE_SCOPED_GLOBAL_LOCK() \
std::lock_guard<angle::GlobalMutex> ANGLE_GLOBAL_LOCK_VAR_NAME(egl::GetGlobalMutex())
namespace gl
{
ANGLE_INLINE Context *GetGlobalContext()
{
#if defined(ANGLE_PLATFORM_ANDROID)
// TODO: Replace this branch with a compile time flag (http://anglebug.com/4764)
if (angle::gUseAndroidOpenGLTlsSlot)
{
return static_cast<gl::Context *>(ANGLE_ANDROID_GET_GL_TLS()[angle::kAndroidOpenGLTlsSlot]);
}
#endif
#if defined(ANGLE_PLATFORM_APPLE)
egl::Thread *currentThread = egl::GetCurrentThreadTLS();
#else
egl::Thread *currentThread = egl::gCurrentThread;
#endif
ASSERT(currentThread);
return currentThread->getContext();
}
ANGLE_INLINE Context *GetValidGlobalContext()
{
#if defined(ANGLE_PLATFORM_ANDROID)
// TODO: Replace this branch with a compile time flag (http://anglebug.com/4764)
if (angle::gUseAndroidOpenGLTlsSlot)
{
Context *context =
static_cast<gl::Context *>(ANGLE_ANDROID_GET_GL_TLS()[angle::kAndroidOpenGLTlsSlot]);
if (context && !context->isContextLost())
{
return context;
}
}
#endif
#if defined(ANGLE_PLATFORM_APPLE)
return GetCurrentValidContextTLS();
#else
return gCurrentValidContext;
#endif
}
// Generate a context lost error on the context if it is non-null and lost.
void GenerateContextLostErrorOnContext(Context *context);
void GenerateContextLostErrorOnCurrentGlobalContext();
#if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL)
// TODO(b/177574181): This should be handled in a backend-specific way.
// if previous context different from current context, dirty all state
static ANGLE_INLINE void DirtyContextIfNeeded(Context *context)
{
if (context && context != egl::GetGlobalLastContext())
{
context->dirtyAllState();
SetGlobalLastContext(context);
}
}
#endif
ANGLE_INLINE std::unique_lock<angle::GlobalMutex> GetContextLock(Context *context)
{
#if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL)
auto lock = std::unique_lock<angle::GlobalMutex>(egl::GetGlobalMutex());
DirtyContextIfNeeded(context);
return lock;
#else
return context->isShared() ? std::unique_lock<angle::GlobalMutex>(egl::GetGlobalMutex())
: std::unique_lock<angle::GlobalMutex>();
#endif
}
} // namespace gl
#endif // LIBGLESV2_GLOBALSTATE_H_