Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ConstantFoldingTest.cpp:
// Utilities for constant folding tests.
//
#include "tests/test_utils/ConstantFoldingTest.h"
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/TranslatorESSL.h"
using namespace sh;
void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression)
{
// We first assign the expression into a const variable so we can also verify that it gets
// qualified as a constant expression. We then assign that constant expression into my_FragColor
// to make sure that the value is not pruned.
std::stringstream shaderStream;
shaderStream << "#version 310 es\n"
"precision mediump float;\n"
"out float my_FragColor;\n"
"void main()\n"
"{\n"
<< " const float f = " << floatExpression << ";\n"
<< " my_FragColor = f;\n"
"}\n";
compileAssumeSuccess(shaderStream.str());
}
void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression)
{
// We first assign the expression into a const variable so we can also verify that it gets
// qualified as a constant expression. We then assign that constant expression into my_FragColor
// to make sure that the value is not pruned.
std::stringstream shaderStream;
shaderStream << "#version 310 es\n"
"precision mediump int;\n"
"out int my_FragColor;\n"
"void main()\n"
"{\n"
<< " const int i = " << intExpression << ";\n"
<< " my_FragColor = i;\n"
"}\n";
compileAssumeSuccess(shaderStream.str());
}
void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression)
{
// We first assign the expression into a const variable so we can also verify that it gets
// qualified as a constant expression. We then assign that constant expression into my_FragColor
// to make sure that the value is not pruned.
std::stringstream shaderStream;
shaderStream << "#version 310 es\n"
"precision mediump int;\n"
"out uint my_FragColor;\n"
"void main()\n"
"{\n"
<< " const uint u = " << uintExpression << ";\n"
<< " my_FragColor = u;\n"
"}\n";
compileAssumeSuccess(shaderStream.str());
}