Hash :
e294bb87
Author :
Date :
2014-07-17T14:16:26
Add new shader inspection APIs. Each new entry point corresponds to one of the variable types: varyings, attributes, uniforms, output variables, and interface blocks. They return a pointer to the vector with all of the parsed variables, which then the app can copy to its own memory. Currently we do not support the staticUse field in the HLSL translator. BUG=angle:466 Change-Id: I7dc09e761ab070feef5360ad27740110c44853b3 Reviewed-on: https://chromium-review.googlesource.com/208750 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVars.h:
// Types to represent GL variables (varyings, uniforms, etc)
//
#ifndef _COMPILER_INTERFACE_VARIABLES_
#define _COMPILER_INTERFACE_VARIABLES_
#include <string>
#include <vector>
#include <algorithm>
// Assume ShaderLang.h is included before ShaderVars.h, for sh::GLenum
namespace sh
{
// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
enum InterpolationType
{
INTERPOLATION_SMOOTH,
INTERPOLATION_CENTROID,
INTERPOLATION_FLAT
};
// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
enum BlockLayoutType
{
BLOCKLAYOUT_STANDARD,
BLOCKLAYOUT_PACKED,
BLOCKLAYOUT_SHARED
};
// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
// Note: we must override the copy constructor and assignment operator so we can
// work around excessive GCC binary bloating:
// See https://code.google.com/p/angleproject/issues/detail?id=697
struct ShaderVariable
{
ShaderVariable();
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
~ShaderVariable();
ShaderVariable(const ShaderVariable &other);
ShaderVariable &operator=(const ShaderVariable &other);
bool isArray() const { return arraySize > 0; }
unsigned int elementCount() const { return std::max(1u, arraySize); }
GLenum type;
GLenum precision;
std::string name;
std::string mappedName;
unsigned int arraySize;
bool staticUse;
};
struct Uniform : public ShaderVariable
{
Uniform();
~Uniform();
Uniform(const Uniform &other);
Uniform &operator=(const Uniform &other);
bool isStruct() const { return !fields.empty(); }
std::vector<Uniform> fields;
};
struct Attribute : public ShaderVariable
{
Attribute();
~Attribute();
Attribute(const Attribute &other);
Attribute &operator=(const Attribute &other);
int location;
};
struct InterfaceBlockField : public ShaderVariable
{
InterfaceBlockField();
~InterfaceBlockField();
InterfaceBlockField(const InterfaceBlockField &other);
InterfaceBlockField &operator=(const InterfaceBlockField &other);
bool isStruct() const { return !fields.empty(); }
bool isRowMajorMatrix;
std::vector<InterfaceBlockField> fields;
};
struct Varying : public ShaderVariable
{
Varying();
~Varying();
Varying(const Varying &other);
Varying &operator=(const Varying &other);
bool isStruct() const { return !fields.empty(); }
InterpolationType interpolation;
std::vector<Varying> fields;
std::string structName;
};
struct InterfaceBlock
{
InterfaceBlock();
~InterfaceBlock();
InterfaceBlock(const InterfaceBlock &other);
InterfaceBlock &operator=(const InterfaceBlock &other);
std::string name;
std::string mappedName;
unsigned int arraySize;
BlockLayoutType layout;
bool isRowMajorLayout;
bool staticUse;
std::vector<InterfaceBlockField> fields;
};
}
#endif // _COMPILER_INTERFACE_VARIABLES_