Hash :
57d59e83
Author :
Date :
2021-09-07T17:41:11
Vulkan: Add ResourceWrite to track Read and Write Access vk::Resource currently only tracks accesses in general, not which type of access is being performed. This CL adds the new class ResourceWrite to track whether the access is a Read or Read/Write access and when the access completes. This allows a follow-on CL to know when a buffer is being written to by the GPU or if the GPU is only reading from a buffer. Tracking write accesses to buffers is required when attempting to "Ghost" (duplicate) GPU-read-only buffers to prevent breaking the render pass when the CPU maps the buffer memory. Bug: angleproject:5971 Test: ComputeShaderTest.ImageBufferMapWrite Change-Id: I965e3e75730719ccce77334744ae4feae33c6101 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3146319 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Resource:
// Resource lifetime tracking in the Vulkan back-end.
//
#include "libANGLE/renderer/vulkan/ResourceVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
namespace rx
{
namespace vk
{
namespace
{
angle::Result FinishRunningCommands(ContextVk *contextVk, Serial serial)
{
return contextVk->finishToSerial(serial);
}
template <typename T>
angle::Result WaitForIdle(ContextVk *contextVk, const char *debugMessage, T *resource)
{
// If there are pending commands for the resource, flush them.
if (resource->usedInRecordedCommands())
{
ANGLE_TRY(contextVk->flushImpl(nullptr));
}
// Make sure the driver is done with the resource.
if (resource->usedInRunningCommands(contextVk->getLastCompletedQueueSerial()))
{
if (debugMessage)
{
ANGLE_PERF_WARNING(contextVk->getDebug(), GL_DEBUG_SEVERITY_HIGH, debugMessage);
}
ANGLE_TRY(resource->finishRunningCommands(contextVk));
}
ASSERT(!resource->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial()));
return angle::Result::Continue;
}
} // namespace
// Resource implementation.
Resource::Resource()
{
mUse.init();
}
Resource::Resource(Resource &&other) : Resource()
{
mUse = std::move(other.mUse);
}
Resource::~Resource()
{
mUse.release();
}
angle::Result Resource::finishRunningCommands(ContextVk *contextVk)
{
return FinishRunningCommands(contextVk, mUse.getSerial());
}
angle::Result Resource::waitForIdle(ContextVk *contextVk, const char *debugMessage)
{
return WaitForIdle(contextVk, debugMessage, this);
}
// Resource implementation.
ReadWriteResource::ReadWriteResource()
{
mReadOnlyUse.init();
mReadWriteUse.init();
}
ReadWriteResource::ReadWriteResource(ReadWriteResource &&other) : ReadWriteResource()
{
mReadOnlyUse = std::move(other.mReadOnlyUse);
mReadWriteUse = std::move(other.mReadWriteUse);
}
ReadWriteResource::~ReadWriteResource()
{
mReadOnlyUse.release();
mReadWriteUse.release();
}
angle::Result ReadWriteResource::finishRunningCommands(ContextVk *contextVk)
{
return FinishRunningCommands(contextVk, mReadOnlyUse.getSerial());
}
angle::Result ReadWriteResource::waitForIdle(ContextVk *contextVk, const char *debugMessage)
{
return WaitForIdle(contextVk, debugMessage, this);
}
// SharedGarbage implementation.
SharedGarbage::SharedGarbage() = default;
SharedGarbage::SharedGarbage(SharedGarbage &&other)
{
*this = std::move(other);
}
SharedGarbage::SharedGarbage(SharedResourceUse &&use, std::vector<GarbageObject> &&garbage)
: mLifetime(std::move(use)), mGarbage(std::move(garbage))
{}
SharedGarbage::~SharedGarbage() = default;
SharedGarbage &SharedGarbage::operator=(SharedGarbage &&rhs)
{
std::swap(mLifetime, rhs.mLifetime);
std::swap(mGarbage, rhs.mGarbage);
return *this;
}
bool SharedGarbage::destroyIfComplete(RendererVk *renderer, Serial completedSerial)
{
if (mLifetime.isCurrentlyInUse(completedSerial))
return false;
for (GarbageObject &object : mGarbage)
{
object.destroy(renderer);
}
mLifetime.release();
return true;
}
// ResourceUseList implementation.
ResourceUseList::ResourceUseList()
{
constexpr size_t kDefaultResourceUseCount = 4096;
mResourceUses.reserve(kDefaultResourceUseCount);
}
ResourceUseList::ResourceUseList(ResourceUseList &&other)
{
*this = std::move(other);
}
ResourceUseList::~ResourceUseList()
{
ASSERT(mResourceUses.empty());
}
ResourceUseList &ResourceUseList::operator=(ResourceUseList &&rhs)
{
std::swap(mResourceUses, rhs.mResourceUses);
return *this;
}
void ResourceUseList::releaseResourceUses()
{
for (SharedResourceUse &use : mResourceUses)
{
use.release();
}
mResourceUses.clear();
}
void ResourceUseList::releaseResourceUsesAndUpdateSerials(Serial serial)
{
for (SharedResourceUse &use : mResourceUses)
{
use.releaseAndUpdateSerial(serial);
}
mResourceUses.clear();
}
} // namespace vk
} // namespace rx