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  • Hash : e488d8b8
    Author : Ian Elliott
    Date : 2020-02-26T16:11:29

    Vulkan: Implement Android pre-rotation
    
    As an Android GLES driver on top of Vulkan, ANGLE must pre-rotate
    rendering on behalf of the application.  This involves modifying the
    vertex shader to multiply gl_Position with a mat2 "rotation matrix".
    Not doing so means that SurfaceFlinger (SF) will perform a costly
    rotation blit before presenting every image.  Setting
    WindowSurfaceVk::mPreTransform to mCurrentTransform tells SF to not do
    the blit.
    
    When the surface is rotated 90 or 270 degrees, the width and height
    must be swapped for:
    
    - The swapchain images, and for any depth, stencil, and/or multisample
      attachments used with the swapchain image.
    
    - The viewport, scissor, and render area.
    
    Because the Metal back-end shares the TranslatorVulkan, it will define
    the same preRotation (mat2) DriverUniform that is used for Vulkan.
    
    Bug: angleproject:3502
    Change-Id: I968dbe8869ba0f50de18dd41f1195e847c06b545
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2038272
    Commit-Queue: Ian Elliott <ianelliott@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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