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kc3-lang/angle/src/libGL/entry_points_gl_3_1_autogen.h

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  • Author : Clemen Deng
    Date : 2019-07-15 10:56:26
    Hash : 523dbf40
    Message : Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGL/entry_points_gl_3_1_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_3_1_autogen.h:
    //   Defines the GL 3.1 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
                                                    GLenum writeTarget,
                                                    GLintptr readOffset,
                                                    GLintptr writeOffset,
                                                    GLsizeiptr size);
    ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode,
                                                      GLint first,
                                                      GLsizei count,
                                                      GLsizei instancecount);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode,
                                                        GLsizei count,
                                                        GLenum type,
                                                        const void *indices,
                                                        GLsizei instancecount);
    ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
                                                            GLuint uniformBlockIndex,
                                                            GLsizei bufSize,
                                                            GLsizei *length,
                                                            GLchar *uniformBlockName);
    ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
                                                          GLuint uniformBlockIndex,
                                                          GLenum pname,
                                                          GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetActiveUniformName(GLuint program,
                                                       GLuint uniformIndex,
                                                       GLsizei bufSize,
                                                       GLsizei *length,
                                                       GLchar *uniformName);
    ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program,
                                                      GLsizei uniformCount,
                                                      const GLuint *uniformIndices,
                                                      GLenum pname,
                                                      GLint *params);
    ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program,
                                                         const GLchar *uniformBlockName);
    ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program,
                                                    GLsizei uniformCount,
                                                    const GLchar *const *uniformNames,
                                                    GLuint *uniformIndices);
    ANGLE_EXPORT void GL_APIENTRY PrimitiveRestartIndex(GLuint index);
    ANGLE_EXPORT void GL_APIENTRY TexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
    ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program,
                                                      GLuint uniformBlockIndex,
                                                      GLuint uniformBlockBinding);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_