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kc3-lang/angle/src/libANGLE/Renderbuffer.h

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  • Author : Jamie Madill
    Date : 2020-04-22 11:49:00
    Hash : 1fc354fa
    Message : Re-land: "Vulkan: Forward RenderBuffer/Surface dirty messages." Re-land fixes ASSERT on Android GLES. Previously we were only forwarding Texture staging changes to the Framebuffer for re-sync. We could miss out on clears that were staged in Surfaces and Renderbuffer attachments. Complete the chain by making the SurfaceVk and RenderbufferVk forward notifications from the VkImage. Bug: angleproject:4517 Change-Id: I91d31213b115a58546b574caa574eebbb098266c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2159294 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Renderbuffer.h
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
    // Implements GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #ifndef LIBANGLE_RENDERBUFFER_H_
    #define LIBANGLE_RENDERBUFFER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/RenderbufferImpl.h"
    
    namespace rx
    {
    class GLImplFactory;
    }  // namespace rx
    
    namespace gl
    {
    // A GL renderbuffer object is usually used as a depth or stencil buffer attachment
    // for a framebuffer object. The renderbuffer itself is a distinct GL object, see
    // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
    // attachment point.
    
    class RenderbufferState final : angle::NonCopyable
    {
      public:
        RenderbufferState();
        ~RenderbufferState();
    
        GLsizei getWidth() const;
        GLsizei getHeight() const;
        const Format &getFormat() const;
        GLsizei getSamples() const;
    
      private:
        friend class Renderbuffer;
    
        void update(GLsizei width,
                    GLsizei height,
                    const Format &format,
                    GLsizei samples,
                    InitState initState);
    
        GLsizei mWidth;
        GLsizei mHeight;
        Format mFormat;
        GLsizei mSamples;
    
        // For robust resource init.
        InitState mInitState;
    };
    
    class Renderbuffer final : public RefCountObject<RenderbufferID>,
                               public egl::ImageSibling,
                               public LabeledObject
    {
      public:
        Renderbuffer(rx::GLImplFactory *implFactory, RenderbufferID id);
        ~Renderbuffer() override;
    
        void onDestroy(const Context *context) override;
    
        void setLabel(const Context *context, const std::string &label) override;
        const std::string &getLabel() const override;
    
        angle::Result setStorage(const Context *context,
                                 GLenum internalformat,
                                 size_t width,
                                 size_t height);
        angle::Result setStorageMultisample(const Context *context,
                                            size_t samples,
                                            GLenum internalformat,
                                            size_t width,
                                            size_t height);
        angle::Result setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
    
        rx::RenderbufferImpl *getImplementation() const;
    
        GLsizei getWidth() const;
        GLsizei getHeight() const;
        const Format &getFormat() const;
        GLsizei getSamples() const;
        GLuint getRedSize() const;
        GLuint getGreenSize() const;
        GLuint getBlueSize() const;
        GLuint getAlphaSize() const;
        GLuint getDepthSize() const;
        GLuint getStencilSize() const;
    
        GLint getMemorySize() const;
    
        // FramebufferAttachmentObject Impl
        Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
        Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
        GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
        bool isRenderable(const Context *context,
                          GLenum binding,
                          const ImageIndex &imageIndex) const override;
    
        void onAttach(const Context *context) override;
        void onDetach(const Context *context) override;
        GLuint getId() const override;
    
        InitState initState(const ImageIndex &imageIndex) const override;
        void setInitState(const ImageIndex &imageIndex, InitState initState) override;
    
        GLenum getImplementationColorReadFormat(const Context *context) const;
        GLenum getImplementationColorReadType(const Context *context) const;
    
        // We pass the pack buffer and state explicitly so they can be overridden during capture.
        angle::Result getRenderbufferImage(const Context *context,
                                           const PixelPackState &packState,
                                           Buffer *packBuffer,
                                           GLenum format,
                                           GLenum type,
                                           void *pixels) const;
    
      private:
        // ObserverInterface implementation.
        void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
    
        rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
    
        RenderbufferState mState;
        std::unique_ptr<rx::RenderbufferImpl> mImplementation;
    
        std::string mLabel;
        angle::ObserverBinding mImplObserverBinding;
    };
    
    }  // namespace gl
    
    #endif  // LIBANGLE_RENDERBUFFER_H_