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kc3-lang/angle/src/libANGLE/validationGL42.cpp

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  • Author : Jamie Madill
    Date : 2020-02-17 09:49:45
    Hash : bd4e756a
    Message : Const-ify the validation layer. Enforces that the validation layers should be working pretty much read- only with the exeption of updating caches. Requires a few tricks: - updates EP code generation to add 'const' to pointer parameters - enables a kludge const_cast to enable the robust query extension - makes some members of Framebuffer mutable to work around syncState - makes 'is' queries and other methods in Context/State const Will allow us to more safely expose the no_error extension. Bug: angleproject:1280 Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/validationGL42.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationGL42.cpp: Validation functions for OpenGL 4.2 entry point parameters
    
    #include "libANGLE/validationGL42_autogen.h"
    
    namespace gl
    {
    
    bool ValidateDrawArraysInstancedBaseInstance(const Context *context,
                                                 PrimitiveMode mode,
                                                 GLint first,
                                                 GLsizei count,
                                                 GLsizei instancecount,
                                                 GLuint baseinstance)
    {
        return true;
    }
    
    bool ValidateDrawElementsInstancedBaseInstance(const Context *context,
                                                   GLenum mode,
                                                   GLsizei count,
                                                   GLenum type,
                                                   const void *indices,
                                                   GLsizei instancecount,
                                                   GLuint baseinstance)
    {
        return true;
    }
    
    bool ValidateDrawElementsInstancedBaseVertexBaseInstance(const Context *context,
                                                             PrimitiveMode mode,
                                                             GLsizei count,
                                                             DrawElementsType type,
                                                             const void *indices,
                                                             GLsizei instancecount,
                                                             GLint basevertex,
                                                             GLuint baseinstance)
    {
        return true;
    }
    
    bool ValidateDrawTransformFeedbackInstanced(const Context *context,
                                                GLenum mode,
                                                TransformFeedbackID id,
                                                GLsizei instancecount)
    {
        return true;
    }
    
    bool ValidateDrawTransformFeedbackStreamInstanced(const Context *context,
                                                      GLenum mode,
                                                      TransformFeedbackID id,
                                                      GLuint stream,
                                                      GLsizei instancecount)
    {
        return true;
    }
    
    bool ValidateGetActiveAtomicCounterBufferiv(const Context *context,
                                                ShaderProgramID program,
                                                GLuint bufferIndex,
                                                GLenum pname,
                                                const GLint *params)
    {
        return true;
    }
    
    bool ValidateTexStorage1D(const Context *context,
                              GLenum target,
                              GLsizei levels,
                              GLenum internalformat,
                              GLsizei width)
    {
        return true;
    }
    
    }  // namespace gl