Hash :
0aa3b5a2
Author :
Date :
2012-11-28T19:43:24
Implement user-defined name hashing. ANGLEBUG=315 Review URL: https://codereview.appspot.com/6818109 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1469 736b8ea6-26fd-11df-bfd4-992fa37f6226
//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/OutputGLSL.h"
TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable)
: TOutputGLSLBase(objSink, hashFunction, nameMap, symbolTable)
{
}
bool TOutputGLSL::writeVariablePrecision(TPrecision)
{
return false;
}