Hash :
8d47c114
Author :
Date :
2012-09-06T16:03:23
Emit "#version 120" if the shader has array as out parameter. Review URL: https://codereview.appspot.com/6494082 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1273 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/VersionGLSL.h"
static const int GLSL_VERSION_110 = 110;
static const int GLSL_VERSION_120 = 120;
// We need to scan for the following:
// 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
// but only at the global scope.
// 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
// but inside any scope.
// 3. Call to a matrix constructor with another matrix as argument.
// (These constructors were reserved in GLSL version 1.10.)
// 4. Arrays as "out" function parameters.
// GLSL spec section 6.1.1: "When calling a function, expressions that do
// not evaluate to l-values cannot be passed to parameters declared as
// out or inout."
// GLSL 1.1 section 5.8: "Other binary or unary expressions,
// non-dereferenced arrays, function names, swizzles with repeated fields,
// and constants cannot be l-values."
// GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
// are built-in types, entire structures or arrays... are all l-values."
//
// TODO(alokp): The following two cases of invariant decalaration get lost
// during parsing - they do not get carried over to the intermediate tree.
// Handle these cases:
// 1. When a pragma is used to force all output variables to be invariant:
// - #pragma STDGL invariant(all)
// 2. When a previously decalared or built-in variable is marked invariant:
// - invariant gl_Position;
// - varying vec3 color; invariant color;
//
TVersionGLSL::TVersionGLSL(ShShaderType type)
: mShaderType(type),
mVersion(GLSL_VERSION_110)
{
}
void TVersionGLSL::visitSymbol(TIntermSymbol* node)
{
if (node->getSymbol() == "gl_PointCoord")
updateVersion(GLSL_VERSION_120);
}
void TVersionGLSL::visitConstantUnion(TIntermConstantUnion*)
{
}
bool TVersionGLSL::visitBinary(Visit, TIntermBinary*)
{
return true;
}
bool TVersionGLSL::visitUnary(Visit, TIntermUnary*)
{
return true;
}
bool TVersionGLSL::visitSelection(Visit, TIntermSelection*)
{
return true;
}
bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate* node)
{
bool visitChildren = true;
switch (node->getOp()) {
case EOpSequence:
// We need to visit sequence children to get to global or inner scope.
visitChildren = true;
break;
case EOpDeclaration: {
const TIntermSequence& sequence = node->getSequence();
TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
if ((qualifier == EvqInvariantVaryingIn) ||
(qualifier == EvqInvariantVaryingOut)) {
updateVersion(GLSL_VERSION_120);
}
break;
}
case EOpParameters: {
const TIntermSequence& params = node->getSequence();
for (TIntermSequence::const_iterator iter = params.begin();
iter != params.end(); ++iter)
{
const TIntermTyped* param = (*iter)->getAsTyped();
if (param->isArray())
{
TQualifier qualifier = param->getQualifier();
if ((qualifier == EvqOut) || (qualifier == EvqInOut))
{
updateVersion(GLSL_VERSION_120);
break;
}
}
}
// Fully processed. No need to visit children.
visitChildren = false;
break;
}
case EOpConstructMat2:
case EOpConstructMat3:
case EOpConstructMat4: {
const TIntermSequence& sequence = node->getSequence();
if (sequence.size() == 1) {
TIntermTyped* typed = sequence.front()->getAsTyped();
if (typed && typed->isMatrix()) {
updateVersion(GLSL_VERSION_120);
}
}
break;
}
default: break;
}
return visitChildren;
}
bool TVersionGLSL::visitLoop(Visit, TIntermLoop*)
{
return true;
}
bool TVersionGLSL::visitBranch(Visit, TIntermBranch*)
{
return true;
}
void TVersionGLSL::updateVersion(int version)
{
mVersion = std::max(version, mVersion);
}