Hash :
dedd1a0f
Author :
Date :
2012-11-28T20:57:11
Eliminate D3D9 from Context. TRAC #22016 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1494 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Query.h: Defines the gl::Query class
#ifndef LIBGLESV2_QUERY_H_
#define LIBGLESV2_QUERY_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "libGLESv2/renderer/Renderer9.h"
namespace gl
{
class Query : public RefCountObject
{
public:
Query(rx::Renderer *renderer, GLuint id, GLenum type);
virtual ~Query();
void begin();
void end();
GLuint getResult();
GLboolean isResultAvailable();
GLenum getType() const;
private:
DISALLOW_COPY_AND_ASSIGN(Query);
rx::Renderer9 *mRenderer; // D3D9_REPLACE
GLboolean testQuery();
IDirect3DQuery9* mQuery; // D3D9_REPLACE
GLenum mType;
GLboolean mStatus;
GLint mResult;
};
}
#endif // LIBGLESV2_QUERY_H_