Hash :
e76b64b2
Author :
Date :
2013-01-11T04:10:08
Implemented support for DX11 integer and boolean uniforms. TRAC #22364 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1686 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libGLESv2/Uniform.h"
#include "libGLESv2/utilities.h"
namespace gl
{
Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize)
: type(type), name(name), arraySize(arraySize)
{
int bytes = gl::UniformInternalSize(type) * elementCount();
data = new unsigned char[bytes];
memset(data, 0, bytes);
dirty = true;
psRegisterIndex = -1;
vsRegisterIndex = -1;
registerCount = VariableRowCount(type) * elementCount();
}
Uniform::~Uniform()
{
delete[] data;
}
bool Uniform::isArray() const
{
return arraySize > 0;
}
unsigned int Uniform::elementCount() const
{
return arraySize > 0 ? arraySize : 1;
}
}