Hash :
2275f915
Author :
Date :
2012-12-20T21:13:22
Eliminated D3DConstantTable. TRAC #22326 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1634 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
#include <d3d11.h>
#include "libGLESv2/renderer/ShaderExecutable.h"
namespace rx
{
class ShaderExecutable11 : public ShaderExecutable
{
public:
ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
virtual ~ShaderExecutable11();
static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable);
ID3D11PixelShader *getPixelShader();
ID3D11VertexShader *getVertexShader();
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
ID3D11PixelShader *mPixelExecutable;
ID3D11VertexShader *mVertexExecutable;
};
}
#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_