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  • Hash : 3766a40d
    Author : Olli Etuaho
    Date : 2015-06-18T15:47:46

    Remove dynamic indexing of matrices and vectors in HLSL
    
    Re-landing after fixing D3D9 specific issues.
    
    HLSL doesn't support dynamic indexing of matrices and vectors, so replace
    that with helper functions that unroll dynamic indexing into switch/case
    and static indexing.
    
    Both the indexed vector/matrix expression and the index may have side
    effects, and these will be evaluated correctly. If necessary, index
    expressions that have side effects will be written to a temporary
    variable that will replace the index.
    
    Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
    
    In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
    allows undefined behavior. KHR_robust_buffer_access_behavior adds the
    requirement that program termination should not occur and that
    out-of-range reads must return either a value from the active program's
    memory or zero, and out-of-range writes should only affect the active
    program's memory or do nothing. This patch clamps out-of-range indices so
    that either the first or last item of the matrix/vector is accessed.
    
    The code is not transformed in case the it fits within the limited subset
    of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
    the restricted subset, even ESSL 1.00 shaders may require this
    workaround.
    
    BUG=angleproject:1116
    TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
         WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
    
    Change-Id: I66a5e5a8d7f4267da0045f1cc2ba6b0dc7eb3f5d
    Reviewed-on: https://chromium-review.googlesource.com/296671
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    

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