Hash :
9f088621
Author :
Date :
2018-12-29T20:46:15
Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Matrix:
// Helper class for doing matrix math.
//
#ifndef UTIL_MATRIX_H
#define UTIL_MATRIX_H
#include <export.h>
#include "common/vector_utils.h"
struct ANGLE_EXPORT Matrix4
{
float data[16];
Matrix4();
Matrix4(float m00,
float m01,
float m02,
float m03,
float m10,
float m11,
float m12,
float m13,
float m20,
float m21,
float m22,
float m23,
float m30,
float m31,
float m32,
float m33);
static Matrix4 identity();
static Matrix4 rotate(float angle, const angle::Vector3 &p);
static Matrix4 translate(const angle::Vector3 &t);
static Matrix4 scale(const angle::Vector3 &s);
static Matrix4 frustum(float l, float r, float b, float t, float n, float f);
static Matrix4 perspective(float fov, float aspectRatio, float n, float f);
static Matrix4 ortho(float l, float r, float b, float t, float n, float f);
static Matrix4 rollPitchYaw(float roll, float pitch, float yaw);
static Matrix4 invert(const Matrix4 &mat);
static Matrix4 transpose(const Matrix4 &mat);
static angle::Vector3 transform(const Matrix4 &mat, const angle::Vector3 &pt);
static angle::Vector3 transform(const Matrix4 &mat, const angle::Vector4 &pt);
};
ANGLE_EXPORT Matrix4 operator*(const Matrix4 &a, const Matrix4 &b);
ANGLE_EXPORT Matrix4 &operator*=(Matrix4 &a, const Matrix4 &b);
ANGLE_EXPORT Matrix4 operator*(const Matrix4 &a, float b);
ANGLE_EXPORT Matrix4 &operator*=(Matrix4 &a, float b);
ANGLE_EXPORT angle::Vector4 operator*(const Matrix4 &a, const angle::Vector4 &b);
ANGLE_EXPORT bool operator==(const Matrix4 &a, const Matrix4 &b);
ANGLE_EXPORT bool operator!=(const Matrix4 &a, const Matrix4 &b);
#endif // UTIL_MATRIX_H