Hash :
9f088621
Author :
Date :
2018-12-29T20:46:15
Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// random_utils:
// Helper functions for random number generation.
//
#ifndef UTIL_RANDOM_UTILS_H
#define UTIL_RANDOM_UTILS_H
// TODO(jmadill): Rework this if Chromium decides to ban <random>
#include <random>
#include <vector>
#include <export.h>
namespace angle
{
class ANGLE_EXPORT RNG
{
public:
// Seed from clock
RNG();
// Seed from fixed number.
RNG(unsigned int seed);
~RNG();
void reseed(unsigned int newSeed);
bool randomBool(float probTrue = 0.5f);
int randomInt();
int randomIntBetween(int min, int max);
unsigned int randomUInt();
float randomFloat();
float randomFloatBetween(float min, float max);
float randomFloatNonnegative();
float randomNegativeOneToOne();
template <class T>
T &randomSelect(std::vector<T> &elements)
{
return elements[randomIntBetween(0, static_cast<int>(elements.size()) - 1)];
}
template <class T>
const T &randomSelect(const std::vector<T> &elements)
{
return elements.at(randomIntBetween(0, static_cast<int>(elements.size()) - 1));
}
private:
std::default_random_engine mGenerator;
};
// Implemented inline to avoid cross-module allocation issues.
inline void FillVectorWithRandomUBytes(RNG *rng, std::vector<uint8_t> *data)
{
for (size_t i = 0; i < data->size(); ++i)
{
(*data)[i] = static_cast<uint8_t>(rng->randomIntBetween(0, 255));
}
}
inline void FillVectorWithRandomUBytes(std::vector<uint8_t> *data)
{
RNG rng;
FillVectorWithRandomUBytes(&rng, data);
}
} // namespace angle
#endif // UTIL_RANDOM_UTILS_H