Hash :
55959b0b
Author :
Date :
2019-03-05T10:07:41
Add glmark2 to build. glmark2 is a an OpenGL ES 2.0 benchmark licensed under GPL v3. See https://github.com/glmark2/glmark2 ANGLE can use glmark2 as a metric and guide for optimization. It will add a number of useful performance tests. This CL adds the initial build integration. A follow-up CL will integrate glmark2 into our performance tests. Note that glmark2 will not be shipped with Chrome or Android. It will only be used on our test infrastructure. Note that the data path solution is temporary. When integrated into ANGLE we will make sure we CWD into the glmark2 directory before running the benchmark. Bug: angleproject:3139 Change-Id: I5c4f605221c255ab19abd10b321b5867ab459105 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1449984 Commit-Queue: Jamie Madill <jmadill@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
# Copyright 2019 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# See:
# https://chromium.googlesource.com/chromium/src/+/master/third_party/libjpeg.gni
declare_args() {
# Uses system libjpeg. If true, overrides use_libjpeg_turbo.
use_system_libjpeg = false
# Uses libjpeg_turbo as the jpeg implementation. Has no effect if
# use_system_libjpeg is set.
use_libjpeg_turbo = true
}