Hash :
232e5236
Author :
Date :
2021-07-08T15:08:35
Remove the explicit context extension. This extension currently has no known users and doubles the number of entry points that ANGLE exports which is a significant binary size cost. This saves about 130kb of binary size on Android. Bug: chromium:1084580 Change-Id: Ib0fc4930b38a33bd61434f7d0030ba9fb9b93ba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3015518 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.h:
// Simple GLES function loader.
#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
#define UTIL_GLES_LOADER_AUTOGEN_H_
#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
# error "Don't define GL prototypes if you want to use a loader!"
#endif // defined(GL_GLES_PROTOTYPES)
#include "angle_gl.h"
#include "util/util_export.h"
#define glAlphaFunc l_glAlphaFunc
#define glClipPlanef l_glClipPlanef
#define glColor4f l_glColor4f
#define glFogf l_glFogf
#define glFogfv l_glFogfv
#define glFrustumf l_glFrustumf
#define glGetClipPlanef l_glGetClipPlanef
#define glGetLightfv l_glGetLightfv
#define glGetMaterialfv l_glGetMaterialfv
#define glGetTexEnvfv l_glGetTexEnvfv
#define glLightModelf l_glLightModelf
#define glLightModelfv l_glLightModelfv
#define glLightf l_glLightf
#define glLightfv l_glLightfv
#define glLoadMatrixf l_glLoadMatrixf
#define glMaterialf l_glMaterialf
#define glMaterialfv l_glMaterialfv
#define glMultMatrixf l_glMultMatrixf
#define glMultiTexCoord4f l_glMultiTexCoord4f
#define glNormal3f l_glNormal3f
#define glOrthof l_glOrthof
#define glPointParameterf l_glPointParameterf
#define glPointParameterfv l_glPointParameterfv
#define glPointSize l_glPointSize
#define glRotatef l_glRotatef
#define glScalef l_glScalef
#define glTexEnvf l_glTexEnvf
#define glTexEnvfv l_glTexEnvfv
#define glTranslatef l_glTranslatef
#define glAlphaFuncx l_glAlphaFuncx
#define glClearColorx l_glClearColorx
#define glClearDepthx l_glClearDepthx
#define glClientActiveTexture l_glClientActiveTexture
#define glClipPlanex l_glClipPlanex
#define glColor4ub l_glColor4ub
#define glColor4x l_glColor4x
#define glColorPointer l_glColorPointer
#define glDepthRangex l_glDepthRangex
#define glDisableClientState l_glDisableClientState
#define glEnableClientState l_glEnableClientState
#define glFogx l_glFogx
#define glFogxv l_glFogxv
#define glFrustumx l_glFrustumx
#define glGetClipPlanex l_glGetClipPlanex
#define glGetFixedv l_glGetFixedv
#define glGetLightxv l_glGetLightxv
#define glGetMaterialxv l_glGetMaterialxv
#define glGetTexEnviv l_glGetTexEnviv
#define glGetTexEnvxv l_glGetTexEnvxv
#define glGetTexParameterxv l_glGetTexParameterxv
#define glLightModelx l_glLightModelx
#define glLightModelxv l_glLightModelxv
#define glLightx l_glLightx
#define glLightxv l_glLightxv
#define glLineWidthx l_glLineWidthx
#define glLoadIdentity l_glLoadIdentity
#define glLoadMatrixx l_glLoadMatrixx
#define glLogicOp l_glLogicOp
#define glMaterialx l_glMaterialx
#define glMaterialxv l_glMaterialxv
#define glMatrixMode l_glMatrixMode
#define glMultMatrixx l_glMultMatrixx
#define glMultiTexCoord4x l_glMultiTexCoord4x
#define glNormal3x l_glNormal3x
#define glNormalPointer l_glNormalPointer
#define glOrthox l_glOrthox
#define glPointParameterx l_glPointParameterx
#define glPointParameterxv l_glPointParameterxv
#define glPointSizex l_glPointSizex
#define glPolygonOffsetx l_glPolygonOffsetx
#define glPopMatrix l_glPopMatrix
#define glPushMatrix l_glPushMatrix
#define glRotatex l_glRotatex
#define glSampleCoveragex l_glSampleCoveragex
#define glScalex l_glScalex
#define glShadeModel l_glShadeModel
#define glTexCoordPointer l_glTexCoordPointer
#define glTexEnvi l_glTexEnvi
#define glTexEnvx l_glTexEnvx
#define glTexEnviv l_glTexEnviv
#define glTexEnvxv l_glTexEnvxv
#define glTexParameterx l_glTexParameterx
#define glTexParameterxv l_glTexParameterxv
#define glTranslatex l_glTranslatex
#define glVertexPointer l_glVertexPointer
#define glActiveTexture l_glActiveTexture
#define glAttachShader l_glAttachShader
#define glBindAttribLocation l_glBindAttribLocation
#define glBindBuffer l_glBindBuffer
#define glBindFramebuffer l_glBindFramebuffer
#define glBindRenderbuffer l_glBindRenderbuffer
#define glBindTexture l_glBindTexture
#define glBlendColor l_glBlendColor
#define glBlendEquation l_glBlendEquation
#define glBlendEquationSeparate l_glBlendEquationSeparate
#define glBlendFunc l_glBlendFunc
#define glBlendFuncSeparate l_glBlendFuncSeparate
#define glBufferData l_glBufferData
#define glBufferSubData l_glBufferSubData
#define glCheckFramebufferStatus l_glCheckFramebufferStatus
#define glClear l_glClear
#define glClearColor l_glClearColor
#define glClearDepthf l_glClearDepthf
#define glClearStencil l_glClearStencil
#define glColorMask l_glColorMask
#define glCompileShader l_glCompileShader
#define glCompressedTexImage2D l_glCompressedTexImage2D
#define glCompressedTexSubImage2D l_glCompressedTexSubImage2D
#define glCopyTexImage2D l_glCopyTexImage2D
#define glCopyTexSubImage2D l_glCopyTexSubImage2D
#define glCreateProgram l_glCreateProgram
#define glCreateShader l_glCreateShader
#define glCullFace l_glCullFace
#define glDeleteBuffers l_glDeleteBuffers
#define glDeleteFramebuffers l_glDeleteFramebuffers
#define glDeleteProgram l_glDeleteProgram
#define glDeleteRenderbuffers l_glDeleteRenderbuffers
#define glDeleteShader l_glDeleteShader
#define glDeleteTextures l_glDeleteTextures
#define glDepthFunc l_glDepthFunc
#define glDepthMask l_glDepthMask
#define glDepthRangef l_glDepthRangef
#define glDetachShader l_glDetachShader
#define glDisable l_glDisable
#define glDisableVertexAttribArray l_glDisableVertexAttribArray
#define glDrawArrays l_glDrawArrays
#define glDrawElements l_glDrawElements
#define glEnable l_glEnable
#define glEnableVertexAttribArray l_glEnableVertexAttribArray
#define glFinish l_glFinish
#define glFlush l_glFlush
#define glFramebufferRenderbuffer l_glFramebufferRenderbuffer
#define glFramebufferTexture2D l_glFramebufferTexture2D
#define glFrontFace l_glFrontFace
#define glGenBuffers l_glGenBuffers
#define glGenerateMipmap l_glGenerateMipmap
#define glGenFramebuffers l_glGenFramebuffers
#define glGenRenderbuffers l_glGenRenderbuffers
#define glGenTextures l_glGenTextures
#define glGetActiveAttrib l_glGetActiveAttrib
#define glGetActiveUniform l_glGetActiveUniform
#define glGetAttachedShaders l_glGetAttachedShaders
#define glGetAttribLocation l_glGetAttribLocation
#define glGetBooleanv l_glGetBooleanv
#define glGetBufferParameteriv l_glGetBufferParameteriv
#define glGetError l_glGetError
#define glGetFloatv l_glGetFloatv
#define glGetFramebufferAttachmentParameteriv l_glGetFramebufferAttachmentParameteriv
#define glGetIntegerv l_glGetIntegerv
#define glGetProgramiv l_glGetProgramiv
#define glGetProgramInfoLog l_glGetProgramInfoLog
#define glGetRenderbufferParameteriv l_glGetRenderbufferParameteriv
#define glGetShaderiv l_glGetShaderiv
#define glGetShaderInfoLog l_glGetShaderInfoLog
#define glGetShaderPrecisionFormat l_glGetShaderPrecisionFormat
#define glGetShaderSource l_glGetShaderSource
#define glGetString l_glGetString
#define glGetTexParameterfv l_glGetTexParameterfv
#define glGetTexParameteriv l_glGetTexParameteriv
#define glGetUniformfv l_glGetUniformfv
#define glGetUniformiv l_glGetUniformiv
#define glGetUniformLocation l_glGetUniformLocation
#define glGetVertexAttribfv l_glGetVertexAttribfv
#define glGetVertexAttribiv l_glGetVertexAttribiv
#define glGetVertexAttribPointerv l_glGetVertexAttribPointerv
#define glHint l_glHint
#define glIsBuffer l_glIsBuffer
#define glIsEnabled l_glIsEnabled
#define glIsFramebuffer l_glIsFramebuffer
#define glIsProgram l_glIsProgram
#define glIsRenderbuffer l_glIsRenderbuffer
#define glIsShader l_glIsShader
#define glIsTexture l_glIsTexture
#define glLineWidth l_glLineWidth
#define glLinkProgram l_glLinkProgram
#define glPixelStorei l_glPixelStorei
#define glPolygonOffset l_glPolygonOffset
#define glReadPixels l_glReadPixels
#define glReleaseShaderCompiler l_glReleaseShaderCompiler
#define glRenderbufferStorage l_glRenderbufferStorage
#define glSampleCoverage l_glSampleCoverage
#define glScissor l_glScissor
#define glShaderBinary l_glShaderBinary
#define glShaderSource l_glShaderSource
#define glStencilFunc l_glStencilFunc
#define glStencilFuncSeparate l_glStencilFuncSeparate
#define glStencilMask l_glStencilMask
#define glStencilMaskSeparate l_glStencilMaskSeparate
#define glStencilOp l_glStencilOp
#define glStencilOpSeparate l_glStencilOpSeparate
#define glTexImage2D l_glTexImage2D
#define glTexParameterf l_glTexParameterf
#define glTexParameterfv l_glTexParameterfv
#define glTexParameteri l_glTexParameteri
#define glTexParameteriv l_glTexParameteriv
#define glTexSubImage2D l_glTexSubImage2D
#define glUniform1f l_glUniform1f
#define glUniform1fv l_glUniform1fv
#define glUniform1i l_glUniform1i
#define glUniform1iv l_glUniform1iv
#define glUniform2f l_glUniform2f
#define glUniform2fv l_glUniform2fv
#define glUniform2i l_glUniform2i
#define glUniform2iv l_glUniform2iv
#define glUniform3f l_glUniform3f
#define glUniform3fv l_glUniform3fv
#define glUniform3i l_glUniform3i
#define glUniform3iv l_glUniform3iv
#define glUniform4f l_glUniform4f
#define glUniform4fv l_glUniform4fv
#define glUniform4i l_glUniform4i
#define glUniform4iv l_glUniform4iv
#define glUniformMatrix2fv l_glUniformMatrix2fv
#define glUniformMatrix3fv l_glUniformMatrix3fv
#define glUniformMatrix4fv l_glUniformMatrix4fv
#define glUseProgram l_glUseProgram
#define glValidateProgram l_glValidateProgram
#define glVertexAttrib1f l_glVertexAttrib1f
#define glVertexAttrib1fv l_glVertexAttrib1fv
#define glVertexAttrib2f l_glVertexAttrib2f
#define glVertexAttrib2fv l_glVertexAttrib2fv
#define glVertexAttrib3f l_glVertexAttrib3f
#define glVertexAttrib3fv l_glVertexAttrib3fv
#define glVertexAttrib4f l_glVertexAttrib4f
#define glVertexAttrib4fv l_glVertexAttrib4fv
#define glVertexAttribPointer l_glVertexAttribPointer
#define glViewport l_glViewport
#define glReadBuffer l_glReadBuffer
#define glDrawRangeElements l_glDrawRangeElements
#define glTexImage3D l_glTexImage3D
#define glTexSubImage3D l_glTexSubImage3D
#define glCopyTexSubImage3D l_glCopyTexSubImage3D
#define glCompressedTexImage3D l_glCompressedTexImage3D
#define glCompressedTexSubImage3D l_glCompressedTexSubImage3D
#define glGenQueries l_glGenQueries
#define glDeleteQueries l_glDeleteQueries
#define glIsQuery l_glIsQuery
#define glBeginQuery l_glBeginQuery
#define glEndQuery l_glEndQuery
#define glGetQueryiv l_glGetQueryiv
#define glGetQueryObjectuiv l_glGetQueryObjectuiv
#define glUnmapBuffer l_glUnmapBuffer
#define glGetBufferPointerv l_glGetBufferPointerv
#define glDrawBuffers l_glDrawBuffers
#define glUniformMatrix2x3fv l_glUniformMatrix2x3fv
#define glUniformMatrix3x2fv l_glUniformMatrix3x2fv
#define glUniformMatrix2x4fv l_glUniformMatrix2x4fv
#define glUniformMatrix4x2fv l_glUniformMatrix4x2fv
#define glUniformMatrix3x4fv l_glUniformMatrix3x4fv
#define glUniformMatrix4x3fv l_glUniformMatrix4x3fv
#define glBlitFramebuffer l_glBlitFramebuffer
#define glRenderbufferStorageMultisample l_glRenderbufferStorageMultisample
#define glFramebufferTextureLayer l_glFramebufferTextureLayer
#define glMapBufferRange l_glMapBufferRange
#define glFlushMappedBufferRange l_glFlushMappedBufferRange
#define glBindVertexArray l_glBindVertexArray
#define glDeleteVertexArrays l_glDeleteVertexArrays
#define glGenVertexArrays l_glGenVertexArrays
#define glIsVertexArray l_glIsVertexArray
#define glGetIntegeri_v l_glGetIntegeri_v
#define glBeginTransformFeedback l_glBeginTransformFeedback
#define glEndTransformFeedback l_glEndTransformFeedback
#define glBindBufferRange l_glBindBufferRange
#define glBindBufferBase l_glBindBufferBase
#define glTransformFeedbackVaryings l_glTransformFeedbackVaryings
#define glGetTransformFeedbackVarying l_glGetTransformFeedbackVarying
#define glVertexAttribIPointer l_glVertexAttribIPointer
#define glGetVertexAttribIiv l_glGetVertexAttribIiv
#define glGetVertexAttribIuiv l_glGetVertexAttribIuiv
#define glVertexAttribI4i l_glVertexAttribI4i
#define glVertexAttribI4ui l_glVertexAttribI4ui
#define glVertexAttribI4iv l_glVertexAttribI4iv
#define glVertexAttribI4uiv l_glVertexAttribI4uiv
#define glGetUniformuiv l_glGetUniformuiv
#define glGetFragDataLocation l_glGetFragDataLocation
#define glUniform1ui l_glUniform1ui
#define glUniform2ui l_glUniform2ui
#define glUniform3ui l_glUniform3ui
#define glUniform4ui l_glUniform4ui
#define glUniform1uiv l_glUniform1uiv
#define glUniform2uiv l_glUniform2uiv
#define glUniform3uiv l_glUniform3uiv
#define glUniform4uiv l_glUniform4uiv
#define glClearBufferiv l_glClearBufferiv
#define glClearBufferuiv l_glClearBufferuiv
#define glClearBufferfv l_glClearBufferfv
#define glClearBufferfi l_glClearBufferfi
#define glGetStringi l_glGetStringi
#define glCopyBufferSubData l_glCopyBufferSubData
#define glGetUniformIndices l_glGetUniformIndices
#define glGetActiveUniformsiv l_glGetActiveUniformsiv
#define glGetUniformBlockIndex l_glGetUniformBlockIndex
#define glGetActiveUniformBlockiv l_glGetActiveUniformBlockiv
#define glGetActiveUniformBlockName l_glGetActiveUniformBlockName
#define glUniformBlockBinding l_glUniformBlockBinding
#define glDrawArraysInstanced l_glDrawArraysInstanced
#define glDrawElementsInstanced l_glDrawElementsInstanced
#define glFenceSync l_glFenceSync
#define glIsSync l_glIsSync
#define glDeleteSync l_glDeleteSync
#define glClientWaitSync l_glClientWaitSync
#define glWaitSync l_glWaitSync
#define glGetInteger64v l_glGetInteger64v
#define glGetSynciv l_glGetSynciv
#define glGetInteger64i_v l_glGetInteger64i_v
#define glGetBufferParameteri64v l_glGetBufferParameteri64v
#define glGenSamplers l_glGenSamplers
#define glDeleteSamplers l_glDeleteSamplers
#define glIsSampler l_glIsSampler
#define glBindSampler l_glBindSampler
#define glSamplerParameteri l_glSamplerParameteri
#define glSamplerParameteriv l_glSamplerParameteriv
#define glSamplerParameterf l_glSamplerParameterf
#define glSamplerParameterfv l_glSamplerParameterfv
#define glGetSamplerParameteriv l_glGetSamplerParameteriv
#define glGetSamplerParameterfv l_glGetSamplerParameterfv
#define glVertexAttribDivisor l_glVertexAttribDivisor
#define glBindTransformFeedback l_glBindTransformFeedback
#define glDeleteTransformFeedbacks l_glDeleteTransformFeedbacks
#define glGenTransformFeedbacks l_glGenTransformFeedbacks
#define glIsTransformFeedback l_glIsTransformFeedback
#define glPauseTransformFeedback l_glPauseTransformFeedback
#define glResumeTransformFeedback l_glResumeTransformFeedback
#define glGetProgramBinary l_glGetProgramBinary
#define glProgramBinary l_glProgramBinary
#define glProgramParameteri l_glProgramParameteri
#define glInvalidateFramebuffer l_glInvalidateFramebuffer
#define glInvalidateSubFramebuffer l_glInvalidateSubFramebuffer
#define glTexStorage2D l_glTexStorage2D
#define glTexStorage3D l_glTexStorage3D
#define glGetInternalformativ l_glGetInternalformativ
#define glDispatchCompute l_glDispatchCompute
#define glDispatchComputeIndirect l_glDispatchComputeIndirect
#define glDrawArraysIndirect l_glDrawArraysIndirect
#define glDrawElementsIndirect l_glDrawElementsIndirect
#define glFramebufferParameteri l_glFramebufferParameteri
#define glGetFramebufferParameteriv l_glGetFramebufferParameteriv
#define glGetProgramInterfaceiv l_glGetProgramInterfaceiv
#define glGetProgramResourceIndex l_glGetProgramResourceIndex
#define glGetProgramResourceName l_glGetProgramResourceName
#define glGetProgramResourceiv l_glGetProgramResourceiv
#define glGetProgramResourceLocation l_glGetProgramResourceLocation
#define glUseProgramStages l_glUseProgramStages
#define glActiveShaderProgram l_glActiveShaderProgram
#define glCreateShaderProgramv l_glCreateShaderProgramv
#define glBindProgramPipeline l_glBindProgramPipeline
#define glDeleteProgramPipelines l_glDeleteProgramPipelines
#define glGenProgramPipelines l_glGenProgramPipelines
#define glIsProgramPipeline l_glIsProgramPipeline
#define glGetProgramPipelineiv l_glGetProgramPipelineiv
#define glProgramUniform1i l_glProgramUniform1i
#define glProgramUniform2i l_glProgramUniform2i
#define glProgramUniform3i l_glProgramUniform3i
#define glProgramUniform4i l_glProgramUniform4i
#define glProgramUniform1ui l_glProgramUniform1ui
#define glProgramUniform2ui l_glProgramUniform2ui
#define glProgramUniform3ui l_glProgramUniform3ui
#define glProgramUniform4ui l_glProgramUniform4ui
#define glProgramUniform1f l_glProgramUniform1f
#define glProgramUniform2f l_glProgramUniform2f
#define glProgramUniform3f l_glProgramUniform3f
#define glProgramUniform4f l_glProgramUniform4f
#define glProgramUniform1iv l_glProgramUniform1iv
#define glProgramUniform2iv l_glProgramUniform2iv
#define glProgramUniform3iv l_glProgramUniform3iv
#define glProgramUniform4iv l_glProgramUniform4iv
#define glProgramUniform1uiv l_glProgramUniform1uiv
#define glProgramUniform2uiv l_glProgramUniform2uiv
#define glProgramUniform3uiv l_glProgramUniform3uiv
#define glProgramUniform4uiv l_glProgramUniform4uiv
#define glProgramUniform1fv l_glProgramUniform1fv
#define glProgramUniform2fv l_glProgramUniform2fv
#define glProgramUniform3fv l_glProgramUniform3fv
#define glProgramUniform4fv l_glProgramUniform4fv
#define glProgramUniformMatrix2fv l_glProgramUniformMatrix2fv
#define glProgramUniformMatrix3fv l_glProgramUniformMatrix3fv
#define glProgramUniformMatrix4fv l_glProgramUniformMatrix4fv
#define glProgramUniformMatrix2x3fv l_glProgramUniformMatrix2x3fv
#define glProgramUniformMatrix3x2fv l_glProgramUniformMatrix3x2fv
#define glProgramUniformMatrix2x4fv l_glProgramUniformMatrix2x4fv
#define glProgramUniformMatrix4x2fv l_glProgramUniformMatrix4x2fv
#define glProgramUniformMatrix3x4fv l_glProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4x3fv l_glProgramUniformMatrix4x3fv
#define glValidateProgramPipeline l_glValidateProgramPipeline
#define glGetProgramPipelineInfoLog l_glGetProgramPipelineInfoLog
#define glBindImageTexture l_glBindImageTexture
#define glGetBooleani_v l_glGetBooleani_v
#define glMemoryBarrier l_glMemoryBarrier
#define glMemoryBarrierByRegion l_glMemoryBarrierByRegion
#define glTexStorage2DMultisample l_glTexStorage2DMultisample
#define glGetMultisamplefv l_glGetMultisamplefv
#define glSampleMaski l_glSampleMaski
#define glGetTexLevelParameteriv l_glGetTexLevelParameteriv
#define glGetTexLevelParameterfv l_glGetTexLevelParameterfv
#define glBindVertexBuffer l_glBindVertexBuffer
#define glVertexAttribFormat l_glVertexAttribFormat
#define glVertexAttribIFormat l_glVertexAttribIFormat
#define glVertexAttribBinding l_glVertexAttribBinding
#define glVertexBindingDivisor l_glVertexBindingDivisor
#define glBlendBarrier l_glBlendBarrier
#define glCopyImageSubData l_glCopyImageSubData
#define glDebugMessageControl l_glDebugMessageControl
#define glDebugMessageInsert l_glDebugMessageInsert
#define glDebugMessageCallback l_glDebugMessageCallback
#define glGetDebugMessageLog l_glGetDebugMessageLog
#define glPushDebugGroup l_glPushDebugGroup
#define glPopDebugGroup l_glPopDebugGroup
#define glObjectLabel l_glObjectLabel
#define glGetObjectLabel l_glGetObjectLabel
#define glObjectPtrLabel l_glObjectPtrLabel
#define glGetObjectPtrLabel l_glGetObjectPtrLabel
#define glGetPointerv l_glGetPointerv
#define glEnablei l_glEnablei
#define glDisablei l_glDisablei
#define glBlendEquationi l_glBlendEquationi
#define glBlendEquationSeparatei l_glBlendEquationSeparatei
#define glBlendFunci l_glBlendFunci
#define glBlendFuncSeparatei l_glBlendFuncSeparatei
#define glColorMaski l_glColorMaski
#define glIsEnabledi l_glIsEnabledi
#define glDrawElementsBaseVertex l_glDrawElementsBaseVertex
#define glDrawRangeElementsBaseVertex l_glDrawRangeElementsBaseVertex
#define glDrawElementsInstancedBaseVertex l_glDrawElementsInstancedBaseVertex
#define glFramebufferTexture l_glFramebufferTexture
#define glPrimitiveBoundingBox l_glPrimitiveBoundingBox
#define glGetGraphicsResetStatus l_glGetGraphicsResetStatus
#define glReadnPixels l_glReadnPixels
#define glGetnUniformfv l_glGetnUniformfv
#define glGetnUniformiv l_glGetnUniformiv
#define glGetnUniformuiv l_glGetnUniformuiv
#define glMinSampleShading l_glMinSampleShading
#define glPatchParameteri l_glPatchParameteri
#define glTexParameterIiv l_glTexParameterIiv
#define glTexParameterIuiv l_glTexParameterIuiv
#define glGetTexParameterIiv l_glGetTexParameterIiv
#define glGetTexParameterIuiv l_glGetTexParameterIuiv
#define glSamplerParameterIiv l_glSamplerParameterIiv
#define glSamplerParameterIuiv l_glSamplerParameterIuiv
#define glGetSamplerParameterIiv l_glGetSamplerParameterIiv
#define glGetSamplerParameterIuiv l_glGetSamplerParameterIuiv
#define glTexBuffer l_glTexBuffer
#define glTexBufferRange l_glTexBufferRange
#define glTexStorage3DMultisample l_glTexStorage3DMultisample
#define glDrawArraysInstancedBaseInstanceANGLE l_glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLE l_glMultiDrawArraysInstancedBaseInstanceANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glCopySubTexture3DANGLE l_glCopySubTexture3DANGLE
#define glCopyTexture3DANGLE l_glCopyTexture3DANGLE
#define glBlitFramebufferANGLE l_glBlitFramebufferANGLE
#define glRenderbufferStorageMultisampleANGLE l_glRenderbufferStorageMultisampleANGLE
#define glGetRenderbufferImageANGLE l_glGetRenderbufferImageANGLE
#define glGetTexImageANGLE l_glGetTexImageANGLE
#define glGetTexLevelParameterfvANGLE l_glGetTexLevelParameterfvANGLE
#define glGetTexLevelParameterivANGLE l_glGetTexLevelParameterivANGLE
#define glDrawArraysInstancedANGLE l_glDrawArraysInstancedANGLE
#define glDrawElementsInstancedANGLE l_glDrawElementsInstancedANGLE
#define glVertexAttribDivisorANGLE l_glVertexAttribDivisorANGLE
#define glTexStorageMemFlags2DANGLE l_glTexStorageMemFlags2DANGLE
#define glTexStorageMemFlags2DMultisampleANGLE l_glTexStorageMemFlags2DMultisampleANGLE
#define glTexStorageMemFlags3DANGLE l_glTexStorageMemFlags3DANGLE
#define glTexStorageMemFlags3DMultisampleANGLE l_glTexStorageMemFlags3DMultisampleANGLE
#define glImportMemoryZirconHandleANGLE l_glImportMemoryZirconHandleANGLE
#define glMultiDrawArraysANGLE l_glMultiDrawArraysANGLE
#define glMultiDrawArraysInstancedANGLE l_glMultiDrawArraysInstancedANGLE
#define glMultiDrawElementsANGLE l_glMultiDrawElementsANGLE
#define glMultiDrawElementsInstancedANGLE l_glMultiDrawElementsInstancedANGLE
#define glProvokingVertexANGLE l_glProvokingVertexANGLE
#define glDisableExtensionANGLE l_glDisableExtensionANGLE
#define glRequestExtensionANGLE l_glRequestExtensionANGLE
#define glCompressedTexImage2DRobustANGLE l_glCompressedTexImage2DRobustANGLE
#define glCompressedTexImage3DRobustANGLE l_glCompressedTexImage3DRobustANGLE
#define glCompressedTexSubImage2DRobustANGLE l_glCompressedTexSubImage2DRobustANGLE
#define glCompressedTexSubImage3DRobustANGLE l_glCompressedTexSubImage3DRobustANGLE
#define glGetActiveUniformBlockivRobustANGLE l_glGetActiveUniformBlockivRobustANGLE
#define glGetBooleani_vRobustANGLE l_glGetBooleani_vRobustANGLE
#define glGetBooleanvRobustANGLE l_glGetBooleanvRobustANGLE
#define glGetBufferParameteri64vRobustANGLE l_glGetBufferParameteri64vRobustANGLE
#define glGetBufferParameterivRobustANGLE l_glGetBufferParameterivRobustANGLE
#define glGetBufferPointervRobustANGLE l_glGetBufferPointervRobustANGLE
#define glGetFloatvRobustANGLE l_glGetFloatvRobustANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLE \
l_glGetFramebufferAttachmentParameterivRobustANGLE
#define glGetFramebufferParameterivRobustANGLE l_glGetFramebufferParameterivRobustANGLE
#define glGetInteger64i_vRobustANGLE l_glGetInteger64i_vRobustANGLE
#define glGetInteger64vRobustANGLE l_glGetInteger64vRobustANGLE
#define glGetIntegeri_vRobustANGLE l_glGetIntegeri_vRobustANGLE
#define glGetIntegervRobustANGLE l_glGetIntegervRobustANGLE
#define glGetInternalformativRobustANGLE l_glGetInternalformativRobustANGLE
#define glGetMultisamplefvRobustANGLE l_glGetMultisamplefvRobustANGLE
#define glGetPointervRobustANGLERobustANGLE l_glGetPointervRobustANGLERobustANGLE
#define glGetProgramInterfaceivRobustANGLE l_glGetProgramInterfaceivRobustANGLE
#define glGetProgramivRobustANGLE l_glGetProgramivRobustANGLE
#define glGetQueryObjecti64vRobustANGLE l_glGetQueryObjecti64vRobustANGLE
#define glGetQueryObjectivRobustANGLE l_glGetQueryObjectivRobustANGLE
#define glGetQueryObjectui64vRobustANGLE l_glGetQueryObjectui64vRobustANGLE
#define glGetQueryObjectuivRobustANGLE l_glGetQueryObjectuivRobustANGLE
#define glGetQueryivRobustANGLE l_glGetQueryivRobustANGLE
#define glGetRenderbufferParameterivRobustANGLE l_glGetRenderbufferParameterivRobustANGLE
#define glGetSamplerParameterIivRobustANGLE l_glGetSamplerParameterIivRobustANGLE
#define glGetSamplerParameterIuivRobustANGLE l_glGetSamplerParameterIuivRobustANGLE
#define glGetSamplerParameterfvRobustANGLE l_glGetSamplerParameterfvRobustANGLE
#define glGetSamplerParameterivRobustANGLE l_glGetSamplerParameterivRobustANGLE
#define glGetShaderivRobustANGLE l_glGetShaderivRobustANGLE
#define glGetTexLevelParameterfvRobustANGLE l_glGetTexLevelParameterfvRobustANGLE
#define glGetTexLevelParameterivRobustANGLE l_glGetTexLevelParameterivRobustANGLE
#define glGetTexParameterIivRobustANGLE l_glGetTexParameterIivRobustANGLE
#define glGetTexParameterIuivRobustANGLE l_glGetTexParameterIuivRobustANGLE
#define glGetTexParameterfvRobustANGLE l_glGetTexParameterfvRobustANGLE
#define glGetTexParameterivRobustANGLE l_glGetTexParameterivRobustANGLE
#define glGetUniformfvRobustANGLE l_glGetUniformfvRobustANGLE
#define glGetUniformivRobustANGLE l_glGetUniformivRobustANGLE
#define glGetUniformuivRobustANGLE l_glGetUniformuivRobustANGLE
#define glGetVertexAttribIivRobustANGLE l_glGetVertexAttribIivRobustANGLE
#define glGetVertexAttribIuivRobustANGLE l_glGetVertexAttribIuivRobustANGLE
#define glGetVertexAttribPointervRobustANGLE l_glGetVertexAttribPointervRobustANGLE
#define glGetVertexAttribfvRobustANGLE l_glGetVertexAttribfvRobustANGLE
#define glGetVertexAttribivRobustANGLE l_glGetVertexAttribivRobustANGLE
#define glGetnUniformfvRobustANGLE l_glGetnUniformfvRobustANGLE
#define glGetnUniformivRobustANGLE l_glGetnUniformivRobustANGLE
#define glGetnUniformuivRobustANGLE l_glGetnUniformuivRobustANGLE
#define glReadPixelsRobustANGLE l_glReadPixelsRobustANGLE
#define glReadnPixelsRobustANGLE l_glReadnPixelsRobustANGLE
#define glSamplerParameterIivRobustANGLE l_glSamplerParameterIivRobustANGLE
#define glSamplerParameterIuivRobustANGLE l_glSamplerParameterIuivRobustANGLE
#define glSamplerParameterfvRobustANGLE l_glSamplerParameterfvRobustANGLE
#define glSamplerParameterivRobustANGLE l_glSamplerParameterivRobustANGLE
#define glTexImage2DRobustANGLE l_glTexImage2DRobustANGLE
#define glTexImage3DRobustANGLE l_glTexImage3DRobustANGLE
#define glTexParameterIivRobustANGLE l_glTexParameterIivRobustANGLE
#define glTexParameterIuivRobustANGLE l_glTexParameterIuivRobustANGLE
#define glTexParameterfvRobustANGLE l_glTexParameterfvRobustANGLE
#define glTexParameterivRobustANGLE l_glTexParameterivRobustANGLE
#define glTexSubImage2DRobustANGLE l_glTexSubImage2DRobustANGLE
#define glTexSubImage3DRobustANGLE l_glTexSubImage3DRobustANGLE
#define glImportSemaphoreZirconHandleANGLE l_glImportSemaphoreZirconHandleANGLE
#define glInvalidateTextureANGLE l_glInvalidateTextureANGLE
#define glTexImage2DExternalANGLE l_glTexImage2DExternalANGLE
#define glGetMultisamplefvANGLE l_glGetMultisamplefvANGLE
#define glSampleMaskiANGLE l_glSampleMaskiANGLE
#define glTexStorage2DMultisampleANGLE l_glTexStorage2DMultisampleANGLE
#define glGetTranslatedShaderSourceANGLE l_glGetTranslatedShaderSourceANGLE
#define glBindUniformLocationCHROMIUM l_glBindUniformLocationCHROMIUM
#define glCompressedCopyTextureCHROMIUM l_glCompressedCopyTextureCHROMIUM
#define glCopySubTextureCHROMIUM l_glCopySubTextureCHROMIUM
#define glCopyTextureCHROMIUM l_glCopyTextureCHROMIUM
#define glCoverageModulationCHROMIUM l_glCoverageModulationCHROMIUM
#define glLoseContextCHROMIUM l_glLoseContextCHROMIUM
#define glBindFragDataLocationEXT l_glBindFragDataLocationEXT
#define glBindFragDataLocationIndexedEXT l_glBindFragDataLocationIndexedEXT
#define glGetFragDataIndexEXT l_glGetFragDataIndexEXT
#define glGetProgramResourceLocationIndexEXT l_glGetProgramResourceLocationIndexEXT
#define glBufferStorageEXT l_glBufferStorageEXT
#define glClipControlEXT l_glClipControlEXT
#define glCopyImageSubDataEXT l_glCopyImageSubDataEXT
#define glGetObjectLabelEXT l_glGetObjectLabelEXT
#define glLabelObjectEXT l_glLabelObjectEXT
#define glInsertEventMarkerEXT l_glInsertEventMarkerEXT
#define glPopGroupMarkerEXT l_glPopGroupMarkerEXT
#define glPushGroupMarkerEXT l_glPushGroupMarkerEXT
#define glDiscardFramebufferEXT l_glDiscardFramebufferEXT
#define glBeginQueryEXT l_glBeginQueryEXT
#define glDeleteQueriesEXT l_glDeleteQueriesEXT
#define glEndQueryEXT l_glEndQueryEXT
#define glGenQueriesEXT l_glGenQueriesEXT
#define glGetInteger64vEXT l_glGetInteger64vEXT
#define glGetQueryObjecti64vEXT l_glGetQueryObjecti64vEXT
#define glGetQueryObjectivEXT l_glGetQueryObjectivEXT
#define glGetQueryObjectui64vEXT l_glGetQueryObjectui64vEXT
#define glGetQueryObjectuivEXT l_glGetQueryObjectuivEXT
#define glGetQueryivEXT l_glGetQueryivEXT
#define glIsQueryEXT l_glIsQueryEXT
#define glQueryCounterEXT l_glQueryCounterEXT
#define glDrawBuffersEXT l_glDrawBuffersEXT
#define glBlendEquationSeparateiEXT l_glBlendEquationSeparateiEXT
#define glBlendEquationiEXT l_glBlendEquationiEXT
#define glBlendFuncSeparateiEXT l_glBlendFuncSeparateiEXT
#define glBlendFunciEXT l_glBlendFunciEXT
#define glColorMaskiEXT l_glColorMaskiEXT
#define glDisableiEXT l_glDisableiEXT
#define glEnableiEXT l_glEnableiEXT
#define glIsEnablediEXT l_glIsEnablediEXT
#define glDrawElementsBaseVertexEXT l_glDrawElementsBaseVertexEXT
#define glDrawElementsInstancedBaseVertexEXT l_glDrawElementsInstancedBaseVertexEXT
#define glDrawRangeElementsBaseVertexEXT l_glDrawRangeElementsBaseVertexEXT
#define glMultiDrawElementsBaseVertexEXT l_glMultiDrawElementsBaseVertexEXT
#define glBufferStorageExternalEXT l_glBufferStorageExternalEXT
#define glNamedBufferStorageExternalEXT l_glNamedBufferStorageExternalEXT
#define glFramebufferTextureEXT l_glFramebufferTextureEXT
#define glDrawArraysInstancedEXT l_glDrawArraysInstancedEXT
#define glDrawElementsInstancedEXT l_glDrawElementsInstancedEXT
#define glVertexAttribDivisorEXT l_glVertexAttribDivisorEXT
#define glFlushMappedBufferRangeEXT l_glFlushMappedBufferRangeEXT
#define glMapBufferRangeEXT l_glMapBufferRangeEXT
#define glBufferStorageMemEXT l_glBufferStorageMemEXT
#define glCreateMemoryObjectsEXT l_glCreateMemoryObjectsEXT
#define glDeleteMemoryObjectsEXT l_glDeleteMemoryObjectsEXT
#define glGetMemoryObjectParameterivEXT l_glGetMemoryObjectParameterivEXT
#define glGetUnsignedBytei_vEXT l_glGetUnsignedBytei_vEXT
#define glGetUnsignedBytevEXT l_glGetUnsignedBytevEXT
#define glIsMemoryObjectEXT l_glIsMemoryObjectEXT
#define glMemoryObjectParameterivEXT l_glMemoryObjectParameterivEXT
#define glTexStorageMem2DEXT l_glTexStorageMem2DEXT
#define glTexStorageMem2DMultisampleEXT l_glTexStorageMem2DMultisampleEXT
#define glTexStorageMem3DEXT l_glTexStorageMem3DEXT
#define glTexStorageMem3DMultisampleEXT l_glTexStorageMem3DMultisampleEXT
#define glImportMemoryFdEXT l_glImportMemoryFdEXT
#define glFramebufferTexture2DMultisampleEXT l_glFramebufferTexture2DMultisampleEXT
#define glRenderbufferStorageMultisampleEXT l_glRenderbufferStorageMultisampleEXT
#define glPrimitiveBoundingBoxEXT l_glPrimitiveBoundingBoxEXT
#define glGetGraphicsResetStatusEXT l_glGetGraphicsResetStatusEXT
#define glGetnUniformfvEXT l_glGetnUniformfvEXT
#define glGetnUniformivEXT l_glGetnUniformivEXT
#define glReadnPixelsEXT l_glReadnPixelsEXT
#define glDeleteSemaphoresEXT l_glDeleteSemaphoresEXT
#define glGenSemaphoresEXT l_glGenSemaphoresEXT
#define glGetSemaphoreParameterui64vEXT l_glGetSemaphoreParameterui64vEXT
#define glIsSemaphoreEXT l_glIsSemaphoreEXT
#define glSemaphoreParameterui64vEXT l_glSemaphoreParameterui64vEXT
#define glSignalSemaphoreEXT l_glSignalSemaphoreEXT
#define glWaitSemaphoreEXT l_glWaitSemaphoreEXT
#define glImportSemaphoreFdEXT l_glImportSemaphoreFdEXT
#define glActiveShaderProgramEXT l_glActiveShaderProgramEXT
#define glBindProgramPipelineEXT l_glBindProgramPipelineEXT
#define glCreateShaderProgramvEXT l_glCreateShaderProgramvEXT
#define glDeleteProgramPipelinesEXT l_glDeleteProgramPipelinesEXT
#define glGenProgramPipelinesEXT l_glGenProgramPipelinesEXT
#define glGetProgramPipelineInfoLogEXT l_glGetProgramPipelineInfoLogEXT
#define glGetProgramPipelineivEXT l_glGetProgramPipelineivEXT
#define glIsProgramPipelineEXT l_glIsProgramPipelineEXT
#define glProgramParameteriEXT l_glProgramParameteriEXT
#define glProgramUniform1fEXT l_glProgramUniform1fEXT
#define glProgramUniform1fvEXT l_glProgramUniform1fvEXT
#define glProgramUniform1iEXT l_glProgramUniform1iEXT
#define glProgramUniform1ivEXT l_glProgramUniform1ivEXT
#define glProgramUniform1uiEXT l_glProgramUniform1uiEXT
#define glProgramUniform1uivEXT l_glProgramUniform1uivEXT
#define glProgramUniform2fEXT l_glProgramUniform2fEXT
#define glProgramUniform2fvEXT l_glProgramUniform2fvEXT
#define glProgramUniform2iEXT l_glProgramUniform2iEXT
#define glProgramUniform2ivEXT l_glProgramUniform2ivEXT
#define glProgramUniform2uiEXT l_glProgramUniform2uiEXT
#define glProgramUniform2uivEXT l_glProgramUniform2uivEXT
#define glProgramUniform3fEXT l_glProgramUniform3fEXT
#define glProgramUniform3fvEXT l_glProgramUniform3fvEXT
#define glProgramUniform3iEXT l_glProgramUniform3iEXT
#define glProgramUniform3ivEXT l_glProgramUniform3ivEXT
#define glProgramUniform3uiEXT l_glProgramUniform3uiEXT
#define glProgramUniform3uivEXT l_glProgramUniform3uivEXT
#define glProgramUniform4fEXT l_glProgramUniform4fEXT
#define glProgramUniform4fvEXT l_glProgramUniform4fvEXT
#define glProgramUniform4iEXT l_glProgramUniform4iEXT
#define glProgramUniform4ivEXT l_glProgramUniform4ivEXT
#define glProgramUniform4uiEXT l_glProgramUniform4uiEXT
#define glProgramUniform4uivEXT l_glProgramUniform4uivEXT
#define glProgramUniformMatrix2fvEXT l_glProgramUniformMatrix2fvEXT
#define glProgramUniformMatrix2x3fvEXT l_glProgramUniformMatrix2x3fvEXT
#define glProgramUniformMatrix2x4fvEXT l_glProgramUniformMatrix2x4fvEXT
#define glProgramUniformMatrix3fvEXT l_glProgramUniformMatrix3fvEXT
#define glProgramUniformMatrix3x2fvEXT l_glProgramUniformMatrix3x2fvEXT
#define glProgramUniformMatrix3x4fvEXT l_glProgramUniformMatrix3x4fvEXT
#define glProgramUniformMatrix4fvEXT l_glProgramUniformMatrix4fvEXT
#define glProgramUniformMatrix4x2fvEXT l_glProgramUniformMatrix4x2fvEXT
#define glProgramUniformMatrix4x3fvEXT l_glProgramUniformMatrix4x3fvEXT
#define glUseProgramStagesEXT l_glUseProgramStagesEXT
#define glValidateProgramPipelineEXT l_glValidateProgramPipelineEXT
#define glFramebufferFetchBarrierEXT l_glFramebufferFetchBarrierEXT
#define glPatchParameteriEXT l_glPatchParameteriEXT
#define glGetSamplerParameterIivEXT l_glGetSamplerParameterIivEXT
#define glGetSamplerParameterIuivEXT l_glGetSamplerParameterIuivEXT
#define glGetTexParameterIivEXT l_glGetTexParameterIivEXT
#define glGetTexParameterIuivEXT l_glGetTexParameterIuivEXT
#define glSamplerParameterIivEXT l_glSamplerParameterIivEXT
#define glSamplerParameterIuivEXT l_glSamplerParameterIuivEXT
#define glTexParameterIivEXT l_glTexParameterIivEXT
#define glTexParameterIuivEXT l_glTexParameterIuivEXT
#define glTexBufferEXT l_glTexBufferEXT
#define glTexBufferRangeEXT l_glTexBufferRangeEXT
#define glTexStorage1DEXT l_glTexStorage1DEXT
#define glTexStorage2DEXT l_glTexStorage2DEXT
#define glTexStorage3DEXT l_glTexStorage3DEXT
#define glBlendBarrierKHR l_glBlendBarrierKHR
#define glDebugMessageCallbackKHR l_glDebugMessageCallbackKHR
#define glDebugMessageControlKHR l_glDebugMessageControlKHR
#define glDebugMessageInsertKHR l_glDebugMessageInsertKHR
#define glGetDebugMessageLogKHR l_glGetDebugMessageLogKHR
#define glGetObjectLabelKHR l_glGetObjectLabelKHR
#define glGetObjectPtrLabelKHR l_glGetObjectPtrLabelKHR
#define glGetPointervKHR l_glGetPointervKHR
#define glObjectLabelKHR l_glObjectLabelKHR
#define glObjectPtrLabelKHR l_glObjectPtrLabelKHR
#define glPopDebugGroupKHR l_glPopDebugGroupKHR
#define glPushDebugGroupKHR l_glPushDebugGroupKHR
#define glMaxShaderCompilerThreadsKHR l_glMaxShaderCompilerThreadsKHR
#define glDeleteFencesNV l_glDeleteFencesNV
#define glFinishFenceNV l_glFinishFenceNV
#define glGenFencesNV l_glGenFencesNV
#define glGetFenceivNV l_glGetFenceivNV
#define glIsFenceNV l_glIsFenceNV
#define glSetFenceNV l_glSetFenceNV
#define glTestFenceNV l_glTestFenceNV
#define glBlitFramebufferNV l_glBlitFramebufferNV
#define glEGLImageTargetRenderbufferStorageOES l_glEGLImageTargetRenderbufferStorageOES
#define glEGLImageTargetTexture2DOES l_glEGLImageTargetTexture2DOES
#define glCopyImageSubDataOES l_glCopyImageSubDataOES
#define glBlendEquationSeparateiOES l_glBlendEquationSeparateiOES
#define glBlendEquationiOES l_glBlendEquationiOES
#define glBlendFuncSeparateiOES l_glBlendFuncSeparateiOES
#define glBlendFunciOES l_glBlendFunciOES
#define glColorMaskiOES l_glColorMaskiOES
#define glDisableiOES l_glDisableiOES
#define glEnableiOES l_glEnableiOES
#define glIsEnablediOES l_glIsEnablediOES
#define glDrawElementsBaseVertexOES l_glDrawElementsBaseVertexOES
#define glDrawElementsInstancedBaseVertexOES l_glDrawElementsInstancedBaseVertexOES
#define glDrawRangeElementsBaseVertexOES l_glDrawRangeElementsBaseVertexOES
#define glFramebufferTextureOES l_glFramebufferTextureOES
#define glGetProgramBinaryOES l_glGetProgramBinaryOES
#define glProgramBinaryOES l_glProgramBinaryOES
#define glGetBufferPointervOES l_glGetBufferPointervOES
#define glMapBufferOES l_glMapBufferOES
#define glUnmapBufferOES l_glUnmapBufferOES
#define glMinSampleShadingOES l_glMinSampleShadingOES
#define glCompressedTexImage3DOES l_glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES l_glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES l_glCopyTexSubImage3DOES
#define glFramebufferTexture3DOES l_glFramebufferTexture3DOES
#define glTexImage3DOES l_glTexImage3DOES
#define glTexSubImage3DOES l_glTexSubImage3DOES
#define glGetSamplerParameterIivOES l_glGetSamplerParameterIivOES
#define glGetSamplerParameterIuivOES l_glGetSamplerParameterIuivOES
#define glGetTexParameterIivOES l_glGetTexParameterIivOES
#define glGetTexParameterIuivOES l_glGetTexParameterIuivOES
#define glSamplerParameterIivOES l_glSamplerParameterIivOES
#define glSamplerParameterIuivOES l_glSamplerParameterIuivOES
#define glTexParameterIivOES l_glTexParameterIivOES
#define glTexParameterIuivOES l_glTexParameterIuivOES
#define glTexBufferOES l_glTexBufferOES
#define glTexBufferRangeOES l_glTexBufferRangeOES
#define glTexStorage3DMultisampleOES l_glTexStorage3DMultisampleOES
#define glBindVertexArrayOES l_glBindVertexArrayOES
#define glDeleteVertexArraysOES l_glDeleteVertexArraysOES
#define glGenVertexArraysOES l_glGenVertexArraysOES
#define glIsVertexArrayOES l_glIsVertexArrayOES
#define glFramebufferTextureMultiviewOVR l_glFramebufferTextureMultiviewOVR
#define glDrawTexfOES l_glDrawTexfOES
#define glDrawTexfvOES l_glDrawTexfvOES
#define glDrawTexiOES l_glDrawTexiOES
#define glDrawTexivOES l_glDrawTexivOES
#define glDrawTexsOES l_glDrawTexsOES
#define glDrawTexsvOES l_glDrawTexsvOES
#define glDrawTexxOES l_glDrawTexxOES
#define glDrawTexxvOES l_glDrawTexxvOES
#define glBindFramebufferOES l_glBindFramebufferOES
#define glBindRenderbufferOES l_glBindRenderbufferOES
#define glCheckFramebufferStatusOES l_glCheckFramebufferStatusOES
#define glDeleteFramebuffersOES l_glDeleteFramebuffersOES
#define glDeleteRenderbuffersOES l_glDeleteRenderbuffersOES
#define glFramebufferRenderbufferOES l_glFramebufferRenderbufferOES
#define glFramebufferTexture2DOES l_glFramebufferTexture2DOES
#define glGenFramebuffersOES l_glGenFramebuffersOES
#define glGenRenderbuffersOES l_glGenRenderbuffersOES
#define glGenerateMipmapOES l_glGenerateMipmapOES
#define glGetFramebufferAttachmentParameterivOES l_glGetFramebufferAttachmentParameterivOES
#define glGetRenderbufferParameterivOES l_glGetRenderbufferParameterivOES
#define glIsFramebufferOES l_glIsFramebufferOES
#define glIsRenderbufferOES l_glIsRenderbufferOES
#define glRenderbufferStorageOES l_glRenderbufferStorageOES
#define glCurrentPaletteMatrixOES l_glCurrentPaletteMatrixOES
#define glLoadPaletteFromModelViewMatrixOES l_glLoadPaletteFromModelViewMatrixOES
#define glMatrixIndexPointerOES l_glMatrixIndexPointerOES
#define glWeightPointerOES l_glWeightPointerOES
#define glPointSizePointerOES l_glPointSizePointerOES
#define glQueryMatrixxOES l_glQueryMatrixxOES
#define glGetTexGenfvOES l_glGetTexGenfvOES
#define glGetTexGenivOES l_glGetTexGenivOES
#define glGetTexGenxvOES l_glGetTexGenxvOES
#define glTexGenfOES l_glTexGenfOES
#define glTexGenfvOES l_glTexGenfvOES
#define glTexGeniOES l_glTexGeniOES
#define glTexGenivOES l_glTexGenivOES
#define glTexGenxOES l_glTexGenxOES
#define glTexGenxvOES l_glTexGenxvOES
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC l_glAlphaFunc;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC l_glClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC l_glColor4f;
ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC l_glFogf;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC l_glFogfv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC l_glFrustumf;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC l_glGetLightfv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC l_glLightModelf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC l_glLightModelfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC l_glLightf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC l_glLightfv;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC l_glMaterialf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC l_glMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC l_glMultMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC l_glNormal3f;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC l_glOrthof;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC l_glPointSize;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC l_glRotatef;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC l_glScalef;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC l_glTexEnvf;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC l_glTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC l_glTranslatef;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC l_glClearColorx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC l_glClearDepthx;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC l_glClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC l_glColor4ub;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC l_glColor4x;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC l_glColorPointer;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC l_glDepthRangex;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC l_glFogx;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC l_glFogxv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC l_glFrustumx;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC l_glGetFixedv;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC l_glGetLightxv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC l_glLightModelx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC l_glLightModelxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC l_glLightx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC l_glLightxv;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC l_glLineWidthx;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC l_glLoadIdentity;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC l_glLogicOp;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC l_glMaterialx;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC l_glMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC l_glMatrixMode;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC l_glMultMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC l_glNormal3x;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC l_glNormalPointer;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC l_glOrthox;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC l_glPointSizex;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC l_glPopMatrix;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC l_glPushMatrix;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC l_glRotatex;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC l_glScalex;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC l_glShadeModel;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC l_glTexEnvi;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC l_glTexEnvx;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC l_glTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC l_glTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC l_glTexParameterx;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC l_glTranslatex;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC l_glVertexPointer;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC l_glActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC l_glAttachShader;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC l_glBindBuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC l_glBindTexture;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC l_glBlendColor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC l_glBlendEquation;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC l_glBlendFunc;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC l_glBufferData;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC l_glClear;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC l_glClearColor;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC l_glClearDepthf;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC l_glClearStencil;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC l_glColorMask;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC l_glCompileShader;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC l_glCreateProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC l_glCreateShader;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC l_glCullFace;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC l_glDeleteShader;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC l_glDeleteTextures;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC l_glDepthFunc;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC l_glDepthMask;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC l_glDepthRangef;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC l_glDetachShader;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC l_glDisable;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC l_glDrawArrays;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC l_glDrawElements;
ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC l_glEnable;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC l_glFinish;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC l_glFlush;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC l_glFrontFace;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC l_glGenBuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC l_glGenTextures;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC l_glGetBooleanv;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC l_glGetError;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC l_glGetFloatv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
l_glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC l_glGetIntegerv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC l_glGetShaderiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC l_glGetString;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT extern PFNGLHINTPROC l_glHint;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC l_glIsBuffer;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC l_glIsEnabled;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC l_glIsProgram;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC l_glIsShader;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC l_glIsTexture;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC l_glLineWidth;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC l_glLinkProgram;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC l_glPixelStorei;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC l_glReadPixels;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC l_glScissor;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC l_glShaderBinary;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC l_glShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC l_glStencilFunc;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC l_glStencilMask;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC l_glStencilOp;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC l_glTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC l_glTexParameterf;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC l_glTexParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC l_glUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC l_glUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC l_glUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC l_glUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC l_glUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC l_glUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC l_glUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC l_glUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC l_glUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC l_glUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC l_glUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC l_glUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC l_glUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC l_glUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC l_glUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC l_glUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC l_glUseProgram;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC l_glViewport;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC l_glReadBuffer;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC l_glTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC l_glGenQueries;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC l_glDeleteQueries;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC l_glIsQuery;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC l_glBeginQuery;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC l_glEndQuery;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC l_glGetQueryiv;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC l_glUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC l_glUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC l_glUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC l_glUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC l_glGetStringi;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC l_glFenceSync;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC l_glIsSync;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC l_glDeleteSync;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC l_glWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC l_glGetInteger64v;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC l_glGetSynciv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC l_glGenSamplers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC l_glIsSampler;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC l_glBindSampler;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC l_glProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC l_glSampleMaski;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERPROC l_glBlendBarrier;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC l_glCopyImageSubData;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC l_glDebugMessageControl;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC l_glDebugMessageInsert;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC l_glDebugMessageCallback;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC l_glGetDebugMessageLog;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPPROC l_glPushDebugGroup;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPPROC l_glPopDebugGroup;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELPROC l_glObjectLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELPROC l_glGetObjectLabel;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELPROC l_glObjectPtrLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELPROC l_glGetObjectPtrLabel;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC l_glGetPointerv;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIPROC l_glEnablei;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIPROC l_glDisablei;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIPROC l_glBlendEquationi;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC l_glBlendEquationSeparatei;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIPROC l_glBlendFunci;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC l_glBlendFuncSeparatei;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIPROC l_glColorMaski;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIPROC l_glIsEnabledi;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC l_glDrawElementsBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC l_glDrawRangeElementsBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
l_glDrawElementsInstancedBaseVertex;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC l_glFramebufferTexture;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC l_glPrimitiveBoundingBox;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC l_glGetGraphicsResetStatus;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSPROC l_glReadnPixels;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVPROC l_glGetnUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVPROC l_glGetnUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVPROC l_glGetnUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGPROC l_glMinSampleShading;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIPROC l_glPatchParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVPROC l_glTexParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVPROC l_glTexParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC l_glGetTexParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC l_glGetTexParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC l_glSamplerParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC l_glSamplerParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC l_glGetSamplerParameterIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC l_glGetSamplerParameterIuiv;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERPROC l_glTexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEPROC l_glTexBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC l_glTexStorage3DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
l_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
l_glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC l_glTexStorageMemFlags2DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
l_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC l_glTexStorageMemFlags3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
l_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
l_glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
l_glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
l_glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
l_glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
l_glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
l_glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
l_glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
l_glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
l_glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
l_glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
l_glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
l_glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
l_glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
l_glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
l_glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
l_glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
l_glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
l_glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
l_glImportSemaphoreZirconHandleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
l_glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC l_glBufferStorageEXT;
ANGLE_UTIL_EXPORT extern PFNGLCLIPCONTROLEXTPROC l_glClipControlEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC l_glCopyImageSubDataEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELEXTPROC l_glGetObjectLabelEXT;
ANGLE_UTIL_EXPORT extern PFNGLLABELOBJECTEXTPROC l_glLabelObjectEXT;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC l_glIsQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIEXTPROC l_glDisableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIEXTPROC l_glEnableiEXT;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
l_glDrawElementsInstancedBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC l_glBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC l_glNamedBufferStorageExternalEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
l_glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
l_glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC l_glPrimitiveBoundingBoxEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC l_glActiveShaderProgramEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC l_glBindProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC l_glCreateShaderProgramvEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC l_glDeleteProgramPipelinesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC l_glGenProgramPipelinesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC l_glGetProgramPipelineInfoLogEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC l_glGetProgramPipelineivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC l_glIsProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC l_glProgramParameteriEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC l_glProgramUniform1fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC l_glProgramUniform1fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC l_glProgramUniform1iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC l_glProgramUniform1ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC l_glProgramUniform1uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC l_glProgramUniform1uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC l_glProgramUniform2fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC l_glProgramUniform2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC l_glProgramUniform2iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC l_glProgramUniform2ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC l_glProgramUniform2uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC l_glProgramUniform2uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC l_glProgramUniform3fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC l_glProgramUniform3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC l_glProgramUniform3iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC l_glProgramUniform3ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC l_glProgramUniform3uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC l_glProgramUniform3uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC l_glProgramUniform4fEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC l_glProgramUniform4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC l_glProgramUniform4iEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC l_glProgramUniform4ivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC l_glProgramUniform4uiEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC l_glProgramUniform4uivEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC l_glProgramUniformMatrix2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC l_glProgramUniformMatrix2x3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC l_glProgramUniformMatrix2x4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC l_glProgramUniformMatrix3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC l_glProgramUniformMatrix3x2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC l_glProgramUniformMatrix3x4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC l_glProgramUniformMatrix4fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC l_glProgramUniformMatrix4x2fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC l_glProgramUniformMatrix4x3fvEXT;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC l_glUseProgramStagesEXT;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC l_glValidateProgramPipelineEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC l_glFramebufferFetchBarrierEXT;
ANGLE_UTIL_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC l_glPatchParameteriEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC l_glGetSamplerParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC l_glGetSamplerParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC l_glGetTexParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC l_glGetTexParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC l_glSamplerParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC l_glSamplerParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC l_glTexParameterIivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC l_glTexParameterIuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEREXTPROC l_glTexBufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC l_glTexBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLBLENDBARRIERKHRPROC l_glBlendBarrierKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC l_glGenFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC l_glIsFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC l_glSetFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC l_glTestFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC l_glBlitFramebufferNV;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
l_glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC l_glCopyImageSubDataOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEIOESPROC l_glDisableiOES;
ANGLE_UTIL_EXPORT extern PFNGLENABLEIOESPROC l_glEnableiOES;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
l_glDrawElementsInstancedBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC l_glFramebufferTextureOES;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC l_glMinSampleShadingOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFEROESPROC l_glTexBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC l_glTexBufferRangeOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
l_glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
l_glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC l_glTexGenfOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC l_glTexGeniOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC l_glTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC l_glTexGenxOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
namespace angle
{
using GenericProc = void (*)();
using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
} // namespace angle
#endif // UTIL_GLES_LOADER_AUTOGEN_H_