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kc3-lang/angle/samples/sample_util/SampleApplication.cpp

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • samples/sample_util/SampleApplication.cpp
  • //
    // Copyright 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "SampleApplication.h"
    
    #include "util/EGLWindow.h"
    #include "util/gles_loader_autogen.h"
    #include "util/random_utils.h"
    #include "util/system_utils.h"
    
    #include <string.h>
    #include <iostream>
    #include <utility>
    
    namespace
    {
    const char *kUseAngleArg = "--use-angle=";
    
    using DisplayTypeInfo = std::pair<const char *, EGLint>;
    
    const DisplayTypeInfo kDisplayTypes[] = {
        {"d3d9", EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE}, {"d3d11", EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE},
        {"gl", EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE}, {"gles", EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE},
        {"null", EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE}, {"vulkan", EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE}};
    
    EGLint GetDisplayTypeFromArg(const char *displayTypeArg)
    {
        for (const auto &displayTypeInfo : kDisplayTypes)
        {
            if (strcmp(displayTypeInfo.first, displayTypeArg) == 0)
            {
                std::cout << "Using ANGLE back-end API: " << displayTypeInfo.first << std::endl;
                return displayTypeInfo.second;
            }
        }
    
        std::cout << "Unknown ANGLE back-end API: " << displayTypeArg << std::endl;
        return EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
    }
    }  // anonymous namespace
    
    SampleApplication::SampleApplication(std::string name,
                                         int argc,
                                         char **argv,
                                         EGLint glesMajorVersion,
                                         EGLint glesMinorVersion,
                                         uint32_t width,
                                         uint32_t height)
        : mName(std::move(name)),
          mWidth(width),
          mHeight(height),
          mRunning(false),
          mEGLWindow(nullptr),
          mOSWindow(nullptr)
    {
        mPlatformParams.renderer = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
    
        if (argc > 1 && strncmp(argv[1], kUseAngleArg, strlen(kUseAngleArg)) == 0)
        {
            mPlatformParams.renderer = GetDisplayTypeFromArg(argv[1] + strlen(kUseAngleArg));
        }
    
        // Load EGL library so we can initialize the display.
        mEntryPointsLib.reset(
            angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME, angle::SearchType::ApplicationDir));
    
        mEGLWindow = EGLWindow::New(glesMajorVersion, glesMinorVersion);
        mTimer.reset(CreateTimer());
        mOSWindow = OSWindow::New();
    }
    
    SampleApplication::~SampleApplication()
    {
        EGLWindow::Delete(&mEGLWindow);
        OSWindow::Delete(&mOSWindow);
    }
    
    bool SampleApplication::initialize()
    {
        return true;
    }
    
    void SampleApplication::destroy() {}
    
    void SampleApplication::step(float dt, double totalTime) {}
    
    void SampleApplication::draw() {}
    
    void SampleApplication::swap()
    {
        mEGLWindow->swap();
    }
    
    OSWindow *SampleApplication::getWindow() const
    {
        return mOSWindow;
    }
    
    EGLConfig SampleApplication::getConfig() const
    {
        return mEGLWindow->getConfig();
    }
    
    EGLDisplay SampleApplication::getDisplay() const
    {
        return mEGLWindow->getDisplay();
    }
    
    EGLSurface SampleApplication::getSurface() const
    {
        return mEGLWindow->getSurface();
    }
    
    EGLContext SampleApplication::getContext() const
    {
        return mEGLWindow->getContext();
    }
    
    int SampleApplication::run()
    {
        if (!mOSWindow->initialize(mName, mWidth, mHeight))
        {
            return -1;
        }
    
        mOSWindow->setVisible(true);
    
        ConfigParameters configParams;
        configParams.redBits     = 8;
        configParams.greenBits   = 8;
        configParams.blueBits    = 8;
        configParams.alphaBits   = 8;
        configParams.depthBits   = 24;
        configParams.stencilBits = 8;
    
        if (!mEGLWindow->initializeGL(mOSWindow, mEntryPointsLib.get(), mPlatformParams, configParams))
        {
            return -1;
        }
    
        // Disable vsync
        if (!mEGLWindow->setSwapInterval(0))
        {
            return -1;
        }
    
        angle::LoadGLES(eglGetProcAddress);
    
        mRunning   = true;
        int result = 0;
    
        if (!initialize())
        {
            mRunning = false;
            result   = -1;
        }
    
        mTimer->start();
        double prevTime = 0.0;
    
        while (mRunning)
        {
            double elapsedTime = mTimer->getElapsedTime();
            double deltaTime   = elapsedTime - prevTime;
    
            step(static_cast<float>(deltaTime), elapsedTime);
    
            // Clear events that the application did not process from this frame
            Event event;
            while (popEvent(&event))
            {
                // If the application did not catch a close event, close now
                if (event.Type == Event::EVENT_CLOSED)
                {
                    exit();
                }
            }
    
            if (!mRunning)
            {
                break;
            }
    
            draw();
            swap();
    
            mOSWindow->messageLoop();
    
            prevTime = elapsedTime;
        }
    
        destroy();
        mEGLWindow->destroyGL();
        mOSWindow->destroy();
    
        return result;
    }
    
    void SampleApplication::exit()
    {
        mRunning = false;
    }
    
    bool SampleApplication::popEvent(Event *event)
    {
        return mOSWindow->popEvent(event);
    }