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kc3-lang/angle/src/libGLESv1_CM/libGLESv1_CM.cpp

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv1_CM/libGLESv1_CM.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // libGLESv1_CM.cpp: Implements the exported OpenGL ES 1.0 functions.
    
    #include "angle_gl.h"
    
    #include "libGLESv2/entry_points_gles_1_0_autogen.h"
    #include "libGLESv2/entry_points_gles_2_0_autogen.h"
    #include "libGLESv2/entry_points_gles_ext_autogen.h"
    
    extern "C" {
    
    void GL_APIENTRY glAlphaFunc(GLenum func, GLfloat ref)
    {
        return gl::AlphaFunc(func, ref);
    }
    
    void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
        return gl::ClearColor(red, green, blue, alpha);
    }
    
    void GL_APIENTRY glClearDepthf(GLfloat d)
    {
        return gl::ClearDepthf(d);
    }
    
    void GL_APIENTRY glClipPlanef(GLenum p, const GLfloat *eqn)
    {
        return gl::ClipPlanef(p, eqn);
    }
    
    void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
        return gl::Color4f(red, green, blue, alpha);
    }
    
    void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
    {
        return gl::DepthRangef(n, f);
    }
    
    void GL_APIENTRY glFogf(GLenum pname, GLfloat param)
    {
        return gl::Fogf(pname, param);
    }
    
    void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params)
    {
        return gl::Fogfv(pname, params);
    }
    
    void GL_APIENTRY glFrustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
    {
        return gl::Frustumf(l, r, b, t, n, f);
    }
    
    void GL_APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation)
    {
        return gl::GetClipPlanef(plane, equation);
    }
    
    void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data)
    {
        return gl::GetFloatv(pname, data);
    }
    
    void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
    {
        return gl::GetLightfv(light, pname, params);
    }
    
    void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
    {
        return gl::GetMaterialfv(face, pname, params);
    }
    
    void GL_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
    {
        return gl::GetTexEnvfv(target, pname, params);
    }
    
    void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
    {
        return gl::GetTexParameterfv(target, pname, params);
    }
    
    void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param)
    {
        return gl::LightModelf(pname, param);
    }
    
    void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
    {
        return gl::LightModelfv(pname, params);
    }
    
    void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param)
    {
        return gl::Lightf(light, pname, param);
    }
    
    void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
    {
        return gl::Lightfv(light, pname, params);
    }
    
    void GL_APIENTRY glLineWidth(GLfloat width)
    {
        return gl::LineWidth(width);
    }
    
    void GL_APIENTRY glLoadMatrixf(const GLfloat *m)
    {
        return gl::LoadMatrixf(m);
    }
    
    void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param)
    {
        return gl::Materialf(face, pname, param);
    }
    
    void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
    {
        return gl::Materialfv(face, pname, params);
    }
    
    void GL_APIENTRY glMultMatrixf(const GLfloat *m)
    {
        return gl::MultMatrixf(m);
    }
    
    void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
    {
        return gl::MultiTexCoord4f(target, s, t, r, q);
    }
    
    void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
    {
        return gl::Normal3f(nx, ny, nz);
    }
    
    void GL_APIENTRY glOrthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
    {
        return gl::Orthof(l, r, b, t, n, f);
    }
    
    void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param)
    {
        return gl::PointParameterf(pname, param);
    }
    
    void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)
    {
        return gl::PointParameterfv(pname, params);
    }
    
    void GL_APIENTRY glPointSize(GLfloat size)
    {
        return gl::PointSize(size);
    }
    
    void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
    {
        return gl::PolygonOffset(factor, units);
    }
    
    void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
    {
        return gl::Rotatef(angle, x, y, z);
    }
    
    void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
    {
        return gl::Scalef(x, y, z);
    }
    
    void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param)
    {
        return gl::TexEnvf(target, pname, param);
    }
    
    void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
    {
        return gl::TexEnvfv(target, pname, params);
    }
    
    void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
    {
        return gl::TexParameterf(target, pname, param);
    }
    
    void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
    {
        return gl::TexParameterfv(target, pname, params);
    }
    
    void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
    {
        return gl::Translatef(x, y, z);
    }
    
    void GL_APIENTRY glActiveTexture(GLenum texture)
    {
        return gl::ActiveTexture(texture);
    }
    
    void GL_APIENTRY glAlphaFuncx(GLenum func, GLfixed ref)
    {
        return gl::AlphaFuncx(func, ref);
    }
    
    void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
    {
        return gl::BindBuffer(target, buffer);
    }
    
    void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
    {
        return gl::BindTexture(target, texture);
    }
    
    void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
    {
        return gl::BlendFunc(sfactor, dfactor);
    }
    
    void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
    {
        return gl::BufferData(target, size, data, usage);
    }
    
    void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
    {
        return gl::BufferSubData(target, offset, size, data);
    }
    
    void GL_APIENTRY glClear(GLbitfield mask)
    {
        return gl::Clear(mask);
    }
    
    void GL_APIENTRY glClearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
    {
        return gl::ClearColorx(red, green, blue, alpha);
    }
    
    void GL_APIENTRY glClearDepthx(GLfixed depth)
    {
        return gl::ClearDepthx(depth);
    }
    
    void GL_APIENTRY glClearStencil(GLint s)
    {
        return gl::ClearStencil(s);
    }
    
    void GL_APIENTRY glClientActiveTexture(GLenum texture)
    {
        return gl::ClientActiveTexture(texture);
    }
    
    void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation)
    {
        return gl::ClipPlanex(plane, equation);
    }
    
    void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
    {
        return gl::Color4ub(red, green, blue, alpha);
    }
    
    void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
    {
        return gl::Color4x(red, green, blue, alpha);
    }
    
    void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    {
        return gl::ColorMask(red, green, blue, alpha);
    }
    
    void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        return gl::ColorPointer(size, type, stride, pointer);
    }
    
    void GL_APIENTRY glCompressedTexImage2D(GLenum target,
                                            GLint level,
                                            GLenum internalformat,
                                            GLsizei width,
                                            GLsizei height,
                                            GLint border,
                                            GLsizei imageSize,
                                            const void *data)
    {
        return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize,
                                        data);
    }
    
    void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
                                               GLint level,
                                               GLint xoffset,
                                               GLint yoffset,
                                               GLsizei width,
                                               GLsizei height,
                                               GLenum format,
                                               GLsizei imageSize,
                                               const void *data)
    {
        return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
                                           imageSize, data);
    }
    
    void GL_APIENTRY glCopyTexImage2D(GLenum target,
                                      GLint level,
                                      GLenum internalformat,
                                      GLint x,
                                      GLint y,
                                      GLsizei width,
                                      GLsizei height,
                                      GLint border)
    {
        return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
    }
    
    void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
                                         GLint level,
                                         GLint xoffset,
                                         GLint yoffset,
                                         GLint x,
                                         GLint y,
                                         GLsizei width,
                                         GLsizei height)
    {
        return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
    }
    
    void GL_APIENTRY glCullFace(GLenum mode)
    {
        return gl::CullFace(mode);
    }
    
    void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
    {
        return gl::DeleteBuffers(n, buffers);
    }
    
    void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
    {
        return gl::DeleteTextures(n, textures);
    }
    
    void GL_APIENTRY glDepthFunc(GLenum func)
    {
        return gl::DepthFunc(func);
    }
    
    void GL_APIENTRY glDepthMask(GLboolean flag)
    {
        return gl::DepthMask(flag);
    }
    
    void GL_APIENTRY glDepthRangex(GLfixed n, GLfixed f)
    {
        return gl::DepthRangex(n, f);
    }
    
    void GL_APIENTRY glDisable(GLenum cap)
    {
        return gl::Disable(cap);
    }
    
    void GL_APIENTRY glDisableClientState(GLenum array)
    {
        return gl::DisableClientState(array);
    }
    
    void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        return gl::DrawArrays(mode, first, count);
    }
    
    void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
    {
        return gl::DrawElements(mode, count, type, indices);
    }
    
    void GL_APIENTRY glEnable(GLenum cap)
    {
        return gl::Enable(cap);
    }
    
    void GL_APIENTRY glEnableClientState(GLenum array)
    {
        return gl::EnableClientState(array);
    }
    
    void GL_APIENTRY glFinish(void)
    {
        return gl::Finish();
    }
    
    void GL_APIENTRY glFlush(void)
    {
        return gl::Flush();
    }
    
    void GL_APIENTRY glFogx(GLenum pname, GLfixed param)
    {
        return gl::Fogx(pname, param);
    }
    
    void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *param)
    {
        return gl::Fogxv(pname, param);
    }
    
    void GL_APIENTRY glFrontFace(GLenum mode)
    {
        return gl::FrontFace(mode);
    }
    
    void GL_APIENTRY glFrustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
    {
        return gl::Frustumx(l, r, b, t, n, f);
    }
    
    void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data)
    {
        return gl::GetBooleanv(pname, data);
    }
    
    void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        return gl::GetBufferParameteriv(target, pname, params);
    }
    
    void GL_APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation)
    {
        return gl::GetClipPlanex(plane, equation);
    }
    
    void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
    {
        return gl::GenBuffers(n, buffers);
    }
    
    void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
    {
        return gl::GenTextures(n, textures);
    }
    
    GLenum GL_APIENTRY glGetError(void)
    {
        return gl::GetError();
    }
    
    void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params)
    {
        return gl::GetFixedv(pname, params);
    }
    
    void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data)
    {
        return gl::GetIntegerv(pname, data);
    }
    
    void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
    {
        return gl::GetLightxv(light, pname, params);
    }
    
    void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
    {
        return gl::GetMaterialxv(face, pname, params);
    }
    
    void GL_APIENTRY glGetPointerv(GLenum pname, void **params)
    {
        return gl::GetPointerv(pname, params);
    }
    
    const GLubyte *GL_APIENTRY glGetString(GLenum name)
    {
        return gl::GetString(name);
    }
    
    void GL_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
    {
        return gl::GetTexEnviv(target, pname, params);
    }
    
    void GL_APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params)
    {
        return gl::GetTexEnvxv(target, pname, params);
    }
    
    void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        return gl::GetTexParameteriv(target, pname, params);
    }
    
    void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
    {
        return gl::GetTexParameterxv(target, pname, params);
    }
    
    void GL_APIENTRY glHint(GLenum target, GLenum mode)
    {
        return gl::Hint(target, mode);
    }
    
    GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
    {
        return gl::IsBuffer(buffer);
    }
    
    GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
    {
        return gl::IsEnabled(cap);
    }
    
    GLboolean GL_APIENTRY glIsTexture(GLuint texture)
    {
        return gl::IsTexture(texture);
    }
    
    void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param)
    {
        return gl::LightModelx(pname, param);
    }
    
    void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *param)
    {
        return gl::LightModelxv(pname, param);
    }
    
    void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param)
    {
        return gl::Lightx(light, pname, param);
    }
    
    void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params)
    {
        return gl::Lightxv(light, pname, params);
    }
    
    void GL_APIENTRY glLineWidthx(GLfixed width)
    {
        return gl::LineWidthx(width);
    }
    
    void GL_APIENTRY glLoadIdentity(void)
    {
        return gl::LoadIdentity();
    }
    
    void GL_APIENTRY glLoadMatrixx(const GLfixed *m)
    {
        return gl::LoadMatrixx(m);
    }
    
    void GL_APIENTRY glLogicOp(GLenum opcode)
    {
        return gl::LogicOp(opcode);
    }
    
    void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param)
    {
        return gl::Materialx(face, pname, param);
    }
    
    void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *param)
    {
        return gl::Materialxv(face, pname, param);
    }
    
    void GL_APIENTRY glMatrixMode(GLenum mode)
    {
        return gl::MatrixMode(mode);
    }
    
    void GL_APIENTRY glMultMatrixx(const GLfixed *m)
    {
        return gl::MultMatrixx(m);
    }
    
    void GL_APIENTRY glMultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
    {
        return gl::MultiTexCoord4x(texture, s, t, r, q);
    }
    
    void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
    {
        return gl::Normal3x(nx, ny, nz);
    }
    
    void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
    {
        return gl::NormalPointer(type, stride, pointer);
    }
    
    void GL_APIENTRY glOrthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
    {
        return gl::Orthox(l, r, b, t, n, f);
    }
    
    void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
    {
        return gl::PixelStorei(pname, param);
    }
    
    void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param)
    {
        return gl::PointParameterx(pname, param);
    }
    
    void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params)
    {
        return gl::PointParameterxv(pname, params);
    }
    
    void GL_APIENTRY glPointSizex(GLfixed size)
    {
        return gl::PointSizex(size);
    }
    
    void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units)
    {
        return gl::PolygonOffsetx(factor, units);
    }
    
    void GL_APIENTRY glPopMatrix(void)
    {
        return gl::PopMatrix();
    }
    
    void GL_APIENTRY glPushMatrix(void)
    {
        return gl::PushMatrix();
    }
    
    void GL_APIENTRY glReadPixels(GLint x,
                                  GLint y,
                                  GLsizei width,
                                  GLsizei height,
                                  GLenum format,
                                  GLenum type,
                                  void *pixels)
    {
        return gl::ReadPixels(x, y, width, height, format, type, pixels);
    }
    
    void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
    {
        return gl::Rotatex(angle, x, y, z);
    }
    
    void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
    {
        return gl::SampleCoverage(value, invert);
    }
    
    void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert)
    {
        return gl::SampleCoveragex(value, invert);
    }
    
    void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z)
    {
        return gl::Scalex(x, y, z);
    }
    
    void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        return gl::Scissor(x, y, width, height);
    }
    
    void GL_APIENTRY glShadeModel(GLenum mode)
    {
        return gl::ShadeModel(mode);
    }
    
    void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
    {
        return gl::StencilFunc(func, ref, mask);
    }
    
    void GL_APIENTRY glStencilMask(GLuint mask)
    {
        return gl::StencilMask(mask);
    }
    
    void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
    {
        return gl::StencilOp(fail, zfail, zpass);
    }
    
    void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        return gl::TexCoordPointer(size, type, stride, pointer);
    }
    
    void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
    {
        return gl::TexEnvi(target, pname, param);
    }
    
    void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param)
    {
        return gl::TexEnvx(target, pname, param);
    }
    
    void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
    {
        return gl::TexEnviv(target, pname, params);
    }
    
    void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
    {
        return gl::TexEnvxv(target, pname, params);
    }
    
    void GL_APIENTRY glTexImage2D(GLenum target,
                                  GLint level,
                                  GLint internalformat,
                                  GLsizei width,
                                  GLsizei height,
                                  GLint border,
                                  GLenum format,
                                  GLenum type,
                                  const void *pixels)
    {
        return gl::TexImage2D(target, level, internalformat, width, height, border, format, type,
                              pixels);
    }
    
    void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
    {
        return gl::TexParameteri(target, pname, param);
    }
    
    void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)
    {
        return gl::TexParameterx(target, pname, param);
    }
    
    void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
    {
        return gl::TexParameteriv(target, pname, params);
    }
    
    void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
    {
        return gl::TexParameterxv(target, pname, params);
    }
    
    void GL_APIENTRY glTexSubImage2D(GLenum target,
                                     GLint level,
                                     GLint xoffset,
                                     GLint yoffset,
                                     GLsizei width,
                                     GLsizei height,
                                     GLenum format,
                                     GLenum type,
                                     const void *pixels)
    {
        return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
    }
    
    void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z)
    {
        return gl::Translatex(x, y, z);
    }
    
    void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        return gl::VertexPointer(size, type, stride, pointer);
    }
    
    void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        return gl::Viewport(x, y, width, height);
    }
    
    // GL_OES_draw_texture
    void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
    {
        return gl::DrawTexfOES(x, y, z, width, height);
    }
    
    void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords)
    {
        return gl::DrawTexfvOES(coords);
    }
    
    void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
    {
        return gl::DrawTexiOES(x, y, z, width, height);
    }
    
    void GL_APIENTRY glDrawTexivOES(const GLint *coords)
    {
        return gl::DrawTexivOES(coords);
    }
    
    void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
    {
        return gl::DrawTexsOES(x, y, z, width, height);
    }
    
    void GL_APIENTRY glDrawTexsvOES(const GLshort *coords)
    {
        return gl::DrawTexsvOES(coords);
    }
    
    void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
    {
        return gl::DrawTexxOES(x, y, z, width, height);
    }
    
    void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords)
    {
        return gl::DrawTexxvOES(coords);
    }
    
    // GL_OES_matrix_palette
    void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
    {
        return gl::CurrentPaletteMatrixOES(matrixpaletteindex);
    }
    
    void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES()
    {
        return gl::LoadPaletteFromModelViewMatrixOES();
    }
    
    void GL_APIENTRY glMatrixIndexPointerOES(GLint size,
                                             GLenum type,
                                             GLsizei stride,
                                             const void *pointer)
    {
        return gl::MatrixIndexPointerOES(size, type, stride, pointer);
    }
    
    void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        return gl::WeightPointerOES(size, type, stride, pointer);
    }
    
    // GL_OES_point_size_array
    void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const void *pointer)
    {
        return gl::PointSizePointerOES(type, stride, pointer);
    }
    
    // GL_OES_query_matrix
    GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed *mantissa, GLint *exponent)
    {
        return gl::QueryMatrixxOES(mantissa, exponent);
    }
    
    }  // extern "C"