Hash :
29bb612e
Author :
Date :
2020-05-28T10:32:26
Add egl::ShareGroup class to abstract the share context group Vulkan backend has a barrier tracker that tracks memory barrier needs of all shared resources. Because the buffer/texture objects are shared resources within a shared group, the tracker can not live in a context. Putting it in a device/renderer requires locks. It fits perfectly in a shareGroup object. The work is already done at API level to handle the mutex lock for shared context access so that no extra lock needs to be taken in the backend. This CL adds egl::ShareGroup class that represents the object that are shared among all share context group. At the front end this usually will include all the shared resource managers (not done in this CL). The ShareGroup object is accessible from gl::State object. This CL also adds ability for backend driver to allocate implementation specific ShareGroupImpl object. Vulkan backend will then use it to keeps the barrier tracker and other things that naturally fits the share group concept. Bug: angleproject:4664 Change-Id: Ifcd975cbdf5130022e21c41397894afc28f572e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2217252 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayVk.h:
// Defines the class interface for DisplayVk, implementing DisplayImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_
#define LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_
#include "common/MemoryBuffer.h"
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
class RendererVk;
class ShareGroupVk : public ShareGroupImpl
{
private:
};
class DisplayVk : public DisplayImpl, public vk::Context
{
public:
DisplayVk(const egl::DisplayState &state);
~DisplayVk() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
egl::Error makeCurrent(egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) override;
bool testDeviceLost() override;
egl::Error restoreLostDevice(const egl::Display *display) override;
std::string getVendorString() const override;
DeviceImpl *createDevice() override;
egl::Error waitClient(const gl::Context *context) override;
egl::Error waitNative(const gl::Context *context, EGLint engine) override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
ImageImpl *createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs) override;
StreamProducerImpl *createStreamProducerD3DTexture(egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs) override;
EGLSyncImpl *createSync(const egl::AttributeMap &attribs) override;
gl::Version getMaxSupportedESVersion() const override;
gl::Version getMaxConformantESVersion() const override;
virtual const char *getWSIExtension() const = 0;
virtual const char *getWSILayer() const;
// Determine if a config with given formats and sample counts is supported. This callback may
// modify the config to add or remove platform specific attributes such as nativeVisualID before
// returning a bool to indicate if the config should be supported.
virtual bool checkConfigSupport(egl::Config *config) = 0;
ANGLE_NO_DISCARD bool getScratchBuffer(size_t requestedSizeBytes,
angle::MemoryBuffer **scratchBufferOut) const;
angle::ScratchBuffer *getScratchBuffer() const { return &mScratchBuffer; }
void handleError(VkResult result,
const char *file,
const char *function,
unsigned int line) override;
// TODO(jmadill): Remove this once refactor is done. http://anglebug.com/3041
egl::Error getEGLError(EGLint errorCode);
void populateFeatureList(angle::FeatureList *features) override;
bool isRobustResourceInitEnabled() const override;
ShareGroupImpl *createShareGroup() override;
protected:
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
private:
virtual SurfaceImpl *createWindowSurfaceVk(const egl::SurfaceState &state,
EGLNativeWindowType window) = 0;
void generateCaps(egl::Caps *outCaps) const override;
virtual angle::Result waitNativeImpl();
mutable angle::ScratchBuffer mScratchBuffer;
std::string mStoredErrorString;
bool mHasSurfaceWithRobustInit;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_