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  • Hash : a5e46552
    Author : Ian Elliott
    Date : 2020-04-20T09:33:21

    Vulkan: glDrawElements used old offset into index buffer
    
    When the vertex array binding is changed, the value of
    ContextVk::mLastIndexBufferOffset must be reset so that an
    old/cached offset (from a previous draw call) is not used for a
    new draw call.
    
    This addresses rendering artifacts and Vulkan validation errors
    seen with running NBA 2K20 on Android (or the ANGLE trace on
    Windows).
    
    Bug: b/153682968
    Bug: angleproject:4575
    Bug: angleproject:4576
    Change-Id: I69089964b8d278c7fc8610ab003548864a215dab
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2152850
    Commit-Queue: Ian Elliott <ianelliott@google.com>
    Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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