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  • Hash : fc0be049
    Author : Shahbaz Youssefi
    Date : 2019-04-18T09:44:06

    Fix GL_MAX_COMBINED_UNIFORM_BLOCKS query
    
    This was previously returning maxCombinedTextureImageUnits instead of
    maxCombinedUniformBlocks.  Fixing that exposed a bug in the GL backend
    where the combined values were sometimes capped to vertex+fragment
    values and sometimes not capped at all.
    
    The reasoning for such capping was that the combined limits as queried
    from GL contains stages not available in GLES (such as tessellation).
    However, the capping failed to take geometry shader limits into account.
    
    This change adjusts such capping to vertex+fragment+geometry.  It also
    applies the cappping to all combined limits, rather than a select few.
    
    Bug: angleproject:2099
    Change-Id: I7231058b5d7f80b1b2452d9f87d4b0ab6e1cdb17
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1572487
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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