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  • Hash : 62a90cf6
    Author : Geoff Lang
    Date : 2016-11-07T08:01:17

    Don't use the bind SRV flag for MS textures in D3D11 FL 10.0.
    
    With the latest Windows SDKs, it is an error to create a multisampled
    texture with both bind SRV and DSV flags in feature level 10.0.  The
    error:
    
    D3D11 ERROR: ID3D11Device::CreateTexture2D: If the feature level is less
    than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have
    both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may
    appear to incorrectly return success on older/current D3D runtimes due to
    missing validation, despite this debug layer message.
    [STATE_CREATION ERROR #99: CREATETEXTURE2D_INVALIDBINDFLAGS]
    
    BUG=656989
    
    Change-Id: Iedce65f6c877786e28b96c159abd7a5b2a32cfd5
    Reviewed-on: https://chromium-review.googlesource.com/408339
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    

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