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kc3-lang/angle/src/libGLESv2/proc_table_egl_autogen.cpp

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  • Author : Geoff Lang
    Date : 2021-07-08 15:08:35
    Hash : 232e5236
    Message : Remove the explicit context extension. This extension currently has no known users and doubles the number of entry points that ANGLE exports which is a significant binary size cost. This saves about 130kb of binary size on Android. Bug: chromium:1084580 Change-Id: Ib0fc4930b38a33bd61434f7d0030ba9fb9b93ba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3015518 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/proc_table_egl_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml,
    // egl_angle_ext.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // getProcAddress loader table:
    //   Mapping from a string entry point name to function address.
    //
    
    #include "libGLESv2/proc_table_egl.h"
    
    #include "libGLESv2/entry_points_egl_autogen.h"
    #include "libGLESv2/entry_points_egl_ext_autogen.h"
    #include "libGLESv2/entry_points_gles_1_0_autogen.h"
    #include "libGLESv2/entry_points_gles_2_0_autogen.h"
    #include "libGLESv2/entry_points_gles_3_0_autogen.h"
    #include "libGLESv2/entry_points_gles_3_1_autogen.h"
    #include "libGLESv2/entry_points_gles_3_2_autogen.h"
    #include "libGLESv2/entry_points_gles_ext_autogen.h"
    #include "platform/PlatformMethods.h"
    
    #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC)
    
    namespace egl
    {
    const ProcEntry g_procTable[] = {
        {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
        {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
        {"eglBindAPI", P(EGL_BindAPI)},
        {"eglBindTexImage", P(EGL_BindTexImage)},
        {"eglChooseConfig", P(EGL_ChooseConfig)},
        {"eglClientWaitSync", P(EGL_ClientWaitSync)},
        {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)},
        {"eglCopyBuffers", P(EGL_CopyBuffers)},
        {"eglCreateContext", P(EGL_CreateContext)},
        {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)},
        {"eglCreateImage", P(EGL_CreateImage)},
        {"eglCreateImageKHR", P(EGL_CreateImageKHR)},
        {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)},
        {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)},
        {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)},
        {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)},
        {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)},
        {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)},
        {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)},
        {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)},
        {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)},
        {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)},
        {"eglCreateSync", P(EGL_CreateSync)},
        {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)},
        {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)},
        {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)},
        {"eglDestroyContext", P(EGL_DestroyContext)},
        {"eglDestroyImage", P(EGL_DestroyImage)},
        {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)},
        {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)},
        {"eglDestroySurface", P(EGL_DestroySurface)},
        {"eglDestroySync", P(EGL_DestroySync)},
        {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)},
        {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)},
        {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)},
        {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)},
        {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)},
        {"eglGetConfigs", P(EGL_GetConfigs)},
        {"eglGetCurrentContext", P(EGL_GetCurrentContext)},
        {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)},
        {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)},
        {"eglGetDisplay", P(EGL_GetDisplay)},
        {"eglGetError", P(EGL_GetError)},
        {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)},
        {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)},
        {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)},
        {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)},
        {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)},
        {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)},
        {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)},
        {"eglGetProcAddress", P(EGL_GetProcAddress)},
        {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)},
        {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)},
        {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)},
        {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)},
        {"eglInitialize", P(EGL_Initialize)},
        {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)},
        {"eglMakeCurrent", P(EGL_MakeCurrent)},
        {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)},
        {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)},
        {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)},
        {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)},
        {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)},
        {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)},
        {"eglQueryAPI", P(EGL_QueryAPI)},
        {"eglQueryContext", P(EGL_QueryContext)},
        {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)},
        {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)},
        {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)},
        {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)},
        {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)},
        {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)},
        {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)},
        {"eglQueryString", P(EGL_QueryString)},
        {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)},
        {"eglQuerySurface", P(EGL_QuerySurface)},
        {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)},
        {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)},
        {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)},
        {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)},
        {"eglReleaseTexImage", P(EGL_ReleaseTexImage)},
        {"eglReleaseThread", P(EGL_ReleaseThread)},
        {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)},
        {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)},
        {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)},
        {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)},
        {"eglStreamConsumerGLTextureExternalAttribsNV",
         P(EGL_StreamConsumerGLTextureExternalAttribsNV)},
        {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)},
        {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)},
        {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)},
        {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)},
        {"eglSwapBuffers", P(EGL_SwapBuffers)},
        {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)},
        {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)},
        {"eglSwapInterval", P(EGL_SwapInterval)},
        {"eglTerminate", P(EGL_Terminate)},
        {"eglWaitClient", P(EGL_WaitClient)},
        {"eglWaitGL", P(EGL_WaitGL)},
        {"eglWaitNative", P(EGL_WaitNative)},
        {"eglWaitSync", P(EGL_WaitSync)},
        {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)},
        {"glActiveShaderProgram", P(GL_ActiveShaderProgram)},
        {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)},
        {"glActiveTexture", P(GL_ActiveTexture)},
        {"glAlphaFunc", P(GL_AlphaFunc)},
        {"glAlphaFuncx", P(GL_AlphaFuncx)},
        {"glAttachShader", P(GL_AttachShader)},
        {"glBeginQuery", P(GL_BeginQuery)},
        {"glBeginQueryEXT", P(GL_BeginQueryEXT)},
        {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)},
        {"glBindAttribLocation", P(GL_BindAttribLocation)},
        {"glBindBuffer", P(GL_BindBuffer)},
        {"glBindBufferBase", P(GL_BindBufferBase)},
        {"glBindBufferRange", P(GL_BindBufferRange)},
        {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)},
        {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)},
        {"glBindFramebuffer", P(GL_BindFramebuffer)},
        {"glBindFramebufferOES", P(GL_BindFramebufferOES)},
        {"glBindImageTexture", P(GL_BindImageTexture)},
        {"glBindProgramPipeline", P(GL_BindProgramPipeline)},
        {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)},
        {"glBindRenderbuffer", P(GL_BindRenderbuffer)},
        {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)},
        {"glBindSampler", P(GL_BindSampler)},
        {"glBindTexture", P(GL_BindTexture)},
        {"glBindTransformFeedback", P(GL_BindTransformFeedback)},
        {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)},
        {"glBindVertexArray", P(GL_BindVertexArray)},
        {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)},
        {"glBindVertexBuffer", P(GL_BindVertexBuffer)},
        {"glBlendBarrier", P(GL_BlendBarrier)},
        {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)},
        {"glBlendColor", P(GL_BlendColor)},
        {"glBlendEquation", P(GL_BlendEquation)},
        {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)},
        {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)},
        {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)},
        {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)},
        {"glBlendEquationi", P(GL_BlendEquationi)},
        {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)},
        {"glBlendEquationiOES", P(GL_BlendEquationiOES)},
        {"glBlendFunc", P(GL_BlendFunc)},
        {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)},
        {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)},
        {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)},
        {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)},
        {"glBlendFunci", P(GL_BlendFunci)},
        {"glBlendFunciEXT", P(GL_BlendFunciEXT)},
        {"glBlendFunciOES", P(GL_BlendFunciOES)},
        {"glBlitFramebuffer", P(GL_BlitFramebuffer)},
        {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)},
        {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)},
        {"glBufferData", P(GL_BufferData)},
        {"glBufferStorageEXT", P(GL_BufferStorageEXT)},
        {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)},
        {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)},
        {"glBufferSubData", P(GL_BufferSubData)},
        {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)},
        {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)},
        {"glClear", P(GL_Clear)},
        {"glClearBufferfi", P(GL_ClearBufferfi)},
        {"glClearBufferfv", P(GL_ClearBufferfv)},
        {"glClearBufferiv", P(GL_ClearBufferiv)},
        {"glClearBufferuiv", P(GL_ClearBufferuiv)},
        {"glClearColor", P(GL_ClearColor)},
        {"glClearColorx", P(GL_ClearColorx)},
        {"glClearDepthf", P(GL_ClearDepthf)},
        {"glClearDepthx", P(GL_ClearDepthx)},
        {"glClearStencil", P(GL_ClearStencil)},
        {"glClientActiveTexture", P(GL_ClientActiveTexture)},
        {"glClientWaitSync", P(GL_ClientWaitSync)},
        {"glClipControlEXT", P(GL_ClipControlEXT)},
        {"glClipPlanef", P(GL_ClipPlanef)},
        {"glClipPlanex", P(GL_ClipPlanex)},
        {"glColor4f", P(GL_Color4f)},
        {"glColor4ub", P(GL_Color4ub)},
        {"glColor4x", P(GL_Color4x)},
        {"glColorMask", P(GL_ColorMask)},
        {"glColorMaski", P(GL_ColorMaski)},
        {"glColorMaskiEXT", P(GL_ColorMaskiEXT)},
        {"glColorMaskiOES", P(GL_ColorMaskiOES)},
        {"glColorPointer", P(GL_ColorPointer)},
        {"glCompileShader", P(GL_CompileShader)},
        {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)},
        {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)},
        {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)},
        {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)},
        {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)},
        {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)},
        {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)},
        {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)},
        {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)},
        {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)},
        {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)},
        {"glCopyBufferSubData", P(GL_CopyBufferSubData)},
        {"glCopyImageSubData", P(GL_CopyImageSubData)},
        {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)},
        {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)},
        {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)},
        {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)},
        {"glCopyTexImage2D", P(GL_CopyTexImage2D)},
        {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)},
        {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)},
        {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)},
        {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)},
        {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)},
        {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)},
        {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)},
        {"glCreateProgram", P(GL_CreateProgram)},
        {"glCreateShader", P(GL_CreateShader)},
        {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)},
        {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)},
        {"glCullFace", P(GL_CullFace)},
        {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)},
        {"glDebugMessageCallback", P(GL_DebugMessageCallback)},
        {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)},
        {"glDebugMessageControl", P(GL_DebugMessageControl)},
        {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)},
        {"glDebugMessageInsert", P(GL_DebugMessageInsert)},
        {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)},
        {"glDeleteBuffers", P(GL_DeleteBuffers)},
        {"glDeleteFencesNV", P(GL_DeleteFencesNV)},
        {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)},
        {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)},
        {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)},
        {"glDeleteProgram", P(GL_DeleteProgram)},
        {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)},
        {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)},
        {"glDeleteQueries", P(GL_DeleteQueries)},
        {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)},
        {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)},
        {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)},
        {"glDeleteSamplers", P(GL_DeleteSamplers)},
        {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)},
        {"glDeleteShader", P(GL_DeleteShader)},
        {"glDeleteSync", P(GL_DeleteSync)},
        {"glDeleteTextures", P(GL_DeleteTextures)},
        {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)},
        {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)},
        {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)},
        {"glDepthFunc", P(GL_DepthFunc)},
        {"glDepthMask", P(GL_DepthMask)},
        {"glDepthRangef", P(GL_DepthRangef)},
        {"glDepthRangex", P(GL_DepthRangex)},
        {"glDetachShader", P(GL_DetachShader)},
        {"glDisable", P(GL_Disable)},
        {"glDisableClientState", P(GL_DisableClientState)},
        {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)},
        {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)},
        {"glDisablei", P(GL_Disablei)},
        {"glDisableiEXT", P(GL_DisableiEXT)},
        {"glDisableiOES", P(GL_DisableiOES)},
        {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)},
        {"glDispatchCompute", P(GL_DispatchCompute)},
        {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)},
        {"glDrawArrays", P(GL_DrawArrays)},
        {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)},
        {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)},
        {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)},
        {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)},
        {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)},
        {"glDrawBuffers", P(GL_DrawBuffers)},
        {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)},
        {"glDrawElements", P(GL_DrawElements)},
        {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)},
        {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)},
        {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)},
        {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)},
        {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)},
        {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)},
        {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)},
        {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE",
         P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)},
        {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)},
        {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)},
        {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)},
        {"glDrawRangeElements", P(GL_DrawRangeElements)},
        {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)},
        {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)},
        {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)},
        {"glDrawTexfOES", P(GL_DrawTexfOES)},
        {"glDrawTexfvOES", P(GL_DrawTexfvOES)},
        {"glDrawTexiOES", P(GL_DrawTexiOES)},
        {"glDrawTexivOES", P(GL_DrawTexivOES)},
        {"glDrawTexsOES", P(GL_DrawTexsOES)},
        {"glDrawTexsvOES", P(GL_DrawTexsvOES)},
        {"glDrawTexxOES", P(GL_DrawTexxOES)},
        {"glDrawTexxvOES", P(GL_DrawTexxvOES)},
        {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)},
        {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)},
        {"glEnable", P(GL_Enable)},
        {"glEnableClientState", P(GL_EnableClientState)},
        {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)},
        {"glEnablei", P(GL_Enablei)},
        {"glEnableiEXT", P(GL_EnableiEXT)},
        {"glEnableiOES", P(GL_EnableiOES)},
        {"glEndQuery", P(GL_EndQuery)},
        {"glEndQueryEXT", P(GL_EndQueryEXT)},
        {"glEndTransformFeedback", P(GL_EndTransformFeedback)},
        {"glFenceSync", P(GL_FenceSync)},
        {"glFinish", P(GL_Finish)},
        {"glFinishFenceNV", P(GL_FinishFenceNV)},
        {"glFlush", P(GL_Flush)},
        {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)},
        {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)},
        {"glFogf", P(GL_Fogf)},
        {"glFogfv", P(GL_Fogfv)},
        {"glFogx", P(GL_Fogx)},
        {"glFogxv", P(GL_Fogxv)},
        {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)},
        {"glFramebufferParameteri", P(GL_FramebufferParameteri)},
        {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)},
        {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)},
        {"glFramebufferTexture", P(GL_FramebufferTexture)},
        {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)},
        {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)},
        {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)},
        {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)},
        {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)},
        {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)},
        {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)},
        {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)},
        {"glFrontFace", P(GL_FrontFace)},
        {"glFrustumf", P(GL_Frustumf)},
        {"glFrustumx", P(GL_Frustumx)},
        {"glGenBuffers", P(GL_GenBuffers)},
        {"glGenFencesNV", P(GL_GenFencesNV)},
        {"glGenFramebuffers", P(GL_GenFramebuffers)},
        {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)},
        {"glGenProgramPipelines", P(GL_GenProgramPipelines)},
        {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)},
        {"glGenQueries", P(GL_GenQueries)},
        {"glGenQueriesEXT", P(GL_GenQueriesEXT)},
        {"glGenRenderbuffers", P(GL_GenRenderbuffers)},
        {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)},
        {"glGenSamplers", P(GL_GenSamplers)},
        {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)},
        {"glGenTextures", P(GL_GenTextures)},
        {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)},
        {"glGenVertexArrays", P(GL_GenVertexArrays)},
        {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)},
        {"glGenerateMipmap", P(GL_GenerateMipmap)},
        {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)},
        {"glGetActiveAttrib", P(GL_GetActiveAttrib)},
        {"glGetActiveUniform", P(GL_GetActiveUniform)},
        {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)},
        {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)},
        {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)},
        {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)},
        {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
        {"glGetAttribLocation", P(GL_GetAttribLocation)},
        {"glGetBooleani_v", P(GL_GetBooleani_v)},
        {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)},
        {"glGetBooleanv", P(GL_GetBooleanv)},
        {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)},
        {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)},
        {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)},
        {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)},
        {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)},
        {"glGetBufferPointerv", P(GL_GetBufferPointerv)},
        {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)},
        {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)},
        {"glGetClipPlanef", P(GL_GetClipPlanef)},
        {"glGetClipPlanex", P(GL_GetClipPlanex)},
        {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)},
        {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)},
        {"glGetError", P(GL_GetError)},
        {"glGetFenceivNV", P(GL_GetFenceivNV)},
        {"glGetFixedv", P(GL_GetFixedv)},
        {"glGetFloatv", P(GL_GetFloatv)},
        {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)},
        {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)},
        {"glGetFragDataLocation", P(GL_GetFragDataLocation)},
        {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)},
        {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)},
        {"glGetFramebufferAttachmentParameterivRobustANGLE",
         P(GL_GetFramebufferAttachmentParameterivRobustANGLE)},
        {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)},
        {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)},
        {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)},
        {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)},
        {"glGetInteger64i_v", P(GL_GetInteger64i_v)},
        {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)},
        {"glGetInteger64v", P(GL_GetInteger64v)},
        {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)},
        {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)},
        {"glGetIntegeri_v", P(GL_GetIntegeri_v)},
        {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)},
        {"glGetIntegerv", P(GL_GetIntegerv)},
        {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)},
        {"glGetInternalformativ", P(GL_GetInternalformativ)},
        {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)},
        {"glGetLightfv", P(GL_GetLightfv)},
        {"glGetLightxv", P(GL_GetLightxv)},
        {"glGetMaterialfv", P(GL_GetMaterialfv)},
        {"glGetMaterialxv", P(GL_GetMaterialxv)},
        {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)},
        {"glGetMultisamplefv", P(GL_GetMultisamplefv)},
        {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)},
        {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)},
        {"glGetObjectLabel", P(GL_GetObjectLabel)},
        {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)},
        {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)},
        {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)},
        {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)},
        {"glGetPointerv", P(GL_GetPointerv)},
        {"glGetPointervKHR", P(GL_GetPointervKHR)},
        {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)},
        {"glGetProgramBinary", P(GL_GetProgramBinary)},
        {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)},
        {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)},
        {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)},
        {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)},
        {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)},
        {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)},
        {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)},
        {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)},
        {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)},
        {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)},
        {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)},
        {"glGetProgramResourceName", P(GL_GetProgramResourceName)},
        {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)},
        {"glGetProgramiv", P(GL_GetProgramiv)},
        {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)},
        {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)},
        {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)},
        {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)},
        {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)},
        {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)},
        {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)},
        {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)},
        {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)},
        {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)},
        {"glGetQueryiv", P(GL_GetQueryiv)},
        {"glGetQueryivEXT", P(GL_GetQueryivEXT)},
        {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)},
        {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)},
        {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)},
        {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)},
        {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)},
        {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)},
        {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)},
        {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)},
        {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)},
        {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)},
        {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)},
        {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)},
        {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)},
        {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)},
        {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)},
        {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)},
        {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)},
        {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)},
        {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)},
        {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)},
        {"glGetShaderSource", P(GL_GetShaderSource)},
        {"glGetShaderiv", P(GL_GetShaderiv)},
        {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)},
        {"glGetString", P(GL_GetString)},
        {"glGetStringi", P(GL_GetStringi)},
        {"glGetSynciv", P(GL_GetSynciv)},
        {"glGetTexEnvfv", P(GL_GetTexEnvfv)},
        {"glGetTexEnviv", P(GL_GetTexEnviv)},
        {"glGetTexEnvxv", P(GL_GetTexEnvxv)},
        {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)},
        {"glGetTexGenivOES", P(GL_GetTexGenivOES)},
        {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)},
        {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)},
        {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)},
        {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)},
        {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)},
        {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)},
        {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)},
        {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)},
        {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)},
        {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)},
        {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)},
        {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)},
        {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)},
        {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)},
        {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)},
        {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)},
        {"glGetTexParameterfv", P(GL_GetTexParameterfv)},
        {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)},
        {"glGetTexParameteriv", P(GL_GetTexParameteriv)},
        {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)},
        {"glGetTexParameterxv", P(GL_GetTexParameterxv)},
        {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)},
        {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)},
        {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)},
        {"glGetUniformIndices", P(GL_GetUniformIndices)},
        {"glGetUniformLocation", P(GL_GetUniformLocation)},
        {"glGetUniformfv", P(GL_GetUniformfv)},
        {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)},
        {"glGetUniformiv", P(GL_GetUniformiv)},
        {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)},
        {"glGetUniformuiv", P(GL_GetUniformuiv)},
        {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)},
        {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)},
        {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)},
        {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)},
        {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)},
        {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)},
        {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)},
        {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)},
        {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)},
        {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)},
        {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)},
        {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)},
        {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)},
        {"glGetnUniformfv", P(GL_GetnUniformfv)},
        {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)},
        {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)},
        {"glGetnUniformiv", P(GL_GetnUniformiv)},
        {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)},
        {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)},
        {"glGetnUniformuiv", P(GL_GetnUniformuiv)},
        {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)},
        {"glHint", P(GL_Hint)},
        {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)},
        {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)},
        {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)},
        {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)},
        {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)},
        {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)},
        {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)},
        {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)},
        {"glIsBuffer", P(GL_IsBuffer)},
        {"glIsEnabled", P(GL_IsEnabled)},
        {"glIsEnabledi", P(GL_IsEnabledi)},
        {"glIsEnablediEXT", P(GL_IsEnablediEXT)},
        {"glIsEnablediOES", P(GL_IsEnablediOES)},
        {"glIsFenceNV", P(GL_IsFenceNV)},
        {"glIsFramebuffer", P(GL_IsFramebuffer)},
        {"glIsFramebufferOES", P(GL_IsFramebufferOES)},
        {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)},
        {"glIsProgram", P(GL_IsProgram)},
        {"glIsProgramPipeline", P(GL_IsProgramPipeline)},
        {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)},
        {"glIsQuery", P(GL_IsQuery)},
        {"glIsQueryEXT", P(GL_IsQueryEXT)},
        {"glIsRenderbuffer", P(GL_IsRenderbuffer)},
        {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)},
        {"glIsSampler", P(GL_IsSampler)},
        {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)},
        {"glIsShader", P(GL_IsShader)},
        {"glIsSync", P(GL_IsSync)},
        {"glIsTexture", P(GL_IsTexture)},
        {"glIsTransformFeedback", P(GL_IsTransformFeedback)},
        {"glIsVertexArray", P(GL_IsVertexArray)},
        {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)},
        {"glLabelObjectEXT", P(GL_LabelObjectEXT)},
        {"glLightModelf", P(GL_LightModelf)},
        {"glLightModelfv", P(GL_LightModelfv)},
        {"glLightModelx", P(GL_LightModelx)},
        {"glLightModelxv", P(GL_LightModelxv)},
        {"glLightf", P(GL_Lightf)},
        {"glLightfv", P(GL_Lightfv)},
        {"glLightx", P(GL_Lightx)},
        {"glLightxv", P(GL_Lightxv)},
        {"glLineWidth", P(GL_LineWidth)},
        {"glLineWidthx", P(GL_LineWidthx)},
        {"glLinkProgram", P(GL_LinkProgram)},
        {"glLoadIdentity", P(GL_LoadIdentity)},
        {"glLoadMatrixf", P(GL_LoadMatrixf)},
        {"glLoadMatrixx", P(GL_LoadMatrixx)},
        {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)},
        {"glLogicOp", P(GL_LogicOp)},
        {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)},
        {"glMapBufferOES", P(GL_MapBufferOES)},
        {"glMapBufferRange", P(GL_MapBufferRange)},
        {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)},
        {"glMaterialf", P(GL_Materialf)},
        {"glMaterialfv", P(GL_Materialfv)},
        {"glMaterialx", P(GL_Materialx)},
        {"glMaterialxv", P(GL_Materialxv)},
        {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)},
        {"glMatrixMode", P(GL_MatrixMode)},
        {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)},
        {"glMemoryBarrier", P(GL_MemoryBarrier)},
        {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)},
        {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)},
        {"glMinSampleShading", P(GL_MinSampleShading)},
        {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)},
        {"glMultMatrixf", P(GL_MultMatrixf)},
        {"glMultMatrixx", P(GL_MultMatrixx)},
        {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)},
        {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)},
        {"glMultiDrawArraysInstancedBaseInstanceANGLE",
         P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)},
        {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)},
        {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)},
        {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)},
        {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE",
         P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)},
        {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)},
        {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)},
        {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)},
        {"glNormal3f", P(GL_Normal3f)},
        {"glNormal3x", P(GL_Normal3x)},
        {"glNormalPointer", P(GL_NormalPointer)},
        {"glObjectLabel", P(GL_ObjectLabel)},
        {"glObjectLabelKHR", P(GL_ObjectLabelKHR)},
        {"glObjectPtrLabel", P(GL_ObjectPtrLabel)},
        {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)},
        {"glOrthof", P(GL_Orthof)},
        {"glOrthox", P(GL_Orthox)},
        {"glPatchParameteri", P(GL_PatchParameteri)},
        {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)},
        {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)},
        {"glPixelStorei", P(GL_PixelStorei)},
        {"glPointParameterf", P(GL_PointParameterf)},
        {"glPointParameterfv", P(GL_PointParameterfv)},
        {"glPointParameterx", P(GL_PointParameterx)},
        {"glPointParameterxv", P(GL_PointParameterxv)},
        {"glPointSize", P(GL_PointSize)},
        {"glPointSizePointerOES", P(GL_PointSizePointerOES)},
        {"glPointSizex", P(GL_PointSizex)},
        {"glPolygonOffset", P(GL_PolygonOffset)},
        {"glPolygonOffsetx", P(GL_PolygonOffsetx)},
        {"glPopDebugGroup", P(GL_PopDebugGroup)},
        {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)},
        {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)},
        {"glPopMatrix", P(GL_PopMatrix)},
        {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)},
        {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)},
        {"glProgramBinary", P(GL_ProgramBinary)},
        {"glProgramBinaryOES", P(GL_ProgramBinaryOES)},
        {"glProgramParameteri", P(GL_ProgramParameteri)},
        {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)},
        {"glProgramUniform1f", P(GL_ProgramUniform1f)},
        {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)},
        {"glProgramUniform1fv", P(GL_ProgramUniform1fv)},
        {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)},
        {"glProgramUniform1i", P(GL_ProgramUniform1i)},
        {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)},
        {"glProgramUniform1iv", P(GL_ProgramUniform1iv)},
        {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)},
        {"glProgramUniform1ui", P(GL_ProgramUniform1ui)},
        {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)},
        {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)},
        {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)},
        {"glProgramUniform2f", P(GL_ProgramUniform2f)},
        {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)},
        {"glProgramUniform2fv", P(GL_ProgramUniform2fv)},
        {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)},
        {"glProgramUniform2i", P(GL_ProgramUniform2i)},
        {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)},
        {"glProgramUniform2iv", P(GL_ProgramUniform2iv)},
        {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)},
        {"glProgramUniform2ui", P(GL_ProgramUniform2ui)},
        {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)},
        {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)},
        {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)},
        {"glProgramUniform3f", P(GL_ProgramUniform3f)},
        {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)},
        {"glProgramUniform3fv", P(GL_ProgramUniform3fv)},
        {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)},
        {"glProgramUniform3i", P(GL_ProgramUniform3i)},
        {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)},
        {"glProgramUniform3iv", P(GL_ProgramUniform3iv)},
        {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)},
        {"glProgramUniform3ui", P(GL_ProgramUniform3ui)},
        {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)},
        {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)},
        {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)},
        {"glProgramUniform4f", P(GL_ProgramUniform4f)},
        {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)},
        {"glProgramUniform4fv", P(GL_ProgramUniform4fv)},
        {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)},
        {"glProgramUniform4i", P(GL_ProgramUniform4i)},
        {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)},
        {"glProgramUniform4iv", P(GL_ProgramUniform4iv)},
        {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)},
        {"glProgramUniform4ui", P(GL_ProgramUniform4ui)},
        {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)},
        {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)},
        {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)},
        {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)},
        {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)},
        {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)},
        {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)},
        {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)},
        {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)},
        {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)},
        {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)},
        {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)},
        {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)},
        {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)},
        {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)},
        {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)},
        {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)},
        {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)},
        {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)},
        {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)},
        {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)},
        {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)},
        {"glPushDebugGroup", P(GL_PushDebugGroup)},
        {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)},
        {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)},
        {"glPushMatrix", P(GL_PushMatrix)},
        {"glQueryCounterEXT", P(GL_QueryCounterEXT)},
        {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)},
        {"glReadBuffer", P(GL_ReadBuffer)},
        {"glReadPixels", P(GL_ReadPixels)},
        {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)},
        {"glReadnPixels", P(GL_ReadnPixels)},
        {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)},
        {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)},
        {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)},
        {"glRenderbufferStorage", P(GL_RenderbufferStorage)},
        {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)},
        {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)},
        {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)},
        {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)},
        {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)},
        {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)},
        {"glRotatef", P(GL_Rotatef)},
        {"glRotatex", P(GL_Rotatex)},
        {"glSampleCoverage", P(GL_SampleCoverage)},
        {"glSampleCoveragex", P(GL_SampleCoveragex)},
        {"glSampleMaski", P(GL_SampleMaski)},
        {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)},
        {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)},
        {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)},
        {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)},
        {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)},
        {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)},
        {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)},
        {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)},
        {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)},
        {"glSamplerParameterf", P(GL_SamplerParameterf)},
        {"glSamplerParameterfv", P(GL_SamplerParameterfv)},
        {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)},
        {"glSamplerParameteri", P(GL_SamplerParameteri)},
        {"glSamplerParameteriv", P(GL_SamplerParameteriv)},
        {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)},
        {"glScalef", P(GL_Scalef)},
        {"glScalex", P(GL_Scalex)},
        {"glScissor", P(GL_Scissor)},
        {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)},
        {"glSetFenceNV", P(GL_SetFenceNV)},
        {"glShadeModel", P(GL_ShadeModel)},
        {"glShaderBinary", P(GL_ShaderBinary)},
        {"glShaderSource", P(GL_ShaderSource)},
        {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)},
        {"glStencilFunc", P(GL_StencilFunc)},
        {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)},
        {"glStencilMask", P(GL_StencilMask)},
        {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)},
        {"glStencilOp", P(GL_StencilOp)},
        {"glStencilOpSeparate", P(GL_StencilOpSeparate)},
        {"glTestFenceNV", P(GL_TestFenceNV)},
        {"glTexBuffer", P(GL_TexBuffer)},
        {"glTexBufferEXT", P(GL_TexBufferEXT)},
        {"glTexBufferOES", P(GL_TexBufferOES)},
        {"glTexBufferRange", P(GL_TexBufferRange)},
        {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)},
        {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)},
        {"glTexCoordPointer", P(GL_TexCoordPointer)},
        {"glTexEnvf", P(GL_TexEnvf)},
        {"glTexEnvfv", P(GL_TexEnvfv)},
        {"glTexEnvi", P(GL_TexEnvi)},
        {"glTexEnviv", P(GL_TexEnviv)},
        {"glTexEnvx", P(GL_TexEnvx)},
        {"glTexEnvxv", P(GL_TexEnvxv)},
        {"glTexGenfOES", P(GL_TexGenfOES)},
        {"glTexGenfvOES", P(GL_TexGenfvOES)},
        {"glTexGeniOES", P(GL_TexGeniOES)},
        {"glTexGenivOES", P(GL_TexGenivOES)},
        {"glTexGenxOES", P(GL_TexGenxOES)},
        {"glTexGenxvOES", P(GL_TexGenxvOES)},
        {"glTexImage2D", P(GL_TexImage2D)},
        {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)},
        {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)},
        {"glTexImage3D", P(GL_TexImage3D)},
        {"glTexImage3DOES", P(GL_TexImage3DOES)},
        {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)},
        {"glTexParameterIiv", P(GL_TexParameterIiv)},
        {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)},
        {"glTexParameterIivOES", P(GL_TexParameterIivOES)},
        {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)},
        {"glTexParameterIuiv", P(GL_TexParameterIuiv)},
        {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)},
        {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)},
        {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)},
        {"glTexParameterf", P(GL_TexParameterf)},
        {"glTexParameterfv", P(GL_TexParameterfv)},
        {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)},
        {"glTexParameteri", P(GL_TexParameteri)},
        {"glTexParameteriv", P(GL_TexParameteriv)},
        {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)},
        {"glTexParameterx", P(GL_TexParameterx)},
        {"glTexParameterxv", P(GL_TexParameterxv)},
        {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)},
        {"glTexStorage2D", P(GL_TexStorage2D)},
        {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)},
        {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)},
        {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)},
        {"glTexStorage3D", P(GL_TexStorage3D)},
        {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)},
        {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)},
        {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)},
        {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)},
        {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)},
        {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)},
        {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)},
        {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)},
        {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)},
        {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)},
        {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)},
        {"glTexSubImage2D", P(GL_TexSubImage2D)},
        {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)},
        {"glTexSubImage3D", P(GL_TexSubImage3D)},
        {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)},
        {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)},
        {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)},
        {"glTranslatef", P(GL_Translatef)},
        {"glTranslatex", P(GL_Translatex)},
        {"glUniform1f", P(GL_Uniform1f)},
        {"glUniform1fv", P(GL_Uniform1fv)},
        {"glUniform1i", P(GL_Uniform1i)},
        {"glUniform1iv", P(GL_Uniform1iv)},
        {"glUniform1ui", P(GL_Uniform1ui)},
        {"glUniform1uiv", P(GL_Uniform1uiv)},
        {"glUniform2f", P(GL_Uniform2f)},
        {"glUniform2fv", P(GL_Uniform2fv)},
        {"glUniform2i", P(GL_Uniform2i)},
        {"glUniform2iv", P(GL_Uniform2iv)},
        {"glUniform2ui", P(GL_Uniform2ui)},
        {"glUniform2uiv", P(GL_Uniform2uiv)},
        {"glUniform3f", P(GL_Uniform3f)},
        {"glUniform3fv", P(GL_Uniform3fv)},
        {"glUniform3i", P(GL_Uniform3i)},
        {"glUniform3iv", P(GL_Uniform3iv)},
        {"glUniform3ui", P(GL_Uniform3ui)},
        {"glUniform3uiv", P(GL_Uniform3uiv)},
        {"glUniform4f", P(GL_Uniform4f)},
        {"glUniform4fv", P(GL_Uniform4fv)},
        {"glUniform4i", P(GL_Uniform4i)},
        {"glUniform4iv", P(GL_Uniform4iv)},
        {"glUniform4ui", P(GL_Uniform4ui)},
        {"glUniform4uiv", P(GL_Uniform4uiv)},
        {"glUniformBlockBinding", P(GL_UniformBlockBinding)},
        {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)},
        {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)},
        {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)},
        {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)},
        {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)},
        {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)},
        {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)},
        {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)},
        {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)},
        {"glUnmapBuffer", P(GL_UnmapBuffer)},
        {"glUnmapBufferOES", P(GL_UnmapBufferOES)},
        {"glUseProgram", P(GL_UseProgram)},
        {"glUseProgramStages", P(GL_UseProgramStages)},
        {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)},
        {"glValidateProgram", P(GL_ValidateProgram)},
        {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)},
        {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)},
        {"glVertexAttrib1f", P(GL_VertexAttrib1f)},
        {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)},
        {"glVertexAttrib2f", P(GL_VertexAttrib2f)},
        {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)},
        {"glVertexAttrib3f", P(GL_VertexAttrib3f)},
        {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)},
        {"glVertexAttrib4f", P(GL_VertexAttrib4f)},
        {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)},
        {"glVertexAttribBinding", P(GL_VertexAttribBinding)},
        {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)},
        {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)},
        {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)},
        {"glVertexAttribFormat", P(GL_VertexAttribFormat)},
        {"glVertexAttribI4i", P(GL_VertexAttribI4i)},
        {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)},
        {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)},
        {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)},
        {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)},
        {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)},
        {"glVertexAttribPointer", P(GL_VertexAttribPointer)},
        {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)},
        {"glVertexPointer", P(GL_VertexPointer)},
        {"glViewport", P(GL_Viewport)},
        {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)},
        {"glWaitSync", P(GL_WaitSync)},
        {"glWeightPointerOES", P(GL_WeightPointerOES)}};
    
    const size_t g_numProcs = 883;
    }  // namespace egl