Hash :
6c1f671b
Author :
Date :
2017-02-14T19:08:04
Add destroy hooks for several GL objects. These hooks allow the back-end renderer to free object resources without having to store pointers to shared device handles for each and every object. This will allow us to save memory on back-ends that really care about memory overhead. There is a downside in that there is more boilerplate in passing gl::Context handles around everywhere. BUG=angleproject:1684 Change-Id: I89463bba8d23f92920e8956650cb73c7fc6d66b7 Reviewed-on: https://chromium-review.googlesource.com/426401 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RefCountObject.h: Defines the gl::RefCountObject base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
// (Concretely, textures, buffers and renderbuffers.)
#ifndef LIBANGLE_REFCOUNTOBJECT_H_
#define LIBANGLE_REFCOUNTOBJECT_H_
#include "common/debug.h"
#include "angle_gl.h"
#include <cstddef>
namespace gl
{
class Context;
}
class RefCountObjectNoID : angle::NonCopyable
{
public:
RefCountObjectNoID() : mRefCount(0) {}
void addRef() const { ++mRefCount; }
void release() const
{
ASSERT(mRefCount > 0);
if (--mRefCount == 0)
{
delete this;
}
}
// A specialized release method for objects which need a destroy context.
void release(const gl::Context *context)
{
ASSERT(mRefCount > 0);
if (--mRefCount == 0)
{
destroy(context);
delete this;
}
}
size_t getRefCount() const { return mRefCount; }
protected:
virtual ~RefCountObjectNoID() { ASSERT(mRefCount == 0); }
virtual void destroy(const gl::Context *context) {}
private:
mutable std::size_t mRefCount;
};
class RefCountObject : public RefCountObjectNoID
{
public:
explicit RefCountObject(GLuint id) : mId(id) {}
GLuint id() const { return mId; }
protected:
~RefCountObject() override {}
private:
GLuint mId;
};
template <class ObjectType>
class BindingPointer
{
public:
BindingPointer()
: mObject(nullptr)
{
}
BindingPointer(const BindingPointer<ObjectType> &other)
: mObject(nullptr)
{
set(other.mObject);
}
void operator=(const BindingPointer<ObjectType> &other)
{
set(other.mObject);
}
virtual ~BindingPointer()
{
// Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
ASSERT(mObject == nullptr);
}
virtual void set(ObjectType *newObject)
{
// addRef first in case newObject == mObject and this is the last reference to it.
if (newObject != nullptr) reinterpret_cast<const RefCountObject*>(newObject)->addRef();
if (mObject != nullptr) reinterpret_cast<const RefCountObject*>(mObject)->release();
mObject = newObject;
}
ObjectType *get() const { return mObject; }
ObjectType *operator->() const { return mObject; }
GLuint id() const { return (mObject != nullptr) ? mObject->id() : 0; }
bool operator==(const BindingPointer<ObjectType> &other) const
{
return mObject == other.mObject;
}
bool operator!=(const BindingPointer<ObjectType> &other) const { return !(*this == other); }
private:
ObjectType *mObject;
};
template <class ObjectType>
class OffsetBindingPointer : public BindingPointer<ObjectType>
{
public:
OffsetBindingPointer() : mOffset(0), mSize(0) { }
void set(ObjectType *newObject) override
{
BindingPointer<ObjectType>::set(newObject);
mOffset = 0;
mSize = 0;
}
void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
{
BindingPointer<ObjectType>::set(newObject);
mOffset = offset;
mSize = size;
}
GLintptr getOffset() const { return mOffset; }
GLsizeiptr getSize() const { return mSize; }
bool operator==(const OffsetBindingPointer<ObjectType> &other) const
{
return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
}
bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
{
return !(*this == other);
}
private:
GLintptr mOffset;
GLsizeiptr mSize;
};
#endif // LIBANGLE_REFCOUNTOBJECT_H_